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SystemSystem Member, NoReporting Posts: 178,019 Arc User
After looking at the new patch notes, still no ground based auto fire? It was in beta. Where is it now?
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think they got rid of it in order to give ground combat a more attached feeling. A lot of people were complaining about the ground combat not feeling involving enough, so they took it out. That's my assumption at least.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    But it was optional though....you could just turn it on or off, depending on your individual likes. Why just get rid of it for everyone for those who don't like it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You bring up a good point. I think the other reason was because people were complaining about having to button mash there special attack to get it to work between autofires.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Wtf would I want auto fire on ground combat? Really?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Keypek wrote: »
    Wtf would I want auto fire on ground combat? Really?

    Only reason I can think of is if you wanted to kill stuff while being AFK. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Isn't ground combat easy enough for you? We don't need it any simpler.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Inspired wrote: »
    Only reason I can think of is if you wanted to kill stuff while being AFK. ;)

    same...............
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree, ground autofire sounds rather dumb to me, just a way for gold farmers to farm faster and easier, and take away the need for any player action. Now space autofire for all phasers, thats what we do need.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Inspired wrote: »
    Only reason I can think of is if you wanted to kill stuff while being AFK. ;)

    I like to watch TV while I play STO.

    Why not, I can.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cryptic dropped ground autofire on purpose during Open Beta. They did so because ground combat is terribly boring, uninteresting and even annoying at time. Cryptic hoped that by forcing us to jam the 1 key over and over some of the lemmings would feel more 'involved'. In short, they are either too lazy or too stupid to really FIX ground combat so they slap these 'bandages' on it in a vain attempt to keep more people around to sub in a few days.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I like to watch TV while I play STO.

    Why not, I can.

    Me too... sometimes even Star Trek itself... I know... I feel pathetic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If I remember correctly there were problems with autofire. Or was that in space?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    What do you need ground autofire for?

    Your BOFFs can finish any ground mission without you. It takes longer, sure.. but you don't actually need to do anything except order your team to attack.

    I do it all the time.. I watch TV... order squad to attack a target.. turn my attention back to screen in 1-2 minutes when my boff's kill the group... rinse and repeat.

    I haven't given my character a new gun in over a week.. I just equip the best stuff I have on my boffs and let them do all the work for me :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Good for you who say you do fine without auto fire. Though I don't believe I ever said I needed it to do missions or that it's too hard without it. It's simply an option that was available before and now it's gone and for what? Some people like to spam mouse and number keys, some don't. I am one of those who just doesn't care for having to hit 1 every second when the normal attack recharges.

    And yes, I know my BOFFs can do the missions without my participation....good for you if you play that way. I like to take part in the battles myself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cregan wrote:
    Good for you who say you do fine without auto fire. Though I don't believe I ever said I needed it to do missions or that it's too hard without it. It's simply an option that was available before and now it's gone and for what? Some people like to spam mouse and number keys, some don't. I am one of those who just doesn't care for having to hit 1 every second when the normal attack recharges.

    And yes, I know my BOFFs can do the missions without my participation....good for you if you play that way. I like to take part in the battles myself.

    Hey, we are not bashing the idea, we are bashing how simple the ground comment is. :)

    You want autofire, I'll vote your way. Why not. This way I can move my guy into the room with the other drones and not miss out on the "fun" of ground combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Why vote for or against something thats already ingame and working?

    Options > Controls > Region: Ground > Scroll down > Turn on autofire > right click on your ground attack > be happy

    Or just leave it turned off.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You bring up a good point. I think the other reason was because people were complaining about having to button mash there special attack to get it to work between autofires.

    Yeah it was actually broken - in many cases you couldn't get your special attacks to work at all.

    Rather than leaving it in broken, we removed it to cause less confusion until we could get it fixed. It's coming - but in a bit.

    -Zn
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    zinc wrote: »
    Yeah it was actually broken - in many cases you couldn't get your special attacks to work at all.

    Rather than leaving it in broken, we removed it to cause less confusion until we could get it fixed. It's coming - but in a bit.

    -Zn

    Maybe try using beta, the period before you launch to retail, to fix such things - just a thought.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Must admit this confuses me a bit Zinc - Fleetmate just discovered the option, its ingame and working perfectly.

    http://imgbox.de/users/darveses/bug08.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    gHz wrote:
    Maybe try using beta, the period before you launch to retail, to fix such things - just a thought.

    Could it be that beta is when they found out it was broken?

    No, couldn't be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Inviegle wrote: »
    Isn't ground combat easy enough for you? We don't need it any simpler.

    What could be more simple then tapping "1" every 2 seconds? Seriously... lol if you don't like it, don't use it. Why try to take it away from everyone? I hate people like that...:mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    RobertFox wrote:
    I agree, ground autofire sounds rather dumb to me, just a way for gold farmers to farm faster and easier, and take away the need for any player action. Now space autofire for all phasers, thats what we do need.

    That's debatable. :)

    Either way, full autofire, no autofire, autofire in space, autofire on the ground, it's all options. Personally, I'll leave ground auto fire off and limit my use of space auto fire to one fore and one aft weapon. Having everything on autofire would just make me feel disconnected from the game, like I'd be paying an extra 15 bucks a month for cable TV instead of STO because thats what I'd be watching while the combat autoresolved :) Still, if others want to put everything on autofire because it's too much to manage with only 5 fingers on each of two hands, then so be it. I'd rather choose to play my way then force them to. The option to have it will be a good thing for the people that feel they need it. It won't affect the people that don't. It's probably one of the few win/win no-brainers they can re-implement. As for gold farming, I'd rather put the onus on the the devs to ban the accounts they can confirm are buying/selling it, and put the onus on the community to not partake in it. The people that want/need it legitimately shouldn't be denied just to keep a few unsavoury folks from farming.

    Bring on the autofire. just make it optional, so I can turn it off.

    Things must be winding down (or up?) at cryptic after launch. I see Zinc posting more again. Always a good thing when we can see the Exec producer is seeing our feedback and issues firsthand.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    RobertFox wrote:
    I agree, ground autofire sounds rather dumb to me, just a way for gold farmers to farm faster and easier, and take away the need for any player action. Now space autofire for all phasers, thats what we do need.
    Yes, I would definitely love autofire on all beams! I feel like I'm gonna wear out my space bar. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    LZero23 wrote: »
    Yes, I would definitely love autofire on all beams! I feel like I'm gonna wear out my space bar. :(

    Theres a glitch that allows you to do exactly that if you rightclick your weapons fast enough.
    Cryptic confirmed nobody will get banned for it - can look up the link if needed.

    And ground autofire...well as I said on pg2, its ingame and working.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    novafluxx wrote: »
    What could be more simple then tapping "1" every 2 seconds? Seriously... lol if you don't like it, don't use it. Why try to take it away from everyone? I hate people like that...:mad:

    Because it effects PvP and some of the content where people are actually trying to be efficient; Fleet maps for example.

    I think auto-attack would be fine as long as it has a negative point to using it; if you want to be lazy you can but being lazy should not make you as efficient as someone who is willing to put forth effort, thought, and precision into their attacks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Darveses wrote: »
    Must admit this confuses me a bit Zinc - Fleetmate just discovered the option, its ingame and working perfectly.

    http://imgbox.de/users/darveses/bug08.jpg

    I'm surprised no-one else has commented on this. He's right, it's back and it works!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm surprised no-one else has commented on this. He's right, it's back and it works!

    I believe they just think I'm lying :O

    But:

    Space-Autofire Screen

    Ground-Autofire Screen
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Darveses wrote: »
    I believe they just think I'm lying :O

    But:

    Space-Autofire Screen

    Ground-Autofire Screen

    I don't quite know what the difference between 'Toggle, never cancels' and 'Maintain' is though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Darveses wrote: »
    Must admit this confuses me a bit Zinc - Fleetmate just discovered the option, its ingame and working perfectly.

    /facepalm

    You're right.
    I see Zinc posting more again. Always a good thing when we can see the Exec producer is seeing our feedback and issues firsthand.

    Yeah - it's all well and good unless he's braindead and didn't realize that "in a bit" means the patch that went out last night. : (

    I'm looking into why it didn't get into the notes. Sorry guys.

    -Zn
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    USSWasabi wrote:
    Because it effects PvP and some of the content where people are actually trying to be efficient; Fleet maps for example.

    I think auto-attack would be fine as long as it has a negative point to using it; if you want to be lazy you can but being lazy should not make you as efficient as someone who is willing to put forth effort, thought, and precision into their attacks.

    NO.

    No penalties for using autofire other than announcing your presence to the enemy. That and the existing problem of using up your energy should be penalty enough. That would be more than enough incentive to be judicious in autofire's use if the content were better designed.

    We are already penalized with carpel tunnel without autofire. Requiring someone to hit a button over and over 5 times a second is not tactical gameplay.

    Ground combat autofire isn't as necessary as space combat and I probably wouldn't use it. But everyone plays differently. For some it is important and they should be able to use it without penalty.

    Make the content better and require us to think.
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