test content
What is the Arc Client?
Install Arc

Is science just gonna be healbot.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Seems like any skill that makes science a threat is gonna be nerfed. From VM to FP I see it coming. Please let me know if science is just going to be a healbot that anyother class can roll up at leisure(sp?) and destroy. Its cryptics game so making changes are there peroggative but would like to know so i can take the appropriate action.

I have no desire to be a useless healbot that has no chance of beating anyone in a head to head duel unless i do a sci/dmg build and then whats the point might as well go full dmg. Brain should sometimes be able to beat brawn if not then there is no real tactics.

I am not saying changes shouldnt be done but there are skills are the other classes that are just as crazily overpowered like dual rapid fire skills and beam overload. If we are gonnaa nerf science then changes should be made to those and other skills as well to give science guys a 50/50 chance in a battle.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The short answer is no. There's actually too little healing required, which if you enjoy healing and by that I don't mean healbotting, is actually rather disappointing. Science is a support class and is more about crowd control, debuffs and annoying the opposition :)

    The really long answer is that you can make it want you want and is best gained through taking the time to read through the Science Officer boards.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Psh, you may not have as many weapons slots, but you can do more then fair amount of damage as a science officer. Any class can be made into a support via bridge officers. Idk why would would think anything would get nerfed, because if you have a good team you are prepared for anything. It's all fair the way I see it, just gotta be smart.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    well i guess we just have to wait and see but if i find that i dont have a 50/50 chance in battle against another class then why play. I can take changes but not ones that turn me into a lump of prey for the cruisers and escorts. I just want an even shot in battle against other classes if that stays possible without me having to go all dmg then fine np.

    This game was promoted as having tactical ship battles where every class had a chance to win against another it seems though science is slowly gonna be weakend to the point where they cant beat anyone using brain over brawn. But again i guess we will wait and see if they nerf every skill that is overpowered not just science.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I took Science just to debuff the enemy, as a support class, not a healer....am tac on the ground, but i specialise my BO science officer. I really like it, I havn't pvp'd yet, but I don't think its over powered at my lvl. Now if you do missiosn that are 4, 5, 6...lvls lower than you are, well ya gonna pwn them in pve. I have to actually work, to take out multipal enemys taht are my lvl, which is a good thing.

    I wonder, how many of you change shields and/or other equipment, depending on who (as in what type of weapons) your enemy is ? Example : I have a shild that give a plasma resist, I use it when fighting Reman, and others that use plasma....I have another shield with the same stats that gives a resist to disruptors and some thing else, (I forget) I use those against Klingons.

    This game can be much more than some are giving it credit for, if you just think a little.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    umm healbot? I thought cruisers were the healbots with their engineering stuff. Science is the OP buffer/debuffer right now :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Stupid question but why do you think this game needs healing?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fadde wrote: »
    Seems like any skill that makes science a threat is gonna be nerfed. From VM to FP I see it coming. Please let me know if science is just going to be a healbot that anyother class can roll up at leisure(sp?) and destroy. Its cryptics game so making changes are there peroggative but would like to know so i can take the appropriate action.

    Just out of curiosity do you know specific changes are coming or just suspect them? I have not seen any new update notes as of yet.

    And no, I am not being sarcastic. I am just wondering if there is some other pending change/patch link I do not know about.

    Thanks
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I took Science just to debuff the enemy, as a support class, not a healer....am tac on the ground, but i specialise my BO science officer. I really like it, I havn't pvp'd yet, but I don't think its over powered at my lvl. Now if you do missiosn that are 4, 5, 6...lvls lower than you are, well ya gonna pwn them in pve. I have to actually work, to take out multipal enemys taht are my lvl, which is a good thing.

    I wonder, how many of you change shields and/or other equipment, depending on who (as in what type of weapons) your enemy is ? Example : I have a shild that give a plasma resist, I use it when fighting Reman, and others that use plasma....I have another shield with the same stats that gives a resist to disruptors and some thing else, (I forget) I use those against Klingons.

    This game can be much more than some are giving it credit for, if you just think a little.

    do pvp first
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    KB4 wrote:
    Just out of curiosity do you know specific changes are coming or just suspect them? I have not seen any new update notes as of yet.

    And no, I am not being sarcastic. I am just wondering if there is some other pending change/patch link I do not know about.

    Thanks

    no they are coming and the first to be nerfed is VM. Now the lvl of the nerf is unknown and i do agree that VM spamming is wrong. A person who was just held shouldnt be able to be held again for another 60secs. And ALL skill should overlap so no dual rapid fire and dual VM.

    I have no issue with changes but they need to be balanced so sci vessels arent easy targets in pvp. BO and RF are WAYYYYYY overpowered at higher lvl builds we are talking shots for over 20k and more dmg and then with Emergency power to weapons and eps flow regulators a person can get their weapons back in 4 secs and be ready to pound on you. If VM must be nerfed then these have to go as well to keep balancing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fadde wrote: »
    do pvp first

    Do you mean, folks havn't figured out how to counter a Science wessle yet ? I am sure there are some that have ?????
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Actually if you've been in PVP you'd realize that VM is completely OP. Not that we're saying take it away or even nerf it, but atleast give people the ability to get out of it. Besides...I know for a fact that science vessels dish out tons of dmg and have tons higher shields then cruisers so....yeah
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Legatus wrote:
    umm healbot? I thought cruisers were the healbots with their engineering stuff. Science is the OP buffer/debuffer right now :)

    The cruiser excells in self heal, as that is a function of crew size, which the have the largest.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Actually if you've been in PVP you'd realize that VM is completely OP. Not that we're saying take it away or even nerf it, but atleast give people the ability to get out of it. Besides...I know for a fact that science vessels dish out tons of dmg and have tons higher shields then cruisers so....yeah

    I thought they allready nerfed the shields on Science ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I thought they allready nerfed the shields on Science ?

    nope havent nerfed a thing
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    nope havent nerfed a thing

    hummm....one of the relese notes...stated that science shie;ds where lowered, I know I read it. I am to lazy to go look...but I know it was there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fadde wrote: »
    no they are coming and the first to be nerfed is VM.
    Please link the Dev post for this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    gelfie wrote:
    The short answer is no. There's actually too little healing required, which if you enjoy healing and by that I don't mean healbotting, is actually rather disappointing.

    Have never tried to keep an Akira (Escort) alive through the assist train of Klingons, have you? :p

    I have.

    Tell you what: Science Team II, Science Team III and Haz.Emitters are perma slotted for me. heh.
    Add to that Attack Pattern Beta (stacking Dmg resistance debuff on target), VM or the plentora of other Science toys and there is nothing else you'd rather have assisting you.

    Healbot by choice. Why? Two reasons:

    1) There is nearly no one else to do the job of support, yet there are swarms of DPS (and I don't mind since I play with RL buddies) - benefit of what I do comes back tenfold when I'm helping my Escort Buddy.
    2) ****es Klingons right off - Imagine assisting on this one escort..Shields are almost down, hull at ~50%..Oh, just a High Yeld quantum - you're done. Right?

    .... not with me around. Nearly full shields instantly, hull at full a few seconds later.


    I win by not allowing others, or myself to lose and I'm damn good at that.

    EDIT: Furthermore. 1v1 situations...I've used this analogy before, and many can understand what I'm saying...

    I think of myself as Warrior Priest(WP) of WAR. WP cannot do as much burst as a Choppa (High-Burst MDPS). However, my WP is capable Enough to kill when he has to...and when it's time to fight a Choppa, the Choppa will die. Not because I did more damage, but because he could not kill me quickly enough.

    Between an amazing array of Shield-and-hull replenishing abilties, system targetting, toys like Jam Sensors (prevents opponent from targetting you - essentialy a Detaunt) and various power draining (T.Rift) and CC (Viral Matrix) abilties...

    I don't care how much burst you can potentially put out...

    I just will not let you...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The cruiser excells in self heal, as that is a function of crew size, which the have the largest.

    Engineering Team to repair ally hull and Extend Shields to repair ally shields
    vs
    Science Team to repair shields and Transfer Shield Strenght to repair shields

    Cruisers can fix hull and shields, Science can only bring your shields back up. Science also has other "cool" abilities at higher tiers (like VM). Cruisers have umm... did I mention Cruisers can heal ally hulls and shields?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    What is VM and FP? I use a science vessel myself, but I'm awful at abbreviations.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Do you mean, folks havn't figured out how to counter a Science wessle yet ? I am sure there are some that have ?????

    well theres sci team and attack beta i think that prevent science buffs but i do agree that VM should not be spammable and i use VM. A person should have a 30-60sec hold immunity after being held.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If the noobs who want invincible cruisers have their way, then yes; science will be reduced to a heal bot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Actually if you've been in PVP you'd realize that VM is completely OP. Not that we're saying take it away or even nerf it, but atleast give people the ability to get out of it. Besides...I know for a fact that science vessels dish out tons of dmg and have tons higher shields then cruisers so....yeah

    we dont do alot of dmg unless you sacrafice somewhere else that typically a science guy would use. I suppose you could go for all dmg sci build but if u want dmg just go escort or cruiser.

    And yes we have more shields but not near the hull of a cruiser and that negates our higher shields. All I am saying is there are some skills in every class that need to be nerfed not just science.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bitaku wrote: »
    What is VM and FP? I use a science vessel myself, but I'm awful at abbreviations.

    viral matrix and feedback pulse
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    blackbox77 wrote:
    If the noobs who want invincible cruisers have their way, then yes; science will be reduced to a heal bot.

    this is my fear that cruisers and escorts will just go around in pvp pwning science every time. If this happens i quit. I have no problem with changes but i should still have a 50/50 chance against another class if i play smart and have a good build.

    If all i am is cannon fodder then forget it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fadde wrote: »
    this is my fear that cruisers and escorts will just go around in pvp pwning science every time. If this happens i quit. I have no problem with changes but i should still have a 50/50 chance against another class if i play smart and have a good build.

    If all i am is cannon fodder then forget it.

    Duels? Wasn't aware the function was there.

    In a PvP "scenario"? You have your team. If you want to be a "Lone wolf" then go ahead and die alone.

    Furthermore, from personal experience: 1) I hold more than my own in PvP situations surviving to be the last one standing and wrecking all kinds of havoc by being a Science vessel (Damage, Support and Buffs/Debuffs. All three together) 2) Theory crafting is fking pointless: Try things and make them work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Palach wrote:
    Duels? Wasn't aware the function was there.

    In a PvP "scenario"? You have your team. If you want to be a "Lone wolf" then go ahead and die alone.

    Furthermore, from personal experience: 1) I hold more than my own in PvP situations surviving to be the last one standing and wrecking all kinds of havoc by being a Science vessel (Damage, Support and Buffs/Debuffs. All three together) 2) Theory crafting is fking pointless: Try things and make them work.

    This. PvP is a team effort, not solo.

    If you want to solo, like Palach said, go die alone and stop crying about it.

    VM is not being nerfed, other skills are being fixed to work correctly against VM. VM was WAY overpowered, being locked down by a BoP for 18 seconds without being able to do anything is LAME.

    Its actually the only skill in the game that probably needs a nerf, and in a team battle the only thing its going to do is prevent lame asses from abusing it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    VM was nerf because Science Vessels are the only viable PvP ship for Fed players.

    Subnuc Beam is next.

    Kling playerz cried nerf and they get what they wanted.....while the fed players are still dealing with game breaking bugs.

    Unless it is a klingon issue it is not getting fixed it seems. I wonder how fed space PvP is going since the nerf? Maybe, I should have spend my first fews of play time on the boards lobbying for favoritism instead of trying to play the broken imbalanced game I paid for.

    Edit: ormaybe I should have posted my issues on the PvP subfourm. That seems to be the one that the Devs actually read.

    I honestly don't care, and am over my disappointment. I'm just bitter about lossing so much money on a game I won't play anymore.

    Can I please have a partial refund Cryptic.....i'll stop posting negative things about your bugs and imbalances....i promise.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    nope havent nerfed a thing

    A while back(end of OB or near) science vessel shield and I think hull was reduced can't remember the number but at least by 10%, personally I think only the hull should have been nerfed.

    Also there were just as many fed complaints about VM and SNB as kling, and if klings are favoured why are they so lacking.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Viral matrix wasn't nerfed, but the removal abilities (and others) were buffed.

    But it's also important to note that Viral matrix never had a 100% chance to effect when it hits, just like science team doesn't have a 100% chance to remove it. Most abilities are on a % chance to effect.

    And as the above poster said.. I almost want to think it was during open beta, there was a 10% shield and hull reduction in sci vessels.

    It actually still works well. Not everyone will carry science team as it does take a valuable slot, and with some now abandoning VM, eventually others will drop science team, as many used it just for that pre-emptive ability.


    Oh and to the "healer" issue, cruisers have and so far will be the best healers, their ability, ship statistics, and BO skill allocation allow them to have and share the highest degree of survivability against sustained damage. Science is support, not survival. At rear admiral this can be somewhat put into contention, as that one sci vessel has a larger eng slot allocation, but the ship itself still falls below cruiser statistics. Sci comes into the picture with being able to survive via it's CC, and if all the pvp-effective CC one carried was VM, then they almost deserve this change.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zagiel wrote:
    Stupid question but why do you think this game needs healing?

    QFT... :(

    There is no real reason to heal in this game, we all do DPS, just Great DPS (Tac), Mediocre DPS (Sci) or Poor DPS (Eng).
Sign In or Register to comment.