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Varying shield strength by ship type?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I'm not sure if this has been brought up as a suggestion already, but here's an idea:

Make it so that shield strength, capacity, or effectiveness depends on the ship type. For example, Cruisers supposedly have larger warp cores and therefore are able to generate more power. How this translates in game I don't know (and if anyone is kind enough to answer that question, I would appreciate it greatly). It would seem logical to me that the shield array on this type of vessel should be more effective, by having a bonus to its capacity or durability (more absorption).

I just find it silly that shield capacity is the same on all vessels regardless of size. Equipping a Mk X shield on a shuttle should not be as effective as it would be on a Cruiser.

I seem to remember a number of Deep Space 9 episodes where they're flying around in the Defiant, they get hit a few times and their shields get wiped out (usually followed with exploding sparks on the bridge which makes for great action tension). Whereas on the Enterprise, they can take a number of attacks from Romulan warbirds before their shields are down.

What does everyone think?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Already ingame, science has bigger shields, escorts lower.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I M sew glade sumone haz gud iderz

    :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    hunaxor wrote: »
    Already ingame, science has bigger shields, escorts lower.

    I thought that was just hull strength. The shields are the same no matter which ship you put them on, right?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I thought that was just hull strength. The shields are the same no matter which ship you put them on, right?

    No, in fact not only does the ship vary the effects, but so do your skills.

    Have someone link any item, but in this case a new shield.

    Then have several players tell you what they see for the numbers.

    The results will vary greatly, depending on what they're flying at the time, and where their SP are allocated.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I thought that was just hull strength. The shields are the same no matter which ship you put them on, right?

    That's what I understood as well. When looking at the shield array item itself, the capacity itself doesn't change. I could be mistaken, however.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    No, in fact not only does the ship vary the effects, but so do your skills.

    Have someone link any item, but in this case a new shield.

    Then have several players tell you what they see for the numbers.

    The results will vary greatly, depending on what they're flying at the time, and where their SP are allocated.

    Yeah I knew the skill points had an effect, but I didn't know that about the ship types. Interesting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cruisers definitely suffer a shield penalty.

    You can tell when you put those 6236 pt shields on and you only show 4389.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    No, in fact not only does the ship vary the effects, but so do your skills.

    Have someone link any item, but in this case a new shield.

    Then have several players tell you what they see for the numbers.

    The results will vary greatly, depending on what they're flying at the time, and where their SP are allocated.

    So, regardless of skill point allocation, shields do have different capacities?

    Resilient Shield Array Mk II
    Uncommon Ship Shields
    Bind On Equip
    • 2,874 Maximum Shield Capacity
    • (5% Absorption, 5% Bleedthrough)
    • 87 Shield Regeneration every 6 seconds

    This shield will have a higher (or at least different) capacity when equipped on a Cruiser?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    verix78 wrote: »
    So, regardless of skill point allocation, shields do have different capacities?

    Resilient Shield Array Mk II
    Uncommon Ship Shields
    Bind On Equip
    • 2,874 Maximum Shield Capacity
    • (5% Absorption, 5% Bleedthrough)
    • 87 Shield Regeneration every 6 seconds

    This shield will have a higher (or at least different) capacity when equipped on a Cruiser?

    That shield will have a different capacity, and probably regen, when viewed by all 5 cruisers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    verix78 wrote: »
    So, regardless of skill point allocation, shields do have different capacities?

    Resilient Shield Array Mk II
    Uncommon Ship Shields
    Bind On Equip
    • 2,874 Maximum Shield Capacity
    • (5% Absorption, 5% Bleedthrough)
    • 87 Shield Regeneration every 6 seconds

    This shield will have a higher (or at least different) capacity when equipped on a Cruiser?

    I dont how it will be on cruiser, but in science, you will have bigger capacity and regen. I have covariant mk VIII on escort and that shield have same stats as my cov shiled Mk III on my science ship toon.

    Also engines have different stats for different ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    hunaxor wrote: »
    I dont how it will be on cruiser, but in science, you will have bigger capacity and regen. I have covariant mk VIII on escort and that shield have same stats as my cov shiled Mk III on my science ship toon.

    Also engines have different stats for different ships.

    This is very interesting. So the item display will vary depending on what you currently have set as your active vessel, and by extension, your current skill point allocation? Or will you only find out what the capacity will be once you equip the item?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    verix78 wrote: »
    This is very interesting. So the item display will vary depending on what you currently have set as your active vessel, and by extension, your current skill point allocation? Or will you only find out what the capacity will be once you equip the item?

    The tooltip -you- see will vary based on ship and skills.

    As I said before, try having someone link an item. Then get several opinions of what its numbers are. Depending on how skilled, and what they're flying, you'll get quite a few different responses.

    But even then, I've noticed the numbers still vary slightly when I actually equip an item.

    I saw someone link an Admiral level weapon, and to me it looked weaker than the LC items I had fitted. But that's because it relied on the user being Admiral to get the most out of it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maybe someone here can shed some light on an issue I have with my shields.

    I have a Covariant shield array mk IX [cap]x2 on my ship.
    It is listed to me to have 7650 shield capacity.
    I have set my power settings to maximum on defence, with 109/100 power to defence, and when I look at my character sheet, it says that my ship only has 6375 shield power.
    That is 1275 shield power LESS than what the shield array is listed as.
    Changing power settings does not seem to change my maximum shields listed.
    I also have my skills maxed at all ranks in the shield skills

    Does it have anything to do with me flying an escort, or would the tooltip for the item be listed different for someone flying a cruiser?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    shield power levels only affect the regen of the shield.
    25= 0 regen
    50= the regen listed
    75=twice the regen listed
    100=3 times the listed regen
    125=4 times the listed regen

    the power level has nothing to do with the capacity of the shield.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I thought that was just hull strength. The shields are the same no matter which ship you put them on, right?

    No they have different multipliers from what I understood.

    Not to much of a difference though.

    Also some hulls have different other benefits... Cruiser have *massive* warp cores!!!

    The bad news is... right now all that power is being channeled to the replicators and sonic showers. Hot Tea is really really HOT and the inertial dampeners only operate at 20% efficiency because of this. Some bug that makes certain craft take 60 seconds to do a 360.

    Federation techs like their tea hot though... so it's staying for now. What ever you decide to do, don't turn the TRIBBLE to 11 on the sonic showers. Really, don't, we are engineers, not janitors.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Something else i noticed... I bought a Covariant Shield Array Mk X, with 10189 shield capacity.

    When I load it on the T5 DSSV, i get the full amount as stated.

    When its loaded on the T4 LRSV, I get 9457

    When its loaded on a T3 Research Vessel, It goes down to 8k or so. So its not just a differnt class, but different tiers will get lesser benefits the lower the tier gets. Anyone else notice this?
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