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Deep Space 9 floated away from Bajor, apparently.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
P.S. When can I land on Bajor? As a Bajoran, I demand this!
Post edited by Unknown User on
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Did you watch the first episode of DS9?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Jaime wrote:
    P.S. When can I land on Bajor? As a Bajoran, I demand this!

    It's three hours from DS9 in a Runabout. You really want to make a six hour return trip for a 100' X 100' square?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Someone didn't watch DS9 ever.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I did. I just didn't commit it to memory.

    I could have sworn you could still see Bajor from DS9.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Jaime wrote:
    I did. I just didn't commit it to memory.

    I could have sworn you could still see Bajor from DS9.

    This is what I thought too but now that I've started re-watching DS9 you actually can't see it anywhere from DS9.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    nope they moved the station out of orbit from bajor and parked it at the entrance to the wormhole.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Gremnosh wrote: »
    This is what I thought too but now that I've started re-watching DS9 you actually can't see it anywhere from DS9.

    Damn.

    Well, I still want to visit Bajor. The tiny DS9 temple isn't good enough.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kinda funny. You can really see the devs watched DS9 when writing the storylines. Trading Yamok Sauce for Stem Bolds. And Stem Bolds for Land on Bajor. Makes for some fun missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Minshara - two things

    1) Stem Bolts, not bolds

    2) Your avatar... nice combadge :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Minshara wrote: »
    Kinda funny. You can really see the devs watched DS9 when writing the storylines. Trading Yamok Sauce for Stem Bolds. And Stem Bolds for Land on Bajor. Makes for some fun missions.

    Oh, really???


    The other day, one of the "random" exploration missions, I fought some Borg, who were speaking in the first person, and who were apparently in engaging politics by siding with one faction in a civil war by supplying arms to one of the sides. :rolleyes: :rolleyes: :rolleyes:

    And I've read that the Dev's were told to watch at least 1 season of any Trek while making the game. Is that supposed to impress us? Guess they couldn't be bothered by watching all the seasons of every series. That's just asking too much. I guess it's really asking too much to expect them to already be Trek fans.

    Did the Dev's write the main mission storylines, or did writers? IDK.


    It's seeming more and more evident that a lot of what Cryptic did (at least for the random missions), is open the "Big Book of Star Trek Proper Names," randomly flip through and wherever their finger lands, then "Scan or fight five of those!" The so-called "Genesis" engine at work?


    BTW to OP, yes, you should be able to land on Bajor, as well as every other planet, regardless of whether you've already done patrols or missions there or not.


    .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    just one thing,
    never critisize? critisise?v gah call anyone with a com badge like that
    hang on
    criticize
    hmm that might be right
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ArykGrev wrote: »
    Oh, really???


    The other day, one of the "random" exploration missions, I fought some Borg, who were speaking in the first person, and who were apparently in engaging politics by siding with one faction in a civil war by supplying arms to one of the sides. :rolleyes: :rolleyes: :rolleyes:


    .

    The last patch notes said they fixed that. Did you do that mission before then?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ArykGrev wrote: »
    And I've read that the Dev's were told to watch at least 1 season of any Trek while making the game. Is that supposed to impress us? Guess they couldn't be bothered by watching all the seasons of every series. That's just asking too much. I guess it's really asking too much to expect them to already be Trek fans.


    .


    to be fair, they stated that they had groups seperated into each season, to study, make notes, and to share what they learned with the rest of the groups and then they would pow wow their findings.

    regardless, add more fiber to your diet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ArykGrev wrote: »
    Oh, really???


    The other day, one of the "random" exploration missions, I fought some Borg, who were speaking in the first person, and who were apparently in engaging politics by siding with one faction in a civil war by supplying arms to one of the sides. :rolleyes: :rolleyes: :rolleyes:

    .
    "random"
    RANDOM

    Let's provide an example of bad writing through random missions which by definition don't have a set narrative!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pansapien wrote:
    The last patch notes said they fixed that. Did you do that mission before then?


    Don't recall.

    Was too upset over scanning five "Gorgans." (ie, glowing clouds)

    Yeah, seriously. That was the mission. And nothing else to the mission.

    Another example of radomly choosing an entry from "The Strek Trek Big Book of Proper Names." And there were even more such missions, all on the same day. (this was 2 or 3 days ago, and has me seriously regretting my LTS.)

    :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    jaywrong wrote: »
    to be fair, they stated that they had groups seperated into each season, to study, make notes, and to share what they learned with the rest of the groups and then they would pow wow their findings.

    regardless, add more fiber to your diet.

    That's better then.

    Personally, from the get-go (OB) I've felt there was too much "name-dropping" in the interactions/dialogues. Too much trying to work in every name or reference; feels almost desperate and often forced.

    The substance of the missions are solid, and could work on their own... they don't have to try and work in 20 Trek references to each paragraph and interaction. (IMO voiced dialogue and mini cut-scenes would greatly enhance the missions; endless name-dropping doesn't.)


    .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Let's provide an example of bad writing through random missions which by definition don't have a set narrative!

    So let's see... I clearly delineated a difference between random missions and scripted story missions in my post... What's your point?


    It was bad whatever. Writing, coding, whatever. I don't care what word you use.


    :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Minshara wrote: »
    Kinda funny. You can really see the devs watched DS9 when writing the storylines. Trading Yamok Sauce for Stem Bolds. And Stem Bolds for Land on Bajor. Makes for some fun missions.

    You're right. Clearly they have a team of episode watchers making the story. They have done very well, and we should give them positive feedback on it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ArykGrev wrote: »
    Don't recall.

    Was too upset over scanning five "Gorgans." (ie, glowing clouds)

    I did that mission last night. Though it was not my favorite episode of TOS, i felt ripped off. There were no kids chanting. Somehow just by scanning the 5 Gorgans i was able to save the planet.

    I realize this is an exploration mission and they can't get in depth, but what they should have done is. "5 noncoporeal beings scanned, explore mission complete" then give me the option to get the storyline mission that is more in depth.

    I think the missions need to branch out more. I should be able to make this decision and go down one path for a set of missions or make decision B and get a different set of missions.

    Another thing I'd like to see. is maybe a few different types of lifeforms (like earth birds or rodents) just happen by (not necessarily targetable) while i'm on an explore mission. it seems kind of weird to have all that scenery and no lower life forms around.

    Whrl
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Whrlwnd13 wrote: »
    I did that mission last night. Though it was not my favorite episode of TOS, i felt ripped off. There were no kids chanting. Somehow just by scanning the 5 Gorgans i was able to save the planet.

    I realize this is an exploration mission and they can't get in depth, but what they should have done is. "5 noncoporeal beings scanned, explore mission complete" then give me the option to get the storyline mission that is more in depth.


    This is what I'm talking about. The whole trivial name-dropping thing. Name dropping =/= story content.

    In that particular mission, as you said, they should have just changed "Gorgon" to "non-corporeal life form," or some other generic name.

    To throw out the word "Gorgan..." They've GOT to do something with that. You can't just throw out these significant characters/events and do nothing with it; it becomes trivial and token.

    Or to stick with the Gorgan, at the very least they could have some little kids run out, you talk them down, Gorgan either fades away, OR attacks and you fight it off. It's small, but easy, and at least it's something.

    As the missions are now, you can replace "Gorgan" with "glowing rock" or "glowing plant" or "glowing artifact" and it makes no difference whatsoever.


    :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yes... DS9 did infact float away from Bajor. In the first ep of DS9
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ArykGrev wrote: »
    This is what I'm talking about. The whole trivial name-dropping thing. Name dropping =/= story content.

    In that particular mission, as you said, they should have just changed "Gorgon" to "non-corporeal life form," or some other generic name.

    To throw out the word "Gorgan..." They've GOT to do something with that. You can't just throw out these significant characters/events and do nothing with it; it becomes trivial and token.

    Or to stick with the Gorgan, at the very least they could have some little kids run out, you talk them down, Gorgan either fades away, OR attacks and you fight it off. It's small, but easy, and at least it's something.

    As the missions are now, you can replace "Gorgan" with "glowing rock" or "glowing plant" or "glowing artifact" and it makes no difference whatsoever.

    You seem like a person who is annoyingly hard to please. Can't you just relax and enjoy the game?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Minshara - two things

    1) Stem Bolts, not bolds

    2) Your avatar... nice combadge :D


    Wait....there is a com badge there?

    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Noobcamper wrote: »
    Yes... DS9 did infact float away from Bajor. In the first ep of DS9

    It was the first, wasn't it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ArykGrev wrote: »
    Oh, really???


    The other day, one of the "random" exploration missions, I fought some Borg, who were speaking in the first person, and who were apparently in engaging politics by siding with one faction in a civil war by supplying arms to one of the sides. :rolleyes: :rolleyes: :rolleyes:

    And I've read that the Dev's were told to watch at least 1 season of any Trek while making the game. Is that supposed to impress us? Guess they couldn't be bothered by watching all the seasons of every series. That's just asking too much. I guess it's really asking too much to expect them to already be Trek fans.

    Did the Dev's write the main mission storylines, or did writers? IDK.


    It's seeming more and more evident that a lot of what Cryptic did (at least for the random missions), is open the "Big Book of Star Trek Proper Names," randomly flip through and wherever their finger lands, then "Scan or fight five of those!" The so-called "Genesis" engine at work?


    BTW to OP, yes, you should be able to land on Bajor, as well as every other planet, regardless of whether you've already done patrols or missions there or not.


    .

    I sometimes think whoever did the Klingons programming in PvE content, the person or people only watched a season of TOS. TNG and beyond, with Worf, the Klingons were portrayed as a fierce warrior race who believed to die in battle was the ultimate honor. Yet in PvE, the Klingons run away and cloak so fast when they reach 35% health. Actually I wait for a Romulan to spout "It's a good day to die" while the Klingons will say "It's a good day to hide like some scared little girl."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I was under the impression the worm hole itself is visible in the sky from Bajor.. Maybe I'm wrong there.

    If it is 3 hours by runabout even at max impulse (1/4 light speed?) they'd be about 500 million miles away. The planet would not be visible from that distance as more than a small dot in the sky.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree with this thread! Why IS DS9 so far from Bajor?

    Also, why do Bajorans have wrinkled noses? I don't recall ever seeing THAT on the series!

    What are these ships flying around in in space?? That wasn't in Star Trek!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zakoriz wrote:
    I was under the impression the worm hole itself is visible in the sky from Bajor.. Maybe I'm wrong there.

    If it is 3 hours by runabout even at max impulse (1/4 light speed?) they'd be about 500 million miles away. The planet would not be visible from that distance as more than a small dot in the sky.

    The sun is visable from earth, so are stars.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree with this thread! Why IS DS9 so far from Bajor?

    Also, why do Bajorans have wrinkled noses? I don't recall ever seeing THAT on the series!

    What are these ships flying around in in space?? That wasn't in Star Trek!

    I don't get your sarcasm.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    CDR_Mat wrote:
    The sun is visable from earth, so are stars.

    The sun is considerably larger and brighter than a planet. We cant see Mars from Earth as more than a red dot and its only 55 million miles away at its closest point.

    I guess I just dont know exactly how far the Wormhole is from Bajor. It has been quite a while since I watched that series so a lot of the details are fuzzy.
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