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We need Respec now!... not in 2-3 Months...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Give us a Free Respec Please... I think we all deserve it... we need it now!... not in 2-3 months from what i heard...

and the entire Skill system needs to be re-worked at some point cuz most of it does not make much sense...
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i not goin to damand it but we do need one soon
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pacifica- wrote:
    Give us a Free Respec Please... I think we all deserve it... we need it now!... not in 2-3 months from what i heard...

    and the entire Skill system needs to be re-worked at some point cuz most of it does not make much sense...

    Aye, it would be very beneficial to have them now, however, people don't realize how hard it is in this game to give respecs. Since your rank (and thus everything you are equipped with) is determined with skill points SPENT, refunding all of those points is not a simple process. They need to have time to design and rework things so that respeccing does not send you all the way back down to Ensign, and then bug test it to make sure it doesn't destroy our characters in the process.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pacifica- wrote:
    I think we all deserve it... QUOTE]

    We deserve it? I think with a game you can just level through in a week we don't need it at all. They need to fix the leveling system first then after a long time getting the game right they can add this. Lots of people tried, are trying and will continue to try to make this game good. We shouldn't feel like we are the great people in control of this game. Cryptic are the great people in control. We have been given a great game and people are going around treating it like they are in control of it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The game should have launched with respecs available... It's absurd for it to take this long to release.

    Although I suppose the same could be said for any kind of end game content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    When they did respecs for City of Heroes it did basically revert to back to level 1. You chose powers for that level and as the counter went up then powers would open up. They could basically do the same thing here.

    Since it takes skill points to be promoted they could reset back ensign. As you spent the appropriate points then you would get promoted and do T2 skills...so and so forth.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I am willing to bet that the actual mechanics of a respec in this particular game is giving them a lot of trouble.

    Think about it, this is the only game I know of where your level is directly tied to how many points you have *spent*, not earned. In addition, everything is level limited (your ship, the number and rank of your BOs, your equipment, etc).

    So here you are, Mr. RA5, in your T5 ship with all your BOs promoted and MK X gear everywhere....and suddenly you don’t have any points spent at all.

    Ooops?

    I don’t even want to think about how many interdependencies there are throughout all those mechanics, nor how broken that code could easily get.

    Add to all of that, this system was originally designed to never NEED respecs. The made one change (SP cap), and never flowed it down.

    Second oops.

    So now they need them (respecs), in a game never intended for them, designed with mechanics throughout the entire character development process that make them tricky (to say the least).

    triple fault condition? lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    But that doesn't make sense in-universe. People don't just get kicked down to Ensign then back to Admiral. They need to create a good "backstory" to it. Some things it might make sense in others it might not in. Star Trek as far as I remember doesn't hae any examples of someone getting memories wiped then having them filled in with new ones. The only other science fiction show I can actually think of with something like this in it is Doctor Who where it's spin-off Torchwood introduced the "retcon" pill that wipes peoples memories then fills them in with new memories similar to that persons life. But his is Star Trek Online not Doctor Who Online so unless they want some toruble from the BBC this won't work.:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Gemini9 wrote:
    When they did respecs for City of Heroes it did basically revert to back to level 1. You chose powers for that level and as the counter went up then powers would open up. They could basically do the same thing here.

    Since it takes skill points to be promoted they could reset back ensign. As you spent the appropriate points then you would get promoted and do T2 skills...so and so forth.

    Yeah typical Cryptic... ie bad game design. There's absolutely no point in making a leveling system based on how many points you've spent. Specing and leveling in any other game has always been based on how much xp you have and every time you level you get a certain number of specing points.

    That's why they are having so much trouble giving us respec. Because they badly designed their leveling system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The respecs are coming in the first major content patch.
    Mark my words for I am from the world of tomorroooowwwww!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The respecs are coming in the first major content patch.
    Mark my words for I am from the world of tomorroooowwwww!

    The expansion pack that will take a year to come out? Or was it the first content patch that cam out about a week ago?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    To those saying the engine or mechanics make it complicated to code: why can't they just put a flag that checks the current level? When you respec before it kicks out your BOs or anything it checks that flag for your current lvl not your actual lvl. Or when checking your lvl it looks at this flag instead of skill points. Once you spend the points it pushed that flag up, unless its already above the lvl you would be pushing it to. Should be easy no matter what.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ashrod wrote:
    The expansion pack that will take a year to come out? Or was it the first content patch that cam out about a week ago?

    I think he means the 45-day patch everyone is pinning their hopes and dreams on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ultrudeus wrote:
    To those saying the engine or mechanics make it complicated to code: why can't they just put a flag that checks the current level? When you respec before it kicks out your BOs or anything it checks that flag for your current lvl not your actual lvl. Or when checking your lvl it looks at this flag instead of skill points. Once you spend the points it pushed that flag up, unless its already above the lvl you would be pushing it to. Should be easy no matter what.

    This could well be the type of solution they are headed toward, but if you think that is a *simple* solution, you obviously haven't done much coding (at least not an any large projects).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ultrudeus wrote:
    To those saying the engine or mechanics make it complicated to code: why can't they just put a flag that checks the current level? When you respec before it kicks out your BOs or anything it checks that flag for your current lvl not your actual lvl. Or when checking your lvl it looks at this flag instead of skill points. Once you spend the points it pushed that flag up, unless its already above the lvl you would be pushing it to. Should be easy no matter what.

    A good idea, but given how intricately things are woven together with spent skill points (even on the outside) it may not be so easy to implement. When you have a large amount of files and things are potentially spread out around quite a few of them, it may not be so easy. You would have to add parameters and return values to many functions at the very minimum, and that's not including how much you would have to modify any declared classes and data types.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cryptic will put in a respec soon. Champions Online launched with the same kind of timeline. Cryptic takes a month or so to learn about balancing so when the respec comes it does not hurt gameplay.

    Give them time. Just put points where you want and when the respec comes you'll be able to do it the way you really wanted it.

    No need to rush something when its not time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Phaedryn wrote: »
    This could well be the type of solution they are headed toward, but if you think that is a *simple* solution, you obviously haven't done much coding (at least not an any large projects).

    Everything looks at your level to check if you can use items, ships etc. Simply change the variable that is your lvl to instead of checking your skill points to checking the flag that I previously mentioned. Of course you may be entirely right since I have no idea how the coding in this game is, and since the entire skill system was built on not needing respects.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Agreed we definitely need one asap. I've already screwed up my skills (damn you transphasic torpedo skill) heh.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The respec is having to come from the ground up. It may take a bit longer than folks expect. At least in CO removing all your spent points just reverted your skills. in STO you have ships to worry about, and BO's out ranking you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Given the ease of leveling in this game, I don't see a need for respecs at all.... at least this way we'll have some diversity and not everyone changing their spec to the flavor of the month (in other words, the abilities supporting the currently OP abilities).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pacifica- wrote:
    ... and the entire Skill system needs to be re-worked at some point cuz most of it does not make much sense...

    Maybe I and a lot of people just look at the skill system the wrong way.
    I hate to bring up WoW but I guess that is the MMO pretty much everyone played at least for a couple of minutes.

    I always saw the STO skills to be passive boni in different areas. The weapon skill system in WoW would be the equivalent comparison. In that case: remove the friggin' skill cap!!! It pains me to see a simple system like the WoW weapon skill sys to be so much superior. Yes, I could max out every weapon my char could yield, even unnessecary ones like 'unarmed' or weapons I'm never going to use. But I could do it, so I did.

    Imagine a fantasy Type RPG where you'd have to choose right from start what your favourite weapon will be. You'd excell at swords, suck at axes, polearms, throwing weapons, bows, crossbows and well everything else for example. Now you'd find a shiny axe and go all Conan on it. Since you didn't know that axe was in the game you relearn/respec. Suddenly you excell at axes and miraculously suck at swords. Then you see a nice Flamberg and you might think "Swords weren't such a bad choice back then", relearn/respec and suddenly suck at swords again... just WTF?!?


    Others see it like the talent tree in WoW. That would mean you'd specialise in a specific area, which would make a very distinct difference between your character and another one of the same class. There are adittional abilities you could perform and therefore have variety within that class. This NEEDS to be capped. However it does not apply to STO. No matter what I specialise in, I'm still the class I chose at the very beginning. I do not get additional abilities (and no, training BOs something they could learn from new recruits definetly does NOT count). In that case the whole skill system needs to be redone from scrap. This would seriously take several months and I wouldn't mind it if it works.
    I am not prepared to wait THAT long though. That is something that should've been adressed in closed beta (which wasn't necessary since everyone thought the capless system was the way to go).


    So I'll just say it out loud: I don't want ANY respecs whatsoever! I want the skill cap gone as it was intended!

    Everything else (including raising the cap) just is not good enough.


    Furthermore, it is my opinion that the skill cap must be destroyed!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Vine_horn wrote:
    Cryptic will put in a respec soon. Champions Online launched with the same kind of timeline. Cryptic takes a month or so to learn about balancing so when the respec comes it does not hurt gameplay.

    Give them time. Just put points where you want and when the respec comes you'll be able to do it the way you really wanted it.

    No need to rush something when its not time.

    This sounds about right. CO did take about a month. But the respec only came after some initial nerfing/boosting to skills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pacifica- wrote:
    Give us a Free Respec Please... I think we all deserve it... we need it now!...

    Don't include me with you, I don't need one, I'm happy with my spec.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yes, now plzthx !
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'd like one soon myself.

    However I feel I'll probably be better off rerolling since that will probably be faster.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I just hope that they don't tag the respec ability in with the same patch that raises the skill cap (like the latest "Ask Cryptic" letter suggests). There's no reason to do that. Give people the ability to respec regardless of when the cap is raised.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'd rather they work out a lasting, stable and consistent solution rather than toss around general repecs where and when they feel like it.

    Basically, and I assume the developers are approaching it in such a manner, we need a solution rather than a shabby quick fix.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Darkana wrote:
    Aye, it would be very beneficial to have them now, however, people don't realize how hard it is in this game to give respecs. Since your rank (and thus everything you are equipped with) is determined with skill points SPENT, refunding all of those points is not a simple process. They need to have time to design and rework things so that respeccing does not send you all the way back down to Ensign, and then bug test it to make sure it doesn't destroy our characters in the process.

    So what? I can respec any of my bridge officers any way I want any time I want and they never lose rank. Why should my captain be any different. If you view your skills window you will see that the game is already tracking number of skill points spent out of total skill points earned for your captain just as it is tracking officer points spent on each bridge officer. So the respec option for captains doesn't actually have to be any more complicated than the process already in the game for bridge officers.

    As an alternative, if Cryptic really wants to make sure that you have spent the required number of skill points for your captain's rank, then the process could simply be a matter of initiating the respec, selecting how you want your already spent points reallocated (doesn't have to be any more complex than an online skill building web site I've seen) and then clicking a button to make it so.

    The only issue really to be addressed is if you have trained a bridge officer to level III in a skill that can only be trained by a captain with rank 9 in the prerequisite skill. In that case, they should probably make it so that the bridge officer loses that skill if the captain respecs out of the prerequisite.

    We need the respec option far sooner than later; Cryptic needs to treat this as a very high or top priority.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pacifica- wrote:
    We need Respec now!...

    Like we would need content NOW but not getting it because they wanna make us pay again first :(

    On the other side... we dont need to respec... there´s no content at all who would require it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    On the other side... we dont need to respec... there´s no content at all who would require it.

    LOL. Short and to the point but very accurate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    How badly do we need respec , with a easy combat system , and no death penalty meaning all balance and builds and items are thrown out of the window and all a bit pointless really?

    ALOT thats how much haha! yes please respec !
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