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Did not get TOS Uniforms

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I bought the Deluxe Digital Edition from ATARI and i did not get the TOS Uniforms as an option in the C Store. It gave me some kind of armor instead. Anyone else have this issue? I purchased that version mainly for the TOS Uniforms, any suggestions?

Thanks
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The uniform isn't in the c-store, it is just available in the tailor.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maybe it should be mentioned that the generic skirt available is supposed to be the TOS skirt. There are no boots and no tights. So after you entered your retail key the male shirt (for males and females) and a generic skirt is all you will get.

    Basically they delivered what they promised. A piece of the TOS uniform (male shirt) and a miniskirt. Sorry if you expected anything else...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maybe it should be mentioned that the generic skirt available is supposed to be the TOS skirt. There are no boots and no tights. So after you entered your retail key the male shirt (for males and females) and a generic skirt is all you will get.

    Basically they delivered what they promised. A piece of the TOS uniform (male shirt) and a miniskirt. Sorry if you expected anything else...

    They promised TOS uniforms including the female uniforms. and they need to actually put them in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    my females have the TOS with skirts in the game. gotten from the tailor.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The Original series female uniform was a minidress, not a tunic and skirt.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thanks everyone, i found it! It is kinda of strange they went with skirts instead of the Minidress in TOS. The pants your given at startup are close but they are not quite TOS either, at least i don't remember TOS pants being two-toned or having pockets.

    Anyway, Thanks Again. I Look forward to seeing you around the universe! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The problem with dresses in general is they don't work well with our costume system. Upper and lower body are different zones, so you can't have a single piece that covers both without it looking horrible. We might be able to do a dress with a belt and divide it into two parts, but thats pretty much the same thing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    coderanger wrote:
    The problem with dresses in general is they don't work well with our costume system. Upper and lower body are different zones, so you can't have a single piece that covers both without it looking horrible. We might be able to do a dress with a belt and divide it into two parts, but thats pretty much the same thing.

    If you get the normals aligned properly, you can make a dress top and bottom look seamless. Just limit them to only be used together if you want to go to that kind of effort.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't see why the dress couldn't be made as a seperate top and bottom piece, with the bottom edge of the top being designed to blend (to some degree) with the skirt (no visible seam).

    At the very least, even if it has to remain a top and skirt combo, instead of a dress, I think we'd all greatly appreciate it if the two parts were closer in style to the dress. The off-center, more open collar, the seam placement, the flap in the skirt, optional tights/nylons/whatever you want to call them. Any of these details would take what we've got now and make it resemble what we want a great deal more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Justa_Bri wrote:
    If you get the normals aligned properly, you can make a dress top and bottom look seamless. Just limit them to only be used together if you want to go to that kind of effort.
    If you were standing still that would work. Torso rotation makes it much much harder.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    coderanger wrote:
    If you were standing still that would work. Torso rotation makes it much much harder.

    By "harder" do you mean impossible, or simply requiring more time and attention during the creation and animation process? If it is the later, then I know what 10 out of 10 of your customers would prefer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    He means the meshes are independent so the bottom of the upper-body piece and the top of the lower-body piece can rotate independently of each other, which means they won't join up except in the rest position. In order to get this working, they would probably need new meshes that described a one-piece outfit. That means a lot of time spent carefully reworking the animations to make the new mesh behave correctly. It would take weeks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Justa_Bri wrote:
    By "harder" do you mean impossible, or simply requiring more time and attention during the creation and animation process? If it is the later, then I know what 10 out of 10 of your customers would prefer.
    Certainly it isn't impossible (computers can do it, see any Pixar movie), but it would take more GPU power and programming time than we have available.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think I would rather cryptic did some other stuff before making your mini skirt work properly...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    coderanger wrote:
    Certainly it isn't impossible (computers can do it, see any Pixar movie), but it would take more GPU power and programming time than we have available.
    Ok, and why are the tights missing? I doubt they would require lots of additional GPU time... I guess if you can do different colored sparkles on Trill legs, that should have been possible, shouldn't it?

    Edit: The colar should also be possible, shouldn't it?

    Btw, thanks for spending so much time in the forums and answering tons of questions. Your dedication and patience is amazing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I thought I would throw my thoughts in here on the TOS skirt uniform.

    I was VERY tempted to get the DDE for this uniform. But now I am very glad I didnt. I finally saw the TOS skirt today, and I imediately thought it looked absolutely awful. Honestly, the idea is there, but the effort wasnt.

    I dont mind having a skirt seperated with a belt (for all those additional skirts you are going to give us in the very near future, hint hint) but that TOS one needs to be one piece, top to bottom, or it just doesn't look right.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    coderanger wrote:
    The problem with dresses in general is they don't work well with our costume system. Upper and lower body are different zones, so you can't have a single piece that covers both without it looking horrible. We might be able to do a dress with a belt and divide it into two parts, but thats pretty much the same thing.

    I have to call BS on this. Armor is modeled as a single piece of clothing...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Justa_Bri wrote:
    By "harder" do you mean impossible, or simply requiring more time and attention during the creation and animation process? If it is the later, then I know what 10 out of 10 of your customers would prefer.

    Count me out of your 10 ppl. I dont want them spending any time trying to get seamless skirts. You are down to 8 out of 10 already
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    coderanger wrote:
    The problem with dresses in general is they don't work well with our costume system. Upper and lower body are different zones, so you can't have a single piece that covers both without it looking horrible. We might be able to do a dress with a belt and divide it into two parts, but thats pretty much the same thing.
    coderanger wrote:
    If you were standing still that would work. Torso rotation makes it much much harder.
    coderanger wrote:
    Certainly it isn't impossible (computers can do it, see any Pixar movie), but it would take more GPU power and programming time than we have available.

    I am very sorry to hear this since it shows that the reason I bought the deluxe version instead of the normal one was based on a lie. If it is too hard to add the real TOS uniforms for both males and females then you should not have made it part of the selling point for the deluxe version.

    I won't leave the game over this since the gameplay has pulled me in, but this sure has put a dent in my trust in Cryptic. It seems that my TOS team has to fire the girls and replace them with males... meh I will probably just forget about having a TOS team altogether now.

    Thanks for the ugly truth about the lie, I can stop hoping now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    jadel wrote: »
    Count me out of your 10 ppl. I dont want them spending any time trying to get seamless skirts. You are down to 8 out of 10 already

    Ditto. I could care less about the skirts and if it'd take weeks and a ton of resources to do them, then I'd really rather see them work on other things. I am very sorry for anyone who feels dissatisfied for choosing that preorder option and would suggest they try contacting Cryptic's customer service and complain. Maybe if enough people complain, they can reevaluate the issue or look into offering some sort of refund.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    coderanger wrote:
    The problem with dresses in general is they don't work well with our costume system. Upper and lower body are different zones, so you can't have a single piece that covers both without it looking horrible. We might be able to do a dress with a belt and divide it into two parts, but thats pretty much the same thing.
    Really? Then would you mind explaining these?

    jacketb.jpg
    There is simply NO excuse for not providing the TOS Female uniforms.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    coderanger wrote:
    The problem with dresses in general is they don't work well with our costume system. Upper and lower body are different zones, so you can't have a single piece that covers both without it looking horrible. We might be able to do a dress with a belt and divide it into two parts, but thats pretty much the same thing.

    hmm.. Don't you have Admirals wearing coats & Klingons with trenchcoats? Those are some of the best outfits in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    NPCs don't have to follow the same rules as player costumes, since we can limit their motions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Still no word on female Mirror Universe uniforms for us female CO lifetimers?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    coderanger wrote:
    NPCs don't have to follow the same rules as player costumes, since we can limit their motions.

    That's not right. :/ If good outfits are available they should be available to players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    coderanger wrote:
    NPCs don't have to follow the same rules as player costumes, since we can limit their motions.

    I only speak for myself but I would be quicker to forgive costumes that had minor polygon errors and texture issues due to limitations in the system if it meant we could possibly have more diverse costumes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    kanid wrote:
    I only speak for myself but I would be quicker to forgive costumes that had minor polygon errors and texture issues due to limitations in the system if it meant we could possibly have more diverse costumes.
    That's great for you, but someone will nitpick about it. Look at the various threads about mismatching ship geometry caused mostly by utilitarianism in mixing & matching parts. People getting bent out of shape because the saucer section of their Galaxy-class cruiser is off by a few pixels :rolleyes:

    Not that I would be one of "those people," but they're out there, and probably on these forums :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    kanid wrote:
    I only speak for myself but I would be quicker to forgive costumes that had minor polygon errors and texture issues due to limitations in the system if it meant we could possibly have more diverse costumes.

    Without proper animation and testing, you'll get major polygon errors - triangles that spew out in all directions from the model because the deformation failed completely. Not that easy, sadly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    kanid wrote:
    I only speak for myself but I would be quicker to forgive costumes that had minor polygon errors and texture issues due to limitations in the system if it meant we could possibly have more diverse costumes.

    Ditto, I get so mad running around Klingon side and seeing all the many diverse costume options the NPC's all have around you, while you're stuck in your one limited costume option that is only available to you. Come on this is supposed to be a Cryptic game! Klingons have zero customization. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    With the sheer ferocity of nerd rage already exhibited on hundreds if not thousands of other topics in these forums, it's a safe bet to assume that dresses that would clip incorrectly when running or jumping or tumbling or any of the other actions that NPCs who simply stand there do not do would not simply be accepted by a significant portion of the player base.

    At this point, it's a lesser of two evils situation: Cryptic promised something they couldn't deliver with TOS uniforms for women, but is it worth it to force the issue and adversely affect the game play experience of those people with borderline systems? I don't think so.

    If there's a difference between defending and explaining, I'm not defending Cryptic here, because this is just one more in a series of poorly-considered decisions gone awry. But we're in triage here with an MMO that's being completed SOLO in a solid two weekends of play right now, and there are far more pressing concerns than further detrimentally affecting someone's game play experience so that someone else can have a dress that's been out of cannon for over 150+ game years.
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