You would be able to use any class of ship.
This would give you things to spend money on.
this would allow versatility in game play and increase fun.
You would be able to use all weapon types.
This would also give you things to spend money on
it would also increase versatility and variation and over all increase fun.
You would have more skills available to you and your BO's
increasing versatility and variation.
Give players more things to do long after A5
from loading out ships with sweet loot to getting money to buy new ships
and improve BO's
with the current system..
well f you cant see how much it sucks lucky to be you, ignorance is bliss.
After thinking about it and having progressed through the game some more, I have to say I agree with the skill-cap. It makes you think and become more engaged with regards to your choice of skills. The only instance where I would disagree with it would be if a respec were not made available.
After thinking about it and having progressed through the game some more, I have to say I agree with the skill-cap. It makes you think and become more engaged with regards to your choice of skills. The only instance where I would disagree with it would be if a respec were not made available.
It was realized that this MMO was amazingly short...so capping the skills makes anyone who wants to do what you want to do create a new character and start the amazingly short MMO over again.
It was realized that this MMO was amazingly short...so capping the skills makes anyone who wants to do what you want to do create a new character and start the amazingly short MMO over again.
More than likely, extra slots will be available -for purchase-.
Or possibly added with expansions. Such as having room for 2 Feds, 1 KDF, 1 Romulan, 1 Cardassian...
As for the skill cap, I can see why it's there.
Mainly, I see people maxing all the skills that allow for retraining BOs. Then turning around and mass producing said BOs and selling them on the Exchange.
My only problem comes from the lack of explanation on skills so early in the game. I invested a lot of points into skills I'll never use again, thinking they'd have more benefit. When we can respec, it won't matter because then I'll spend them into where I should have to begin with.
If there was no skill cap the grind would be a bit longer before people ran out of stuff to do. Also makes your choices less meaningful and less reason to replay the game with another character since you can do everything with your first one.
You would be able to use any class of ship.
This would give you things to spend money on.
this would allow versatility in game play and increase fun.
You would be able to use all weapon types.
This would also give you things to spend money on
it would also increase versatility and variation and over all increase fun.
You would have more skills available to you and your BO's
increasing versatility and variation.
Give players more things to do long after A5
from loading out ships with sweet loot to getting money to buy new ships
and improve BO's
with the current system..
well f you cant see how much it sucks lucky to be you, ignorance is bliss.
It would also kill any ability for you to "Advance" though new content because when new content was released you would all ready have out leveled it.
Which is why two additional slots were sold before the game launched with the extended memberships because it means anyone who bought the extended membership would have an avenue for doing exactly as I previously stated.
If there was no skill cap everyone would be equally great at everything and thus no individuality. Skill caps force you to think about where you want to specialize, and specialization makes for individuality.
After thinking about it and having progressed through the game some more, I have to say I agree with the skill-cap. It makes you think and become more engaged with regards to your choice of skills. The only instance where I would disagree with it would be if a respec were not made available.
More than likely, extra slots will be available -for purchase-.
Or possibly added with expansions. Such as having room for 2 Feds, 1 KDF, 1 Romulan, 1 Cardassian...
As for the skill cap, I can see why it's there.
Mainly, I see people maxing all the skills that allow for retraining BOs. Then turning around and mass producing said BOs and selling them on the Exchange.
My only problem comes from the lack of explanation on skills so early in the game. I invested a lot of points into skills I'll never use again, thinking they'd have more benefit. When we can respec, it won't matter because then I'll spend them into where I should have to begin with.
An engineer can only train engineer skills. A Science Officer can only train science skills. A tactical officer can only train tactical skills. All this regardless of how many skill points you have.
Pro Tip: When respecs become available, max out a skill, train your boff, respec to a skill you actually want.
After thinking about it and having progressed through the game some more, I have to say I agree with the skill-cap. It makes you think and become more engaged with regards to your choice of skills. The only instance where I would disagree with it would be if a respec were not made available.
After thinking about it and having progressed through the game some more, I have to say I agree with the skill-cap. It makes you think and become more engaged with regards to your choice of skills. The only instance where I would disagree with it would be if a respec were not made available.
A skill cap is fine as long as it meets the following requirements:
The skill system was designed with a cap in mind
The cap is not arbitrarily set so low as to be prohibitive
Skills matter as more than equipment proficiency
Currently none of these are true when it comes to the skill cap currently in place.
Wow all kinds stupid up in here, good thing i gotta go to work soon.
STOLKHOLM SYNDROME!! ,<
It's nice to know people can still have an intelligent discussion. Way to troll.
Afterall, anyone who doesn't agree with you is someone to just insult right?
Obviously it would be nice, in a way, to not have to actually think and decide what you want to do with your points and just dump them anywhere since you'll fill everything up anyway, but that would really make those points fairly worthless. Might as well just give the abilities to people as they level up without the hassle of a skill point system.
It's unfortunate that you lack the skill and intelligence to decide what you want or would most enjoy having so would rather just have everything. - Which you can always pilot any ship, in case you didn't know. You just won't be quite as powerful as someone spec'd into that ship.
Wow all kinds stupid up in here, good thing i gotta go to work soon.
STOLKHOLM SYNDROME!! ,<
Btw...you might want to google Stockholm Syndrome. I have no idea what you're trying to imply with it here, but we aren't hostages or prisoners of anyone the last I checked and fail to see how this insult is even applicable as an insult in the first place.
Thing thing we have heard most from the devs is that you would insta level if they ever raised the level cap.
I wonder if they ever considered spliting the skill points to level up mechanic. I mean add a stat xp, that is what drives your leveling, still have the skill point spent for ranking up, for existing content give xp=skill points gained. at level cap you would stop earning XP and continue to earn skill points. presto no instant leveling and a cap less skill system.
Thing thing we have heard most from the devs is that you would insta level if they ever raised the level cap.
I wonder if they ever considered spliting the skill points to level up mechanic. I mean add a stat xp, that is what drives your leveling, still have the skill point spent for ranking up, for existing content give xp=skill points gained. at level cap you would stop earning XP and continue to earn skill points. presto no instant leveling and a cap less skill system.
But as you maxed out all your skills you would still blow through any new content even if they raised the level cap, unless your skills are really weak and have little to no bearing on your performance, then really, what would be the point of the skills.
The main problem with the current cap is simple. 1 full admiral skill and 7/9 in a second isn't working. IMO, the entire tree needs a re-work if the cap is going to stay in place. And it still needs a complete re-work if the cap is raised, as it is not a linear system. I hate to say it, but look at WoW, and look at WAR. Each game has classes with completely different skill trees, but each tree is linear. The upper levels corespond with the lower levels. You don't have 'wasted' points. If you use points in the +crit trees, you always have that +crit no matter what armor or weapon or level you are. The entire ship class skills, minus the admiral ones, are worthless. If you put points into any of them, and then do not fly that ship, you've wasted points.
Do I think there should be a difference between science, cruiser and escort ships? YES. WoW and WAR both have 'skill trees' for different types of playstyles.
Keep the cap, sure but re-work the trees so they are linear. Or lose the cap and don't worry about people 'out leveling' content the second you release it. Make the content with the person who has most skills maxxed out. Make the content hard for a 'maxxed' out ship.
Thing thing we have heard most from the devs is that you would insta level if they ever raised the level cap.
I wonder if they ever considered spliting the skill points to level up mechanic. I mean add a stat xp, that is what drives your leveling, still have the skill point spent for ranking up, for existing content give xp=skill points gained. at level cap you would stop earning XP and continue to earn skill points. presto no instant leveling and a cap less skill system.
It wouldn't be a problem if there was someone on staff who thought far enough ahead to recognize that the bulk of Star Trek fans want to play a game that's LIKE a show...where the emphasis is NOT on blowing things up and collecting loot but on exploring strange new worlds, to seek out new life and new civilizations and to boldly go where no one has gone before.
So that you could spend most of the game in your escort blowing things up if you want and max out all those attributes and then, once you'd gotten your fill, trade in your Ford for a Dodge Caravan and go exploring...maxing out your science skill as you go...then, when you'd tired of the great unknown, go back and expand the known galaxy with diplomacy and peace in your Chevrolet...maxing out your cruiser abilities on the way.
But as you maxed out all your skills you would still blow through any new content even if they raised the level cap, unless your skills are really weak and have little to no bearing on your performance, then really, what would be the point of the skills.
This is how it is now. Don't fool yourself that it isn't
For example:
the cap does not prevent you from maxing energy weapons, beam weapons, phasers, then equipping boatloads of beam phasers. Maxing points in Disruptors, plasma or whatever, doesn't change this.
The ability to pilot a cruiser does not help you when you are in an escort.
The ability to increase deflector dish abilities does not help you when you don't use deflector dish abilities.
What maxing out skills with a skill cap DOES NOT allow.
When new weapons drop you can NOT equip them and be proficient without needing to pay for a respec
You can NOT Mix/Match weapons instead of being forced to go all in on a specific weapon type.
You can NOT switch out to new Bridge Officer abilities without needing to respec.
You can NOT be 100% proficient in both space and ground combat.
What maxing out skills with out a skill cap DOES allow.
When new weapons drop you can equip them and be proficient without needing to pay for a respec
You can Mix/Match weapons instead of being forced to go all in on a specific weapon type.
You can switch out to new Bridge Officer abilities without needing to respec.
The only "overpowering" trait that no skill cap has in the current system is:
Comments
Stolkholm sydrome
It was realized that this MMO was amazingly short...so capping the skills makes anyone who wants to do what you want to do create a new character and start the amazingly short MMO over again.
But we only have 2 character slots...
Or possibly added with expansions. Such as having room for 2 Feds, 1 KDF, 1 Romulan, 1 Cardassian...
As for the skill cap, I can see why it's there.
Mainly, I see people maxing all the skills that allow for retraining BOs. Then turning around and mass producing said BOs and selling them on the Exchange.
My only problem comes from the lack of explanation on skills so early in the game. I invested a lot of points into skills I'll never use again, thinking they'd have more benefit. When we can respec, it won't matter because then I'll spend them into where I should have to begin with.
It would also kill any ability for you to "Advance" though new content because when new content was released you would all ready have out leveled it.
Which is why two additional slots were sold before the game launched with the extended memberships because it means anyone who bought the extended membership would have an avenue for doing exactly as I previously stated.
You are a ****ing dumbass.
STOLKHOLM SYNDROME!! ,<
An engineer can only train engineer skills. A Science Officer can only train science skills. A tactical officer can only train tactical skills. All this regardless of how many skill points you have.
Pro Tip: When respecs become available, max out a skill, train your boff, respec to a skill you actually want.
Lovely counter argument.
/agreed. 10char.
A skill cap is fine as long as it meets the following requirements:
Currently none of these are true when it comes to the skill cap currently in place.
Good news: Mastery of most skills hardly affects the game anyway.
Bad news: People are whining about how they can't skill everything to 9.
Good news: People aren't whining about how they're bored because they have already skilled everything to 9.
I have mixed feelings...
That doesn't mean that the skill cap is flawed... it simply means that the skill system needs to be reworked, which I completely agree with.
Also, I do not think that word means what you think it means...
Isn't that what I said? I'm not the OP.
lol.
It's nice to know people can still have an intelligent discussion. Way to troll.
Afterall, anyone who doesn't agree with you is someone to just insult right?
Obviously it would be nice, in a way, to not have to actually think and decide what you want to do with your points and just dump them anywhere since you'll fill everything up anyway, but that would really make those points fairly worthless. Might as well just give the abilities to people as they level up without the hassle of a skill point system.
It's unfortunate that you lack the skill and intelligence to decide what you want or would most enjoy having so would rather just have everything. - Which you can always pilot any ship, in case you didn't know. You just won't be quite as powerful as someone spec'd into that ship.
I was agreeing with you.
Btw...you might want to google Stockholm Syndrome. I have no idea what you're trying to imply with it here, but we aren't hostages or prisoners of anyone the last I checked and fail to see how this insult is even applicable as an insult in the first place.
I wonder if they ever considered spliting the skill points to level up mechanic. I mean add a stat xp, that is what drives your leveling, still have the skill point spent for ranking up, for existing content give xp=skill points gained. at level cap you would stop earning XP and continue to earn skill points. presto no instant leveling and a cap less skill system.
Sorry I'm not used to agreement on the forums. !!!
But as you maxed out all your skills you would still blow through any new content even if they raised the level cap, unless your skills are really weak and have little to no bearing on your performance, then really, what would be the point of the skills.
Do I think there should be a difference between science, cruiser and escort ships? YES. WoW and WAR both have 'skill trees' for different types of playstyles.
Keep the cap, sure but re-work the trees so they are linear. Or lose the cap and don't worry about people 'out leveling' content the second you release it. Make the content with the person who has most skills maxxed out. Make the content hard for a 'maxxed' out ship.
It's pretty rare, I know.
It wouldn't be a problem if there was someone on staff who thought far enough ahead to recognize that the bulk of Star Trek fans want to play a game that's LIKE a show...where the emphasis is NOT on blowing things up and collecting loot but on exploring strange new worlds, to seek out new life and new civilizations and to boldly go where no one has gone before.
So that you could spend most of the game in your escort blowing things up if you want and max out all those attributes and then, once you'd gotten your fill, trade in your Ford for a Dodge Caravan and go exploring...maxing out your science skill as you go...then, when you'd tired of the great unknown, go back and expand the known galaxy with diplomacy and peace in your Chevrolet...maxing out your cruiser abilities on the way.
if it had no cap then i'd be able to put a lot more than '9' into any given ability.
This is how it is now. Don't fool yourself that it isn't
For example:
What maxing out skills with a skill cap DOES NOT allow.
What maxing out skills with out a skill cap DOES allow.
The only "overpowering" trait that no skill cap has in the current system is: