What is the weared dust twincle effect after the flash on the going to warp animation? Is it a bug or did the dev's feel the animation needed something extra out of canon?
Here is a video somone cut togeater of ships going to warp. It also features out of window views while going to warp as well as borg transwarp. It also has ships coming out of warp.
http://www.youtube.com/watch?v=65cmteOPh9k
I think it would be benificial for a dev to watch it, fun too!
The sceens with going to warp looking out a window might also be benificial if bridges are going to make more progess : )
Most of all thoe please remove that dust twinkle, its such a great feeling clicking warp and seing your ship take off but then it gets ruend by that losy looking dust twinkle junk.
Comments
This one:
http://www.youtube.com/watch?v=zlPO1g2e590
http://www.youtube.com/watch?v=GJ-Ee5BhZF8
I also like the way ships warp in the new movie. The ships have to charge up for a second, then blast off. No stupid explosion in the distance like in all the shows.
It always makes me laugh a little when I see a ship go to warp just to explode in the distance. :P
I also agree with the other posters, the warp animation in the new movie was awesome. More than anything, the starfield you see in TNG and beyond never makes much sense. I mean, yeah, they're going faster than light, but they're not blowing past stars THAT fast.
http://www.youtube.com/watch?v=Kj178APgdno&feature=related
My personal favourite has to be the 3rd warp in that clip with the original ship in the moton picture. The sounds, effects, small touches like the nacelles lighting up..perfect. The 4th clip with the wrath of khan..close second.
Im not an old man btw just think the retro stuff rocks. Its like the later effects are just too..easy. No effort nothing special
Do you really, honestly, truthfully think and believe that the development team did NOT overindulge in and discuss til the wee hours of the morning, everything that they could get their hands and eyes on that was Star Trek related, before, during and after coding game?
Indeed I do. However re visisting it would be benificial sence it frankly looks lame and is out of canon. Also if i were a dev I wouldent mind takeing a few minutes out of my day to do some "research" : )
http://www.youtube.com/watch?v=KhRqQtqwUFo
In that video you posted, how can you say that the flash after warping is out of canon? Its in EVERY single shot of any ship warping. Obviously it's not a bug and isn't in there as extra effects.
Even stranger still is that you want that effect REMOVED on something that is CANON.
Nice. There's the Trek technobabble we need more of.
The starfield that you traditionally see on the show on the viewer is not supposed to be the real view, it's a simulation of what you'd see without the warp effect. There was one early episode of TNG where a scene takes place in Ten Forward, and the ship jumps to warp, and you see the "real" warp effect. Haven't a clue which one it was though.
I guess I'm old fashioned Trek, but I wasn't a big fan of the new movie warp, particularly the gunshot sound effect. Just didn't work for me.
We are not talking about the flash. After the flash it looks like somone took some blocks and made them twinkle and move arround. It looks lame and is out of cannon. Mostly lame.
The mistake being made here is thinking that STO is strictly following canon.
If you want to be incredibly technical, there shouldn't be a sound effect at all.
Im just throwing on the out of cannon. Mostly it just looks bad.
if they uesd that from the new movie it would look like TRIBBLE
You'll notice when you're flying around you can actually see the little points of light flying by to help give the player a sense of moving through space. This is probably just a volume around the player that is filled with x number of particles, similar to how games simulate rain and the like. When you go to warp, the ship is moved far away from the camera, and since the emitter appears to be attached to the ship instead of the camera, wierd stuff happens.
Just as a guess, since if it's actually supposed to be some kind of special effect, it definately comes across as less than special.
That is what I was initaly thinking a few patches ago. Sence it hasent been fixed it must be hard to fix or by design. Who knows at this point though, maby a kind dev could fill us in.
*Edit* Got a screengrab of it here
Yeah that would be a cool animation. There is more updated versions of that in the first video i linked. Ships coming out of warp. Yeah it would be neet to have it look like your in warp in sec space. However to be nerdy and irrtating. You cannot turn while at warp, you can only warp in straigt lines : )
Mostly though I would love to hear a response from a dev on wether the dust after the warp flash is a bug. Should I file a bug report for it or is intended?
Wrong.
http://www.youtube.com/watch?v=Gb526V6227w
(bit at the end)
How fitting, a tacky effect named after a tacky drunk.
And ground weapon vaporizations all look like the shooter used a phaser to do it, always orange.
when the turn is made they no longer appear to be going at warp, on the cgi that is origonal.
"Fury"[VOY6]
Janeway: "Tom, what's the first thing they teach you about maneuvering at warp?"
Tom: "'Faster than light, no left or right.' When possible, maintain a linear trajectory. Course corrections could fracture the hull."
Janeway: "Exactly. We'd have to drop to impulse every time we made a course change."
I still dont understand this bug you speak off. I don't see anything unusual before, during and after I go into warp.
Can you provided a video or a screen shot?
This.
It was so obvious the first time I saw it. Maybe they'll adjust it in a future patch. And since it really seems like a technical cosmetic issue, it's no big deal.