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Admiral ground Hit Points?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
How many HP does a max level toon have, roughly, and how much damage does one hit for in pvp/pve (on average, non exploit) around that level?

Based on that, would anyone reccommend the Aggressive trait for the extra 5% ground dps over the Efficient trait?

If it helps, my other three traits are Astrophysics, Warp Theorist, and Physical Strength. Any insight would be appreciated.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Anything you put into ground is a waste, including skill points and traits. The only thing you end up putting points into is for BOs because you end up having way 2 many endgame, and occasionally keeping gear to upgrade.

    Other than that, go to mobs, afk or hit 2 buttons and you win
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Shazbawt wrote:
    Anything you put into ground is a waste, including skill points and traits. The only thing you end up putting points into is for BOs because you end up having way 2 many endgame, and occasionally keeping gear to upgrade.

    Other than that, go to mobs, afk or hit 2 buttons and you win

    I understand that this is how things currently are, but I am trying to build/prepare my toon for if and when the ground content is "fixed."

    Can anyone please just answer any of my questions in the OP?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    My guy has about 738 hitpoints and I hit from 20-140 depending on resists ( I really do not enjoy ground combat right now). I would not recomend anything till they fix ground combat (they may not think it is broken), because you do not know how they will fix it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Shonto wrote:
    My guy has about 738 hitpoints and I hit from 20-140 depending on resists ( I really do not enjoy ground combat right now). I would not recomend anything till they fix ground combat (they may not think it is broken), because you do not know how they will fix it.

    Thanks, this is exactly what I needed to know. I was just wondering if the endgame hit points ranged in the 1000s or more to see if the 5% extra damage would be worth it.

    5% of 140 is 7 damage....I don't think I will be missing that any time soon. Looks like I will go with Efficiency space trait.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    My tactical officer investet heavy in ground combat...and for me it was worth it...RA5 now and Borg not only stand no chance....but also drop fast (more important). I dont thinkt ground stats are broken...but rather no one invests in them. I have a MK X kit and an alpha strike with split beam weapons (all my officers use them) and buffs will hit for 600+ (or about 50% health) on each mob affected. And no....thats not a crit...
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