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ghost bumping

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I'm fighting a romulan D'derix.
it's hull is at 9%.
I try to run away before it explodes.
it looks like I have a chance....









but suddenly I get thrown backwards and killed.
this problem mostly occurs when activating and disengaging full impulse
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm fighting a romulan D'derix.
    it's hull is at 9%.
    I try to run away before it explodes.
    it looks like I have a chance....









    but suddenly I get thrown backwards and killed.
    this problem mostly occurs when activating and disengaging full impulse

    It's a phenomenon called rubberbanding. It's usually a result of server/client lag.

    Should get better as time goes on and they optimize the software and hardware.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This is not what I thought this thread would be about... ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    How could you possibly be activating max impulse in the time between finishing off a ship and it exploding?

    You're rubberbanding alright, and you're causing it :rolleyes:. That button is disabled in combat but your client is appearently slow on the uptake, so it starts to show you making spacetracks out of there, and then the server calls BS and puts you back where you belong. Woomff!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    rubberbanding happens in any online game, the degree varies. i cant walk around sol starbase in anything resembling a straight line, but my space flight is usually fine. every now and again you get yanked backwards, which can be annoying if you have just destroyed something big and you are flying a science vessel (theres goes most of my crew)
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