I hate getting into threads like this since I know its going to erupt into flames so all that I am going to say is a game defense should never be, "Well you played too much". The reality is a lot of people are hitting admiral so these kinds of threads or in this case anti-thread are only going to get worse.
This game is clearly aimed at casual gamers and not people who play for about 8 hours a day.
did you realise that all by yourself Sherlock?
edit: the majority wont be fine in a week or two, since then everyone who isnt especially terribad will be admiral/general...atm there are already 250+ ppl qeued at admiral level for PvP and I guess there are a lot that arent, so there are quite a few
I'm only posting this because I think it's an unfair complaint and people are using it to try and say the game is unfinished. People keep saying that the amount of admirals keeps growing which may be true but they are definitely still a very small group.
Also given that STO was developed in less than half the time of other MMORPGs, I think expecting the same amount of content found in those other games, is a little unrealistic.
It is clearly a smaller game than other MMORPGs, but that does not mean it is unfinished.
why is it an unfair complaint to point out, that after the leveling process, where at a normal MMO the real game starts, this game is empty and over? Care to elaborate?
I think it's nice having a game I can causally play and not feel like i'm gimped for not being on 8 hours a day. Personally I think the game is very well written and has lots of nice content to keep you entertained. Plus the graphics are just plain Awesome. This game compared to many others I've played is on the top of my list for MMO's.
edit: the majority wont be fine in a week or two, since then everyone who isnt especially terribad will be admiral/general...atm there are already 250+ ppl qeued at admiral level for PvP and I guess there are a lot that arent, so there are quite a few
So you're saying if I don't hit admiral in two weeks I'm "terribad"?
I'm only posting this because I think it's an unfair complaint and people are using it to try and say the game is unfinished. People keep saying that the amount of admirals keeps growing which may be true but they are definitely still a massive minority.
What about in 2 more weeks? A month? 2 months? This game does NOT have that much content to keep playing for longer than that.
I only play for 3 hours a day usually. Sometimes I skip days. Why? Because Im trying to NOT play it so I dont reach the end where there's pretty much nothing left to do. Game over. Im almost to Captain and Ive actually been TRYING not to progress.
Want to make STO last? DONT play it. Hah.
I dont think you're getting it. If the game doesnt have more than a months worth of content then how can Cryptic expect to retain subscribers. The content they DO have is pretty decent. Ive really been enjoying it. But what happens after I reach Admiral? I'll tell you. Nothing.
And the limited amount of character slots doesnt help the issue one bit. Even my ability to start over and make alts is limited.
People play a lot of popular mmorpgs for months, or even years. Thats not possible with STO. In any way shape or form. And that would be okay to a degree if it was a single player game. But this is an mmo. And when you have a monthly fee you have to have a reason to keep people playing.
Its not that the content is bad. But no matter how little you play theres not months upon months of content. There's two months at best. And thats if you hardly ever play the thing. Not good.
There is plenty of planned content for the future so I don't worry about becoming an admiral whenever that happens.
Seeing as there's no rules as to how much one can, or should, play the game. And considering that it is the hardcore players which push the developers to make more content - reacting against them isn't a good idea.
Yes, there is some planned content in the future. But what about now? What about the players who want to play now? There's nothing! We have to wait until after the free month (coincidence?) in order to get to the meat of what an MMO is.
Just because it satisfies your appetite for a game, that is, casual/light play, that doesn't mean then that it is okay for there to be nothing for a large proportion of players who play the game more than you. Yes, you're happy with what there is, fine. Play your game and have fun.
But for the rest of us who are not satisfied with what we're being given, and who are calling out for more - we shall continue to call out, continue to complain when we're not being given what is a vital part of the MMO genre.
There is plenty of planned content for the future so I don't worry about becoming an admiral whenever that happens.
Yes they are going to add content. But they'd have to add THREE TIMES the amount of content they have now to have a decent sized mmorpg. Thats not going to happen any time soon if ever.
Adding a few extra missions here or there, and adding a few raids is hardly going to fix the issue.
This game is surprisingly good for only having a year and a half of development. Unfortunately what we get is a year and halfs development of good content. Which amounts to a few weeks (maybe a months) worth.
The reality is unfortunately that people are there (at Admiral) now and more are going to get there before the 30 days are up. A lot of those people are going to be coming up on their montly sub and I'm not trying to troll or hate because thats silly but simple logic dictates that some will not re-up which is money out of Cryptics pockets. That is the reality of the situation. I hope that Cryptic can bang out a lot more stuff in that time or they may be in some serious trouble.
Seeing as there's no rules as to how much one can, or should, play the game. And considering that it is the hardcore players which push the developers to make more content - reacting against them isn't a good idea.
Completely untrue. MMO developers have long since realized that there is no way to create content fast enough to keep hardcore players happy. And in any event, those players are a minority. Better to keep the majority of the player base happy then break your team trying to keep the outliers.
Will there ever be enough content for people that are already admiral though? Should we turn the game in to a massive grind fest like other mmos where it takes so long to level up you just get bored and fed up with it. I like the rate you level up in this game compared to other mmos but this doesn't suit people who play for large amounts of time every day.
There is no solution for people who are already admirals as there will never be enough content for them.
Completely untrue. MMO developers have long since realized that there is no way to create content fast enough to keep hardcore players happy. And in any event, those players are a minority. Better to keep the majority of the player base happy then break your team trying to keep the outliers.
thats true of course, but seeing that during the first month almost everybody that plays around 1-2 hours a day, and that is infact the casual crowd, gets to the point where there is nothing more to do doesnt make the future appear any brighter
on the other hand in many MMOs the "hardcore" crowd are the ones that have a certain pull-factor for other people
Funny... I didn't see a "hardcore players not allowed" sticker on the box...
They made this game for WHOMEVER is willing to buy it and pay a subscription fee.
Funny...I've been playing for 2-3 hours almost every night and I'm just shy of Commander.
Which means all the full, end-game Admirals must be doing, what? Six hours at a time? Eight? Ten?
Lesson learned: If you devour an MMO's content like spoiled children tearing open Christmas presents, you're not going to have anything left to unwrap.
I don't know of any MMO that had a full, robust end-game within two weeks of launch.
Will there ever be enough content for people that are already admiral though? Should we turn the game in to a massive grind fest like other mmos where it takes so long to level up you just get bored and fed up with it. I like the rate you level up in this game compared to other mmos but this doesn't suit people who play for large amounts of time every day.
There is no solution for people who are already admirals as there will never be enough content for them.
I think there are ways that this could be remedied, your right there won't be enough scripted content ever to keep up with those that are admiral now. That said an updated Exploration system that uses diplomacy and actual decision making or a better random mix of objectives would be a good start.
You could also add more missions that are not episodes but go to X system and do Y, again more random objectives.
A better crafting system would give people something else to do.
I don't know much about PVP in STO but I bet there would be lots of interesting ideas from the PVP players on how to improve that.
Most importantly... MORE FLEET ACTIONS!
Now obviously there would be plenty of people who will hate my ideas too but its at least some ideas that are better then one daily and trolling the forums :-p
I'm only posting this because I think it's an unfair complaint and people are using it to try and say the game is unfinished. People keep saying that the amount of admirals keeps growing which may be true but they are definitely still a very small group.
It is unfinished, there is not a single fleet action after commander (they just tried adding one for that rank, though was bugged last time I checked), and you can reach admiral within twenty to forty hours. The game has errors in all kind of descriptions, audio errors and terrible (broken) path finding on some maps, items randomly disappearing from players, ill-conceived skill system, poorly thought out weapon balanace, officers sometimes becoming broken after being trained a new skill, missions not being credited for completion (I had this happen once up to roughly ten times on a single mission), cookie cutter patrol and exploration missions, and so on.
Not to mention, there wasn't even remotely enough mission content for normal progression and had to regularly grind on boring defend and exploration missions to fill in grade gaps. That and honestly at tier 5, I have never seen enough Klingons to actually allow for PVP, so there goes that option. I guess it's good enough we get to perform daily admiral exploration marks, which can be turned in for a lot of presently worthless equipment. :rolleyes:
Also given that STO was developed in less than half the time of other MMORPGs, I think expecting the same amount of content found in those other games, is a little unrealistic.
It is clearly a smaller game than other MMORPGs, but that does not mean it is unfinished.
Well - it doesn't say on the box that this is a small rushed game. I came to it expecting to find as much content as in other similar games (like Guild Wars lol). This is just not the case here so I see why people are upset.
Completely untrue. MMO developers have long since realized that there is no way to create content fast enough to keep hardcore players happy. And in any event, those players are a minority. Better to keep the majority of the player base happy then break your team trying to keep the outliers.
Not quite true. In Computing, it is the enthusiast market which is pushing the technology further and further. While companies are adapting to service a wider market - that majority are not the ones pushing the boundaries of technology. Most, I'm sure, would probably be happy to stay on single-core, basic-GFX, XP machines.
Yes, the developers may never keep up - but they have to keep moving with the demands of the players who are consistently hitting the roof of the content. Of course you can't ignore the rest of the players and it is important to cater to them too, but, for example, if the developers catered to the casual/light-player, you would be looking at a couple of end-game instances that could be completed in an hour and would drop the super epic loot that you would generally expect a four hour eng-game instance to drop.
I think it is important to cater to both groups, but it seems that the endgame has been completely left out. So when all these people hit Admiral (and I have seen and known quite a lot of them) - what are these people to do other than to cancel their subscription.
It is totally unacceptable, in my opinion, and the opinions of many others, to leave out such a fundamental aspect of MMORPGs.
Comments
Funny... I didn't see a "hardcore players not allowed" sticker on the box...
They made this game for WHOMEVER is willing to buy it and pay a subscription fee.
did you realise that all by yourself Sherlock?
edit: the majority wont be fine in a week or two, since then everyone who isnt especially terribad will be admiral/general...atm there are already 250+ ppl qeued at admiral level for PvP and I guess there are a lot that arent, so there are quite a few
The back of my Star Trek case says:" Play the way you want."
umm what got christ gotta do with it all is my question? ur american right?
It is clearly a smaller game than other MMORPGs, but that does not mean it is unfinished.
And when the casual players get to the end to find nothing, then the game will be aimed at people who don't play it at all? Right?
did you hibernate the last 5 years in a place without a PC or something?
There is plenty of planned content for the future so I don't worry about becoming an admiral whenever that happens.
So you're saying if I don't hit admiral in two weeks I'm "terribad"?
What about in 2 more weeks? A month? 2 months? This game does NOT have that much content to keep playing for longer than that.
I only play for 3 hours a day usually. Sometimes I skip days. Why? Because Im trying to NOT play it so I dont reach the end where there's pretty much nothing left to do. Game over. Im almost to Captain and Ive actually been TRYING not to progress.
Want to make STO last? DONT play it. Hah.
I dont think you're getting it. If the game doesnt have more than a months worth of content then how can Cryptic expect to retain subscribers. The content they DO have is pretty decent. Ive really been enjoying it. But what happens after I reach Admiral? I'll tell you. Nothing.
And the limited amount of character slots doesnt help the issue one bit. Even my ability to start over and make alts is limited.
People play a lot of popular mmorpgs for months, or even years. Thats not possible with STO. In any way shape or form. And that would be okay to a degree if it was a single player game. But this is an mmo. And when you have a monthly fee you have to have a reason to keep people playing.
Its not that the content is bad. But no matter how little you play theres not months upon months of content. There's two months at best. And thats if you hardly ever play the thing. Not good.
Seeing as there's no rules as to how much one can, or should, play the game. And considering that it is the hardcore players which push the developers to make more content - reacting against them isn't a good idea.
Yes, there is some planned content in the future. But what about now? What about the players who want to play now? There's nothing! We have to wait until after the free month (coincidence?) in order to get to the meat of what an MMO is.
Just because it satisfies your appetite for a game, that is, casual/light play, that doesn't mean then that it is okay for there to be nothing for a large proportion of players who play the game more than you. Yes, you're happy with what there is, fine. Play your game and have fun.
But for the rest of us who are not satisfied with what we're being given, and who are calling out for more - we shall continue to call out, continue to complain when we're not being given what is a vital part of the MMO genre.
Yes they are going to add content. But they'd have to add THREE TIMES the amount of content they have now to have a decent sized mmorpg. Thats not going to happen any time soon if ever.
Adding a few extra missions here or there, and adding a few raids is hardly going to fix the issue.
This game is surprisingly good for only having a year and a half of development. Unfortunately what we get is a year and halfs development of good content. Which amounts to a few weeks (maybe a months) worth.
Now that you have uncovered the truth, be prepared to be attacked by the Jerk Trek Online contingent.
Completely untrue. MMO developers have long since realized that there is no way to create content fast enough to keep hardcore players happy. And in any event, those players are a minority. Better to keep the majority of the player base happy then break your team trying to keep the outliers.
There is no solution for people who are already admirals as there will never be enough content for them.
thats true of course, but seeing that during the first month almost everybody that plays around 1-2 hours a day, and that is infact the casual crowd, gets to the point where there is nothing more to do doesnt make the future appear any brighter
on the other hand in many MMOs the "hardcore" crowd are the ones that have a certain pull-factor for other people
Funny...I've been playing for 2-3 hours almost every night and I'm just shy of Commander.
Which means all the full, end-game Admirals must be doing, what? Six hours at a time? Eight? Ten?
Lesson learned: If you devour an MMO's content like spoiled children tearing open Christmas presents, you're not going to have anything left to unwrap.
I don't know of any MMO that had a full, robust end-game within two weeks of launch.
I think there are ways that this could be remedied, your right there won't be enough scripted content ever to keep up with those that are admiral now. That said an updated Exploration system that uses diplomacy and actual decision making or a better random mix of objectives would be a good start.
You could also add more missions that are not episodes but go to X system and do Y, again more random objectives.
A better crafting system would give people something else to do.
I don't know much about PVP in STO but I bet there would be lots of interesting ideas from the PVP players on how to improve that.
Most importantly... MORE FLEET ACTIONS!
Now obviously there would be plenty of people who will hate my ideas too but its at least some ideas that are better then one daily and trolling the forums :-p
It is unfinished, there is not a single fleet action after commander (they just tried adding one for that rank, though was bugged last time I checked), and you can reach admiral within twenty to forty hours. The game has errors in all kind of descriptions, audio errors and terrible (broken) path finding on some maps, items randomly disappearing from players, ill-conceived skill system, poorly thought out weapon balanace, officers sometimes becoming broken after being trained a new skill, missions not being credited for completion (I had this happen once up to roughly ten times on a single mission), cookie cutter patrol and exploration missions, and so on.
Not to mention, there wasn't even remotely enough mission content for normal progression and had to regularly grind on boring defend and exploration missions to fill in grade gaps. That and honestly at tier 5, I have never seen enough Klingons to actually allow for PVP, so there goes that option. I guess it's good enough we get to perform daily admiral exploration marks, which can be turned in for a lot of presently worthless equipment. :rolleyes:
Well - it doesn't say on the box that this is a small rushed game. I came to it expecting to find as much content as in other similar games (like Guild Wars lol). This is just not the case here so I see why people are upset.
Not quite true. In Computing, it is the enthusiast market which is pushing the technology further and further. While companies are adapting to service a wider market - that majority are not the ones pushing the boundaries of technology. Most, I'm sure, would probably be happy to stay on single-core, basic-GFX, XP machines.
Yes, the developers may never keep up - but they have to keep moving with the demands of the players who are consistently hitting the roof of the content. Of course you can't ignore the rest of the players and it is important to cater to them too, but, for example, if the developers catered to the casual/light-player, you would be looking at a couple of end-game instances that could be completed in an hour and would drop the super epic loot that you would generally expect a four hour eng-game instance to drop.
I think it is important to cater to both groups, but it seems that the endgame has been completely left out. So when all these people hit Admiral (and I have seen and known quite a lot of them) - what are these people to do other than to cancel their subscription.
It is totally unacceptable, in my opinion, and the opinions of many others, to leave out such a fundamental aspect of MMORPGs.