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Logical explanation for your ship blowing up then just respawning with you alive?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
(I postted this before but it got archived along with other posts so I figured we can start a discussion on it here again)

From this interview:
Exclusive Interview: Star Trek Online's Steve Nix (Combat Sytems Designer)
RG: Is there a logical explanation as to how a ship respawns if it's blow up? For example City of Heroes had Super Hero Hospitals of sort which would detect when you die and beam you in for recovery. How do you explain a blown up ship respawning with it's captain alive?

Steve: We don't. It's just a game, your ship gets blown up you try again. On a related note, later in the game you can blow up your own ship using a self destruct like power, hoping to take the other ship with you.

There's no real explanation how the ship respawns with captain alive after it exploded to small pieces.

So let's try coming up with one?

Maybe the Q intervenes? Or perhaps there a temporal paradox that takes you back a few minutes back... or maybe there are millions of alternate universes parallel to each other and when the ship explodes you go to another one of those universes?
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's a game. The game makes it happen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    also for how the away team just respawns again
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Willcutus wrote: »
    It's a game. The game makes it happen.

    yes but the game has a story and things have to make sense as much as possible for the game
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Duh, everyone knows its a Temporal Causality Loop...

    The Enterprise D encountered several of them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There is NO logical explanation that can explain you surviving EVERY SINGLE TIME your ship explodes. Even if you can come up with something that you think makes sense, it would only make sense once.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    That episode threw me for a "loop" the first time I saw the beginning of it. If you need mental closure, just go with what happened there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The entire universe, and everything we accomplish within it, is one big Holodeck simulation?

    When the game finally ends, we'll wake up in bed next to Bobby Ewing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Logical explanation for your ship blowing up then just respawning with you alive?

    "Man, I really need to lay off the drugs."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I just pretend my ship didn't really get destroyed but instead warped away to do some emergency repairs then warp back into battle.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    omniqix wrote: »
    (I postted this before but it got archived along with other posts so I figured we can start a discussion on it here again)

    From this interview:
    Exclusive Interview: Star Trek Online's Steve Nix (Combat Sytems Designer)



    There's no real explanation how the ship respawns with captain alive after it exploded to small pieces.

    So let's try coming up with one?

    Maybe the Q intervenes? Or perhaps there a temporal paradox that takes you back a few minutes back... or maybe there are millions of alternate universes parallel to each other and when the ship explodes you go to another one of those universes?

    What about the TNG episode, Cause and Effect? You could imagine your ship is caught in such a temporal causality loop, allowing you to repeat the events again and again until you get them right and escape the loop.

    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Why is everyone so bent on having something bad happen when you die? It's a game and personally I don't want to waste my time getting everything only to lose it later because I happened to blow up? That was one of my biggest problems with EVE online. I worked for months getting my ship up and mining, only to wander into the wrong part of space and getting pwned by someone 3 times my level.

    I don't mind if I die in a game, I just don't think there is any reason to take everything you have worked hard for. I had the same feelings about Aion because when you die in that game they take all your hard earned Kinah away. :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Willcutus wrote: »
    It's a game. The game makes it happen.

    This...

    What more of an answer do you need?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Selenica wrote: »
    I just pretend my ship didn't really get destroyed but instead warped away to do some emergency repairs then warp back into battle.

    Yeah, the whole: "you can't warp away during battle" is ridiculous. Running away is ALWAYS an option...you could do it in Star Trek: Starfleet Command...getting away to make repairs is essential if you don't have the Temporal Causality Loop theory to keep your ship coming back.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    How about they developed a device that recreates the space-time anomaly from the Voyager episode Deadlock that created a duplicate of the ship? That way, there's one version of the ship that gets blown up, killing everyone on board, while the other version manages to escape to the respawn point unscathed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Logical explanation for your ship blowing up then just respawning with you alive?

    Because the casual masses who want an "I WIN" button will pitch a temper tantrum if there were any serious consequences...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    its dejavu

    its what happens when they make changes to the matrix.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It is a build in the warp engines by Section 31, whenever the warp engines blow up, it causes a time continuum feedback loop, propelling the ship and all its occupants back in time to when the last time they exited warp. They also can force the exit warp effect, bu momentarily firing up the warp engines. That is what established new respawn points.

    On ground mission, the teleported, keeps a pattern of the crew member in its buffer, when they fall in battle the system automatically used the matter of the dieing body to reform the image in the pattern buffer.

    These powers give almost immortality to Federation Officers, that power that is starting to corrupt the Federation. The technology is highly classified and most captains are not even aware that its built into their ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Shingi wrote:
    its dejavu

    its what happens when they make changes to the matrix.


    There is no Spock.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It is a build in the warp engines by Section 31, whenever the warp engines blow up, it causes a time continuum feedback loop, propelling the ship and all its occupants back in time to when the last time they exited warp.

    I think you mean its the "Omega 13"...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i play the game in hardcore mode
    everytime my ship explodes i delete my char and start over with a new crew

    so no need for an explenation here and no need for death penalty :cool:

    [/sarcasm]
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Nanotech and self assembling machines!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    it would probably work better if your ship actually did warp away for emergency repairs instead of blowing up right at the last moment. It would even settle the people wanting a death penalty if you maybe made people wait 30 sec or something before it warps back in ready to continue
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Explination: It's a game.

    You want real death? Play EVE.

    Bye bye :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Regarding death penalties: there are many options, and each MMO has it's own that works best. EVEs works great for that game. (the economy would be ruined without it,among other things.) The way it I'd in STO seems to compliment the gameplay style fairly well, but I wouldn't be opposed to a minor DP. (more than the excuse of a DP we have now with crew.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Selenica wrote: »
    There is no Spock.

    *unequips weapons*

    woah, i know kung fu
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    STO is just following the trend of most multiplayer/MMO games these days - eliminating any death penalty. Most players prefer easy-mode and even the ones (like me) who pretend they want things more hard-core would probably re-think that position if true death penalties were implemented (a la EQ or original SWG). It might make things more exciting when you have death penalties, but corpse running gets really old, really fast. I would also prefer a warp away and repair option, as opposed to exploding and miraculous resurrection, but STO is geared more casual-gamer friendly, so it works in that context.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yeah this tends to happen in video games.........you respawn and try again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It is a build in the warp engines by Section 31, whenever the warp engines blow up, it causes a time continuum feedback loop, propelling the ship and all its occupants back in time to when the last time they exited warp. They also can force the exit warp effect, bu momentarily firing up the warp engines. That is what established new respawn points.

    On ground mission, the teleported, keeps a pattern of the crew member in its buffer, when they fall in battle the system automatically used the matter of the dieing body to reform the image in the pattern buffer.

    These powers give almost immortality to Federation Officers, that power that is starting to corrupt the Federation. The technology is highly classified and most captains are not even aware that its built into their ship.

    ^ This.

    10 for creativity
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maybe they should make re-spawning a skill that you can click like other skills (something to use at the last second) -- or maybe have an invulnerability skill so you just keep going on forever. Perhaps there could be countermeasures, like now your re-spawn has a brief delay and teleports you some small distance.

    We could base it on devices that were found in the Q Continuum.

    Kidding, of course.

    But woe to the guy who, if others had them, wouldn't want to "play" with tools like that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well it's quite logical really. You are playing a game.:cool:
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