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The easiest way in creating long time motivation...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
...would be sooo simple, namely the removal of the skillcap. This would give grinding explorations, or PvP matches, or whatever grind you like a sense AND it would take a long time to get enough points to max all skills, which on the other hand would give the developers enough time to come around with some content

/discuss
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Doubt that. Some people hit Admiral in a week. They may have maxed all skills by now.

    Long time motivation is not an easy question to answer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    In every MMO I played my motivation decreased significantly as soon as my toon hit level max. Even if it was at a VERY slow rate, I'd like to have unlimited skillpoints cap.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Without cap, you will need something about triple the skillpoints we need now to max things. So playtime from 80 hours to 240, not that bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Except the whole reason for the skill point cap is to make sure that you can't max anything.

    If all you want to do is prolong the time spent gaining skillpoints, how about we just triple the amount necessary for each skill (300 at Lt, 600 at Lt Cdr, etc). Triple the cap as well, then make everyone respec.

    That would also triple the time it takes to get to max.

    ...

    Except that would be a horrible game to play.

    Making the road longer != making it better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ZenBrillig wrote:
    Except the whole reason for the skill point cap is to make sure that you can't max anything.

    If all you want to do is prolong the time spent gaining skillpoints, how about we just triple the amount necessary for each skill (300 at Lt, 600 at Lt Cdr, etc). Triple the cap as well, then make everyone respec.

    That would also triple the time it takes to get to max.

    ...

    Except that would be a horrible game to play.

    Making the road longer != making it better.

    but it cant be intended to be able to spend 14 skillups on the admiral/general stage out of 150 possible ones? you cant even max the shiptype AND one weapon type, not to speak of all the utility abilities....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    aridion wrote: »
    but it cant be intended to be able to spend 14 skillups on the admiral/general stage out of 150 possible ones? you cant even max the shiptype AND one weapon type, not to speak of all the utility abilities....

    Well, I doubt it was originally intended for there to be only 5 levels of Admiral either.

    There's hardly any content up there anyway. I expect that over time things will become more rational. Throwing out the skill cap is NOT rational.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Once I max out I stop playing if there is nothing to gain there is no reason to play and I am not going to start over and go through the same content with another skill set. I am a long way off from skill cap and I am taking it slow for I see no reason to rush to the end, but I think they should have no skill cap.

    The one thing that a no skill cap would create is that everyone would in time end up with all the same skills and abilities of their class which would mean that there would not be any diversity.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Profedius wrote: »

    The one thing that a no skill cap would create is that everyone would in time end up with all the same skills and abilities of their class which would mean that there would not be any diversity.

    No it will create more diversity. Right now, people who can count go for disruptors/phasers and quantums/photons. Without cap, you would be able to choose your weapons, because you would have the skillpoints. Also people will try some weird skills, or give more skillpoints to ground, right now many people just dont give any points to ground skills.

    You know, in STO diversity is created by Bos, weapon types, ships. Not your skills.

    We face this:
    Cap - we are all same with our locked cookie cutter build vs.

    No cap- we are all same in the end, but we can switch to whatever we find suitable for our group or mood.

    So sameness vs. sameness with more choices
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ZenBrillig wrote:
    Well, I doubt it was originally intended for there to be only 5 levels of Admiral either.

    There's hardly any content up there anyway. I expect that over time things will become more rational. Throwing out the skill cap is NOT rational.

    sure it might not be the best idea to do from a gameplay point of view, BUT whats the other choice? Leave the people with nothing to do and suffer extreme cancelage after the 30 days period? I then would rather say, do the easiest thing and try to keep a healthy population
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    aridion wrote: »
    sure it might not be the best idea to do from a gameplay point of view, BUT whats the other choice? Leave the people with nothing to do and suffer extreme cancelage after the 30 days period? I then would rather say, do the easiest thing and try to keep a healthy population

    That's a false choice - you're assuming that a) most people will be capped inside 30 days and b) that capping will cause most people to cancel.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    As the reigning MMO behemoth has indicated, the way you keep people motivated to stick around once they are "capped" is by giving them other ways to advance their character. If you cut off all paths of further advancement, people will grow bored unless you have something like meaningful PvP to keep them interested (and that itself appeals only to the PvP crowd). We'll have to see what the raidisodes entail -- that may be something that keeps people interested if the loot or other things rewarded for completing them lets you advance your character or ship in meaningful ways.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm not going to worry about skill cap, until I get there. Then when I get there, if there is nothing for me to do, I will bring my Klingon toon to skill cap. When that is done, I will roll an Engineer Fed and try flying cruisers. When I'm done with that, I will even give a Science Fed a try.

    By the time I do all of that, I would assume (and I thi nk it is safe), there will be more content and probably more playable races.

    My motivation is already easy, I can't wait to see what STO looks like in 6, 9 or 12 months from now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ZenBrillig wrote:
    That's a false choice - you're assuming that capping will cause most people to cancel.

    and if there is not anything else to do, people would rather join a chatroom instead of playing 15 bucks to idle in a station and chat...so assuming that people cancel when reaching the cap is reasonable
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ZenBrillig wrote:
    Well, I doubt it was originally intended for there to be only 5 levels of Admiral either.

    There's hardly any content up there anyway. I expect that over time things will become more rational. Throwing out the skill cap is NOT rational.

    Throwing on a skill cap with 7 days left before release without changing the skill forest (I refuse to call it a tree anymore as only the first two levels stack with any of the 3-5 levels.) or having a viable respec option in the game is what wasn't rational.
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