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Shield Display improvements.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
1. Toggle for floating HUD shields around ships, by type (self, friendly, enemy, target only, etc). I use the UI shield display because it is more accurate, and the floating display around ships takes away from my immersion.

2. UI shield display damage notification. Some type of red glow, or other indication, so I can more accurately gauge which shield is taking damage. I reroute shield power to specific shields constantly, and it is sometimes difficult to tell which shield is taking damage, vs having power rerouted.

3. More "robust" UI shield display. I would like to see the arrows on the UI shield display reversed when power is being rerouted from them, as well as turning yellow. The arrows for the shields being increased could grow bigger, turn green, and have a duration timer displayed.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I liked the bubble effect we used for Star Trek: Armada. There were no shield sides to contend with - you had green for full shields and varying shades of yellow and orange down to red for shields that were losing strength - then, when the shields were down, there was a glimmer effect showing the shields were down. The way STO does it is more like Star Trek: Starfleet Command.

    I think the shield facing apparatus in the console could remain, but dropping it on the visual would be nice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    1. Toggle for floating HUD shields around ships, by type (self, friendly, enemy, target only, etc). I use the UI shield display because it is more accurate, and the floating display around ships takes away from my immersion.

    Here is why it's not likely we'll ever see this:

    http://forums.startrekonline.com/showthread.php?t=77986&page=3

    With any luck, you'll see the other 2 though.
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