I tried player versus player today. Did a hold the system type of campaign. Kept getting killed by this one Klingon Cruiser who kept hitting me with some kind of weapon. Couldn't tell what it was, but he basically cut my shields down to nothing. No matter what I did, kept distributing my shields, nothing worked. After getting killed five times straight, I just gave up on it. I'm not going to do pvp missions. I just don't see the enjoyment in it for me.
The best way to get better at anything you suck at and thus increase enjoyment is to practice and you cant practice if you give up and quit after your first try and you get your butt handed to you which is almost expected so dont fret it.
Get back in there and do it again and again till your wiping purple blood off the side of your hull.
The best way to get better at anything you suck at and thus increase enjoyment is to practice and you cant practice if you give up and quit after your first try and you get your butt handed to you which is almost expected to dont fret it.
Get back in there and do it again and again till your wiping purple blood off the side of your hull.
i agree. although pvp in STO from what i experienced so far(only a few hours of space arenas) is just basic zerg tactics.
and it's expected that you die in pvp. even when you win you may have died a few times to get there.
They need to re-think the queuing process for PVP. Right now zerging is rampant. Seems that most players only want to join queues that already heavily favor their side. Those that do attempt to fight against the odds are zerged into oblivion. Even matches seem to be rare.
From your post, it sounds like you started PvP in Tier 2 or 3. By then, you'll be facing practiced opponents who are probably organized in premade teams. Maybe roll a Klingon and fight some Tier 1 battles to get your feet wet?
I haven't been able to find an even sided one yet. The closest I got was 4 people on my side with a whole freaken fleet of klingon's on the other. Something needs to be done because it's a huge turn off to even take part of.
From your post, it sounds like you started PvP in Tier 2 or 3. By then, you'll be facing practiced opponents who are probably organized in premade teams. Maybe roll a Klingon and fight some Tier 1 battles to get your feet wet?
Awesome advance!! I agree if you have never did PVP before and you get stuck on a team that is heavily stacked against you, it's hard to learn in that kind of environment. Do a PVP in Tier 1 and you will find that you will get a chance to experiment and see what works and what doesn't. I know when I started with first person shooters and was way out classed (and still am hehehehe) I was lucky enough to get picked up by a good team that was willing to show me what to do. I still died but I got a chance to at least take a few with me each time and the longer I played the better and remember some people you play against live and die PVP and they got where they are by dieing alot .
Bottom line if you are new to PVP start in Tier 1 to get your feet wet and remember you will die it's just the nature of the beast, but at least this way you will get a chance to live long enough to see what works to take the fight to the enemy.
I tried PvP in beta and then Head Start, and while I was hardly in love with it, I found it adequate both times...
Now, though... after people have started forming-up into cliques, it's turned into a septic tank... Just gank squads hanging out with the same people all day long who probably have never made a level any other way that doesn't involve Ramming Speed =P
This is a typical progression of PvP in an MMO (imho) though... :
1.) Everyone is just experimenting on their own.
2.) Certain people spend all-day in PvP and start making threads demanding more
3.)These people find other people from the forums that are "like them"
4.) These people give all their friends a free trial and get them in to do the same thing
5.) People find gear that gives them the edge over others
6.) people tell everyone else about their "Uber-Template"....
7.) People start charging a zillion dollars for the Uber-Template gear
8.) Credit farmers start becoming a staple as everyone uses them as a bank to get the overpriced stuff that makes them 1337 in PvP as the others
9.) Now that everyone has the same stuff, and paid big money for it, they get ticked because one prof still has better DPS than another when they should all be the same because they paid a hundred bucks for farmer credits to make sure they were the same.
10.) "PvP Balance" threads crop up all over the forums
11.) Company tries to make them happy, makes others angry in the process
12.) Stagnation.... at best....
Personally I think the best PvP that exists in any MMO is the kind where all social / team / wolfpack and economic benefits are stripped and it's just a matter of skill against skill...But very few MMO PvP-types would ever go for that, because without their billion dollar gear and a gank squad of buddies, they would have nothing... =D
It's a shame that it can't be like this, because PvP is fun only when new people who aren't overly gung-ho are willing to participate...and the gank squads ensure that that will never happen...just as it *always* has....
Not to be cynical..It's true...we just don't like to say it ... =D
Has nothing to do with being a "Carebear" or whatever you want to call them.
I personally am not a fan of PvP when the mechanics are imbalanced in the first place....So far...I have yet to find a game with PvP that doesn't seem to cater to the Zerging tactics or the tired old "He who has the best gear, wins...always"....
I used to PvP a lot in SWG....but got bored with it. Tried it in every game I've played since...I couldn't care less if it's there or not...I don't care for it or a lot of the people that exclusively participate in PvP only.
Now...here in STO....I will admit to not having done ANY PvP yet...not because I don't want to...I just haven't gotten around to it....and really am not in any rush to get into PvP.
Now if the OP DOES want to get into PvP...or anyone for that matter...the best option is to start from the beginning tiers in this game. Roll an Alt....Go into the Queue right away...learn it from the ground up.
Note..That doesn't counteract the griefer arseholes that will gank you for their own amusement. EVERY game I've ever played has them. No getting around them...and if you can't get past that jerk...then the best thing you can do is just leave and come back later...Not every PvPer is like that
Tried PvP and came to the conclusion that you can't really build a good Space PvP character AND have them be great at Ground PvP......its too important to put your points into one or the other.
Its not really my thing any way. I might like Ship to ship PvP if it was not a pure DPS race.
The highest priority to PvP matches should be an Auto-team Feature.
As for the OP, it has nothing to do with practice and knowing how to PvP or not...it is just the way Cannons are made, they cut your shield in one voley no matter what shield you are using.
I been PvPing for 12 years now in various games, and my shields get cut in one volley too, so having PvP experience or not ..has nothing to do with the fact that Heavy Dual Cannons can do that, combined with the turn rate of some Fed ships you may die before you are able to turn around towards another shield facing.
So...tactics are not really working as intended.
Albeit I'll say this to the credit of those that prone experience, if you are one on one with such a Ship there maybe some ways to actually win the engagement.
But in PvP matches you are almost never caught in a one on one it is always 2+ vs 1.
And if you have two such ships shooting at you from different angles do not even try turning...serves nothing because you expose the unprotected side to the other guys.
Klingons are using positioning and triangulation of targets, the only way to counter that is cooperation and coordination, use of all your defensive abilities as well as those of your team mates.
Always join a team or invite everyone to a team, you need to know where other feds are on the map if you are caught alone you might as well abandon ship, there is simply nothing to do vs a focused and triangulated cannon attack, buffs or no buffs.
Don;t get me wrong, I didn't come to play PVP Star Trek, I want a PVE Star Trek and that's what I am going to do. I have enjoyed the Fleet Action PVE that was cool and when the missions require it will do more. But as far as the PVP, in any game that has PVP unless you lock down your Game server and only let in those who will do PVP correctly you will get the Guy or Gal who will sit in an area to just wreak avack with their buddies on other people and laugh. SO for me I will not play PVP in Star rek online not that I couldn't hold my own. It's the bad apples I care not to deal with for they would ruin it for the rest of us that would just want to have good clean ship to ship battle. But on the other hand if you like PVP don;t look down on us who don't care to do it because it doesn;t float our ships.
I tried PvP in beta and then Head Start, and while I was hardly in love with it, I found it adequate both times...
Now, though... after people have started forming-up into cliques, it's turned into a septic tank... Just gank squads hanging out with the same people all day long who probably have never made a level any other way that doesn't involve Ramming Speed =P
This is a typical progression of PvP in an MMO (imho) though... :
1.) Everyone is just experimenting on their own.
2.) Certain people spend all-day in PvP and start making threads demanding more
3.)These people find other people from the forums that are "like them"
4.) These people give all their friends a free trial and get them in to do the same thing
5.) People find gear that gives them the edge over others
6.) people tell everyone else about their "Uber-Template"....
7.) People start charging a zillion dollars for the Uber-Template gear
8.) Credit farmers start becoming a staple as everyone uses them as a bank to get the overpriced stuff that makes them 1337 in PvP as the others
9.) Now that everyone has the same stuff, and paid big money for it, they get ticked because one prof still has better DPS than another when they should all be the same because they paid a hundred bucks for farmer credits to make sure they were the same.
10.) "PvP Balance" threads crop up all over the forums
11.) Company tries to make them happy, makes others angry in the process
12.) Stagnation.... at best....
Personally I think the best PvP that exists in any MMO is the kind where all social / team / wolfpack and economic benefits are stripped and it's just a matter of skill against skill...But very few MMO PvP-types would ever go for that, because without their billion dollar gear and a gank squad of buddies, they would have nothing... =D
It's a shame that it can't be like this, because PvP is fun only when new people who aren't overly gung-ho are willing to participate...and the gank squads ensure that that will never happen...just as it *always* has....
Not to be cynical..It's true...we just don't like to say it ... =D
I would agree if this were another game, but I do not agree in some points specially the economically related ones when it comes to STO.
Now I know Klingons mainly have PvP to go with at this point, but on the Fed side, there is many ways to access the same gear. PvP marks is one, Exploration marks is another, memory Alpha Research (crafting) is a bonus one, all of them give access to the same gear.
the only difference is the PVE missions that feds get and Klingons will eventually get which may reward some funky gear at this time.
But as far as the rest of the gear goes it is all very accessible and available to all and with various ways, which is in my opinion a great system, because it permits for flexibility of gameplay, some days you just aren't in the mood to PvP or PVE well you can still progress depending on what you like since all avenues lead to Rome...meaning give access to the same list of gear.
So one day you may get a set of beam Arrays from exploration and the next you complete you weapons loadout from PvP marks, you got a white drop in a Fleet action that you could enhance in memory Aplha and you also got a couple of more items from completing a patrols, so there you have it you got equipped and you had fun in various ways from a diverse and rich experience.
No repetition and grind involved, but you have to be the one that takes the step to diversify your activities in the game, the rest falls in by itself, provided you do not like repetition that is, because focusing on one activity, like only doing PvP or only doing Exploration, works too. that is the beauty of the system, and I personally like it.
There is really no need to buy any Energy from anyone in order to gear yourself in this game, I still wonder why the gold farmers are even trying to sell it, everything is just available by playing the game and having fun the way you prefer.
The issue is, as previous posters said, experience.
If you're good at PvE, virtually none of that experience has readied you for PvP.
The only way that Klingons can advance is through PvP. So if you hopped into T3 PvP for your first match, you're playing against players that have played hundreds upon hundreds of matches before you because the only way they got to their T3 cruiser was to PvP each night, every night. They've optimized their ships, playing style, and abilities. They know how to kill you.
I'd suggest starting your PvP experience as early as possible. T1 PvP is heavily slanted in favor of the Klingons, but you need to get some experience here. By T2, a coordinating Fed team should be able to win just about any fight they are in. T2 PvP is where Feds need to learn how to fight Klinks and win.
I'm a big fan of PvP, and that's why I played Klingon and am now in T5. But it's certainly not for everyone, and fortunately for the Federation you have the option of doing PvE if that's what you like.
If you really want to learn how to PvP, I suggest you start a Klingon character and play some T1/T2 PvP to just learn the ropes. Once you understand the fundamentals you can always go back to your Fed and apply your hard-won experience with your main Federation character.
Don't expect to win every space encounter. If you are losing, pop the evasive maneuvers+Emergency power to engines and fly towards your friends. Stick to your friends too. As a klingon if I see the solo federation ship, I will no doubt attack it first and alert others of an easy target.
Comments
The best way to get better at anything you suck at and thus increase enjoyment is to practice and you cant practice if you give up and quit after your first try and you get your butt handed to you which is almost expected so dont fret it.
Get back in there and do it again and again till your wiping purple blood off the side of your hull.
i agree. although pvp in STO from what i experienced so far(only a few hours of space arenas) is just basic zerg tactics.
and it's expected that you die in pvp. even when you win you may have died a few times to get there.
Awesome advance!! I agree if you have never did PVP before and you get stuck on a team that is heavily stacked against you, it's hard to learn in that kind of environment. Do a PVP in Tier 1 and you will find that you will get a chance to experiment and see what works and what doesn't. I know when I started with first person shooters and was way out classed (and still am hehehehe) I was lucky enough to get picked up by a good team that was willing to show me what to do. I still died but I got a chance to at least take a few with me each time and the longer I played the better and remember some people you play against live and die PVP and they got where they are by dieing alot
Bottom line if you are new to PVP start in Tier 1 to get your feet wet and remember you will die it's just the nature of the beast, but at least this way you will get a chance to live long enough to see what works to take the fight to the enemy.
Now, though... after people have started forming-up into cliques, it's turned into a septic tank... Just gank squads hanging out with the same people all day long who probably have never made a level any other way that doesn't involve Ramming Speed =P
This is a typical progression of PvP in an MMO (imho) though... :
1.) Everyone is just experimenting on their own.
2.) Certain people spend all-day in PvP and start making threads demanding more
3.)These people find other people from the forums that are "like them"
4.) These people give all their friends a free trial and get them in to do the same thing
5.) People find gear that gives them the edge over others
6.) people tell everyone else about their "Uber-Template"....
7.) People start charging a zillion dollars for the Uber-Template gear
8.) Credit farmers start becoming a staple as everyone uses them as a bank to get the overpriced stuff that makes them 1337 in PvP as the others
9.) Now that everyone has the same stuff, and paid big money for it, they get ticked because one prof still has better DPS than another when they should all be the same because they paid a hundred bucks for farmer credits to make sure they were the same.
10.) "PvP Balance" threads crop up all over the forums
11.) Company tries to make them happy, makes others angry in the process
12.) Stagnation.... at best....
Personally I think the best PvP that exists in any MMO is the kind where all social / team / wolfpack and economic benefits are stripped and it's just a matter of skill against skill...But very few MMO PvP-types would ever go for that, because without their billion dollar gear and a gank squad of buddies, they would have nothing... =D
It's a shame that it can't be like this, because PvP is fun only when new people who aren't overly gung-ho are willing to participate...and the gank squads ensure that that will never happen...just as it *always* has....
Not to be cynical..It's true...we just don't like to say it ... =D
Has nothing to do with being a "Carebear" or whatever you want to call them.
I personally am not a fan of PvP when the mechanics are imbalanced in the first place....So far...I have yet to find a game with PvP that doesn't seem to cater to the Zerging tactics or the tired old "He who has the best gear, wins...always"....
I used to PvP a lot in SWG....but got bored with it. Tried it in every game I've played since...I couldn't care less if it's there or not...I don't care for it or a lot of the people that exclusively participate in PvP only.
Now...here in STO....I will admit to not having done ANY PvP yet...not because I don't want to...I just haven't gotten around to it....and really am not in any rush to get into PvP.
Now if the OP DOES want to get into PvP...or anyone for that matter...the best option is to start from the beginning tiers in this game. Roll an Alt....Go into the Queue right away...learn it from the ground up.
Note..That doesn't counteract the griefer arseholes that will gank you for their own amusement. EVERY game I've ever played has them. No getting around them...and if you can't get past that jerk...then the best thing you can do is just leave and come back later...Not every PvPer is like that
Its not really my thing any way. I might like Ship to ship PvP if it was not a pure DPS race.
As for the OP, it has nothing to do with practice and knowing how to PvP or not...it is just the way Cannons are made, they cut your shield in one voley no matter what shield you are using.
I been PvPing for 12 years now in various games, and my shields get cut in one volley too, so having PvP experience or not ..has nothing to do with the fact that Heavy Dual Cannons can do that, combined with the turn rate of some Fed ships you may die before you are able to turn around towards another shield facing.
So...tactics are not really working as intended.
Albeit I'll say this to the credit of those that prone experience, if you are one on one with such a Ship there maybe some ways to actually win the engagement.
But in PvP matches you are almost never caught in a one on one it is always 2+ vs 1.
And if you have two such ships shooting at you from different angles do not even try turning...serves nothing because you expose the unprotected side to the other guys.
Klingons are using positioning and triangulation of targets, the only way to counter that is cooperation and coordination, use of all your defensive abilities as well as those of your team mates.
Always join a team or invite everyone to a team, you need to know where other feds are on the map if you are caught alone you might as well abandon ship, there is simply nothing to do vs a focused and triangulated cannon attack, buffs or no buffs.
I would agree if this were another game, but I do not agree in some points specially the economically related ones when it comes to STO.
Now I know Klingons mainly have PvP to go with at this point, but on the Fed side, there is many ways to access the same gear. PvP marks is one, Exploration marks is another, memory Alpha Research (crafting) is a bonus one, all of them give access to the same gear.
the only difference is the PVE missions that feds get and Klingons will eventually get which may reward some funky gear at this time.
But as far as the rest of the gear goes it is all very accessible and available to all and with various ways, which is in my opinion a great system, because it permits for flexibility of gameplay, some days you just aren't in the mood to PvP or PVE well you can still progress depending on what you like since all avenues lead to Rome...meaning give access to the same list of gear.
So one day you may get a set of beam Arrays from exploration and the next you complete you weapons loadout from PvP marks, you got a white drop in a Fleet action that you could enhance in memory Aplha and you also got a couple of more items from completing a patrols, so there you have it you got equipped and you had fun in various ways from a diverse and rich experience.
No repetition and grind involved, but you have to be the one that takes the step to diversify your activities in the game, the rest falls in by itself, provided you do not like repetition that is, because focusing on one activity, like only doing PvP or only doing Exploration, works too. that is the beauty of the system, and I personally like it.
There is really no need to buy any Energy from anyone in order to gear yourself in this game, I still wonder why the gold farmers are even trying to sell it, everything is just available by playing the game and having fun the way you prefer.
If you're good at PvE, virtually none of that experience has readied you for PvP.
The only way that Klingons can advance is through PvP. So if you hopped into T3 PvP for your first match, you're playing against players that have played hundreds upon hundreds of matches before you because the only way they got to their T3 cruiser was to PvP each night, every night. They've optimized their ships, playing style, and abilities. They know how to kill you.
I'd suggest starting your PvP experience as early as possible. T1 PvP is heavily slanted in favor of the Klingons, but you need to get some experience here. By T2, a coordinating Fed team should be able to win just about any fight they are in. T2 PvP is where Feds need to learn how to fight Klinks and win.
I'm a big fan of PvP, and that's why I played Klingon and am now in T5. But it's certainly not for everyone, and fortunately for the Federation you have the option of doing PvE if that's what you like.
If you really want to learn how to PvP, I suggest you start a Klingon character and play some T1/T2 PvP to just learn the ropes. Once you understand the fundamentals you can always go back to your Fed and apply your hard-won experience with your main Federation character.