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Science ground skills?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
As a science officer, I'm pretty jealous of some of the cool gadgets that the engineers and tactical officers have. Maybe I'm not using my skill correctly, but even my boffs have cooler stuff than I do in ground combat.

What am I missing?

What are the most useful science ground skills?

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kirkfat wrote: »
    As a science officer, I'm pretty jealous of some of the cool gadgets that the engineers and tactical officers have. Maybe I'm not using my skill correctly, but even my boffs have cooler stuff than I do in ground combat.

    What am I missing?

    What are the most useful science ground skills?

    Root, root, stun, snare, root, root, stun, snare. These are the voyages of the science officer. To boldly **** off other players. To seek out new life and apply stasis fields- hold your fire.

    For non-pvp, it's sort of the same, but with less people getting annoyed. They have great crowd control stuff. And by great, I mean annoying in pvp. My engineer is jealous of you science officers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tricorder Scan. Most useful, hands down. AoE damage debuff + expose chance.

    For kits, the AoE Root is pretty uber against the klingons and Gorn. Anything that gets close to beat on you, anyhow.

    The PBAoE knockback is quite situational, I prefer the root to it. But it still fits in the "OK!" category for me.

    I am a debuffer, not a healer, so I don't know how well those healing kits work.
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