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[Bug] Rear Admiral Pip Texture missing on any pre-order / special uniform!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This is what it looks like on mine uniforms from

- DS9
- TNG Series
- TNG Film

http://www.imagebanana.com/view/0a82s9jj/screenshot_20100215110555.jpg
http://www.imagebanana.com/view/uofb7xr6/screenshot_20100215110559.jpg

Edit: My system, should it be needed.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    What? I'm alone with this issue?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Same here it looks weird.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    it's actually a known issue they are addressing
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'll look into this personally today. Thanks for the screenshots! They help a lot in debugging.

    Cheers,

    Matt
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ironically, it actually works on the TOS uniforms, there is both the Admiral wide stripe, as well as a wide stripe+ extra stripe.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    same issue here, but once I got up for RA4 (I think) I was able to use the second set of Admiral pips. The first set is still bugged.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I found the pips material bug and fixed it across the board. It will go into one of our upcoming updates.

    Again, thanks for the heads up guys!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    A little off topic here, but issues like this is why I don't use pips. I had a feeling they were not completely working (Bet there's more bugs), plus people advance through the early ranks so it I start actually doing pips I'll do it around Comm or Captain.

    Did I mention pips are hard to see in most situations unless you zoom in? Um yea, of course you knew this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    mhighison wrote: »
    I found the pips material bug and fixed it across the board. It will go into one of our upcoming updates.

    Again, thanks for the heads up guys!

    Any chance you've also dealt with the standard Admiral Pip Tail?

    The typical Admiral Pip seems to get it after zooming out to any reasonable degree, it's even visible on my Admiral's paper doll. It just sort of has an extra bit of the metallic material that trails off the bottom...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    mhighison wrote: »
    I found the pips material bug and fixed it across the board. It will go into one of our upcoming updates.

    Again, thanks for the heads up guys!

    I'm still seeing this bug on tribble as of 1600hrs on March 20.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    This bug is still present in the latest patch, it's a bit annoying not being able to use my proper pips on my Voyager uniform.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'm using the TNG movie uniform.
    Guys, at some stage we had two pip variants to chose from... the broken one and a WORKING one.
    So WHY have you removed the WORKING ONE with the latest Gigapatch and left in the broken one?

    Summary:
    Before SEASON ONE patch -> Admiral pips variant 2 working
    after SEASON ONE patch -> Admiral pips variant 2 GONE = NOT working

    Please fix.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    NCC-2569 wrote: »
    I'm using the TNG movie uniform.
    Guys, at some stage we had two pip variants to chose from... the broken one and a WORKING one.
    So WHY have you removed the WORKING ONE with the latest Gigapatch and left in the broken one?

    Summary:
    Before SEASON ONE patch -> Admiral pips variant 2 working
    after SEASON ONE patch -> Admiral pips variant 2 GONE = NOT working

    Please fix.

    I noticed someone today with the RA 2 Pips. I asked how he got them to work, and he said the same as above. Used to work before the patch, but now they not working if he changes uniforms. He said it started after the season 1 patch loaded on his system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    also I notice on Female Characters the pips don't sit exactly right on them, the kinda disappear when they turn their heads
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Well I've got my pips back after the last patch.
    WHOOHOO!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Capt_wirge wrote:
    also I notice on Female Characters the pips don't sit exactly right on them, the kinda disappear when they turn their heads

    This unfortunately still bugged as of May 19th or so. I was a bit disappointed, as I was planning on switching to that uniform. I'm keeping my fingers crossed for a fix.
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