Give federations teams an extra player in ground combat. My friend has been logging in and doing nothing but dancing the whole time in ground combat so that its a fair fight.
Give federations teams an extra player in ground combat. My friend has been logging in and doing nothing but dancing the whole time in ground combat so that its a fair fight.
Buried in the content are story arc's: Miral Paris, the Kuva'Mah & B'vat (starts with War is good for Business ends with ends with City on the Edge of Never). "Klingon Super Weapons" (ends with Doomsday Device), "Romulan Borg Experiments", "Section 31" and I'm guessing burried in there somewhere is a Species 8472 one. Plus others I either didn't realise were arcs or can't remember or haven't got to yet.
Let me pick the arc and only give me the arc rather than the disjointed missions with the "your now awesome enough" bar restriction. If I get stuck I'll find people to help me.
Speaking of the "awesome bar" can I please see it? Hiding it away and having the NPC's refuse to talk to me just makes me think I've run out of content and reflects badly on the game. All it would take is them saying "You need to be Commander X for me to talk to you now" or similar.
I can't stand "Defend", "Patrol" or "Explore" missions, I avoid them like the plauge but I run out of content and fall behind the curve you've designed for the restrictor. Please fiddle with the amounts of XP individual missions (or indeed a completed arc) give so they allow a player to maintain this curve without large amounts of "Rule of 5" missions boring them to death.
I can't stand "Defend", "Patrol" or "Explore" missions, I avoid them like the plauge but I run out of content and fall behind the curve you've designed for the restrictor. Please fiddle with the amounts of XP individual missions (or indeed a completed arc) give so they allow a player to maintain this curve without large amounts of "Rule of 5" missions boring them to death.
The game is already way to fast and you want to make it go even faster?...
The game is already way to fast and you want to make it go even faster?...
I fail to see why a story arc can not take someone from LtC1 through to LtC10 with the amount of XP being given out scaling down depending on how much over the "awesome bar" you are. So an LtC10 or above doing Klingon Super Weapons makes only token XP but enjoys the story.
[*]Develop money sink
[*]Options include a Death Penalty (See Death Penalty), or an increase on dependence with various batteries.
Exchange
[*]Allow sort by price.
User Interface:
General
[*]Improve General UI Performance [*]Improve access to "Computer Library" from every UI.
Inventory
[*]Provide for a "currency" tab that shows all badges.
Map
[*]Galaxy map needs a higher resolution.
Items:
Devices
[*]Batteries should have a reduced cooldown to three minutes.
[*]Batteries should stack in lots more than five.
Combat
Space
[*]Arrays should have an increased cooldown, but with increased damage (to keep DPS consistent) to reduce "space-bar mashing". [Speculative] [*]Death Penalties need to be implemented in some form or another. (One possibly requiring EC. Links to Economy change.) [Speculative]
Other
Costumes
[*]ToS Uniforms needs "standard" black ToS slacks.
Comments
LOL, That is awesome. LOL
10characters
Buried in the content are story arc's: Miral Paris, the Kuva'Mah & B'vat (starts with War is good for Business ends with ends with City on the Edge of Never). "Klingon Super Weapons" (ends with Doomsday Device), "Romulan Borg Experiments", "Section 31" and I'm guessing burried in there somewhere is a Species 8472 one. Plus others I either didn't realise were arcs or can't remember or haven't got to yet.
Let me pick the arc and only give me the arc rather than the disjointed missions with the "your now awesome enough" bar restriction. If I get stuck I'll find people to help me.
Speaking of the "awesome bar" can I please see it? Hiding it away and having the NPC's refuse to talk to me just makes me think I've run out of content and reflects badly on the game. All it would take is them saying "You need to be Commander X for me to talk to you now" or similar.
I can't stand "Defend", "Patrol" or "Explore" missions, I avoid them like the plauge but I run out of content and fall behind the curve you've designed for the restrictor. Please fiddle with the amounts of XP individual missions (or indeed a completed arc) give so they allow a player to maintain this curve without large amounts of "Rule of 5" missions boring them to death.
The game is already way to fast and you want to make it go even faster?...
I fail to see why a story arc can not take someone from LtC1 through to LtC10 with the amount of XP being given out scaling down depending on how much over the "awesome bar" you are. So an LtC10 or above doing Klingon Super Weapons makes only token XP but enjoys the story.
Economy:
[*]Develop money sink
[*]Options include a Death Penalty (See Death Penalty), or an increase on dependence with various batteries.
[*]Allow sort by price.
User Interface:
[*]Improve General UI Performance
[*]Improve access to "Computer Library" from every UI.
[*]Provide for a "currency" tab that shows all badges.
[*]Galaxy map needs a higher resolution.
Items:
[*]Batteries should have a reduced cooldown to three minutes.
[*]Batteries should stack in lots more than five.
Combat
[*]Arrays should have an increased cooldown, but with increased damage (to keep DPS consistent) to reduce "space-bar mashing". [Speculative]
[*]Death Penalties need to be implemented in some form or another. (One possibly requiring EC. Links to Economy change.) [Speculative]
Other
[*]ToS Uniforms needs "standard" black ToS slacks.
The reason I say this is because without removing the overused instancing, I highly doubt that you can really improve the game.