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Suggestions on how to imrpove STO?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
:D:D:D:D
Post ideas on how to improve the game

only on topic post--no trolls plz









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Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    uninstall and go back to whatever MMO you were playing before.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Give federations teams an extra player in ground combat. My friend has been logging in and doing nothing but dancing the whole time in ground combat so that its a fair fight.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    edited because I made a booboo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Give federations teams an extra player in ground combat. My friend has been logging in and doing nothing but dancing the whole time in ground combat so that its a fair fight.

    LOL, That is awesome. LOL
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Patience.

    10characters
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ok I'll answer seriously.

    Buried in the content are story arc's: Miral Paris, the Kuva'Mah & B'vat (starts with War is good for Business ends with ends with City on the Edge of Never). "Klingon Super Weapons" (ends with Doomsday Device), "Romulan Borg Experiments", "Section 31" and I'm guessing burried in there somewhere is a Species 8472 one. Plus others I either didn't realise were arcs or can't remember or haven't got to yet.

    Let me pick the arc and only give me the arc rather than the disjointed missions with the "your now awesome enough" bar restriction. If I get stuck I'll find people to help me.

    Speaking of the "awesome bar" can I please see it? Hiding it away and having the NPC's refuse to talk to me just makes me think I've run out of content and reflects badly on the game. All it would take is them saying "You need to be Commander X for me to talk to you now" or similar.

    I can't stand "Defend", "Patrol" or "Explore" missions, I avoid them like the plauge but I run out of content and fall behind the curve you've designed for the restrictor. Please fiddle with the amounts of XP individual missions (or indeed a completed arc) give so they allow a player to maintain this curve without large amounts of "Rule of 5" missions boring them to death.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Vaneshi wrote:
    I can't stand "Defend", "Patrol" or "Explore" missions, I avoid them like the plauge but I run out of content and fall behind the curve you've designed for the restrictor. Please fiddle with the amounts of XP individual missions (or indeed a completed arc) give so they allow a player to maintain this curve without large amounts of "Rule of 5" missions boring them to death.

    The game is already way to fast and you want to make it go even faster?...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The game is already way to fast and you want to make it go even faster?...


    I fail to see why a story arc can not take someone from LtC1 through to LtC10 with the amount of XP being given out scaling down depending on how much over the "awesome bar" you are. So an LtC10 or above doing Klingon Super Weapons makes only token XP but enjoys the story.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Suggested Improvements for STO

    Economy:
    Credit-Specific
      [*]Develop money sink
      [*]Options include a Death Penalty (See Death Penalty), or an increase on dependence with various batteries.

      Exchange
        [*]Allow sort by price.


        User Interface:
        General
          [*]Improve General UI Performance
          [*]Improve access to "Computer Library" from every UI.
          Inventory
            [*]Provide for a "currency" tab that shows all badges.

            Map
              [*]Galaxy map needs a higher resolution.


              Items:
              Devices
                [*]Batteries should have a reduced cooldown to three minutes.
                [*]Batteries should stack in lots more than five.



                Combat
                Space
                  [*]Arrays should have an increased cooldown, but with increased damage (to keep DPS consistent) to reduce "space-bar mashing". [Speculative]
                  [*]Death Penalties need to be implemented in some form or another. (One possibly requiring EC. Links to Economy change.) [Speculative]


                  Other
                  Costumes
                    [*]ToS Uniforms needs "standard" black ToS slacks.
                  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
                    edited February 2010
                    The best, and probably the only real, way to improve STO is to completely scrap it and start all over again.

                    The reason I say this is because without removing the overused instancing, I highly doubt that you can really improve the game.
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