Thank you for creating a product that allows people to pursue interactive adventures in the Star Trek universe. In particular:
* Space combat reflects the lore, particularly with respect to the importance of shields; the fundamental difference between directed energy and torpedo attacks; and the ability of skilled characters to affect ship combat significantly.
* The ability to customize one's character, crew, and ship is awesome.
* If one bothers to read the text, story-type missions mostly make sense, and generally follow Trek conventions.
* Repeatable missions are quick to do when one is crunched for time.
* Exploration missions offer rewards comparable to straight-up combat.
* The number of different surface environments available at game launch really is pretty good, considering that each different biome requires numerous matching plant and rock models.
* Space looks beautiful.
* You're working on more diplomatic options in encounters.
If I can make one request, please don't give in to the crowd begging for the base game to be more difficult. By all means allow people the option to increase difficulty or impose a death penalty on themselves, but don't force the softer-core Trekkers out. Really, the game is big enough for all of us, and will continue to grow with time.
For your title, did you even watch star trek? If not, Go watch a few shows, then come back to this game, and compare them, and tell me they are they same.
* Space combat reflects the lore, particularly with respect to the importance of shields; the fundamental difference between directed energy and torpedo attacks; and the ability of skilled characters to affect ship combat significantly.
Having your crewmen bash the one button console over and over while you slam on the spacebar over and over reflects the lore? Again watch the shows, LCARS has no spacebar!
* If one bothers to read the text, story-type missions mostly make sense, and generally follow Trek conventions.
yeah because in the lore they always shoot first and ask questions later, No diplomacy options? No course of interacting with the NPC's just star fleet wants them dead so go do it! And yeah I read all 2 lines of text in each mission.
* The number of different surface environments available at game launch really is pretty good, considering that each different biome requires numerous matching plant and rock models.
did you get to see all 3 generated maps already? Nice, glad you liked them.
If I can make one request, please don't give in to the crowd begging for the base game to be more difficult. By all means allow people the option to increase difficulty or impose a death penalty on themselves, but don't force the softer-core Trekkers out. Really, the game is big enough for all of us, and will continue to grow with time.
Don't worry, in time you and maybe a handful that will all be left, so you can have it anyway you like. Because this game is About you only right? Good post here. Glad that you came out and talked about what You like.
Now I am not trying to bash your post, but really, you act like you have a game we all do not have. You act like there is nothing wrong with it. Wish I got your copy of STO I would still be playing it too. But from what I see all around the forums and other sights, the game your talking about and what cryptic released are 2 different games.
* Space combat reflects the lore, particularly with respect to the importance of shields; the fundamental difference between directed energy and torpedo attacks; and the ability of skilled characters to affect ship combat significantly.
LOL. The space combat reflects Star Trek Legacy, nothing more, nothing less. Space combat plays out nothing like a real star trek battle. You do NOTHING but spam space bar and hit your abilities once they come off a cool-down, there is no tactics involved whatsoever. You don't even need to maintain a broadside, you can just aim at your target and hit reverse with full power to weapons until the AI is dead. It is boring. For a game that boasts nothing but its space combat, it should have been a lot more than a 2D arcade space shooter.
* The ability to customize one's character, crew, and ship is awesome.
The char customisation before you enter the game is just about the only thing City of... I mean Champions... I mean Star Trek Online has. But thats fun for a whole 5 minutes and hardly worthwhile when the core game sucks. Char customisation sould supplement your experience, not be the experience.
* If one bothers to read the text, story-type missions mostly make sense, and generally follow Trek conventions.
Yeah! Seek out new life-forms and then massacre them while repeatedly spamming 1, 2, 3, 1, 2, 3, F F F, 1,2,3 until the nightmarish ground combat from hell is over. The missions are dull, boring, soulless, insanely instanced. Once you've done 5 space/ground missions you have literally done them all.
* Repeatable missions are quick to do when one is crunched for time.
They're still mind-numbingly boring. Kill 5 squadrons of 5 at least 5 times for your 15 skill points! Don't forget to 'hail starfleet' after to report your success in massacaring the enemy, fed style! Or how about 'exploring' which consists of flying to an instanced magical 10x10 mathematic grid box world where you can repeatedly press 'f' and try to contain the excitement as you anxiously await the next instanced bore-fest! It's like your fishing, except it's 100x more boring.
* Exploration missions offer rewards comparable to straight-up combat.
Except there's no real exploring. You're just jumping through a series of hoops for a little 'treat' at the end, most MMO's disguise these hoops as somewhat interesting and fun to do things, Cryptic on the other hand haven't even bothered. Press F, run here, Press F, run back, Press F, beam up.
* The number of different surface environments available at game launch really is pretty good, considering that each different biome requires numerous matching plant and rock models.
You can probably find all of these in Champions Online. Nothing impressive about it, re-hashed, recycled trash. And there's only so much praise you can give a game for its 'plants and rock models'.
Except there's nothing spacious about it. Yet again its another instanced hamster-cage with pretty space pictures around the edges and random baddies for you to pew pew.
If I can make one request, please don't give in to the crowd begging for the base game to be more difficult. By all means allow people the option to increase difficulty or impose a death penalty on themselves, but don't force the softer-core Trekkers out. Really, the game is big enough for all of us, and will continue to grow with time.
Don't worry about that, most of the people who enjoy a fun, challenging game have left already. So this can be your perfect soft-trek eutopia.
Having your crewmen bash the one button console over and over while you slam on the spacebar over and over reflects the lore? Again watch the shows, LCARS has no spacebar!
That's a stupid reply really since Cryptic don't design keyboards.
All Worf or Data had to do fire phasers was press one button. So pressing space bar is not different.
What exactly did they do on the show but sit in their chairs and press buttons ? Do enlighten the masses.
Either way, it was a lot more fun watching them do it than playing Star Trek Online.
Then don't play ST:O. It's not like there's a fun to your head.
Yep ground combat isn't the best in the world but it's just as repetive as any game really. What they to do is line of sight, croching behind cover and so on.
That's a stupid reply really since Cryptic don't design keyboards.
All Worf or Data had to do fire phasers was press one button. So pressing space bar is not different.
What exactly did they do on the show but sit in their chairs and press buttons ? Do enlighten the masses.
In reality of the show, this is more how it is done so you can have a better understanding of it. first of all, they Never said FIRE ALL WEAPONS at Every encounter, because they are not trying to destroy every ship they see, they do in most cases try to disable the ship with a few weapons, but if they did fire all weapons it would deplete their energy fast. so here would require tactics, what to fire, when to fire and how much to fire. this is why they have a team of member on board that would handle weapons, Worf in your case no he did not Just hit one button and kept slamming it on the LCARS over and over to get results. he had to find the weak points in a ship, make sure NOT to destroy it, there was a lot involved for a some one in Worfs posistion.
In reality of the show, this is more how it is done so you can have a better understanding of it. first of all, they Never said FIRE ALL WEAPONS at Every encounter, because they are not trying to destroy every ship they see, they do in most cases try to disable the ship with a few weapons, but if they did fire all weapons it would deplete their energy fast. so here would require tactics, what to fire, when to fire and how much to fire. this is why they have a team of member on board that would handle weapons, Worf in your case no he did not Just hit one button and kept slamming it on the LCARS over and over to get results. he had to find the weak points in a ship, make sure NOT to destroy it, there was a lot involved for a some one in Worfs posistion.
Who said anything about firing all weapons ?
In the context of the show space combat in TNG was rarely pulse punding.
Picard tells Worf to "Fire Phasers" and Worf presses a button which suprisingly made the phasers fire(shocking).
If I fire all my phasers in ST:O then my power levels drop quite rapidly even in a T5 science ship. So I have manage my power levels.
The crew didn't need to do anything but press buttons on the shows since the computer did the rest.
How exactly would chance space combat ? Technically you don't have to press spacebar as you use the fire phaser button but being games we typically use the most acessible method available(ie spacebar).
So space combat isn't all the different from the various shows.
I find it funny that whenever someone posts criticism of the game and people refute the points, the same old posters will just scream "FANBOI LULZ!", but then when someone who actually enjoys the game posts reasons as to why they like it, you go and do the same thing as the fanboys.
Mind you, I don't really care who's on what side, (and I disagree mostly with the OP) but I just find radicals amusing.
What? I'm all in favor of the game getting better but it's not reasonable to overstate it.
have you played any other SCiFi based MMOs?
Star wars galaxies did Space so much better than STO that they don't deserve to be mentioned together. You could stand or sit with your buddy anywhere in the world on the deck of a ship and interact real time. Dog fights felt like Dogfights. You could roll, spin and manuever as if there was no Gravity. STO seems to have Gravity. It's almost like a FPS in space. It is awesome, to bad the ground game kind of sucks. I like ground combat in STO even less so /shrug ( SWG is the only other MMO to shift melee combat to an over the shoulder view. They quickly made it optional as it was so very unpopular. )
Tabula Rasa, which has closed had better Ground combat.
Eve Online has an amazing grasp of space combat. It's more fleet battle oriented but it's very very solid if you want a Space based SciFI PVP oriented game. It's got plenty of content and detail.
Anarchy online is an old but solid Scifi based MMO. It's graphics are dated but it's still a solid MMO and broke ground.
I'm not sure if I should but include them but the City of X games could be considered SciFi and they are solid game experiences. The content is redundant but it's fun. Champions while it is relatively new and having issus of it's own, it is a better game imho.
STO has a ton of potential if it survives. Life as a Klingon sucks. Ground combat is frustrating. Why make movemnt change because someone is targeted? Where did that come from? Who said to themselves I think it would be fun if my movement keys change when I have something targeted? I've made it clear I don't think gravity has any place in open space. I can not bring myself to say any Scifi game is the best Scifi game there is when it ignors the very laws of space and physics not because they expand the story but because it was easier. Crptic has some very talented people and I have hope they will fix the issues that can be fixed. I don't expect the 3dimensions if space to be honored any time soon. I am not sure if melee combat will improve. I truly hope more content is released and stability is aquired.
I have hope for the game but it bothers me that anyone would go so far as to call it the best of any kind of game but surely not the best scifi MMO. It does't even feel like an MMO most of the time. Most content happens in 5 to 10 people instances. That's not all that Massive.
I don't see the game getting better with every patch. Actually after the last two patches the game has took a turn toward the down side. I was playing yesterday and I kept getting the server not responding messages. Then the mines from my BOs weren't going off when they were being walked on. I sent two tickets in, but from past experience any ticket I have put in hasn't been resolved.
Cryptic did not make this game to disable an enemy they made it to destroy. So there should be a function to fire all weapons then. Or change the game around to only hit sensitive areas and then tak prisoners.
What? I'm all in favor of the game getting better but it's not reasonable to overstate it.
have you played any other SCiFi based MMOs?
Star wars galaxies did Space so much better than STO that they don't deserve to be mentioned together. You could stand or sit with your buddy anywhere in the world on the deck of a ship and interact real time. Dog fights felt like Dogfights. You could roll, spin and manuever as if there was no Gravity. STO seems to have Gravity. It's almost like a FPS in space. It is awesome, to bad the ground game kind of sucks. I like ground combat in STO even less so /shrug ( SWG is the only other MMO to shift melee combat to an over the shoulder view. They quickly made it optional as it was so very unpopular. )
Tabula Rasa, which has closed had better Ground combat.
Eve Online has an amazing grasp of space combat. It's more fleet battle oriented but it's very very solid if you want a Space based SciFI PVP oriented game. It's got plenty of content and detail.
Anarchy online is an old but solid Scifi based MMO. It's graphics are dated but it's still a solid MMO and broke ground.
I'm not sure if I should but include them but the City of X games could be considered SciFi and they are solid game experiences. The content is redundant but it's fun. Champions while it is relatively new and having issus of it's own, it is a better game imho.
STO has a ton of potential if it survives. Life as a Klingon sucks. Ground combat is frustrating. Why make movemnt change because someone is targeted? Where did that come from? Who said to themselves I think it would be fun if my movement keys change when I have something targeted? I've made it clear I don't think gravity has any place in open space. I can not bring myself to say any Scifi game is the best Scifi game there is when it ignors the very laws of space and physics not because they expand the story but because it was easier. Crptic has some very talented people and I have hope they will fix the issues that can be fixed. I don't expect the 3dimensions if space to be honored any time soon. I am not sure if melee combat will improve. I truly hope more content is released and stability is aquired.
I have hope for the game but it bothers me that anyone would go so far as to call it the best of any kind of game but surely not the best scifi MMO. It does't even feel like an MMO most of the time. Most content happens in 5 to 10 people instances. That's not all that Massive.
SWG died with the NGE. It had great small ship combat but STO is about huge ships with hundreds of people. Not one man fighters. Currently SWG is not worth playing.
Tabula Rasa was garbage from the start. Hence why it doens't run anymore.
Eve Online is a pretty game with 0 content. It has huge, vast isntances with nothing in them. No ground combat (though the devs have promised it for 4 years now without delivering) It's space combat is auto fire and orbit. But hey you can mine....
Anarchy Online was awesome for its day. Its day is over.
I find it funny that whenever someone posts criticism of the game and people refute the points, the same old posters will just scream "FANBOI LULZ!", but then when someone who actually enjoys the game posts reasons as to why they like it, you go and do the same thing as the fanboys.
Mind you, I don't really care who's on what side, (and I disagree mostly with the OP) but I just find radicals amusing.
I'm a critic but I readily admit that there is certainly fun to be had. I like Checkers as well as Chess and both games could be improved. Like 3D Chess is pretty darn crazy. I dearly hope enough people like the game or can tolerate it as it is for the game to survive. It's not possible to argue that there are not issues. I voice my complaints because I don't think I'm in the minority. If no one says what they dislike and everyone leaves then what happens to the game? It is also very important for people to say what they like because the Nerf callers and going to target everything that works and is fun untli they can win by will alone. It happens in all games. If you don't voice and defend the pieces of game you do like then it's very possible the things you like will be lost in the swarm of things other people don't like.
Communication is sometimes a hard road to walk. I've been saying what I don't like because I don't want to play the game alone. Some things like the lack of 3D movement in space are just so insane I'm honestly speachless. It's 2010 and someone released a game that doesn't have 360 degrees of movement in space? Holy COW!!! and they wonder why fans are upset?
If you like things in the game by all means voice your opinion. TRIBBLE anyone who gives you hate. You paid for your copy of the game and it's your right, perhaps your obligation to defend and explain what you like and don't like because change is coming. It has to.
SWG died with the NGE. It had great small ship combat but STO is about huge ships with hundreds of people. Not one man fighters. Currently SWG is not worth playing.
.
True, but space was truly 3D and what does it matter small ships or Huge? I found plenty of gunboats in SWG, those were pretty big. And in Space, Size doesn't matter. People make fun of STO and walk away the minute you tell them there isn't 3D movement in space. When and where does STO have battles of hundreds of people in SPACE? I had many adventures in SWG that involved 20 or 30 people. I've yet to see more than 20 in STO. Many instances won't even let more than 5 people into them. I've never seen any instance in STO with more than 50. I think hundreds, even a hundred is way of.
Tabula Rasa was garbage from the start. Hence why it doens't run anymore.
Ground combat was still better, and yet the game had serious issues. I have to agree the fact it's closed should remove it from the list. I mentioned it only because ground combat was superior to ground combat in STO and it did survive for a year. I was in Beta there from Day one of closed Beta and the testers tried repeatedly to warn the Devs they had issues. The game went on without and bump or a change and proceeded to sink. Most of the problems driving people out of STO were apparent in Beta as well but were design decisions that could not be changed and get the game to market I suppose.
Eve Online is a pretty game with 0 content. It has huge, vast isntances with nothing in them. No ground combat (though the devs have promised it for 4 years now without delivering) It's space combat is auto fire and orbit. But hey you can mine....
Have you played a Klingon? That my friend is what empty feels like.
Eve has Huge amounts of content. Massively more than both sides of STO combined and multiplied several fold. You do know about contacts and contact missions? They are similar to contacts in COx. What's wrong with orbit and autofire? You think trying to manually orbit while pressed spacebar as fast as you can is more fun or realistic? The game is supposed to be set in the far future. You can place a ship in autopilot and hold a trigger down even now, requiring more manual dexterity does not make a game more fun. I'm not sure how much you've played Eve but IMHO it isn't remotely fare to compair what STO has today with what EVE had at launch. STO is different apparently trying to fit between the SWG and EVE experiences. I just don't happen to think it is as good as either of the much older games. Have you seen the maps in EVE? No that feels like SciFi.
Anarchy Online was awesome for its day. Its day is over.
It's still got enough players to keep it's doors open. That says a great deal about the game. It's almost 10 years old and enough people still play it for it to survive. Just because it's old does not remove it's complex history or the ground breaking nature of what it achieved. It's still on the market and it's still a better SCIFI MMO. It's just not bright and Shiny.
[/QUOTE]
You're entitled to your opinion. I am playing it but I don't think this is accurate. If there are 50K players logged into it next month I'll conceed that it is better than Eve. I don't there will be and I don't think it is.
Comments
STO is the best Scifi mmo out there.
Let me fix this one for you: Thank you for creating a product that allows people to repeat interactive adventures in the Star Trek Box. In particular:
Having your crewmen bash the one button console over and over while you slam on the spacebar over and over reflects the lore? Again watch the shows, LCARS has no spacebar!
The humans are lacking on this option, all the male characters still look like they are unshaved, and resemble every other character out there.
yeah because in the lore they always shoot first and ask questions later, No diplomacy options? No course of interacting with the NPC's just star fleet wants them dead so go do it! And yeah I read all 2 lines of text in each mission.
ok now your starting to sound like you where hired to post this TRIBBLE.
yeah because all the rewards are all the same and TRIBBLE.
did you get to see all 3 generated maps already? Nice, glad you liked them.
yeah it does, in other games and in real life, but in STO it looks like a arcade game stuck at Chucky cheese.
do you know some thing the rest of STO does not know about? Like what options are you talking about?
Don't worry, in time you and maybe a handful that will all be left, so you can have it anyway you like. Because this game is About you only right? Good post here. Glad that you came out and talked about what You like.
Now I am not trying to bash your post, but really, you act like you have a game we all do not have. You act like there is nothing wrong with it. Wish I got your copy of STO I would still be playing it too. But from what I see all around the forums and other sights, the game your talking about and what cryptic released are 2 different games.
LOL. The space combat reflects Star Trek Legacy, nothing more, nothing less. Space combat plays out nothing like a real star trek battle. You do NOTHING but spam space bar and hit your abilities once they come off a cool-down, there is no tactics involved whatsoever. You don't even need to maintain a broadside, you can just aim at your target and hit reverse with full power to weapons until the AI is dead. It is boring. For a game that boasts nothing but its space combat, it should have been a lot more than a 2D arcade space shooter.
The char customisation before you enter the game is just about the only thing City of... I mean Champions... I mean Star Trek Online has. But thats fun for a whole 5 minutes and hardly worthwhile when the core game sucks. Char customisation sould supplement your experience, not be the experience.
Yeah! Seek out new life-forms and then massacre them while repeatedly spamming 1, 2, 3, 1, 2, 3, F F F, 1,2,3 until the nightmarish ground combat from hell is over. The missions are dull, boring, soulless, insanely instanced. Once you've done 5 space/ground missions you have literally done them all.
They're still mind-numbingly boring. Kill 5 squadrons of 5 at least 5 times for your 15 skill points! Don't forget to 'hail starfleet' after to report your success in massacaring the enemy, fed style! Or how about 'exploring' which consists of flying to an instanced magical 10x10 mathematic grid box world where you can repeatedly press 'f' and try to contain the excitement as you anxiously await the next instanced bore-fest! It's like your fishing, except it's 100x more boring.
Except there's no real exploring. You're just jumping through a series of hoops for a little 'treat' at the end, most MMO's disguise these hoops as somewhat interesting and fun to do things, Cryptic on the other hand haven't even bothered. Press F, run here, Press F, run back, Press F, beam up.
You can probably find all of these in Champions Online. Nothing impressive about it, re-hashed, recycled trash. And there's only so much praise you can give a game for its 'plants and rock models'.
Except there's nothing spacious about it. Yet again its another instanced hamster-cage with pretty space pictures around the edges and random baddies for you to pew pew.
What game you playing?
Don't worry about that, most of the people who enjoy a fun, challenging game have left already. So this can be your perfect soft-trek eutopia.
That's a stupid reply really since Cryptic don't design keyboards.
All Worf or Data had to do fire phasers was press one button. So pressing space bar is not different.
What exactly did they do on the show but sit in their chairs and press buttons ? Do enlighten the masses.
Either way, it was a lot more fun watching them do it than playing Star Trek Online.
Then don't play ST:O. It's not like there's a fun to your head.
Yep ground combat isn't the best in the world but it's just as repetive as any game really. What they to do is line of sight, croching behind cover and so on.
Space combat is more tactical as you level up.
In reality of the show, this is more how it is done so you can have a better understanding of it. first of all, they Never said FIRE ALL WEAPONS at Every encounter, because they are not trying to destroy every ship they see, they do in most cases try to disable the ship with a few weapons, but if they did fire all weapons it would deplete their energy fast. so here would require tactics, what to fire, when to fire and how much to fire. this is why they have a team of member on board that would handle weapons, Worf in your case no he did not Just hit one button and kept slamming it on the LCARS over and over to get results. he had to find the weak points in a ship, make sure NOT to destroy it, there was a lot involved for a some one in Worfs posistion.
Who said anything about firing all weapons ?
In the context of the show space combat in TNG was rarely pulse punding.
Picard tells Worf to "Fire Phasers" and Worf presses a button which suprisingly made the phasers fire(shocking).
If I fire all my phasers in ST:O then my power levels drop quite rapidly even in a T5 science ship. So I have manage my power levels.
The crew didn't need to do anything but press buttons on the shows since the computer did the rest.
How exactly would chance space combat ? Technically you don't have to press spacebar as you use the fire phaser button but being games we typically use the most acessible method available(ie spacebar).
So space combat isn't all the different from the various shows.
Mind you, I don't really care who's on what side, (and I disagree mostly with the OP) but I just find radicals amusing.
What? I'm all in favor of the game getting better but it's not reasonable to overstate it.
have you played any other SCiFi based MMOs?
Star wars galaxies did Space so much better than STO that they don't deserve to be mentioned together. You could stand or sit with your buddy anywhere in the world on the deck of a ship and interact real time. Dog fights felt like Dogfights. You could roll, spin and manuever as if there was no Gravity. STO seems to have Gravity. It's almost like a FPS in space. It is awesome, to bad the ground game kind of sucks. I like ground combat in STO even less so /shrug ( SWG is the only other MMO to shift melee combat to an over the shoulder view. They quickly made it optional as it was so very unpopular. )
Tabula Rasa, which has closed had better Ground combat.
Eve Online has an amazing grasp of space combat. It's more fleet battle oriented but it's very very solid if you want a Space based SciFI PVP oriented game. It's got plenty of content and detail.
Anarchy online is an old but solid Scifi based MMO. It's graphics are dated but it's still a solid MMO and broke ground.
I'm not sure if I should but include them but the City of X games could be considered SciFi and they are solid game experiences. The content is redundant but it's fun. Champions while it is relatively new and having issus of it's own, it is a better game imho.
STO has a ton of potential if it survives. Life as a Klingon sucks. Ground combat is frustrating. Why make movemnt change because someone is targeted? Where did that come from? Who said to themselves I think it would be fun if my movement keys change when I have something targeted? I've made it clear I don't think gravity has any place in open space. I can not bring myself to say any Scifi game is the best Scifi game there is when it ignors the very laws of space and physics not because they expand the story but because it was easier. Crptic has some very talented people and I have hope they will fix the issues that can be fixed. I don't expect the 3dimensions if space to be honored any time soon. I am not sure if melee combat will improve. I truly hope more content is released and stability is aquired.
I have hope for the game but it bothers me that anyone would go so far as to call it the best of any kind of game but surely not the best scifi MMO. It does't even feel like an MMO most of the time. Most content happens in 5 to 10 people instances. That's not all that Massive.
Off topic, but the video in your sig made my day. Thanks.
Cryptic did not make this game to disable an enemy they made it to destroy. So there should be a function to fire all weapons then. Or change the game around to only hit sensitive areas and then tak prisoners.
SWG died with the NGE. It had great small ship combat but STO is about huge ships with hundreds of people. Not one man fighters. Currently SWG is not worth playing.
Tabula Rasa was garbage from the start. Hence why it doens't run anymore.
Eve Online is a pretty game with 0 content. It has huge, vast isntances with nothing in them. No ground combat (though the devs have promised it for 4 years now without delivering) It's space combat is auto fire and orbit. But hey you can mine....
Anarchy Online was awesome for its day. Its day is over.
STO is currently the best Scifi mmo out there.
I'm a critic but I readily admit that there is certainly fun to be had. I like Checkers as well as Chess and both games could be improved. Like 3D Chess is pretty darn crazy. I dearly hope enough people like the game or can tolerate it as it is for the game to survive. It's not possible to argue that there are not issues. I voice my complaints because I don't think I'm in the minority. If no one says what they dislike and everyone leaves then what happens to the game? It is also very important for people to say what they like because the Nerf callers and going to target everything that works and is fun untli they can win by will alone. It happens in all games. If you don't voice and defend the pieces of game you do like then it's very possible the things you like will be lost in the swarm of things other people don't like.
Communication is sometimes a hard road to walk. I've been saying what I don't like because I don't want to play the game alone. Some things like the lack of 3D movement in space are just so insane I'm honestly speachless. It's 2010 and someone released a game that doesn't have 360 degrees of movement in space? Holy COW!!! and they wonder why fans are upset?
If you like things in the game by all means voice your opinion. TRIBBLE anyone who gives you hate. You paid for your copy of the game and it's your right, perhaps your obligation to defend and explain what you like and don't like because change is coming. It has to.
True, but space was truly 3D and what does it matter small ships or Huge? I found plenty of gunboats in SWG, those were pretty big. And in Space, Size doesn't matter. People make fun of STO and walk away the minute you tell them there isn't 3D movement in space. When and where does STO have battles of hundreds of people in SPACE? I had many adventures in SWG that involved 20 or 30 people. I've yet to see more than 20 in STO. Many instances won't even let more than 5 people into them. I've never seen any instance in STO with more than 50. I think hundreds, even a hundred is way of.
Ground combat was still better, and yet the game had serious issues. I have to agree the fact it's closed should remove it from the list. I mentioned it only because ground combat was superior to ground combat in STO and it did survive for a year. I was in Beta there from Day one of closed Beta and the testers tried repeatedly to warn the Devs they had issues. The game went on without and bump or a change and proceeded to sink. Most of the problems driving people out of STO were apparent in Beta as well but were design decisions that could not be changed and get the game to market I suppose.
Have you played a Klingon? That my friend is what empty feels like.
Eve has Huge amounts of content. Massively more than both sides of STO combined and multiplied several fold. You do know about contacts and contact missions? They are similar to contacts in COx. What's wrong with orbit and autofire? You think trying to manually orbit while pressed spacebar as fast as you can is more fun or realistic? The game is supposed to be set in the far future. You can place a ship in autopilot and hold a trigger down even now, requiring more manual dexterity does not make a game more fun. I'm not sure how much you've played Eve but IMHO it isn't remotely fare to compair what STO has today with what EVE had at launch. STO is different apparently trying to fit between the SWG and EVE experiences. I just don't happen to think it is as good as either of the much older games. Have you seen the maps in EVE? No that feels like SciFi.
It's still got enough players to keep it's doors open. That says a great deal about the game. It's almost 10 years old and enough people still play it for it to survive. Just because it's old does not remove it's complex history or the ground breaking nature of what it achieved. It's still on the market and it's still a better SCIFI MMO. It's just not bright and Shiny.
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You're entitled to your opinion. I am playing it but I don't think this is accurate. If there are 50K players logged into it next month I'll conceed that it is better than Eve. I don't there will be and I don't think it is.