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Evasive maneuvers....wtf seriously.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
If I have to take a video of it I will....but the way it works now is just.....stupid.

I fly a cruiser. I hit the button....and I can....I kid you not....make a K turn in space. I could parallel park my cruiser, so long as I did it in 15 secs.

You hit all stop, then reverse, turn, and hit forward....you turn on a dime. Meanwhile, flying at warp (or full impulse then slowing down) means my ship drifts like mad....but if I could just turn on evasive....no more problems! (which I can in full impulse)
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You should try flying an escort! :P
    We can do that all the time heheh
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Evasive Maneuvers + Engine Battery - For when you need to get the heck out of dodge really, really quick. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Evasive Maneuvers + Engine Battery - For when you need to get the heck out of dodge really, really quick. :D

    Evasive Maneuvers + Engine Battery + Ramming Speed - When time travel is the only option.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Wrael wrote:
    Evasive Maneuvers + Engine Battery + Ramming Speed - When time travel is the only option.

    Hmmmm....haven't tried that one. Never thought of using Ramming Speed as an escape, but good idea. I loved when you used to be able to do both Full Impulse and Evasive Maneuvers. Made getting across some of those really big missions a breeze.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Hmmmm....haven't tried that one. Never thought of using Ramming Speed as an escape, but good idea. I loved when you used to be able to do both Full Impulse and Evasive Maneuvers. Made getting across some of those really big missions a breeze.

    It actually works pretty well as long as you are in a place to take those remaining torpedo hits.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Wrael wrote:
    Evasive Maneuvers + Engine Battery + Ramming Speed - When time travel is the only option.

    They no longer mulitplicatively stack. thanks for playing though only additively and getting to 100 engine power is all you need..:confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Lugh wrote: »
    They no longer mulitplicatively stack. thanks for playing though only additively and getting to 100 engine power is all you need..:confused:

    Well then I guess I'm fortunate that a major bug that has failed to be addressed has stopped me from actively playing. I'll remember the good ol' days.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    They're evasive for a reason there bud. Hyper turning and super fast. Good since full impulse is disabled in combat.
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