For so long I had looked forward to this game. I love Star Trek and what it is all about. I wanted to be apart of that world.
I gave the game a true chance, I wanted to love it so much I forced myself to go on, but in the end i just can't do it anymore. I do not like how Cryptic has used the Star Trek name to make a quick profit. To be honest I almost feel like I have been scammed and ripped off. I have played many games but none ever made me feel like that until now. Due to this I will never buy another Cryptic title, past or future, regardless of the title.
I know I do not speak for everyone, I know there are some that do like the game. Maybe I am crazy to expect so much from an MMO this size.
I have a feeling that around the 30 day mark from when the grace period ended there will be release notes stating that they have fixed server stability issues. Unfortunately the reality is it fixed itself with the loss of subscribers. I for one will not be here.
At this point I am so disappointed that I would give my Admiral away to anyone that bought me a cup of coffee because I would get more enjoyment out of it, and feel like I actually got something back for the money I have wasted. To be totally honest I find the forum for this game more entertaining than the game itself.
I know the fanboi's are going to jump all over me with the whole "don't let the phaser burn your butt on the way out" lingo, and by all means go ahead while you can. You will only have yourselves to talk to soon.
His reason is like the other hardcore trekkies who leave.
They have in their mind a specific vision of the game, and when it doesn't live up to their incredibly high and unique expectations, they feel like it failed them.
In all honesty, once you reach Admiral there is little else to do. Level cap, and then all there is for you is PvP. Which has ridiculous queues.
I hit Admiral and now I'm playing another MMO in my spare time because I can't find anything to do on STO, and I'm waiting for some type of content patch.
His reason is like the other hardcore trekkies who leave.
They have in their mind a specific vision of the game, and when it doesn't live up to their incredibly high and unique expectations, they feel like it failed them.
Your psychic abilities are quite impressive. Unfortunately, the moderators and developers don't have those kind of powers which is why this forum exists. So that perhaps the praises, criticisms, critiques, rants, and moans might benefit the whole community by improving the game.
So unless you're giving out free lotto numbers, you can keep your psychic powers to yourself.
His reason is like the other hardcore trekkies who leave.
They have in their mind a specific vision of the game, and when it doesn't live up to their incredibly high and unique expectations, they feel like it failed them.
Yes, because wanting more than the same 5 quests repeated with slightly different window dressing, ad infinitum is an incredibly high and unique expectation.
To the OP, I understand what you're saying. Though I admit I'm not sure if I agree with the statement that you gave the game a fair chance, seeing as it was just released. MMO's will change and grow over time, especially ones like this, that were rushed and arguably not given enough development time to begin with. My suggestion would be if its not your cup of tea at the moment (and there's nothing wrong with feeling that way), is that you come back in 6 months or so and give it another try. Who knows, it might be closer to your liking, or it may be just the same.. but at least try and make your decision based on a more completed game with a (hopefully) stable server.
And just remember, if its not what you were hoping for, the only way it ever can be is if you share your ideas with the devs and push for the things you'd like to see added.. so make sure you stay vocal on the baords if you're considering a return down the line.
His reason is like the other hardcore trekkies who leave.
They have in their mind a specific vision of the game, and when it doesn't live up to their incredibly high and unique expectations, they feel like it failed them.
I agree with you on the "incredibly high and unique expectations" part, but is it too much to expect the game to at least feel like Star Trek, which the game does not at least meet?
I can understand a few people having unrealistic expectations. But when you use a name like star trek there are certain "obligations" you should really adhere to.
Would you make an x-men game with no mutants?
Personally I can overlook a whole slew of things that others see as flaws. But one thing that gets me ( other than the CURRENT level cap ) is the complete and total lack of a challenge to the game. It really is the same thing done over and over again. STO really doesn't bring anything new to the table.
I agree with you on the "incredibly high and unique expectations" part, but is it too much to expect the game to at least feel like Star Trek, which the game does not at least meet?
Feels like Star Trek to me...
Maybe I'm not extreme enough to know what "real" Star Trek feels like though... is it like squishing mud between your toes? Cause THAT would be epic.
I can understand a few people having unrealistic expectations. But when you use a name like star trek there are certain "obligations" you should really adhere to.
Would you make an x-men game with no mutants?
Personally I can overlook a whole slew of things that others see as flaws. But one thing that gets me ( other than the CURRENT level cap ) is the complete and total lack of a challenge to the game. It really is the same thing done over and over again. STO really doesn't bring anything new to the table.
The game has Klingons, Romulans, Borg, and Cardassians... plus the Federation.
Seems complete if we are just comparing it to X-Men without mutants.
Challenge is just a state of mind. I don't remember the last game that I played that felt like a challenge, especially in the mmo genre.
I'm kinda wondering what Obligations you're talking about. I mean, I have heard spouts of Diplomacy and no offense, but thats not even remotely possible in a game like this. Well, not in any form that would be satisfying.
His reason is like the other hardcore trekkies who leave.
They have in their mind a specific vision of the game, and when it doesn't live up to their incredibly high and unique expectations, they feel like it failed them.
1. I am a her
2. I am not a hard core trekkie by any means
3. I do not have incredibly high expectations. In fact STO showed me something I did not expect, that I could complete all the content in a MMO within a week. By any MMO standards this is sad, especially with all the competition from other MMO's on the market. So yes I do expect more than what this is, why don't you?
I have been playing Mass Effect 2 and love it. Even though it is a single player game it has far more to offer than STO. With the Old Republic being build on Biowares engine similar to that of Mass Effect it will be an excellent game and by then I am sure STO will be a memory or at best like SWG (running on batteries in the broom closet).
His reason is like the other hardcore trekkies who leave.
They have in their mind a specific vision of the game, and when it doesn't live up to their incredibly high and unique expectations, they feel like it failed them.
Incredibly high expectations? No.
Not 100% designed for casual players with little to no depth? Yes.
Don't know how Cryptic managed to get the rights to make this game. They're a good company that makes great CASUAL MMOs, but Star trek online should NEVER have even been thought of being casual.
3. I do not have incredibly high expectations. In fact STO showed me something I did not expect, that I could complete all the content in a MMO within a week. By any MMO standards this is sad, especially with all the competition from other MMO's on the market. So yes I do expect more than what this is, why don't you?
I have been playing Mass Effect 2 and love it. Even though it is a single player game it has far more to offer than STO. With the Old Republic being build on Biowares engine similar to that of Mass Effect it will be an excellent game and by then I am sure STO will be a memory or at best like SWG (running on batteries in the broom closet).
Funny... I beat Mass Effect 2 in about 12 hours game play, and thats with doing all the side quests I could find and 100% exploring all the sectors available, including the ones you can buy.
On the other hand... it took me much longer than 12 hours to get to 45 in STO.
I hit 45 in a week, because I knew how to do it but I definitely didn't see all the content. I still have quests from LC level.
Not 100% designed for casual players with little to no depth? Yes.
Don't know how Cryptic managed to get the rights to make this game. They're a good company that makes great CASUAL MMOs, but Star trek online should NEVER have even been thought of being casual.
Couldn't disagree more. The Star Trek name alone probably brought many many new players into the realm of MMO's and if the game had been designed any other way, it would have flopped and MANY more Trekkies would have been disappointed imho.
I do not like how Cryptic has used the Star Trek name to make a quick profit. To be honest I almost feel like I have been scammed and ripped off.
Yeah Cryptic made a killing off the lifers who paid up front almost two years of subscription fees but Cryptic didn't scam or rip anyone off. I understand how you feel being let down but Cryptic really wanted to please with this game. If you're like me who still enjoys the game and has hopes for future content, the massive financial gain from lifers is a very good thing for Cryptic.
Usually, not always though, lifers feel obligated to defend their purchase which is a good positive reinforcing customer base. Therefore if the game tanks short term as some doomsayers would have you believe, lifers will still be bound to the game keeping it alive for the rebound when new content is released. Cryptic is not running a scam or rip off as you feel, but great marketing and business savvy I think we can appreciate.
I'm not a lifer myself thankfully but I am grateful that so many jumped in with their trust and money so that Cryptic will have the resources to develop future content in STO. Even if the game tanks short term Cryptic should be sitting on a nice mountain of money from lifers to cover costs, update content, and make an expansion. I think an excellent expansion could bring a lot of you people quitting back. Be more optimistic then if you can and nurture what there is to love in this game. I think it is far too early to count out the potential of STO. Like I pointed out, Cryptic has the financial success from release to really expand and improve.
Yeah Cryptic made a killing off the lifers who paid up front almost two years of subscription fees but Cryptic didn't scam or rip anyone off. I understand how you feel being let down but Cryptic really wanted to please with this game. If you're like me who still enjoys the game and has hopes for future content, the massive financial gain from lifers is a very good thing for Cryptic.
Usually, not always though, lifers feel obligated to defend their purchase which is a good positive reinforcing customer base. Therefore if the game tanks short term as some doomsayers would have you believe, lifers will still be bound to the game keeping it alive for the rebound when new content is released. Cryptic is not running a scam or rip off as you feel, but great marketing and business savvy I think we can appreciate.
I'm not a lifer myself thankfully but I am grateful that so many jumped in with their trust and money so that Cryptic will have the resources to develop future content in STO. Even if the game tanks short term Cryptic should be sitting on a nice mountain of money from lifers to cover costs, update content, and make an expansion. I think an excellent expansion could bring a lot of you people quitting back. Be more optimistic then if you can and nurture what there is to love in this game. I think it is far too early to count out the potential of STO. Like I pointed out, Cryptic has the financial success from release to really expand and improve.
Not all lifers defend their purchase by using the state of the game. :x I don't, I had other reasons for posting up the bill for a life time sub.
Couldn't disagree more. The Star Trek name alone probably brought many many new players into the realm of MMO's and if the game had been designed any other way, it would have flopped and MANY more Trekkies would have been disappointed imho.
I never said the game should be designed entirely for hardcore players, a casual sense where you can log in for a small amount of time but still feel accomplished is fine, but with real depth... this game will be fun for another couple weeks, then, when everything has been done and there's nothing new to try or strive for, people will leave.
Couldn't disagree more. The Star Trek name alone probably brought many many new players into the realm of MMO's and if the game had been designed any other way, it would have flopped and MANY more Trekkies would have been disappointed imho.
And I couldn't disagree more. I know Trekkies who are big MMO players and Trekkies who have never touched an MMO. The gamers walked away due to the lack of depth in game play (No real crafting system, instanced nature of the entire game and many other things). My Trekkie friends said they felt like it was the Terran Empire, not Star Fleet.
That being said I'm certain this game will maintain a population, but it's nothing like what it could have been if the proper time, consideration and finance had been allotted to it.
I never said the game should be designed entirely for har dcore players, a casual sense where you can log in for a small amount of time but still feel accomplished is fine, but with real depth... this game will be fun for another couple weeks, then, when everything has been done and there's nothing new to try or strive for, people will leave.
It's not Star Trek in scope or feel.
Like I said, it feels like Star Trek to me. Also I know many people who have been playing the game since head start and are still not even Captain. And they play a lot.
Plus, Cryptic already has stuff in store for end game content, and have pushed out some pretty nice patches in the two weeks the game has been out.
Kinda reminds me of WoW. I play on Alleria and my lock was the second lock on the server to hit 60. My guild did UBRS for about a couple weeks then started to play around in MC. MC was so rediculous that no guild, not even the world contending raid guilds were making progress. Many people suspected it was because the actual content had never been tested.
Then when we started to down bosses and get sha man loot as Alliance, it was obvious that the content was rushed in and not finished/QA'd.
One of the greatest things about this is that its an MMO, so it can constantly change and expand.
And I couldn't disagree more. I know Trekkies who are big MMO players and Trekkies who have never touched an MMO. The gamers walked away due to the lack of depth in game play (No real crafting system, instanced nature of the entire game and many other things). My Trekkie friends said they felt like it was the Terran Empire, not Star Fleet.
That being said I'm certain this game will maintain a population, but it's nothing like what it could have been if the proper time, consideration and finance had been allotted to it.
Hopefully they won't plague the SW:TOR boards when that comes out. As its going to be heavily instanced and a crafter ran economy won't be present. Well, at least the last time I check BioWare had stated that, but honestly I have been avoiding the forums for TOR specifically to not make myself have false ovexaggerations about what BioWare can and can't do.
You've posted your feedback in the "feedback forum", just where it belongs. Fanboi's be damned.
Can you expand upon your reasons for feeling disappointed in the game?
I expected a more community based environment where I would sometimes need to count on others for support, not something where i could do everything alone. Star Trek is based on teamwork and so are most other MMO's that are successful.
I expected problem solving and critical thinking to go beyond trying to figure out what skills actually do, and interpreting vague mission descriptions.
I expected combat to require strategy and skill, not mindless button mashing.
If these are wild unique expectations than I guess i want to much.
Yes I know this game is young and they may add some actual content at some point, I just don't feel like paying while I wait to see when or if it happens.
For so long I had looked forward to this game. I love Star Trek and what it is all about. I wanted to be apart of that world.
I gave the game a true chance, I wanted to love it so much I forced myself to go on, but in the end i just can't do it anymore. I do not like how Cryptic has used the Star Trek name to make a quick profit. To be honest I almost feel like I have been scammed and ripped off. I have played many games but none ever made me feel like that until now. Due to this I will never buy another Cryptic title, past or future, regardless of the title.
I know I do not speak for everyone, I know there are some that do like the game. Maybe I am crazy to expect so much from an MMO this size.
I have a feeling that around the 30 day mark from when the grace period ended there will be release notes stating that they have fixed server stability issues. Unfortunately the reality is it fixed itself with the loss of subscribers. I for one will not be here.
At this point I am so disappointed that I would give my Admiral away to anyone that bought me a cup of coffee because I would get more enjoyment out of it, and feel like I actually got something back for the money I have wasted. To be totally honest I find the forum for this game more entertaining than the game itself.
I know the fanboi's are going to jump all over me with the whole "don't let the phaser burn your butt on the way out" lingo, and by all means go ahead while you can. You will only have yourselves to talk to soon.
I can not say this is really feed back. The why is simple. It says nothing. If you want to leave feed back please at least include what you dislike ect.
You've posted your feedback in the "feedback forum", just where it belongs. Fanboi's be damned.
Can you expand upon your reasons for feeling disappointed in the game?
Not exactly feedback as I just stated. Note what you mention in your last statement as the reason.
I have noticed some people came into STO hoping to play a sort of Picard role. While I can understand such a desire I invite you to consider a typical day in the life of Picard.
Hour 1 ship meets another ship confrontation starts.
Hour 2-20 talk to officers repeatedly watch Data scan things sit at my desk endlessly debate what I should do to solve the problem with this hostile and aggressive enemy.
Hour 21-23. Attempt to Brow beat opponent into submission.
Hour 24. Well now what would Kirk do at a time like this.. Oh yes that might just do it! Mr Worf Lock Phasers on that War Bird and standby Photon Torpedoes!
Mind you the above may be over stating things a bit But I think it gives a fair example of why they decided to go the way they did.
I expected a more community based environment where I would sometimes need to count on others for support, not something where i could do everything alone. Star Trek is based on teamwork and so are most other MMO's that are successful.
I expected problem solving and critical thinking to go beyond trying to figure out what skills actually do, and interpreting vague mission descriptions.
I expected combat to require strategy and skill, not mindless button mashing.
If these are wild unique expectations than I guess i want to much.
Yes I know this game is young and they may add some actual content at some point, I just don't feel like paying while I wait to see when or if it happens.
I'm a little confused by your post.
You want strategy and skill for STO yet say ME 2 is an amazing game. I suppose if you could run and hide behind a wall, and then click the right mouse button when you wanted to shoot, it would be more strategic and skillful? Not to mention ME2 has like... 6 skills you can get.
Then you talk about problem solving and critical thinking in STO, yet... once again I think of this in ME2 and, yeah for the first time you hack a computer or reroute circuits, its kinda cool... but after the first time its definitely not difficult.
I donno... I just don't understand how you can dislike STO, for those reasons, but claim ME2 is a great game when you look at those same aspects of ME2 they're about the same, or even less dififcult. (pushing mouse button to shoot)
And I don't know about the newer series, but TNG was about a solo ship, the Enterprise, and her crew. I don't remember much team work outside of the ships crew in most cases.
I expected a more community based environment where I would sometimes need to count on others for support, not something where i could do everything alone. Star Trek is based on teamwork and so are most other MMO's that are successful.
Team up with some friends, and PVE content scales up to match your group size and level (to a point). Going into missions with a full group of 5 can be very fun.
Furthermore, end-game content is just around the corner. Perhaps you might want to wait for that to give it a try.
I expected problem solving and critical thinking to go beyond trying to figure out what skills actually do, and interpreting vague mission descriptions.
I think adventure gaming is beyond the scope and tech of MMOs at this time. I, too, would love to see this, but to satisfy my need for adventure gaming I still resort to 'Star Trek 25th Anniversary', 'Judgment Rites', and 'A Final Unity'.
I expected combat to require strategy and skill, not mindless button mashing.
I agree that PVE is far too easy, although the DEVs have stated that they are considering adding a difficulty slider. Again, end-game content is just around the corner.
But if you want true difficulty, and a challenge that completely depends upon teamwork, you should try PVP. To me, PVP in STO is the most challenging and fun part of the game, and I have yet to see a multiplayer game require as much teamwork as STO's PVP does.
Of course, everything is still rough at the moment, as we all expected since the Beta. I suspect that most of the 'stayers' will join 6-12 months from now, when the game has more content, documentation, and overall polish to it.
I expected a more community based environment where I would sometimes need to count on others for support, not something where i could do everything alone. Star Trek is based on teamwork and so are most other MMO's that are successful.
I expected problem solving and critical thinking to go beyond trying to figure out what skills actually do, and interpreting vague mission descriptions.
I expected combat to require strategy and skill, not mindless button mashing.
If these are wild unique expectations than I guess i want to much.
Yes I know this game is young and they may add some actual content at some point, I just don't feel like paying while I wait to see when or if it happens.
Ok now these are things that can be addressed!
Ok first off yes Most of STO is something you can solo. Myself I tend to work with groups its just better. Things like Fleet actions require other players pvp needs teamwork and Raidisodes which are coming soon will Require teams of 5 players to complete.
As for the problem solving and critical thinking skills yeah it would be nice in a way. But I can sum up the reason why thats not in most MMO games in a couple of words. Where's Sulu.
As for combat a bit of a break down. (note this may differ for some based on ability)
1-10 Easy mode my 2 yearold could do it.
11-20 a little harder maybe ages 5-10.
20-30 starting to get more difficult.
30-40 picking up the pace.
40-45 now we hit the hard stuff. (Note 40-45 seems to need a bit of balance work still to bring it in line but that seems to be the general idea)
I find myself thinking ahead a great deal in space combat for example In terms of what system to shunt power to which ability's I will use when ect ect. On the ground I use several tactics and maneuvers.
So my question would be what level have you reached so far?
I have noticed some people came into STO hoping to play a sort of Picard role. While I can understand such a desire I invite you to consider a typical day in the life of Picard.
Hour 1 ship meets another ship confrontation starts.
Hour 2-20 talk to officers repeatedly watch Data scan things sit at my desk endlessly debate what I should do to solve the problem with this hostile and aggressive enemy.
Hour 21-23. Attempt to Brow beat opponent into submission.
Hour 24. Well now what would Kirk do at a time like this.. Oh yes that might just do it! Mr Worf Lock Phasers on that War Bird and standby Photon Torpedoes!
Mind you the above may be over stating things a bit But I think it gives a fair example of why they decided to go the way they did.
I think it's overstating it by a great deal. While you do have a point that absolute realism would be absurd in a game like this something more could have been done to expand upon the variety of gameplay. The problem is that when everything is a specific instance then you can only rely on pre-programed content. True exploration is impossible.
I spent a great many hours in WoW, SWG (Pre-NGE) just walking around and checking things out. I tried that in this game and the parking lot sized area on Vulcan pretty much speaks to that.
For so long I had looked forward to this game. I love Star Trek and what it is all about. I wanted to be apart of that world.
I gave the game a true chance, I wanted to love it so much I forced myself to go on, but in the end i just can't do it anymore. I do not like how Cryptic has used the Star Trek name to make a quick profit. To be honest I almost feel like I have been scammed and ripped off. I have played many games but none ever made me feel like that until now. Due to this I will never buy another Cryptic title, past or future, regardless of the title.
I know I do not speak for everyone, I know there are some that do like the game. Maybe I am crazy to expect so much from an MMO this size.
I have a feeling that around the 30 day mark from when the grace period ended there will be release notes stating that they have fixed server stability issues. Unfortunately the reality is it fixed itself with the loss of subscribers. I for one will not be here.
At this point I am so disappointed that I would give my Admiral away to anyone that bought me a cup of coffee because I would get more enjoyment out of it, and feel like I actually got something back for the money I have wasted. To be totally honest I find the forum for this game more entertaining than the game itself.
I know the fanboi's are going to jump all over me with the whole "don't let the phaser burn your butt on the way out" lingo, and by all means go ahead while you can. You will only have yourselves to talk to soon.
Its confirmed they did buy new servers, and why there has been issues is because there having issues with the new servers. Trust me I hear what your saying and Im not going to scream at yah for leaving but honestly...give it some more time. It just got out of beta...another key element to remember. It takes time,and trust me alot of patience. Things will get done. Food for thought I guess.
I think it's overstating it by a great deal. While you do have a point that absolute realism would be absurd in a game like this something more could have been done to expand upon the variety of gameplay. The problem is that when everything is a specific instance then you can only rely on pre-programed content. True exploration is impossible.
I spent a great many hours in WoW, SWG (Pre-NGE) just walking around and checking things out. I tried that in this game and the parking lot sized area on Vulcan pretty much speaks to that.
I think Ive spent time on every ground maps Ive been to just exploring. I must say I have enjoyed it to. Granted there are some places you can not reach without a mission there are plenty you can reach other than Vulcan or Risa. Yeah fully fleshed out planets at launch would be great. But then you would end up with the following.
A. An extremely small number of planets.
B. An insanely long dev time.
Thankfully they went with option C. Remember the game keeps expanding after launch. I dare say the fully explorable Sol system will likely be just the first tidbit we see added.
I think Ive spent time on every ground maps Ive been to just exploring. I must say I have enjoyed it to. Granted there are some places you can not reach without a mission there are plenty you can reach other than Vulcan or Risa. Yeah fully fleshed out planets at launch would be great. But then you would end up with the following.
A. An extremely small number of planets.
B. An insanely long dev time.
Thankfully they went with option C. Remember the game keeps expanding after launch. I dare say the fully explorable Sol system will likely be just the first tidbit we see added.
Perhaps you're right and these things will be added and lend more depth to the game. I just can't get around the instanced/load screen aspect of the game. Once my pre-purchased gametime is up I doubt I will be back. I could get past the bugs, and even the fundamental nature of the game that I dislike, it's Star Trek!
Defunct Customer Service on the other hand, I cannot get past. Especially when it seems to be Cryptics trademark.
All other details aside on what I wish STO should be or what not. I think the biggest thing that keeps me from logging back in is the basic lack of sandbox type play, which is virtually nonexistent. I wouldn't still be on the forum if I didn't care.
someone asked whaI lvl I played to:
Fed: Admiral
Klingon: Captain
and yes I did every mission, even read them all, and have tried all 3 classes of ship Teir 4 and 5
Aside from 3 or 4 interesting missions, most are extremely repetitive. Mind you I am the type that does not mind going out and mining or harvesting whatever for hours in other games, but in STO I don't get the feeling of accomplishment that I usually get. Plus I dearly love crafting and that to is basically nonexistent.
It is not for me to say the game is good or bad for anyone, people like different things. The simple truth is STO just does not appeal to me and I find it boring. Even an expansion would not save it for me as I don't like the foundation it would be built on.
Perhaps you're right and these things will be added and lend more depth to the game. I just can't get around the instanced/load screen aspect of the game. Once my pre-purchased gametime is up I doubt I will be back. I could get past the bugs, and even the fundamental nature of the game that I dislike, it's Star Trek!
Defunct Customer Service on the other hand, I cannot get past. Especially when it seems to be Cryptics trademark.
Actually Cryptic tends to have fairly decent customer service. But like most newly launched games they have a huge backlog of tickets they are processing right now. And even working round the clock to clear them it takes a bit before that becomes stable.
All other details aside on what I wish STO should be or what not. I think the biggest thing that keeps me from logging back in is the basic lack of sandbox type play, which is virtually nonexistent. I wouldn't still be on the forum if I didn't care.
someone asked whaI lvl I played to:
Fed: Admiral
Klingon: Captain
and yes I did every mission, even read them all, and have tried all 3 classes of ship Teir 4 and 5
Aside from 3 or 4 interesting missions, most are extremely repetitive. Mind you I am the type that does not mind going out and mining or harvesting whatever for hours in other games, but in STO I don't get the feeling of accomplishment that I usually get. Plus I dearly love crafting and that to is basically nonexistent.
It is not for me to say the game is good or bad for anyone, people like different things. The simple truth is STO just does not appeal to me and I find it boring. Even an expansion would not save it for me as I don't like the foundation it would be built on.
The big problem with the sandbox concept is that really fails to work with Star Trek. Captains log stardate 80456.4 After spending 3 days camping the rare Romulan commander spawn on Planet x3456 some guy in an oversized hat wielding a Bat'leth and a pair of phase pistols totally stole my kill. Oh well back to camping.
The basic point of the above is that the sand box effect people are used to in other MMO's is generally accomplished with Large Static zones which tend not to be all that compatible with the idea of Star Trek. That said I am fairly sure we will have some more interesting things coming soon.
Actually I like the game. I came to play in the Star Trek universe not to play in Star Trek the series. My only gripe really about the game is the constant refrences to the shows. Yeah i know they were all big bad (shut your mouth!) *ahem* anyway. Didnt Starfleet have ANY other captains who made discoveries? Or while Kirk, Picard, Archer, Sisco (did I spell that right?) and Janeway was the rest of the 100's or so captains for the past like 100 years just off picking their butts somewhere?
Seriously, why do people post such emotional displays?
This is like the corner convenience store being out of Twinkies, so in protest you go out on the street corner and shout your rage about this to the world.
Sane people just go to another store and buy Twinkies there, without all the emotional vomit.
Comments
Can you expand upon your reasons for feeling disappointed in the game?
They have in their mind a specific vision of the game, and when it doesn't live up to their incredibly high and unique expectations, they feel like it failed them.
I hit Admiral and now I'm playing another MMO in my spare time because I can't find anything to do on STO, and I'm waiting for some type of content patch.
Your psychic abilities are quite impressive. Unfortunately, the moderators and developers don't have those kind of powers which is why this forum exists. So that perhaps the praises, criticisms, critiques, rants, and moans might benefit the whole community by improving the game.
So unless you're giving out free lotto numbers, you can keep your psychic powers to yourself.
Yes, because wanting more than the same 5 quests repeated with slightly different window dressing, ad infinitum is an incredibly high and unique expectation.
To the OP, I understand what you're saying. Though I admit I'm not sure if I agree with the statement that you gave the game a fair chance, seeing as it was just released. MMO's will change and grow over time, especially ones like this, that were rushed and arguably not given enough development time to begin with. My suggestion would be if its not your cup of tea at the moment (and there's nothing wrong with feeling that way), is that you come back in 6 months or so and give it another try. Who knows, it might be closer to your liking, or it may be just the same.. but at least try and make your decision based on a more completed game with a (hopefully) stable server.
And just remember, if its not what you were hoping for, the only way it ever can be is if you share your ideas with the devs and push for the things you'd like to see added.. so make sure you stay vocal on the baords if you're considering a return down the line.
I agree with you on the "incredibly high and unique expectations" part, but is it too much to expect the game to at least feel like Star Trek, which the game does not at least meet?
Would you make an x-men game with no mutants?
Personally I can overlook a whole slew of things that others see as flaws. But one thing that gets me ( other than the CURRENT level cap ) is the complete and total lack of a challenge to the game. It really is the same thing done over and over again. STO really doesn't bring anything new to the table.
Feels like Star Trek to me...
Maybe I'm not extreme enough to know what "real" Star Trek feels like though... is it like squishing mud between your toes? Cause THAT would be epic.
The game has Klingons, Romulans, Borg, and Cardassians... plus the Federation.
Seems complete if we are just comparing it to X-Men without mutants.
Challenge is just a state of mind. I don't remember the last game that I played that felt like a challenge, especially in the mmo genre.
I'm kinda wondering what Obligations you're talking about. I mean, I have heard spouts of Diplomacy and no offense, but thats not even remotely possible in a game like this. Well, not in any form that would be satisfying.
1. I am a her
2. I am not a hard core trekkie by any means
3. I do not have incredibly high expectations. In fact STO showed me something I did not expect, that I could complete all the content in a MMO within a week. By any MMO standards this is sad, especially with all the competition from other MMO's on the market. So yes I do expect more than what this is, why don't you?
I have been playing Mass Effect 2 and love it. Even though it is a single player game it has far more to offer than STO. With the Old Republic being build on Biowares engine similar to that of Mass Effect it will be an excellent game and by then I am sure STO will be a memory or at best like SWG (running on batteries in the broom closet).
Incredibly high expectations? No.
Not 100% designed for casual players with little to no depth? Yes.
Don't know how Cryptic managed to get the rights to make this game. They're a good company that makes great CASUAL MMOs, but Star trek online should NEVER have even been thought of being casual.
Funny... I beat Mass Effect 2 in about 12 hours game play, and thats with doing all the side quests I could find and 100% exploring all the sectors available, including the ones you can buy.
On the other hand... it took me much longer than 12 hours to get to 45 in STO.
I hit 45 in a week, because I knew how to do it but I definitely didn't see all the content. I still have quests from LC level.
Couldn't disagree more. The Star Trek name alone probably brought many many new players into the realm of MMO's and if the game had been designed any other way, it would have flopped and MANY more Trekkies would have been disappointed imho.
Yeah Cryptic made a killing off the lifers who paid up front almost two years of subscription fees but Cryptic didn't scam or rip anyone off. I understand how you feel being let down but Cryptic really wanted to please with this game. If you're like me who still enjoys the game and has hopes for future content, the massive financial gain from lifers is a very good thing for Cryptic.
Usually, not always though, lifers feel obligated to defend their purchase which is a good positive reinforcing customer base. Therefore if the game tanks short term as some doomsayers would have you believe, lifers will still be bound to the game keeping it alive for the rebound when new content is released. Cryptic is not running a scam or rip off as you feel, but great marketing and business savvy I think we can appreciate.
I'm not a lifer myself thankfully but I am grateful that so many jumped in with their trust and money so that Cryptic will have the resources to develop future content in STO. Even if the game tanks short term Cryptic should be sitting on a nice mountain of money from lifers to cover costs, update content, and make an expansion. I think an excellent expansion could bring a lot of you people quitting back. Be more optimistic then if you can and nurture what there is to love in this game. I think it is far too early to count out the potential of STO. Like I pointed out, Cryptic has the financial success from release to really expand and improve.
Not all lifers defend their purchase by using the state of the game. :x I don't, I had other reasons for posting up the bill for a life time sub.
I never said the game should be designed entirely for hardcore players, a casual sense where you can log in for a small amount of time but still feel accomplished is fine, but with real depth... this game will be fun for another couple weeks, then, when everything has been done and there's nothing new to try or strive for, people will leave.
It's not Star Trek in scope or feel.
And I couldn't disagree more. I know Trekkies who are big MMO players and Trekkies who have never touched an MMO. The gamers walked away due to the lack of depth in game play (No real crafting system, instanced nature of the entire game and many other things). My Trekkie friends said they felt like it was the Terran Empire, not Star Fleet.
That being said I'm certain this game will maintain a population, but it's nothing like what it could have been if the proper time, consideration and finance had been allotted to it.
Like I said, it feels like Star Trek to me. Also I know many people who have been playing the game since head start and are still not even Captain. And they play a lot.
Plus, Cryptic already has stuff in store for end game content, and have pushed out some pretty nice patches in the two weeks the game has been out.
Kinda reminds me of WoW. I play on Alleria and my lock was the second lock on the server to hit 60. My guild did UBRS for about a couple weeks then started to play around in MC. MC was so rediculous that no guild, not even the world contending raid guilds were making progress. Many people suspected it was because the actual content had never been tested.
Then when we started to down bosses and get sha man loot as Alliance, it was obvious that the content was rushed in and not finished/QA'd.
One of the greatest things about this is that its an MMO, so it can constantly change and expand.
Hopefully they won't plague the SW:TOR boards when that comes out. As its going to be heavily instanced and a crafter ran economy won't be present. Well, at least the last time I check BioWare had stated that, but honestly I have been avoiding the forums for TOR specifically to not make myself have false ovexaggerations about what BioWare can and can't do.
I expected a more community based environment where I would sometimes need to count on others for support, not something where i could do everything alone. Star Trek is based on teamwork and so are most other MMO's that are successful.
I expected problem solving and critical thinking to go beyond trying to figure out what skills actually do, and interpreting vague mission descriptions.
I expected combat to require strategy and skill, not mindless button mashing.
If these are wild unique expectations than I guess i want to much.
Yes I know this game is young and they may add some actual content at some point, I just don't feel like paying while I wait to see when or if it happens.
I can not say this is really feed back. The why is simple. It says nothing. If you want to leave feed back please at least include what you dislike ect.
Not exactly feedback as I just stated. Note what you mention in your last statement as the reason.
I have noticed some people came into STO hoping to play a sort of Picard role. While I can understand such a desire I invite you to consider a typical day in the life of Picard.
Hour 1 ship meets another ship confrontation starts.
Hour 2-20 talk to officers repeatedly watch Data scan things sit at my desk endlessly debate what I should do to solve the problem with this hostile and aggressive enemy.
Hour 21-23. Attempt to Brow beat opponent into submission.
Hour 24. Well now what would Kirk do at a time like this.. Oh yes that might just do it! Mr Worf Lock Phasers on that War Bird and standby Photon Torpedoes!
Mind you the above may be over stating things a bit But I think it gives a fair example of why they decided to go the way they did.
I'm a little confused by your post.
You want strategy and skill for STO yet say ME 2 is an amazing game. I suppose if you could run and hide behind a wall, and then click the right mouse button when you wanted to shoot, it would be more strategic and skillful? Not to mention ME2 has like... 6 skills you can get.
Then you talk about problem solving and critical thinking in STO, yet... once again I think of this in ME2 and, yeah for the first time you hack a computer or reroute circuits, its kinda cool... but after the first time its definitely not difficult.
I donno... I just don't understand how you can dislike STO, for those reasons, but claim ME2 is a great game when you look at those same aspects of ME2 they're about the same, or even less dififcult. (pushing mouse button to shoot)
And I don't know about the newer series, but TNG was about a solo ship, the Enterprise, and her crew. I don't remember much team work outside of the ships crew in most cases.
Furthermore, end-game content is just around the corner. Perhaps you might want to wait for that to give it a try. I think adventure gaming is beyond the scope and tech of MMOs at this time. I, too, would love to see this, but to satisfy my need for adventure gaming I still resort to 'Star Trek 25th Anniversary', 'Judgment Rites', and 'A Final Unity'. I agree that PVE is far too easy, although the DEVs have stated that they are considering adding a difficulty slider. Again, end-game content is just around the corner.
But if you want true difficulty, and a challenge that completely depends upon teamwork, you should try PVP. To me, PVP in STO is the most challenging and fun part of the game, and I have yet to see a multiplayer game require as much teamwork as STO's PVP does.
Of course, everything is still rough at the moment, as we all expected since the Beta. I suspect that most of the 'stayers' will join 6-12 months from now, when the game has more content, documentation, and overall polish to it.
Ok now these are things that can be addressed!
Ok first off yes Most of STO is something you can solo. Myself I tend to work with groups its just better. Things like Fleet actions require other players pvp needs teamwork and Raidisodes which are coming soon will Require teams of 5 players to complete.
As for the problem solving and critical thinking skills yeah it would be nice in a way. But I can sum up the reason why thats not in most MMO games in a couple of words. Where's Sulu.
As for combat a bit of a break down. (note this may differ for some based on ability)
1-10 Easy mode my 2 yearold could do it.
11-20 a little harder maybe ages 5-10.
20-30 starting to get more difficult.
30-40 picking up the pace.
40-45 now we hit the hard stuff. (Note 40-45 seems to need a bit of balance work still to bring it in line but that seems to be the general idea)
I find myself thinking ahead a great deal in space combat for example In terms of what system to shunt power to which ability's I will use when ect ect. On the ground I use several tactics and maneuvers.
So my question would be what level have you reached so far?
I think it's overstating it by a great deal. While you do have a point that absolute realism would be absurd in a game like this something more could have been done to expand upon the variety of gameplay. The problem is that when everything is a specific instance then you can only rely on pre-programed content. True exploration is impossible.
I spent a great many hours in WoW, SWG (Pre-NGE) just walking around and checking things out. I tried that in this game and the parking lot sized area on Vulcan pretty much speaks to that.
Its confirmed they did buy new servers, and why there has been issues is because there having issues with the new servers. Trust me I hear what your saying and Im not going to scream at yah for leaving but honestly...give it some more time. It just got out of beta...another key element to remember. It takes time,and trust me alot of patience. Things will get done. Food for thought I guess.
Loc
I think Ive spent time on every ground maps Ive been to just exploring. I must say I have enjoyed it to. Granted there are some places you can not reach without a mission there are plenty you can reach other than Vulcan or Risa. Yeah fully fleshed out planets at launch would be great. But then you would end up with the following.
A. An extremely small number of planets.
B. An insanely long dev time.
Thankfully they went with option C. Remember the game keeps expanding after launch. I dare say the fully explorable Sol system will likely be just the first tidbit we see added.
Perhaps you're right and these things will be added and lend more depth to the game. I just can't get around the instanced/load screen aspect of the game. Once my pre-purchased gametime is up I doubt I will be back. I could get past the bugs, and even the fundamental nature of the game that I dislike, it's Star Trek!
Defunct Customer Service on the other hand, I cannot get past. Especially when it seems to be Cryptics trademark.
someone asked whaI lvl I played to:
Fed: Admiral
Klingon: Captain
and yes I did every mission, even read them all, and have tried all 3 classes of ship Teir 4 and 5
Aside from 3 or 4 interesting missions, most are extremely repetitive. Mind you I am the type that does not mind going out and mining or harvesting whatever for hours in other games, but in STO I don't get the feeling of accomplishment that I usually get. Plus I dearly love crafting and that to is basically nonexistent.
It is not for me to say the game is good or bad for anyone, people like different things. The simple truth is STO just does not appeal to me and I find it boring. Even an expansion would not save it for me as I don't like the foundation it would be built on.
Actually Cryptic tends to have fairly decent customer service. But like most newly launched games they have a huge backlog of tickets they are processing right now. And even working round the clock to clear them it takes a bit before that becomes stable.
The big problem with the sandbox concept is that really fails to work with Star Trek. Captains log stardate 80456.4 After spending 3 days camping the rare Romulan commander spawn on Planet x3456 some guy in an oversized hat wielding a Bat'leth and a pair of phase pistols totally stole my kill. Oh well back to camping.
The basic point of the above is that the sand box effect people are used to in other MMO's is generally accomplished with Large Static zones which tend not to be all that compatible with the idea of Star Trek. That said I am fairly sure we will have some more interesting things coming soon.
Smells like emo.
Seriously, why do people post such emotional displays?
This is like the corner convenience store being out of Twinkies, so in protest you go out on the street corner and shout your rage about this to the world.
Sane people just go to another store and buy Twinkies there, without all the emotional vomit.