Unless Cryptic want to bore the hell out of us pvp wise, theres only so much arena bashing a person can do.
It's been s'gested a million times now, make the Neutral zone a pvp area, where the Feds just have to go to get..i dunno, some nice juicey loot spec'd for them only, and Klingons just have to go to uncloak and gank there a$$e$ while there doing it. Then the gankee has to go get his mates/guildies to help him out with this nasty b@st@rd, then the ganker has to go off and get a few of his mates involved = a nice lil pvp scenario....wouldnt you all agree?
I've seen it done before in other games and its spontaneous and damn healthy, pvp wise. Wouldnt you pvp'ers agree?
No. No way, no how, no. If they opt for PvP self-flagging in the Neutral Zone, sure. Otherwise, no.
Sure, pvp self flaggings just fine, prolly will be with most pvp'rs.
But i guess the whole thing dissovles down to the fact STO aint that much of a MMO to start with, there's no "Open" nothing, cept a few instances with 40 ppl allowed in max.
Unless Cryptic want to bore the hell out of us pvp wise, theres only so much arena bashing a person can do.
It's been s'gested a million times now, make the Neutral zone a pvp area, where the Feds just have to go to get..i dunno, some nice juicey loot spec'd for them only, and Klingons just have to go to uncloak and gank there a$$e$ while there doing it. Then the gankee has to go get his mates/guildies to help him out with this nasty b@st@rd, then the ganker has to go off and get a few of his mates involved = a nice lil pvp scenario....wouldnt you all agree?
I've seen it done before in other games and its spontaneous and damn healthy, pvp wise. Wouldnt you pvp'ers agree?
Wait so Klingons get to choose the time and place of PvP while Feds are mandated to go somewhere that forces them to PvP?
I believe it should be the opposite. Since Klingons are the PvP faction, they are always PvP. That even means in starter areas, upper level Klings can attack newby Klings KvK (this would be really fun). Also, Federation are only forced PvP when they enter a Klingon zone.
yeah unlock a sector for pvp. Its not like dieing has any concequences. This amounts to player created content and since content is what is most lacking at this point unlock a sector for pvp. Even if its a lvl 5 explore sector. You cant even hassle players since they can transwarp out of the sector if they need too.
Unless Cryptic want to bore the hell out of us pvp wise, theres only so much arena bashing a person can do.
It's been s'gested a million times now, make the Neutral zone a pvp area, where the Feds just have to go to get..i dunno, some nice juicey loot spec'd for them only, and Klingons just have to go to uncloak and gank there a$$e$ while there doing it. Then the gankee has to go get his mates/guildies to help him out with this nasty b@st@rd, then the ganker has to go off and get a few of his mates involved = a nice lil pvp scenario....wouldnt you all agree?
I've seen it done before in other games and its spontaneous and damn healthy, pvp wise. Wouldnt you pvp'ers agree?
I might have more respect for your idea, if you had more respect for me. How about dropping the leet, I'm a not such a mature teenager speak and use proper English.
Or even better sod off to Eve, you can PvP there as much as you like, if you have the gonads, that is.
There needs to be a few sectors opened for Open PvP that have specific PvE missions that can be done to decide who controls that area of space for access to special resources/items.
Arenas are a big fat joke and not even worth participating in.
Unless Cryptic want to bore the hell out of us pvp wise, theres only so much arena bashing a person can do.
It's been s'gested a million times now, make the Neutral zone a pvp area, where the Feds just have to go to get..i dunno, some nice juicey loot spec'd for them only, and Klingons just have to go to uncloak and gank there a$$e$ while there doing it. Then the gankee has to go get his mates/guildies to help him out with this nasty b@st@rd, then the ganker has to go off and get a few of his mates involved = a nice lil pvp scenario....wouldnt you all agree?
I've seen it done before in other games and its spontaneous and damn healthy, pvp wise. Wouldnt you pvp'ers agree?
Open PvP? Im not really for it. Open PvP in the neutral Zone PvP area? Absolutely. Id love to fight some one on one engagements out in the open sector space.
It would be a blast. I dont have to travel there at all really. I can queue up for PvP any time in the game anywhere. So other than going to K7 whats the point? Sure there are a few PvP missions but its a whole zone without much point.
Make it Open PvP. Then it will feel like a true war zone. And I think everyone will enjoy it. Even the care bears after they try it. :cool:
Unless Cryptic want to bore the hell out of us pvp wise, theres only so much arena bashing a person can do.
It's been s'gested a million times now, make the Neutral zone a pvp area, where the Feds just have to go to get..i dunno, some nice juicey loot spec'd for them only, and Klingons just have to go to uncloak and gank there a$$e$ while there doing it. Then the gankee has to go get his mates/guildies to help him out with this nasty b@st@rd, then the ganker has to go off and get a few of his mates involved = a nice lil pvp scenario....wouldnt you all agree?
I've seen it done before in other games and its spontaneous and damn healthy, pvp wise. Wouldnt you pvp'ers agree?
1) Didn't understand half of what you said.
2) Call me a carebear if you want but I don't like pvp and def. don't like being forced to be a part of it. You want pvp there is a part of the game set up for that. You don't want to you don't have to. That easy. No one should be forced to play the way you want to play if that isn't what they enjoy.
Unless Cryptic want to bore the hell out of us pvp wise, theres only so much arena bashing a person can do.
It's been s'gested a million times now, make the Neutral zone a pvp area, where the Feds just have to go to get..i dunno, some nice juicey loot spec'd for them only, and Klingons just have to go to uncloak and gank there a$$e$ while there doing it. Then the gankee has to go get his mates/guildies to help him out with this nasty b@st@rd, then the ganker has to go off and get a few of his mates involved = a nice lil pvp scenario....wouldnt you all agree?
I've seen it done before in other games and its spontaneous and damn healthy, pvp wise. Wouldnt you pvp'ers agree?
They can't do open PvP because the whole game is instanced with the max being 45-50 players in one zone. How do you have open PvP with instances?
Having played both EvE Online and Age of Conan, I have a pretty good idea of how PvP can work and I have to say, EvE Online's got it down pretty good.
Open world PvP (AoC style) would be disaster, pure and simple. However doing a hybrid style of PvP could work well.
In EvE Online, you can "technically" attack a player anywhere at any time, but if you are in High Sec Space, you get insta-killed by the "Space Police". In Nul-Sec space however, it's a FFA and players know that before they enter that kind of space. The addage in EvE is "Don't fly what you can't afford to lose" because, as everyone knows, you die, you lose your ship, your gear and your implants.
Now Star Trek Online, since it is heavily instanced, could easily set up an open PvP Neutral Zone or two. Certain missions could send people into these zones if they want to accept these missions for good rewards....
Now, since there is no type of Death penalty in Star Trek Online, there would need to be something set up in these zones to either rewards winners or punish losers, but still, I think it could easily be done and with success.
They can't do open PvP because the whole game is instanced with the max being 45-50 players in one zone. How do you have open PvP with instances?
This brings up an interesting point. If you are in sector space (lets just say you can attack people in sector space) and you see someone heading towards you to engage you in PvP when you don't want to.
This brings up an interesting point. If you are in sector space (lets just say you can attack people in sector space) and you see someone heading towards you to engage you in PvP when you don't want to.
What do you do? Change instances.
That's why you can't have a proper MMO with so much instancing. 50 people per instance is not massive.
Having played both EvE Online and Age of Conan, I have a pretty good idea of how PvP can work and I have to say, EvE Online's got it down pretty good.
Open world PvP (AoC style) would be disaster, pure and simple. However doing a hybrid style of PvP could work well.
In EvE Online, you can "technically" attack a player anywhere at any time, but if you are in High Sec Space, you get insta-killed by the "Space Police". In Nul-Sec space however, it's a FFA and players know that before they enter that kind of space. The addage in EvE is "Don't fly what you can't afford to lose" because, as everyone knows, you die, you lose your ship, your gear and your implants.
Now Star Trek Online, since it is heavily instanced, could easily set up an open PvP Neutral Zone or two. Certain missions could send people into these zones if they want to accept these missions for good rewards....
Now, since there is no type of Death penalty in Star Trek Online, there would need to be something set up in these zones to either rewards winners or punish losers, but still, I think it could easily be done and with success.
Cheers!
PvP_Enabled_Canuck
In EVE you can also pilot ships equipped with AOE bombs and drive up to other ships in high sec areas and use them. Then CONCORD comes in and kills the bomber. The funny thing here is you get to insure your ship AND salvage the one you just blew up. So you get the insurance pay out for your ship (usually totally stripped down with the only weapons being the bombs) AND you get to salvage and poke through the ashes of the old ship.
Griefers use this tactic to blow up EVE's equivalent of freighters when they are moving stuff in high security areas as they wont care if they lose the first ship cause it was a flying bomb and they get the insurance back anyways.
Its called Suicide bombing.
Wheres that RVB "Its a valid tactic" link when I need it?
I used to play Daoc and their version of pvp (RVR) was really fun. There were certain areas that were free for all pvp....outside of the core pve areas. I so wish they could implement that style in this game.
I used to play Daoc and their version of pvp (RVR) was really fun. There were certain areas that were free for all pvp....outside of the core pve areas. I so wish they could implement that style in this game.
I think DAOC was the first to really get pvp right, by having realms that were seperate they created a group accomplishment, and they allowed for varing types of pvp with different levels of keep takes.
Although like anything, the best tactics were refined and you would see some highly skilled lines of groups moving around. Since if you stand still you can get hit on a flank, if you are moving you always engage enemy at your foward position with tanks up front and clerics in back.
Was really interesting and fun. But each game needs to find its own flavor and method of making things that work for them. But yea DAOC was really a step forward in pvp especially compared to EQ.
Unless Cryptic want to bore the hell out of us pvp wise, theres only so much arena bashing a person can do.
It's been s'gested a million times now, make the Neutral zone a pvp area, where the Feds just have to go to get..i dunno, some nice juicey loot spec'd for them only, and Klingons just have to go to uncloak and gank there a$$e$ while there doing it. Then the gankee has to go get his mates/guildies to help him out with this nasty b@st@rd, then the ganker has to go off and get a few of his mates involved = a nice lil pvp scenario....wouldnt you all agree?
I've seen it done before in other games and its spontaneous and damn healthy, pvp wise. Wouldnt you pvp'ers agree?
Go play wow boy
Thats where you can group up and grief lowbies all day all night to suit your pathetic fancies
Comments
Sure, pvp self flaggings just fine, prolly will be with most pvp'rs.
But i guess the whole thing dissovles down to the fact STO aint that much of a MMO to start with, there's no "Open" nothing, cept a few instances with 40 ppl allowed in max.
Wait so Klingons get to choose the time and place of PvP while Feds are mandated to go somewhere that forces them to PvP?
I believe it should be the opposite. Since Klingons are the PvP faction, they are always PvP. That even means in starter areas, upper level Klings can attack newby Klings KvK (this would be really fun). Also, Federation are only forced PvP when they enter a Klingon zone.
NOT.
eve is a success
Right here.
I might have more respect for your idea, if you had more respect for me. How about dropping the leet, I'm a not such a mature teenager speak and use proper English.
Or even better sod off to Eve, you can PvP there as much as you like, if you have the gonads, that is.
Arenas are a big fat joke and not even worth participating in.
Open PvP? Im not really for it. Open PvP in the neutral Zone PvP area? Absolutely. Id love to fight some one on one engagements out in the open sector space.
It would be a blast. I dont have to travel there at all really. I can queue up for PvP any time in the game anywhere. So other than going to K7 whats the point? Sure there are a few PvP missions but its a whole zone without much point.
Make it Open PvP. Then it will feel like a true war zone. And I think everyone will enjoy it. Even the care bears after they try it. :cool:
Not a big one. And is there a market for a second EVE? Not a chance.
1) Didn't understand half of what you said.
2) Call me a carebear if you want but I don't like pvp and def. don't like being forced to be a part of it. You want pvp there is a part of the game set up for that. You don't want to you don't have to. That easy. No one should be forced to play the way you want to play if that isn't what they enjoy.
They can't do open PvP because the whole game is instanced with the max being 45-50 players in one zone. How do you have open PvP with instances?
Open world PvP (AoC style) would be disaster, pure and simple. However doing a hybrid style of PvP could work well.
In EvE Online, you can "technically" attack a player anywhere at any time, but if you are in High Sec Space, you get insta-killed by the "Space Police". In Nul-Sec space however, it's a FFA and players know that before they enter that kind of space. The addage in EvE is "Don't fly what you can't afford to lose" because, as everyone knows, you die, you lose your ship, your gear and your implants.
Now Star Trek Online, since it is heavily instanced, could easily set up an open PvP Neutral Zone or two. Certain missions could send people into these zones if they want to accept these missions for good rewards....
Now, since there is no type of Death penalty in Star Trek Online, there would need to be something set up in these zones to either rewards winners or punish losers, but still, I think it could easily be done and with success.
Cheers!
PvP_Enabled_Canuck
This brings up an interesting point. If you are in sector space (lets just say you can attack people in sector space) and you see someone heading towards you to engage you in PvP when you don't want to.
What do you do? Change instances.
Right..... lets make this EVE
That's why you can't have a proper MMO with so much instancing. 50 people per instance is not massive.
In EVE you can also pilot ships equipped with AOE bombs and drive up to other ships in high sec areas and use them. Then CONCORD comes in and kills the bomber. The funny thing here is you get to insure your ship AND salvage the one you just blew up. So you get the insurance pay out for your ship (usually totally stripped down with the only weapons being the bombs) AND you get to salvage and poke through the ashes of the old ship.
Griefers use this tactic to blow up EVE's equivalent of freighters when they are moving stuff in high security areas as they wont care if they lose the first ship cause it was a flying bomb and they get the insurance back anyways.
Its called Suicide bombing.
Wheres that RVB "Its a valid tactic" link when I need it?
Compulsory or forced pvp would cost sto a lot of subscriptions.
I think DAOC was the first to really get pvp right, by having realms that were seperate they created a group accomplishment, and they allowed for varing types of pvp with different levels of keep takes.
Although like anything, the best tactics were refined and you would see some highly skilled lines of groups moving around. Since if you stand still you can get hit on a flank, if you are moving you always engage enemy at your foward position with tanks up front and clerics in back.
Was really interesting and fun. But each game needs to find its own flavor and method of making things that work for them. But yea DAOC was really a step forward in pvp especially compared to EQ.
I agree with you, much of the time PVE is fun in a game, and having PVP in those areas changes things.
Go play wow boy
Thats where you can group up and grief lowbies all day all night to suit your pathetic fancies