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Spoiler Memory Alpha Spoiler

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This is a spoiler for memory alpha so if you don't want to know what you get from memory alpha at the highest level then don't read any furthor.


Ok so I spent like 2 million on memory alpha leveling. What no one will tell you is the high level memory alpha loot is less than or the same as the exploration\pvp mark loot. So in other words Memory Alpha is a waste of time to gain inferior loot than that which is already redily accessable through pvp and exploration. The best thing they had at memory alpha is the covailent shield rare which is exactly the same as the one you can get for 226 exploraiton marks on sol.

They basically coppied the explore and pvp loot table and then deleted a bunch of items. Let the buyer beware.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Good to know, not that I was planning on powering through Memory Alpha anytime soon.

    Sucks to be that way though. They could have done so much more with Memory Alpha.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ValcyrVexx wrote: »
    Good to know, not that I was planning on powering through Memory Alpha anytime soon.

    Sucks to be that way though. They could have done so much more with Memory Alpha.

    The only ones happy with memory alpha are the gold farmers buying cheap crafting components and reselling them for 10000 a piece.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Good to know. I do remember cryptic saying that you could take 3 routes to get loot and all would be as powerful as each other. Mem Alpha, Missions and Exploration.

    They did state this in an interview but I cant provide the link sorry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I enjoy the game, but Memory Alpha is an epic failure and just needs to be complete re-thought.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Loxanna wrote:
    Good to know. I do remember cryptic saying that you could take 3 routes to get loot and all would be as powerful as each other. Mem Alpha, Missions and Exploration.

    They did state this in an interview but I cant provide the link sorry.

    ok well 4 explore missions for lvl 5 marks take less than 2 hours and with that reward I can by the best item the covailent mk x shield that they have to offer for explore marks.

    In order to gather the hundreds of samples needed to level to mk x tech would take maybe 100 or more hours of concerted effort to gather the samples on your own. To add injury to insult the loot table for memoray alpha has fewer items at mk x than pvp or exploration and it is hidden so you have to invest a great deal to see that you get nothing in return.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This is a spoiler for memory alpha so if you don't want to know what you get from memory alpha at the highest level then don't read any furthor.


    Ok so I spent like 2 million on memory alpha leveling. What no one will tell you is the high level memory alpha loot is less than or the same as the exploration\pvp mark loot. So in other words Memory Alpha is a waste of time to gain inferior loot than that which is already redily accessable through pvp and exploration. The best thing they had at memory alpha is the covailent shield rare which is exactly the same as the one you can get for 226 exploraiton marks on sol.

    They basically coppied the explore and pvp loot table and then deleted a bunch of items. Let the buyer beware.





    Id almost Memory Alpha be more of a reward zone. By that I mean you get assignments to collect this many X and this many Y. You find the stuff, turn it in, and get rewards. Maybe energy. Thats a good reward. Or maybe every once in awhile a nice gun or shield.

    The point is, I just want to turn the anomalies I find in space IN. I dont want to mess around with having to go buy something so I can make it into something better. Something I dont even care about or need.

    These anomalies are seriously filling up my bank account atm. And Im sick of them. I want to TURN them in. I dont even CARE about making anything with them. Just hand me a reward for collecting them or something. :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    So...WTS bank full of useless "crafting" mats.:mad:

    I just couldn't be bothered trying to figure out MA when I could be advancing. So I have 45 levels worth of junk in my bank. I figured at some point I'd go ahead and master crafting. I suspected it would be much easier to just PvP or explore.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thanks for the heads up I've been holding onto all the anom's an was going to do it later now I'll just hang onto them incase they do fix it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ok well 4 explore missions for lvl 5 marks take less than 2 hours and with that reward I can by the best item the covailent mk x shield that they have to offer for explore marks.

    In order to gather the hundreds of samples needed to level to mk x tech would take maybe 100 or more hours of concerted effort to gather the samples on your own. To add injury to insult the loot table for memoray alpha has fewer items at mk x than pvp or exploration and it is hidden so you have to invest a great deal to see that you get nothing in return.

    You have a point. It's a time spent issue.
    If I can just get exploration marks, and not have to hunt around for crafting materials, I'd have my items in likely 1/4th the time, easy.

    If Memory Alpha crafted items are no better than what can be collected at a much easier rate, there is no point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    We really need an indicator that tells us how close we are to reaching the next level. I spent a fortune and still can't seem to get to the next guy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DieScream wrote: »
    So...WTS bank full of useless "crafting" mats.:mad:

    I just couldn't be bothered trying to figure out MA when I could be advancing. So I have 45 levels worth of junk in my bank. I figured at some point I'd go ahead and master crafting. I suspected it would be much easier to just PvP or explore.

    Yea Ive often thought about selling mine. Im really reaching that point.

    But then Im worried the day after I sell all that stuff Cryptic will suddenly make Memory Alpha worth a fig and then Im out of luck.

    I LIKE collecting the anomalies. I always make sure Ive gotten them all. Its fun! Gives me something extra to focus on during a mission or whatever. Feels very Trek too me.

    But Memory Alpha just plain sucks. After Ive collected them I dont know what to do with them. So I go to memory alpha sometimes, get a headache, run back and forth to Sol or Sierra trying to get the right stuff, then I turn it in, and when Im done Im just exhausted, frustrated and dont really want to play anymore.

    It stinks. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I would like to believe that memory alpha is tailored more to the people who would rather not farm exploration or pvp marks, it's the third option to get somewaht equal loot that's better than the plain standard gear. I mean, I have never exclusively hunted out the anomolies, but they are constantly on your path and I have at least near two to three thousand in the bank. If I never pvp or did exploration missions, other than loot/exchange it's the only option for the improved gear.

    The OP could say the same thing about collecting exploration badges, as the loot you get from the pvp badges is near par as well. Or reverse memory alpha/exploration. They're all tailored about the same, just different means of getting them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The only ones happy with memory alpha are the gold farmers buying cheap crafting components and reselling them for 10000 a piece.

    lol I saw a pretty obvious goldseller xferring funds earlier today... a non rare Tribble for 999,999,999 energy
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    denare wrote: »
    You have a point. It's a time spent issue.
    If I can just get exploration marks, and not have to hunt around for crafting materials, I'd have my items in likely 1/4th the time, easy.

    If Memory Alpha crafted items are no better than what can be collected at a much easier rate, there is no point.

    I think one important point, at least to me, is even if the items there WERE worth it, its just not fun. The way Memory Alpha is set up is just a mess. Even if I got major epic stuff for doing it I probably wouldnt.

    I play to have fun. Memory Alpha is not fun. Its a headache. Period.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I would have been interested enough to participate in MA if the first time I got there it was explained to me that if I do X until Y I would get to next tier, who is Z NPC.

    Instead I was confused, had no idea...then saw how it worked and realized trying to advance MA would be a waste of time.

    It's really a poor rushed feeling excuse to say "crafting" is in the game.

    The whole thing needs a major overhaul.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DieScream wrote: »
    I would have been interested enough to participate in MA if the first time I got there it was explained to me that if I do X until Y I would get to next tier, who is Z NPC.

    Instead I was confused, had no idea...then saw how it worked and realized trying to advance MA would be a waste of time.

    It's really a poor rushed feeling excuse to say "crafting" is in the game.

    The whole thing needs a major overhaul.

    just like the skill system.

    just like the exploration system itself..

    the whole game >_>

    but anyway, I wasted about 3.5million energy buying materials and such for unlocking two of the three tier 3 npc's and the items they have are awful, you can get better from exploration marks. and the stuff they have is so limited too, for example the weapons guy has like 2-3 tetryon things, 2-3 polaron, but no upgrades for phaser or anything else. it's just terrible.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Intrepidox wrote: »
    just like the skill system.

    just like the exploration system itself..

    the whole game >_>

    but anyway, I wasted about 3.5million energy buying materials and such for unlocking two of the three tier 3 npc's and the items they have are awful, you can get better from exploration marks. and the stuff they have is so limited too, for example the weapons guy has like 2-3 tetryon things, 2-3 polaron, but no upgrades for phaser or anything else. it's just terrible.

    what he said its just terrible to go through so much more trouble. I mean it would just have been funny to see the loot table be exactly the same as the pvp and exploration tables but it was like a knife twisting in my back when i relized there is only about 25% as much loot as the pvp and exploration guys offer and that the 25% that is offered is the same as the pvp and exploration guys.

    Its like the loot table guy is playing a joke on you for hoping that more effort equaled more reward.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maxil85 wrote: »
    I would like to believe that memory alpha is tailored more to the people who would rather not farm exploration or pvp marks, it's the third option to get somewaht equal loot that's better than the plain standard gear. I mean, I have never exclusively hunted out the anomolies, but they are constantly on your path and I have at least near two to three thousand in the bank. If I never pvp or did exploration missions, other than loot/exchange it's the only option for the improved gear.

    The OP could say the same thing about collecting exploration badges, as the loot you get from the pvp badges is near par as well. Or reverse memory alpha/exploration. They're all tailored about the same, just different means of getting them.

    if you would like to believe that you shouldn't have read the thread.

    However, I will agree that they are tailored about the same because they are the same items only memory alpha has about 25% as many items and you have to spend about 100 hours gathering samples or millions of creds to buy the samples to get to see that you now have access to 25% of the items you already had access too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    what he said its just terrible to go through so much more trouble. I mean it would just have been funny to see the loot table be exactly the same as the pvp and exploration tables but it was like a knife twisting in my back when i relized there is only about 25% as much loot as the pvp and exploration guys offer and that the 25% that is offered is the same as the pvp and exploration guys.
    [COLOR="rgb(154, 205, 50)"]
    Its like the loot table guy is playing a joke on you for hoping that more effort equaled more reward.

    More importantly- if you take the time to farm your way just into the 2nd tier of items, you will have most likely already levelled WAY past what you would need at your rank- so the whole thing is just a futile waste of time. What would make more sense is to simply allow players full access to all the 'store' levels at the beginning, thus you could do turn ins along the way as you level. As it stands now, you are Admiral long before you acquire enough mats to even get to the 2nd tier of the store.

    The best way to handle it would be to allow you to use your mats to upgrade even your green or blues into epics- thus making it worthwhile to do along the way to Admiral. It would also slow players down in the levelling a bit as now it makes sense to acquire mats on your way up.

    Every time I get into this game deeper, it seems more and more like a half baked rushed version of the game, that we as new subscribers are in a beta of some sort.[/COLOR]
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Inviegle wrote: »
    More importantly- if you take the time to farm your way just into the 2nd tier of items, you will have most likely already levelled WAY past what you would need at your rank- so the whole thing is just a futile waste of time. What would make more sense is to simply allow players full access to all the 'store' levels at the beginning, thus you could do turn ins along the way as you level. As it stands now, you are Admiral long before you acquire enough mats to even get to the 2nd tier of the store.

    The best way to handle it would be to allow you to use your mats to upgrade even your green or blues into epics- thus making it worthwhile to do along the way to Admiral. It would also slow players down in the levelling a bit as now it makes sense to acquire mats on your way up.

    Every time I get into this game deeper, it seems more and more like a half baked rushed version of the game, that we as new subscribers are in a beta of some sort.[/COLOR][/COLOR][/COLOR]

    I agree let us talk to all levels without lvling up its silly not too since all the items have rank requirements.

    I also agree we should be able to improve the items we have white, green, blue, epic, legendary, and keep improving them with the addition of more samples. memory alpha should be a powerup center.

    I think they are just under alot of stress right now aka smoke and mirrors upper managment meetings. Once the air clears and they can focus on the game again then it will get dramatically better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There seems to be one constant of MMO's, and that is change.

    The MA stuff sucks now, but as the game matures it will most likely reward with better loot, the same as the Exploration marks.

    If you are RA 5, I suggest tacking a few MA upgrades into your daily routine. By the time you level to the final tier there might actually be decent stuff there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Arakim wrote: »
    There seems to be one constant of MMO's, and that is change.

    The MA stuff sucks now, but as the game matures it will most likely reward with better loot, the same as the Exploration marks.

    If you are RA 5, I suggest tacking a few MA upgrades into your daily routine. By the time you level to the final tier there might actually be decent stuff there.

    since many of you will spend the millions now knowing that you wont get anything for it but will do it just encase.

    from t1 to t2 like 7k worth of items crafted
    from t2 to t3 engineer is around 320k of items crafted
    from t2 to t3 weapons is around 100k of items crafted

    For example
    a mk vi deflector upgraded to uncommon being worth i think it was 42k out of the 320k needed to reach t3.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    since many of you will spend the millions now knowing that you wont get anything for it but will do it just encase.

    from t1 to t2 like 7k worth of items crafted
    from t2 to t3 engineer is around 320k of items crafted
    from t2 to t3 weapons is around 100k of items crafted

    For example
    a mk vi deflector upgraded to uncommon being worth i think it was 42k out of the 320k needed to reach t3.

    The people spending millions, are those that don't want to sit and farm Mk IV and Mk VI items in deep space encounters 20~ levels below them. Going the route of the Exchange for these items, is a lot more than the tooltip value of the items. An item that's probably 45k value in game, easily sells for 300k on the Exchange in the current market economy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    While completely useless for my RA5 character, I found MA not too shabby for gearing alts. But even then, at current exchange rates the whites alone cost a an arm and a leg... while the MA stuff is getting cheaper and cheaper as more of it floods the market.

    I really hope more will get added to it soon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Making the Polaron MK X beam array blue ones did produce a small fortune.

    Buying the MK X for 45k upping it to blue and sell for 925K happened more then once.

    Those days are over now tho as crafting now doesnt make sense but being the first one and corner the market for almost a week had its fun sides.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DieScream wrote: »
    So...WTS bank full of useless "crafting" mats.

    Just a clarification - they aren't useless. Crafting is just not as effective a use of your time, as going out and doing other things to earn the item or the $ to pay for the item.

    But they're definitely not useless.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The entire system needs to be re-worked, the idea of upgrading what should be considered vendor trash is a bad idea, because the end result would be to push up the prices of said vendor trash to unacceptable levels, which has already happened.

    I propose a new system where you can just hand in Data Samples directly, each sample is worth a certain amount of points.

    1) Romaine accepts mineral, artifacts and radiation samples - give her a set amount of each and she'll unlock the next.
    2) Give X officer X, X and X samples and that unlocks the next.
    3) Repeat until everything is unlocked.

    Remove the samples from being needed to craft and put in a different system, maybe Marks of Science or something in order to buy the 'unlocked' items.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This is a spoiler for memory alpha so if you don't want to know what you get from memory alpha at the highest level then don't read any furthor.


    Ok so I spent like 2 million on memory alpha leveling. What no one will tell you is the high level memory alpha loot is less than or the same as the exploration\pvp mark loot. So in other words Memory Alpha is a waste of time to gain inferior loot than that which is already redily accessable through pvp and exploration. The best thing they had at memory alpha is the covailent shield rare which is exactly the same as the one you can get for 226 exploraiton marks on sol.

    They basically coppied the explore and pvp loot table and then deleted a bunch of items. Let the buyer beware.

    I feared as much.

    That being said, I will still level up. Someday, they may add something worthwhile. Additionally, I hate having stuff undone (can you spell O C D . . . wait I just did).

    Thank you for the information, however.

    Thanks from the Dark Side !!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't quite agree with the OP on this one.

    I too got all my crafting to tier 3 at memory alpha and there was 1 useful item. The deflector array mk X. This is currently the best deflector array I've seen in the game topping even the purple ones from daily badge quest, as you can get one whose stats are more usefully directed into deflector and emitters (for science team and hazard emitters/polarize hull) none of the purple ones you can buy with the daily marks meet or exceed the craftable for these stats. Additionally, you can't even buy a blue grade deflector array with pvp or exploration badges, all that is available for 5th order badges is green quality.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I poorly made crafting system in a rushed, unpolished, poorly made game? Shocking!
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