test content
What is the Arc Client?
Install Arc

Gave it a second shot.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
And my mind is made up.

The game is just horrible. I played until LT CMD to see if the game would improve any....it didn't. The only change was that now your enemies hit harder or there are more of them.

I'm canceling my subscription for the second time. And since that means I wont be able to post here anymore I'm just gonna leave with a list of things they could improve in the game...things that should of been in there at launch.

Space Combat:

Since this game relies MAINLY on space combat. Here's a list of things they didn't put in the game that could of been easily done by an experienced, knowledgable hard working designing team.

Control combat FROM THE BRIDGE as well as out side of it.
-Having the option to control the combat from monitors and control panels from the bridge would of just been cool as hell. Also the advantage would of been you'd have more details about what is around you, and control. Personally I expected that would of been the flagpoint of the game....

Targeting SPECIFIC SYSTEMS
-What is the point of space combat if you can't target specific systems on their ships? You can't dmg their sensers just "jam" them....WTF is that? Targeting specific systems...it's like a staple in the startrek series. How do you make space combat in startrek without having that option? With out that the game is litterally a button masher.

Manuever Macros.
-Designing specific macro'd coordination of manuevers, attacks... Attack pattern Alpha, Bravo...etc.. Instead of those being semi buffs for certain "Classes". Imagine all the cool things you could do having set and personal manuevering patterns...not to mention combined with the ability to target certain systems. That would be just fun to do.

Controlling red, yellow alert....
-This is just rediculous to me. You have no control on what is supposedly your ship. If i want to be in yellow alert then I should be able to. If I don't want to be in red alert despite the fact that i'm in combat, then I shouldn't have to be. If i want to raise or lower the shields, if I want to speed out of a combat situation I should be able to. Hell...If i want to fight without the use of my shields then that's my deal.

Targeting more than one enemy.
-Why not have this option? if one enemy is out of range of a certain weapon, and one enemy is...why can't you target them both? have options for targeting multiple enemies. I don't get this. I know there are certain abilities that do AOE...but it's really not the same. They could of done much for this too.

Beaming from one ship to another...
-Isn't that what happens in statrek? Why is it that the only time you can beam from one point to another is if it's the damned script? or your going back to your ship. I mean what the hell? So many cool things could of been done with this option...beaming on to enemy ships to attack them, beaming on to friendly ships to chat with other players. Other enemy ships beaming on to yours and you'd have to fight them off your ship...

Planets...
-Instead of these instance like TRIBBLE quests...(which, btw, are the same 5 quests over and over) why not have specific planets with many quest lines on each planet? each planet could of had maps that you could travel on and do missions in. There could of been a little story line on each one... The places on the planet you could of traveled to didn't have to be expansive and huge...but big enough that you didn't see ever player that beamed on to it.... And if you want TRIBBLE instance missions those could of easily been randomized in space disquised as "distress calls" or like you have it "Random starfleet assignment" I mean...Don't get me wrong, i know it's hard to do, but it's not at all impossible and rediculous...World of warcraft launched with like 50 zones, each having like 15-30 quests in each zone. Hell...there were even quest lines that took you from one zone to another... This is not an irrational thing to expect folks...

Doesn't that sound like a game you'd play and enjoy? I could think of a billion things they could of done better in this game but to me....what I listed for you seems to be the bare minimum for a game that you pay 15 dollars for a A MONTH. Bare minimum. I don't mean this would be nice, or they could improve this or that....I don't think there is a game without these things. Options, versatility, diversity....That's the point of an MMORPG...

There is NO POINT in doing the same 4-5 missions over and over again until your the highest level. No point. Why do it?

Go play starfleet command online or something, you have more to do on that then on startrek online.

Just my point of view folks. Enjoy what you some how call a game.....
Post edited by Unknown User on
«1

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    LinkReborn wrote: »
    And my mind is made up.

    The game is just horrible. I played until LT CMD to see if the game would improve any....it didn't. The only change was that now your enemies hit harder or there are more of them.

    I'm canceling my subscription for the second time. And since that means I wont be able to post here anymore I'm just gonna leave with a list of things they could improve in the game...things that should of been in there at launch.

    Space Combat:

    Since this game relies MAINLY on space combat. Here's a list of things they didn't put in the game that could of been easily done by an experienced, knowledgable hard working designing team.

    Control combat FROM THE BRIDGE as well as out side of it.
    -Having the option to control the combat from monitors and control panels from the bridge would of just been cool as hell. Also the advantage would of been you'd have more details about what is around you, and control. Personally I expected that would of been the flagpoint of the game....

    Targeting SPECIFIC SYSTEMS
    -What is the point of space combat if you can't target specific systems on their ships? You can't dmg their sensers just "jam" them....WTF is that? Targeting specific systems...it's like a staple in the startrek series. How do you make space combat in startrek without having that option? With out that the game is litterally a button masher.

    Manuever Macros.
    -Designing specific macro'd coordination of manuevers, attacks... Attack pattern Alpha, Bravo...etc.. Instead of those being semi buffs for certain "Classes". Imagine all the cool things you could do having set and personal manuevering patterns...not to mention combined with the ability to target certain systems. That would be just fun to do.

    Controlling red, yellow alert....
    -This is just rediculous to me. You have no control on what is supposedly your ship. If i want to be in yellow alert then I should be able to. If I don't want to be in red alert despite the fact that i'm in combat, then I shouldn't have to be. If i want to raise or lower the shields, if I want to speed out of a combat situation I should be able to. Hell...If i want to fight without the use of my shields then that's my deal.

    Targeting more than one enemy.
    -Why not have this option? if one enemy is out of range of a certain weapon, and one enemy is...why can't you target them both? have options for targeting multiple enemies. I don't get this. I know there are certain abilities that do AOE...but it's really not the same. They could of done much for this too.

    Beaming from one ship to another...
    -Isn't that what happens in statrek? Why is it that the only time you can beam from one point to another is if it's the damned script? or your going back to your ship. I mean what the hell? So many cool things could of been done with this option...beaming on to enemy ships to attack them, beaming on to friendly ships to chat with other players. Other enemy ships beaming on to yours and you'd have to fight them off your ship...

    Planets...
    -Instead of these instance like TRIBBLE quests...(which, btw, are the same 5 quests over and over) why not have specific planets with many quest lines on each planet? each planet could of had maps that you could travel on and do missions in. There could of been a little story line on each one... The places on the planet you could of traveled to didn't have to be expansive and huge...but big enough that you didn't see ever player that beamed on to it.... And if you want TRIBBLE instance missions those could of easily been randomized in space disquised as "distress calls" or like you have it "Random starfleet assignment" I mean...Don't get me wrong, i know it's hard to do, but it's not at all impossible and rediculous...World of warcraft launched with like 50 zones, each having like 15-30 quests in each zone. Hell...there were even quest lines that took you from one zone to another... This is not an irrational thing to expect folks...

    Doesn't that sound like a game you'd play and enjoy? I could think of a billion things they could of done better in this game but to me....what I listed for you seems to be the bare minimum for a game that you pay 15 dollars for a A MONTH. Bare minimum. I don't mean this would be nice, or they could improve this or that....I don't think there is a game without these things. Options, versatility, diversity....That's the point of an MMORPG...

    There is NO POINT in doing the same 4-5 missions over and over again until your the highest level. No point. Why do it?

    Go play starfleet command online or something, you have more to do on that then on startrek online.

    Just my point of view folks. Enjoy what you some how call a game.....

    Many good points, but even more "could of", "should of" errors, damn!!! Stopped reading it because of that. And English isn't even my native lang.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You are playing the wrong game. This game is not the one that is in your head. It is the game designed by Cryptic. Asking to make the game match what is in your head will not work. With your state of mind, you will never like this game.


    The game is not perfect, far from it. It needs a lot of improvement. I agree with the planet issue. It would have been nice to have large exploration clusters with plain space. You could have full planets to explore and interact with the inhabitants. It would be great to be able to beam down to a fully fleshed out planet with cities with quests. Full planet sized play areas with life form mobs, neutral and enemies. Basically a completely different experience from the main combat missions.


    The combat is hear to stay. Bridges will never be functional other than player housing or sector travel. The bridge is a separate instance from the main game. When you beam to your bridge, you are no longer on your ship. You are in your mini house. So I have no problem with the space combat.


    Suggestions on how to expand the current game play would go along way in making STO better. Just asking for a completely different game will get you nothing. Good luck with whatever game you go back to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    LinkReborn wrote: »
    And my mind is made up.

    The game is just horrible. I played until LT CMD to see if the game would improve any....it didn't. The only change was that now your enemies hit harder or there are more of them.

    I'm canceling my subscription for the second time. And since that means I wont be able to post here anymore I'm just gonna leave with a list of things they could improve in the game...things that should of been in there at launch.

    Space Combat:

    Since this game relies MAINLY on space combat. Here's a list of things they didn't put in the game that could of been easily done by an experienced, knowledgable hard working designing team.

    Control combat FROM THE BRIDGE as well as out side of it.
    -Having the option to control the combat from monitors and control panels from the bridge would of just been cool as hell. Also the advantage would of been you'd have more details about what is around you, and control. Personally I expected that would of been the flagpoint of the game....

    Targeting SPECIFIC SYSTEMS
    -What is the point of space combat if you can't target specific systems on their ships? You can't dmg their sensers just "jam" them....WTF is that? Targeting specific systems...it's like a staple in the startrek series. How do you make space combat in startrek without having that option? With out that the game is litterally a button masher.

    Manuever Macros.
    -Designing specific macro'd coordination of manuevers, attacks... Attack pattern Alpha, Bravo...etc.. Instead of those being semi buffs for certain "Classes". Imagine all the cool things you could do having set and personal manuevering patterns...not to mention combined with the ability to target certain systems. That would be just fun to do.

    Controlling red, yellow alert....
    -This is just rediculous to me. You have no control on what is supposedly your ship. If i want to be in yellow alert then I should be able to. If I don't want to be in red alert despite the fact that i'm in combat, then I shouldn't have to be. If i want to raise or lower the shields, if I want to speed out of a combat situation I should be able to. Hell...If i want to fight without the use of my shields then that's my deal.

    Targeting more than one enemy.
    -Why not have this option? if one enemy is out of range of a certain weapon, and one enemy is...why can't you target them both? have options for targeting multiple enemies. I don't get this. I know there are certain abilities that do AOE...but it's really not the same. They could of done much for this too.

    Beaming from one ship to another...
    -Isn't that what happens in statrek? Why is it that the only time you can beam from one point to another is if it's the damned script? or your going back to your ship. I mean what the hell? So many cool things could of been done with this option...beaming on to enemy ships to attack them, beaming on to friendly ships to chat with other players. Other enemy ships beaming on to yours and you'd have to fight them off your ship...

    Planets...
    -Instead of these instance like TRIBBLE quests...(which, btw, are the same 5 quests over and over) why not have specific planets with many quest lines on each planet? each planet could of had maps that you could travel on and do missions in. There could of been a little story line on each one... The places on the planet you could of traveled to didn't have to be expansive and huge...but big enough that you didn't see ever player that beamed on to it.... And if you want TRIBBLE instance missions those could of easily been randomized in space disquised as "distress calls" or like you have it "Random starfleet assignment" I mean...Don't get me wrong, i know it's hard to do, but it's not at all impossible and rediculous...World of warcraft launched with like 50 zones, each having like 15-30 quests in each zone. Hell...there were even quest lines that took you from one zone to another... This is not an irrational thing to expect folks...

    Doesn't that sound like a game you'd play and enjoy? I could think of a billion things they could of done better in this game but to me....what I listed for you seems to be the bare minimum for a game that you pay 15 dollars for a A MONTH. Bare minimum. I don't mean this would be nice, or they could improve this or that....I don't think there is a game without these things. Options, versatility, diversity....That's the point of an MMORPG...

    There is NO POINT in doing the same 4-5 missions over and over again until your the highest level. No point. Why do it?

    Go play starfleet command online or something, you have more to do on that then on startrek online.

    Just my point of view folks. Enjoy what you some how call a game.....


    The following is a break down of the above statements.

    Control combat FROM THE BRIDGE as well as out side of it-
    Not as easy as you may think. Yes I know Bridge commander did it. Well Bridge commander Did not have to also manage thousands of people each using different views and make things fair and easy for all of them. Put in the most simple terms this is not as easy to pull off as people think.



    Targeting SPECIFIC SYSTEMS- Is in the game. Mind you the systems break down as Aux Shields weapons and engines. Sorry sensor system fans. But really how ticked would you be if you had a run of bad luck and your enemy's just repeatedly destroyed your sensor systems or your engines or weapons ect.
    They put it in but they also did it in a way where people would just not end up needlessly frustrated.


    Controlling red, yellow alert....
    Ok this I find funny. In effect your saying if you want a lets be stupid and drop our shield so we can die faster or go to full speed for instant escape button. Not likely.


    Targeting more than one enemy-
    First off fire at will. Second you can manage more than one target at a time IE if you have an enemy on your front arcs and one on your back you can hit both. It takes a little bit of work but totally doable.




    Beaming from one ship to another...
    Beaming onto enemy ships. While your ship is in combat. Gee sounds bright. This should be really obvious. As for beaming to a friends ship I give you the Bridge boys and Girls. Its in I go to mine often do you?



    Planets...
    They may actually add some of what you suggest at a later date. But frankly put I do not think they wanted the game to amount to go to Vulcan do 10 quest go to Risa do 10 more quest ect ect. You can visit the planets I just mentioned now without a mission I might add. But mostly as a tourist currently.



    As for the no point argument I really laughed for awhile I have to say. What might I ask is the point of any game or MMO? Yeah the mission objectives might seem limited that is where story comes into play try you know following the story once in awhile. End the end there are a fairly limited number of real game types that exist. STO is not some huge revolution in many respects it offers some new aspects and draws on other existing gameplay mechanics. Just like any other game. Sadly there are some things with a game that are fundamental to the whole game thing and oddly enough those fundamental concepts seem to be what your complaining about the most.


    Now As for the wow thing that was a joke right? Wow has cookie cutter quest only the story is different other than that its the same variation on 2 or 3 things. And your complaining that missions in STO are a variation on 5 themes? That perhaps is the biggest joke of them all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    OP: Can I have your stuff?

    Obvious troll is Obvious.

    Buh bye!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The following is a break down of the above statements.

    Control combat FROM THE BRIDGE as well as out side of it-
    Not as easy as you may think. Yes I know Bridge commander did it. Well Bridge commander Did not have to also manage thousands of people each using different views and make things fair and easy for all of them. Put in the most simple terms this is not as easy to pull off as people think.

    So you design video games do you? And you sound relatively defensive here. Having a different view point for each player is not irrational. Somehow I don't think you exactly know what your talking about here and are just trying to defend cryptic for some oddball reason.

    Targeting SPECIFIC SYSTEMS- Is in the game. Mind you the systems break down as Aux Shields weapons and engines. Sorry sensor system fans. But really how ticked would you be if you had a run of bad luck and your enemy's just repeatedly destroyed your sensor systems or your engines or weapons ect.
    They put it in but they also did it in a way where people would just not end up needlessly frustrated.

    So having the ability to target specific subsystems sounds overpowered to you? You don't think shields do anything? How about the other ships in your party. Could they not help? Strategy anyone???

    Controlling red, yellow alert....
    Ok this I find funny. In effect your saying if you want a lets be stupid and drop our shield so we can die faster or go to full speed for instant escape button. Not likely.

    It's better then having no ability to run at all... Or better yet not having the ability to choose to fight or not to. Automatically going to red alert, no matter what is just plain stupid. You should have the option to turn tail and run. Maybe even get chased...

    Targeting more than one enemy-
    First off fire at will. Second you can manage more than one target at a time IE if you have an enemy on your front arcs and one on your back you can hit both. It takes a little bit of work but totally doable.

    I mentioned the "AOE" abilities. FIre At Will, Mines are examples. And you can target them seperately....that is DOABLE but it's not targeting more then one enemy at a time.
    Beaming from one ship to another...
    Beaming onto enemy ships. While your ship is in combat. Gee sounds bright. This should be really obvious. As for beaming to a friends ship I give you the Bridge boys and Girls. Its in I go to mine often do you?

    Defensive much? Sounds like you got stock in cryptic my friend. Beaming a boarding party on an enemy ship is not irrational. Doesn't necessarily even have to be you. Could be npc's...

    Planets...
    They may actually add some of what you suggest at a later date. But frankly put I do not think they wanted the game to amount to go to Vulcan do 10 quest go to Risa do 10 more quest ect ect. You can visit the planets I just mentioned now without a mission I might add. But mostly as a tourist currently.

    Wow you make content sound so dry....so dull. Why have worlds that have story lines and spefic unique missions that include space and ground when you can have the picture of a world and randomized 1-5 quests above that planet?? Besides they "might" do that later? but why would they? what ARE YOU?

    As for the no point argument I really laughed for awhile I have to say. What might I ask is the point of any game or MMO? Yeah the mission objectives might seem limited that is where story comes into play try you know following the story once in awhile. End the end there are a fairly limited number of real game types that exist. STO is not some huge revolution in many respects it offers some new aspects and draws on other existing gameplay mechanics. Just like any other game. Sadly there are some things with a game that are fundamental to the whole game thing and oddly enough those fundamental concepts seem to be what your complaining about the most.

    WHAT?!!!?!?!!

    Now As for the wow thing that was a joke right? Wow has cookie cutter quest only the story is different other than that its the same variation on 2 or 3 things. And your complaining that missions in STO are a variation on 5 themes? That perhaps is the biggest joke of them all.

    yeah...right. You've never played warcraft apparantly. I have. Granted the quests are usually "collect this" or "kill him" or "kill many of" but there are many unique ones as well. Also every enemy is unique, there are dungeons that are all unique...and there are many MANY dungeons....Raids are awesome. Bosses take strategy and time and coordination to beat. Classes are unique, how you gear out how you spec....everything is unique and speciallized. But i'm not about to get into a discussion about how much this warcraft is better than Startrek online...because really if I have to, then you really are working for cryptic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Really? no other comments?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Just a note here....Beaming onto another ship while the shields are up (even partially) is a no go. Unless you're Borg...residing in a Borg Cube/Sphere. Star Fleet's and Klingon's and Romulans technology is not able to beam through shields.

    There are very few races mentioned in Star Trek lore that could come on bored a ship that had their shields up. And other than a reformed Borg we do not play as any of them. And reformed Borg do not count as they are no longer using Borg technology.

    So sorry but that particular idea is a no go. Unless of course you could take down an enemies shields in all four quadrants. Which unless it's 4 against 1 is darn near impossible to do before totally destroying the enemy ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Lol, played for ten levels and judge it on that. You moron.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Shevara wrote:
    Just a note here....Beaming onto another ship while the shields are up (even partially) is a no go. Unless you're Borg...residing in a Borg Cube/Sphere. Star Fleet's and Klingon's and Romulans technology is not able to beam through shields.

    There are very few races mentioned in Star Trek lore that could come on bored a ship that had their shields up. And other than a reformed Borg we do not play as any of them. And reformed Borg do not count as they are no longer using Borg technology.

    So sorry but that particular idea is a no go. Unless of course you could take down an enemies shields in all four quadrants. Which unless it's 4 against 1 is darn near impossible to do before totally destroying the enemy ship.

    Who said their shields have to be up? you can break through their shields....right? riiiiight?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Gozew wrote:
    Lol, played for ten levels and judge it on that. You moron.

    11 out 45....What am I missing here? So lets see...I get to level 16 and i get a new ability to kill an enemy quicker...do the same 5 missions over and over to 21 and get a new ship with some MORE new abilities to kill enemies faster...amiright? all the while enemies grow stronger, faster and larger in numbers, maybe even change races. This cycle goes on until 45 right? At which point you encounter the dreaded borg....oh no....

    I have not heard anything to dispute that. Nor have I seen anything to dispute it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Please note that this is a proper quitting the game thread. See how he gave it a 2nd try and gave some solutions to what his problems were? bravo on quitting properly
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    LinkReborn wrote: »
    Who said their shields have to be up? you can break through their shields....right? riiiiight?

    In order to beam onto another ship all four shield quadrants need to be taken out. As I already said. Can you destroy all 4 shield quadrants before either A: you destroy the ship or B: the opposite shield quadrant from the one you are fireing on recharges just a little bit?

    There's been plenty of shows/movies where the Enterprise had one set of shields down or at the bare minimum but you always saw the bad guys hailing them and telling them to lower thier shields and be prepared to be boarded.

    What could be added is the ability for you to stop attacking and hail the enemy ship and ask them to surrender and if they do (put it on a percentage chance based on a particular species aggressiveness) THEN their shields are dropped and you can board said ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    chronykle wrote: »
    Please note that this is a proper quitting the game thread. See how he gave it a 2nd try and gave some solutions to what his problems were? bravo on quitting properly

    Actually, he didn't give it a proper try. He quit a week after his last quit. Check his post history, he's never liked the game. As I pointed out in his other thread of the same name on the other discussion forum, in order to actually GIVE a game a second chance, you have to give it time to change. One week? Not even enough time for mold to change. A person giving the game a REAL second chance would have waited for the 45 day patch the Devs keep talking about; THATS when there will be real change. Personally, I'm feeling really confident we'll see him here the day after that patch talking about how he's quitting because the game sucks and yadda yadda yadda. It's what he does.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    While I'm looking over a lot of your opinions, most of them seem like just that.. opinions. What you're looking for is a different game, for the most part. The game technically divides into two: Space and Ground combat. When you focus on both, detail on each suffers slightly and takes time to develop. I've been on a number of Space and Ground missions, none of which left me feeling unfulfilled or disinterested. The gameplay is different than most MMOs out there, which is a refreshing pace, and as level increases, so does the complexity of other players and enemies. This is something that I approve of greatly and would love to see more MMOs follow suit.

    You can play multiple styles as well, from story to exploration, to PvP and/or patrol events. If you don't want to do one, you can do the others and still progress, which is wonderful. I'd say.. you didn't give the game a chance after all. You wanted an experience like the one you imagined which is somewhat unrealistic. Being able to control battle with as much complexity as they currently have.. from the bridge, would leave you at a huge disadvantage. Don't forget.. on the show, there are multiple people watching what's going on from different angles, not just one. Given that it's not feasible to do what you request /and/ keep combat as nice as it is now... I'm sorry, but I can see why they picked this.

    You have half of the things on your list available to you, one at LC. Targetting specific systems is available to Science Vessels. You do target multiple targets with different weapon sets when you 'fire all'.

    Finally. I've played Warcraft. I have to say that it's an anomaly amongst games. It's the largest because it started with a huge budget and years of development. It had pre-established video game IP which was never before seen in MMORPGs prior to it's release. It had more polish than it's rivals when it was released, and any WoW-clone afterwards failed miserably, even if it had far, far more than WoW did. It has nothing to do with new company that 'got it right the first time' and more to do with a company able to support such a massive venture so easily, even when it wasn't financial successful.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Skylan wrote:
    You are playing the wrong game. This game is not the one that is in your head. It is the game designed by Cryptic. Asking to make the game match what is in your head will not work. With your state of mind, you will never like this game.


    The game is not perfect, far from it. It needs a lot of improvement. I agree with the planet issue. It would have been nice to have large exploration clusters with plain space. You could have full planets to explore and interact with the inhabitants. It would be great to be able to beam down to a fully fleshed out planet with cities with quests. Full planet sized play areas with life form mobs, neutral and enemies. Basically a completely different experience from the main combat missions.


    The combat is hear to stay. Bridges will never be functional other than player housing or sector travel. The bridge is a separate instance from the main game. When you beam to your bridge, you are no longer on your ship. You are in your mini house. So I have no problem with the space combat.


    Suggestions on how to expand the current game play would go along way in making STO better. Just asking for a completely different game will get you nothing. Good luck with whatever game you go back to.

    I agree with this guy
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    wow... I can't believe so many people are repeating the same things over and over....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    LinkReborn wrote: »
    And my mind is made up.

    The game is just horrible. I played until LT CMD to see if the game would improve any....it didn't. The only change was that now your enemies hit harder or there are more of them.

    I'm canceling my subscription for the second time. And since that means I wont be able to post here anymore I'm just gonna leave with a list of things they could improve in the game...things that should of been in there at launch.

    Space Combat:

    Since this game relies MAINLY on space combat. Here's a list of things they didn't put in the game that could of been easily done by an experienced, knowledgable hard working designing team.

    Control combat FROM THE BRIDGE as well as out side of it.
    -Having the option to control the combat from monitors and control panels from the bridge would of just been cool as hell. Also the advantage would of been you'd have more details about what is around you, and control. Personally I expected that would of been the flagpoint of the game....

    I suppose this would be more interesting... if you like playing with Excel and putting numbers into spread sheets as a pass time. For me, for a game, I'd rather see my ship from outside and see my pew pews doing stuff.
    LinkReborn wrote: »
    Targeting SPECIFIC SYSTEMS
    -What is the point of space combat if you can't target specific systems on their ships? You can't dmg their sensers just "jam" them....WTF is that? Targeting specific systems...it's like a staple in the startrek series. How do you make space combat in startrek without having that option? With out that the game is litterally a button masher.

    Seriously? Come on. This screams "I didn't play the game but I'm going to make comments about it!" There are BO skills which target subsystems, not to mention Science Vessels have the ability to also target specific systems.
    LinkReborn wrote: »
    Manuever Macros.
    -Designing specific macro'd coordination of manuevers, attacks... Attack pattern Alpha, Bravo...etc.. Instead of those being semi buffs for certain "Classes". Imagine all the cool things you could do having set and personal manuevering patterns...not to mention combined with the ability to target certain systems. That would be just fun to do.

    I like having complete control of my ship at all times. If you want to hit one button to have your ship do some rolls, move forward a klick, do some turns, move backward a klick, stick its right narcelle in, and its right narcelle out, then turn all about.... Well... I guess you can complain about it. I personally, pass.
    LinkReborn wrote: »
    Controlling red, yellow alert....
    -This is just rediculous to me. You have no control on what is supposedly your ship. If i want to be in yellow alert then I should be able to. If I don't want to be in red alert despite the fact that i'm in combat, then I shouldn't have to be. If i want to raise or lower the shields, if I want to speed out of a combat situation I should be able to. Hell...If i want to fight without the use of my shields then that's my deal.

    You can always just take your shield item off you ship? Also, you can put power to engines and use an engine battery to get out of most combat instances. You can also give an engi full power to engines and use evasive manuevers... So many ways to do this.
    LinkReborn wrote: »
    Targeting more than one enemy.
    -Why not have this option? if one enemy is out of range of a certain weapon, and one enemy is...why can't you target them both? have options for targeting multiple enemies. I don't get this. I know there are certain abilities that do AOE...but it's really not the same. They could of done much for this too.

    You can easily do this with a cruiser with a little coordination. I do it all the time, get my fore phasers firing at whats in front of me, and if a ship is behind me I can get my rear ones firing at it. Just takes a little talent, and practice.
    LinkReborn wrote: »
    Beaming from one ship to another...
    -Isn't that what happens in statrek? Why is it that the only time you can beam from one point to another is if it's the damned script? or your going back to your ship. I mean what the hell? So many cool things could of been done with this option...beaming on to enemy ships to attack them, beaming on to friendly ships to chat with other players. Other enemy ships beaming on to yours and you'd have to fight them off your ship...

    You can beam to friendly ships, with invitation. You beam to my ship without invitation, friendly or not, Imma throw your TRIBBLE in the brig. Allowing free beaming at any time would have just caused griefing.
    LinkReborn wrote: »
    Planets...
    -Instead of these instance like TRIBBLE quests...(which, btw, are the same 5 quests over and over) why not have specific planets with many quest lines on each planet? each planet could of had maps that you could travel on and do missions in. There could of been a little story line on each one... The places on the planet you could of traveled to didn't have to be expansive and huge...but big enough that you didn't see ever player that beamed on to it.... And if you want TRIBBLE instance missions those could of easily been randomized in space disquised as "distress calls" or like you have it "Random starfleet assignment" I mean...Don't get me wrong, i know it's hard to do, but it's not at all impossible and rediculous...World of warcraft launched with like 50 zones, each having like 15-30 quests in each zone. Hell...there were even quest lines that took you from one zone to another... This is not an irrational thing to expect folks...

    Doesn't that sound like a game you'd play and enjoy? I could think of a billion things they could of done better in this game but to me....what I listed for you seems to be the bare minimum for a game that you pay 15 dollars for a A MONTH. Bare minimum. I don't mean this would be nice, or they could improve this or that....I don't think there is a game without these things. Options, versatility, diversity....That's the point of an MMORPG...

    There is NO POINT in doing the same 4-5 missions over and over again until your the highest level. No point. Why do it?

    Go play starfleet command online or something, you have more to do on that then on startrek online.

    Just my point of view folks. Enjoy what you some how call a game.....

    Planets with quests... would make the galaxy much much smaller, as the concentration of the game would be on planets and not space.

    That being said, I am hopeful they will add more planets and quests on planet sides.

    Most of your points are in game in some form...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    What you're looking for is a pen-and-paper Trek RPG. Maybe you should look into it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    LinkReborn wrote: »
    Really? no other comments?

    yeah, sure ... don' t let the door hit you on the way out
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    LinkReborn wrote: »
    And my mind is made up.

    The game is just horrible.

    I'm canceling my subscription.

    What I assumed:

    1. Control FROM THE BRIDGE as well as out side of it.

    2. That your spaceship is real.

    3. Being a space pirate/ party crasher.

    4. Planets...that are not class "M" to explore.

    I can day dream in color and am smarter than every game designer. Just my point of view folks. Enjoy what you some how call a game.....

    I fixed your post.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Mortius wrote: »
    I fixed your post.

    *snickers*

    Dude... I wish I daydreamed in color, but I'd be afraid I would never wake up... -.-
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    MrBlinker wrote:
    *snickers*

    Dude... I wish I daydreamed in color, but I'd be afraid I would never wake up... -.-

    I dream and day dream in color....I don't see how that's relavent.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't think STO is a game I'd want to quit for awhile. They need to drop some serious patches, but if they do....C'mon, it's Star Trek!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Mortius wrote: »
    I fixed your post.

    Meh, your trolling skills are adequate at best.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The OP described what I thought a Trek MMO would be like. I'd play it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Wrael wrote:
    Meh, your trolling skills are adequate at best.

    So you learned a thing or two then?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Uhh

    You should have rolled science officer then. They are given all 4 targetting subsystems at lvl 11

    And your an idiot if you judge ANY mmo at lvl 10
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    LinkReborn wrote: »
    And my mind is made up.

    The game is just horrible. I played until LT CMD to see if the game would improve any....it didn't. The only change was that now your enemies hit harder or there are more of them.

    I'm canceling my subscription for the second time. And since that means I wont be able to post here anymore I'm just gonna leave with a list of things they could improve in the game...things that should of been in there at launch.

    Space Combat:

    Since this game relies MAINLY on space combat. Here's a list of things they didn't put in the game that could of been easily done by an experienced, knowledgable hard working designing team.

    Control combat FROM THE BRIDGE as well as out side of it.
    -Having the option to control the combat from monitors and control panels from the bridge would of just been cool as hell. Also the advantage would of been you'd have more details about what is around you, and control. Personally I expected that would of been the flagpoint of the game....

    Targeting SPECIFIC SYSTEMS
    -What is the point of space combat if you can't target specific systems on their ships? You can't dmg their sensers just "jam" them....WTF is that? Targeting specific systems...it's like a staple in the startrek series. How do you make space combat in startrek without having that option? With out that the game is litterally a button masher.

    Manuever Macros.
    -Designing specific macro'd coordination of manuevers, attacks... Attack pattern Alpha, Bravo...etc.. Instead of those being semi buffs for certain "Classes". Imagine all the cool things you could do having set and personal manuevering patterns...not to mention combined with the ability to target certain systems. That would be just fun to do.

    Controlling red, yellow alert....
    -This is just rediculous to me. You have no control on what is supposedly your ship. If i want to be in yellow alert then I should be able to. If I don't want to be in red alert despite the fact that i'm in combat, then I shouldn't have to be. If i want to raise or lower the shields, if I want to speed out of a combat situation I should be able to. Hell...If i want to fight without the use of my shields then that's my deal.

    Targeting more than one enemy.
    -Why not have this option? if one enemy is out of range of a certain weapon, and one enemy is...why can't you target them both? have options for targeting multiple enemies. I don't get this. I know there are certain abilities that do AOE...but it's really not the same. They could of done much for this too.

    Beaming from one ship to another...
    -Isn't that what happens in statrek? Why is it that the only time you can beam from one point to another is if it's the damned script? or your going back to your ship. I mean what the hell? So many cool things could of been done with this option...beaming on to enemy ships to attack them, beaming on to friendly ships to chat with other players. Other enemy ships beaming on to yours and you'd have to fight them off your ship...

    Planets...
    -Instead of these instance like TRIBBLE quests...(which, btw, are the same 5 quests over and over) why not have specific planets with many quest lines on each planet? each planet could of had maps that you could travel on and do missions in. There could of been a little story line on each one... The places on the planet you could of traveled to didn't have to be expansive and huge...but big enough that you didn't see ever player that beamed on to it.... And if you want TRIBBLE instance missions those could of easily been randomized in space disquised as "distress calls" or like you have it "Random starfleet assignment" I mean...Don't get me wrong, i know it's hard to do, but it's not at all impossible and rediculous...World of warcraft launched with like 50 zones, each having like 15-30 quests in each zone. Hell...there were even quest lines that took you from one zone to another... This is not an irrational thing to expect folks...

    Doesn't that sound like a game you'd play and enjoy? I could think of a billion things they could of done better in this game but to me....what I listed for you seems to be the bare minimum for a game that you pay 15 dollars for a A MONTH. Bare minimum. I don't mean this would be nice, or they could improve this or that....I don't think there is a game without these things. Options, versatility, diversity....That's the point of an MMORPG...

    There is NO POINT in doing the same 4-5 missions over and over again until your the highest level. No point. Why do it?

    Go play starfleet command online or something, you have more to do on that then on startrek online.

    Just my point of view folks. Enjoy what you some how call a game.....

    /sign. Good points
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    NekoReimu wrote: »
    Uhh

    You should have rolled science officer then. They are given all 4 targetting subsystems at lvl 11

    And your an idiot if you judge ANY mmo at lvl 10

    Its actually Science Ships that get this, not officers. You can be a tactical or engi class and fly a science vessel and get the target sub system ability.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    MrBlinker wrote:
    So you learned a thing or two then?

    Nah, this place is child's play, I generally deal with politics. :(

    Nor am I trolling. I'm hanging out on the forums waiting to see how a gameplay issue that has stopped me from playing the game is resolved. I'm just sick of the mocking that goes on whenever someone has a negative opinion posted on the FEEDBACK forum. Obviously you feel it's reasonable, so thanks for your opinion.
Sign In or Register to comment.