The Deep Space Encounters and static missions already do this (they just limit variables and define most of them to specially made assets).
I doubt it, Sector Space is crowded enough (at least it looks that way - I have issues with the Visual Scale Drop off Rate being too low - so biased opinion). I have a lot issues with Sector space visuals currently.
It might be nice if systems broke down to system zones instead of straight to planets.
Then again that would just mean more instancing and more loading screens so that wouldn't be that nice.
Also it would cause technical problems since everyone within detection ranga of it would get an update whenever one spawned (Custer space has a lower visibility) and it would be a lot harder to actually get those spawns (more competition and sync issues - who gets it 1st etc.). Which would lower the capacity of those instances significantly.
well if they try and keep the density of the anomalys away from the blue "traffic" lanes......and made them more infrequent......I think it might be a better solution......
We should be able to explore everywhere with a higher chance to find something in the star clusters. It would give the players more freedom. And the star clusters should be improved, right now those floating "anomalies" don't even have their own gfx, let alone the feeling that you are stealing them from the others poor souls trying to "explore". And all this in a small shoes box. Really not good looking at all.
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I doubt it, Sector Space is crowded enough (at least it looks that way - I have issues with the Visual Scale Drop off Rate being too low - so biased opinion). I have a lot issues with Sector space visuals currently.
It might be nice if systems broke down to system zones instead of straight to planets.
Then again that would just mean more instancing and more loading screens so that wouldn't be that nice.
Also it would cause technical problems since everyone within detection ranga of it would get an update whenever one spawned (Custer space has a lower visibility) and it would be a lot harder to actually get those spawns (more competition and sync issues - who gets it 1st etc.). Which would lower the capacity of those instances significantly.