That is rather doubtful; surely people telling us to go buy their credits can spare a few of those credits to send out mail. At least it doesn't seem to stop them in other games that require payment for postage.
Sure, because I want to be charged to send stuff to myself, an alt, a fleetmate, or otherwise and the 'couple of creds' the farmers send will make them run off screaming. :rolleyes:
Sure, because I want to be charged to send stuff to myself, an alt, a fleetmate, or otherwise and the 'couple of creds' the farmers send will make them run off screaming. :rolleyes:
Do it on an increasing scale.
1st mail in an hour = 1 cr
2nd mail in an hour = 2 cr
3rd mail in an hour = 4 cr
4th mail in an hour = 8 cr
... you get the point.
Sure, because I want to be charged to send stuff to myself, an alt, a fleetmate, or otherwise and the 'couple of creds' the farmers send will make them run off screaming. :rolleyes:
Here's a little pseudo-code for you.
if ($sender_account_name == $receiver_account_name) {
// Don't charge credits.
}
elseif (isFriendsList($sender_account_name, $receiver_account_name) && isFriendsList($receiver_account_name, $sender_account name) {
// Don't charge credits. They are in each other's friend's list.
}
elseif (isSpamLimit($mail_sent_last_hour) {
// Warn user too many emails sent.
}
And that will solve your concerns about the :rolleyes:
As far as tells, you can have a similar system. Charge people to send tells to people not on their friend's list a small amount.
Let's say you charge 5 credits per tell to someone not mutually in friend's lists. After spamming everyone online that they can at a time, they may have to spend 10k or more to continue advertising.
After a while, it will start cutting into their profits, doing one of two things: increasing the price of credits that they sell, or making them stop.
Either way, it helps the game survive as less people will buy it the more expensive it gets, and less people will be advertised the sale of credits.
Comments
Do it on an increasing scale.
1st mail in an hour = 1 cr
2nd mail in an hour = 2 cr
3rd mail in an hour = 4 cr
4th mail in an hour = 8 cr
... you get the point.
I dont think so... those goldfarmers have so much money in stock, it will not hurt them much...
Here's a little pseudo-code for you.
if ($sender_account_name == $receiver_account_name) {
// Don't charge credits.
}
elseif (isFriendsList($sender_account_name, $receiver_account_name) && isFriendsList($receiver_account_name, $sender_account name) {
// Don't charge credits. They are in each other's friend's list.
}
elseif (isSpamLimit($mail_sent_last_hour) {
// Warn user too many emails sent.
}
And that will solve your concerns about the :rolleyes:
As far as tells, you can have a similar system. Charge people to send tells to people not on their friend's list a small amount.
Let's say you charge 5 credits per tell to someone not mutually in friend's lists. After spamming everyone online that they can at a time, they may have to spend 10k or more to continue advertising.
After a while, it will start cutting into their profits, doing one of two things: increasing the price of credits that they sell, or making them stop.
Either way, it helps the game survive as less people will buy it the more expensive it gets, and less people will be advertised the sale of credits.
You mean Noooooooooooooooo!!!!