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Make mail cost credits.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This may help limit the amount of energy farmer mail we get.

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    That is rather doubtful; surely people telling us to go buy their credits can spare a few of those credits to send out mail. At least it doesn't seem to stop them in other games that require payment for postage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sure, because I want to be charged to send stuff to myself, an alt, a fleetmate, or otherwise and the 'couple of creds' the farmers send will make them run off screaming. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DarkOmens wrote: »
    Sure, because I want to be charged to send stuff to myself, an alt, a fleetmate, or otherwise and the 'couple of creds' the farmers send will make them run off screaming. :rolleyes:

    Do it on an increasing scale.

    1st mail in an hour = 1 cr
    2nd mail in an hour = 2 cr
    3rd mail in an hour = 4 cr
    4th mail in an hour = 8 cr
    ... you get the point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Jaime wrote:
    This may help limit the amount of energy farmer mail we get.

    I dont think so... those goldfarmers have so much money in stock, it will not hurt them much...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    They ran a 5% cost in swg for all credits sent via mail/bank system instead of direct trade.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    No!!!!!!!!!!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DarkOmens wrote: »
    Sure, because I want to be charged to send stuff to myself, an alt, a fleetmate, or otherwise and the 'couple of creds' the farmers send will make them run off screaming. :rolleyes:

    Here's a little pseudo-code for you.

    if ($sender_account_name == $receiver_account_name) {
    // Don't charge credits.
    }
    elseif (isFriendsList($sender_account_name, $receiver_account_name) && isFriendsList($receiver_account_name, $sender_account name) {
    // Don't charge credits. They are in each other's friend's list.
    }
    elseif (isSpamLimit($mail_sent_last_hour) {
    // Warn user too many emails sent.
    }

    And that will solve your concerns about the :rolleyes:

    As far as tells, you can have a similar system. Charge people to send tells to people not on their friend's list a small amount.

    Let's say you charge 5 credits per tell to someone not mutually in friend's lists. After spamming everyone online that they can at a time, they may have to spend 10k or more to continue advertising.

    After a while, it will start cutting into their profits, doing one of two things: increasing the price of credits that they sell, or making them stop.

    Either way, it helps the game survive as less people will buy it the more expensive it gets, and less people will be advertised the sale of credits.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Gorthac wrote:
    No!!!!!!!!!!!!

    You mean Noooooooooooooooo!!!!
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