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A long list of grievances

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Preface; As the title suggests, I'm not going to be pulling any punches. I am not a fanboy, and I am not some corporate god who thinks he can do it better. I am a consumer, I paid currency for a product, and I am dis-satisfied.

MMO is not a new genre of game. This isn't the first or second title in a revolutionary new style of play. This is something that has been done successfully by several people, in several different forms, from small-scale free-to-play games to the behemoth that World of Warcraft is today, there are easily dozens of examples of functional systems out there.

STO isn't just lacking a little polish that would be expected of a new product produced under a tight deadline. It's not "oh the graphics could be better." or "The flight controls are still a little iffy." or even "It's a solid game, but I'm just not a big fan of the UI."

The problems I am about to list are fundamental problems. Items that should never have made it as far as beta testing but somehow persist through launch. These issues are more than just minor, nit-picking annoyances. They seriously and constantly undermine the game, leaving us with a product that is worth far less than any self-respecting consumer should tolerate.
  • No explanation given of in game mechanics.

    We're given a list of talents that we absolutely must pick and level up to progress. But what do these talents do? Am I helping or hurting my play-style by picking X or Y? You give us this long list of talents, but the data on them holds about as much water as a sieve. As it stands now, I feel I have been blindfolded and am being asked to decide on what books to get based on the texture of the cover. This is absolutely unacceptable.

  • Small, closed, linear areas devoid of flavor.

    I don't mind that not every world I visit or ship I have to board is the size of Mars, or a unique and special experience, but even the major places, the ones that serve as "iconic locations"... are empty, lifeless husks.

  • Lack of progress tracking, explanation, variety in Memory Alpha.

    So we don't really know what we have to do to move on to the next level of crafting. We're not really sure how far along we've come towards that unknown goal. And when we get there, the things we have access to have all the diversity of my bagging options in a grocery store.

  • Lack of reasonable mission diversity.

    Oh, I'm going to go repair a satellite arra...nevermind, I'm killing Klingons. Oh, these guys need some medical supp...nevermind, they need me to kill Klingons. Oh, this ship is under attack by raide...Klingons! What's that, Lassie? Timmy fell down the well? What's that? He was pushed by Klingons? Well let's go kill the Klingons. What's that? We should help Timmy first? No time! We have to kill Klingons!

  • Lack of server stability.

    The longer this kind of issue goes on, the bigger it seems. We're not in beta, and we're not amused. It needs to be fixed.

  • Systems in place couldn't take a cue or two from -every other game on the market-

    A player-fueled exchange system where we can't sort by price? "Biological Data" matches three different items that all get mixed together?

    A player-driven crafting system where the common item we're using as stock for modification has to be found from a random drop? Driving prices through the roof on that item, thus leaving crafting accessible only to those willing and able to shell out 100k+ at a time?

    A PVP system wherein there may or may not even be the semblance of balance in number and strength?

  • Items now being introduced as patch content that were promised at launch, and are not as described?

    At least you're fixing this one relatively quickly, but don't write checks you can't cash. Shame on you.

I'm closing this list now. I could go on, but these are the serious fundamental issues. These are the obvious problems that should not have been release day problems. This isn't the first MMO ever made. It's not even your first release. There simply isn't an excuse.

I am your customer, your consumer. I am a reflection of many like minds, an organized and eloquent accounting of many like-worded complaints. I am your profit. I am your success, your name. And I am dis-satisfied.

Now what are you doing to fix this?
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    you forgot to preface your assumptions with "I think" or are you intending on speaking for all of us (especially those of use who DONT agree)?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    you forgot to preface your assumptions with "I think" or are you intending on speaking for all of us (especially those of use who DONT agree)?

    It would help if you actually read the post. You would know that nowhere in that post did I say I speak for everyone. You would also know that the issues I listed aren't matters of opinion. Every one of them is a statement of fact.

    Quit trolling the forums. You aren't impressing anyone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I for one appreciate criticism laid out with etiquette. We should not bash everyone who has some gripe with the game play when people lay out their concerns in a non-inflammatory way. I wish more people would post like this if they do have a problem instead of the rage quit posts. Total War forums handled this well by having a "rants and raves" area where admins could move trolling posts to. This post is a thoughtful complaint though and I appreciate the etiquette, others should take note.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I actually agree with a lot of these points, though I would consider myself temporarily satisfied.

    What do I mean by that? For the moment, I can tolerate most of the issues you raise. This may be false hope, but I feel that there is significant hope for the game in... probably about six months.

    During Open Beta I had a lot of the same concerns, but, then again, some of my concerns have been addressed over patches. That is something that I really do respect. I feel that the Cryptic Team is trying very hard to get more content out and work on stability issues.

    So, my response to the OP is, while I agree with you, I would think the best thing to do is go into a holding pattern, play the game, have some fun and don't worry about the problems... yet.


    (Ps Yes, in anticipation of criticism, I realize that people are paying for the game now and that new patches should fix the really glaring game problems faster. I would hope to see a few really impressive changes by the end of the first month...)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If you are going to appoint yourself the pantheon of literary eloquence, at least learn that dissatisfied is one word; it does not require a hyphen.

    Al
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Asrayl wrote: »
    Preface; As the title suggests, I'm not going to be pulling any punches. I am not a fanboy, and I am not some corporate god who thinks he can do it better. I am a consumer, I paid currency for a product, and I am dis-satisfied.
    MMO is not a new genre of game. This isn't the first or second title in a revolutionary new style of play. This is something that has been done successfully by several people, in several different forms, from small-scale free-to-play games to the behemoth that World of Warcraft is today, there are easily dozens of examples of functional systems out there.

    STO isn't just lacking a little polish that would be expected of a new product produced under a tight deadline. It's not "oh the graphics could be better." or "The flight controls are still a little iffy." or even "It's a solid game, but I'm just not a big fan of the UI."

    The problems I am about to list are fundamental problems. Items that should never have made it as far as beta testing but somehow persist through launch. These issues are more than just minor, nit-picking annoyances. They seriously and constantly undermine the game, leaving us with a product that is worth far less than any self-respecting consumer should tolerate.
    • No explanation given of in game mechanics.

      We're given a list of talents that we absolutely must pick and level up to progress. But what do these talents do? Am I helping or hurting my play-style by picking X or Y? You give us this long list of talents, but the data on them holds about as much water as a sieve. As it stands now, I feel I have been blindfolded and am being asked to decide on what books to get based on the texture of the cover. This is absolutely unacceptable.

    • Small, closed, linear areas devoid of flavor.

      I don't mind that not every world I visit or ship I have to board is the size of Mars, or a unique and special experience, but even the major places, the ones that serve as "iconic locations"... are empty, lifeless husks.

    • Lack of progress tracking, explanation, variety in Memory Alpha.

      So we don't really know what we have to do to move on to the next level of crafting. We're not really sure how far along we've come towards that unknown goal. And when we get there, the things we have access to have all the diversity of my bagging options in a grocery store.

    • Lack of reasonable mission diversity.

      Oh, I'm going to go repair a satellite arra...nevermind, I'm killing Klingons. Oh, these guys need some medical supp...nevermind, they need me to kill Klingons. Oh, this ship is under attack by raide...Klingons! What's that, Lassie? Timmy fell down the well? What's that? He was pushed by Klingons? Well let's go kill the Klingons. What's that? We should help Timmy first? No time! We have to kill Klingons!

    • Lack of server stability.

      The longer this kind of issue goes on, the bigger it seems. We're not in beta, and we're not amused. It needs to be fixed.

    • Systems in place couldn't take a cue or two from -every other game on the market-

      A player-fueled exchange system where we can't sort by price? "Biological Data" matches three different items that all get mixed together?

      A player-driven crafting system where the common item we're using as stock for modification has to be found from a random drop? Driving prices through the roof on that item, thus leaving crafting accessible only to those willing and able to shell out 100k+ at a time?

      A PVP system wherein there may or may not even be the semblance of balance in number and strength?

    • Items now being introduced as patch content that were promised at launch, and are not as described?

      At least you're fixing this one relatively quickly, but don't write checks you can't cash. Shame on you.

    I'm closing this list now. I could go on, but these are the serious fundamental issues. These are the obvious problems that should not have been release day problems. This isn't the first MMO ever made. It's not even your first release. There simply isn't an excuse.

    I am your customer, your consumer. I am a reflection of many like minds, an organized and eloquent accounting of many like-worded complaints. I am your profit. I am your success, your name. And I am dis-satisfied.

    Now what are you doing to fix this?

    Well then you got what you paid for.....if you don't like it you can cancel your sub?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Txtrekker wrote: »
    Well then you got what you paid for.....if you don't like it you can cancel your sub?

    I believe his motivation for posting is that he did NOT get what he paid for. I happen to agree with him. I paid for a Star Trek MMORPG, what I got was a buggy, poorly designed, content thin, over instanced, non story driven, generic space shooter that has no exploration, no diplomacy that is only recognizable as Star Trek because of the graphics.

    Hardly what I paid for, and yes I canceled my subscription 6 days after buying.

    ~ Foulwin
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Txtrekker. HAHAHAHAHAHHAHAHAHHAHAHAHAHAH

    thats your best argument for STO, "quit if you dont like it"
    HAHAHAHAHAHHAHAHAH

    Its so funny its sad.



    Foulwin: O M G, hit the nail right on the head. i bow to your long, but perfect sentinces ^^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree with you on the issues at hand, I will play this game however until the servers go down the final time regardless of the condition they released the game in. Why? Very simple answer, this is star trek.

    I think to a point they know there is enough people out there like me that will continue to pay for an unfinished game in hopes that it will get better only because we love TREK. Make no mistake, if this game was any other game without the trek name, me and countless others would have left during beta..er headstart. ( i get them confused since it felt the same.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Foulwin wrote: »
    I believe his motivation for posting is that he did NOT get what he paid for. I happen to agree with him. I paid for a Star Trek MMORPG, what I got was a buggy, poorly designed, content thin, over instanced, non story driven, generic space shooter that has no exploration, no diplomacy that is only recognizable as Star Trek because of the graphics.

    Hardly what I paid for, and yes I canceled my subscription 6 days after buying.

    ~ Foulwin

    Shouldn't you have moved on by now? This has nothing to do with the op. I find much of it valid but am taking a wait and see approch for their big patch that is supposed to be 45 days from launch. If there's not some major improvments then I'll reconsider. What I'm really tired of is all these people saying, "STO sucks! I quit!" and then they continue posting. If you quit, then there's no need for your continued postsings. In fact if you quit then you have no actual experiance of how the game is evolving with each patch.

    Back to the OP. It doesn't seem to be down much to me. Heck a few days ago the WoW servers, or at least some of them, were down for 12 hours.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Foulwin wrote: »
    I believe his motivation for posting is that he did NOT get what he paid for. I happen to agree with him. I paid for a Star Trek MMORPG, what I got was a buggy, poorly designed, content thin, over instanced, non story driven, generic space shooter that has no exploration, no diplomacy that is only recognizable as Star Trek because of the graphics.

    Hardly what I paid for, and yes I canceled my subscription 6 days after buying.

    ~ Foulwin

    so you're here to troll then?
    Cause other than that, youve cancelled, isnt it time to move on?
    IMO if you quit you should lose access to the forums. It would cut back on a lot of negative posts lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Asrayl wrote: »
    Preface; As the title suggests, I'm not going to be pulling any punches. I am not a fanboy, and I am not some corporate god who thinks he can do it better. I am a consumer, I paid currency for a product, and I am dis-satisfied.

    MMO is not a new genre of game. This isn't the first or second title in a revolutionary new style of play. This is something that has been done successfully by several people, in several different forms, from small-scale free-to-play games to the behemoth that World of Warcraft is today, there are easily dozens of examples of functional systems out there.

    STO isn't just lacking a little polish that would be expected of a new product produced under a tight deadline. It's not "oh the graphics could be better." or "The flight controls are still a little iffy." or even "It's a solid game, but I'm just not a big fan of the UI."

    The problems I am about to list are fundamental problems. Items that should never have made it as far as beta testing but somehow persist through launch. These issues are more than just minor, nit-picking annoyances. They seriously and constantly undermine the game, leaving us with a product that is worth far less than any self-respecting consumer should tolerate.
    • No explanation given of in game mechanics.

      We're given a list of talents that we absolutely must pick and level up to progress. But what do these talents do? Am I helping or hurting my play-style by picking X or Y? You give us this long list of talents, but the data on them holds about as much water as a sieve. As it stands now, I feel I have been blindfolded and am being asked to decide on what books to get based on the texture of the cover. This is absolutely unacceptable.

    • Small, closed, linear areas devoid of flavor.

      I don't mind that not every world I visit or ship I have to board is the size of Mars, or a unique and special experience, but even the major places, the ones that serve as "iconic locations"... are empty, lifeless husks.

    • Lack of progress tracking, explanation, variety in Memory Alpha.

      So we don't really know what we have to do to move on to the next level of crafting. We're not really sure how far along we've come towards that unknown goal. And when we get there, the things we have access to have all the diversity of my bagging options in a grocery store.

    • Lack of reasonable mission diversity.

      Oh, I'm going to go repair a satellite arra...nevermind, I'm killing Klingons. Oh, these guys need some medical supp...nevermind, they need me to kill Klingons. Oh, this ship is under attack by raide...Klingons! What's that, Lassie? Timmy fell down the well? What's that? He was pushed by Klingons? Well let's go kill the Klingons. What's that? We should help Timmy first? No time! We have to kill Klingons!

    • Lack of server stability.

      The longer this kind of issue goes on, the bigger it seems. We're not in beta, and we're not amused. It needs to be fixed.

    • Systems in place couldn't take a cue or two from -every other game on the market-

      A player-fueled exchange system where we can't sort by price? "Biological Data" matches three different items that all get mixed together?

      A player-driven crafting system where the common item we're using as stock for modification has to be found from a random drop? Driving prices through the roof on that item, thus leaving crafting accessible only to those willing and able to shell out 100k+ at a time?

      A PVP system wherein there may or may not even be the semblance of balance in number and strength?

    • Items now being introduced as patch content that were promised at launch, and are not as described?

      At least you're fixing this one relatively quickly, but don't write checks you can't cash. Shame on you.

    I'm closing this list now. I could go on, but these are the serious fundamental issues. These are the obvious problems that should not have been release day problems. This isn't the first MMO ever made. It's not even your first release. There simply isn't an excuse.

    I am your customer, your consumer. I am a reflection of many like minds, an organized and eloquent accounting of many like-worded complaints. I am your profit. I am your success, your name. And I am dis-satisfied.

    Now what are you doing to fix this?


    You bring up a lot of good points that many can agree upon. Documentation I think is a major hole. Even worse the tool tips were in error and with no respec to get out of the poorly informed decision.

    It is the same pattern before with Champions, they constantly patch but they fail to say what was being patched on our clients. 150mb download ok, so what is in it and what changed?

    Any of the other major MMO's I have played all come with some kind of notice "Yes you just downloaded something and this is what we changed".

    To be fair I think Cryptic is supporting this better than they did Champions and this may be due simply because of the requirements or pressure from Paramount. If the game tanks then it will do some damage to their IP.

    I think most will give it the 45-90 days and if they do not see improvement then something else will come along to give us more value for our $$$.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Phasetran9 wrote:
    You bring up a lot of good points that many can agree upon. Documentation I think is a major hole. Even worse the tool tips were in error and with no respec to get out of the poorly informed decision.

    It is the same pattern before with Champions, they constantly patch but they fail to say what was being patched on our clients. 150mb download ok, so what is in it and what changed?

    Any of the other major MMO's I have played all come with some kind of notice "Yes you just downloaded something and this is what we changed".

    To be fair I think Cryptic is supporting this better than they did Champions and this may be due simply because of the requirements or pressure from Paramount. If the game tanks then it will do some damage to their IP.

    I think most will give it the 45-90 days and if they do not see improvement then something else will come along to give us more value for our $$$.


    if you look at the launcher, to the right of the news area is a section that says "Release notes" this is what you are looking for
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    so you're here to troll then?
    Cause other than that, youve cancelled, isnt it time to move on?
    IMO if you quit you should lose access to the forums. It would cut back on a lot of negative posts lol

    Indeed, after all why allow people who have found the game a complete ripoff to point that out?

    I'm posting because I have a genuine beef with Cryptic. They got the Star Trek IP and made a terrible game with it. I paid my $60 dollars, I'll keep pointing out their flaws on the forum sense playing the game is so boring.

    ~ Foulwin
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    if you look at the launcher, to the right of the news area is a section that says "Release notes" this is what you are looking for

    I was already patched and it patched again this morning there are no release notes for that update.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Chock wrote:
    If you are going to appoint yourself the pantheon of literary eloquence, at least learn that dissatisfied is one word; it does not require a hyphen.

    Al

    And if you are going to use big words to insult a poster you ought to at least know what that big word means. In your context, pantheon refers to a group, not an individual. You fail.

    Regarding the OP, I can't fault you. I coulld add to the list, but I won't. What I will say is that this game, mechanically, is very, very similar to Cryptics other previous property, City of Heroes. Yeah, new paint and a few new twists, but similar enough that they should have reasonably been expected to have a more polished product at launch. I know that's easier said than done, and I am willing to wait (and invest) for the product to mature, but c'mon Cryptic, you guys really should have known better. Really.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree with all of the original posters points. I also canceled my subscription yesterday after giving the game a fair shot.

    I didnt even begin looking at all the unsatisfied posts on the forums until yesterday. When otehrs said eexactly what I was thinking, it confirmed it for me. This game is really poorly done. To think I waited 6-7 years for this.....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ya, I have to say that I'm a little disappointed with the product, but you can see that there is potential there. Can Cryptic deliver? Most people say 'no', but some are hopeful. To be perfectly honest, the last Star Trek game I played (Starfleet Command 3) was far more entertaining than this one, especially with all the mods that came out. I figure I'll give this one another month or so and see if Cryptic starts making headway on making this game more like a proper MMORPG as opposed to a single-player arcade game. The good news is, you can only play this game for a couple of hours at most before you get bored and quit. I doubt even a single Korean teenager will die of starvation at his PC while playing STO!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thanos007 wrote: »
    wait and see approch for their big patch that is supposed to be 45 days from launch. .

    could you point to where there is ant actual info on this "45 day" patch. I havent seen anything. As near as i can tell this 45 day patch thing was started by a fanboi who he speaks to the head guys directly. So if that isnt the case please link me to where there is anything about the magic patch.


    We're given a list of talents that we absolutely must pick and level up to progress. But what do these talents do? Am I helping or hurting my play-style by picking X or Y? You give us this long list of talents, but the data on them holds about as much water as a sieve. As it stands now, I feel I have been blindfolded and am being asked to decide on what books to get based on the texture of the cover. This is absolutely unacceptable.

    I have been watching my skills as I train... Some do give me a higher dps. Others increase the duration of an effect. But for the most part many seem to do absolutly nothing. I see no change in an abilities stats. But then again it ist clear how many of them are supposed to improve anything.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Asrayl wrote: »
    Preface; As the title suggests, I'm not going to be pulling any punches. I am not a fanboy, and I am not some corporate god who thinks he can do it better. I am a consumer, I paid currency for a product, and I am dis-satisfied.

    MMO is not a new genre of game. This isn't the first or second title in a revolutionary new style of play. This is something that has been done successfully by several people, in several different forms, from small-scale free-to-play games to the behemoth that World of Warcraft is today, there are easily dozens of examples of functional systems out there.

    STO isn't just lacking a little polish that would be expected of a new product produced under a tight deadline. It's not "oh the graphics could be better." or "The flight controls are still a little iffy." or even "It's a solid game, but I'm just not a big fan of the UI."

    The problems I am about to list are fundamental problems. Items that should never have made it as far as beta testing but somehow persist through launch. These issues are more than just minor, nit-picking annoyances. They seriously and constantly undermine the game, leaving us with a product that is worth far less than any self-respecting consumer should tolerate.


    [*]No explanation given of in game mechanics.

    We're given a list of talents that we absolutely must pick and level up to progress. But what do these talents do? Am I helping or hurting my play-style by picking X or Y? You give us this long list of talents, but the data on them holds about as much water as a sieve. As it stands now, I feel I have been blindfolded and am being asked to decide on what books to get based on the texture of the cover. This is absolutely unacceptable.

    I agree with this, to an extent but honestly, you should just choose skills you think your character would have. I have Phaser specialization but seem to do little or no more damage when using phasers than when using Polaron.

    Also I don't really see how this is game breaking. You can literally not allocate skill points and still play the game pretty effectively.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Foulwin wrote: »
    Indeed, after all why allow people who have found the game a complete ripoff to point that out?

    I'm posting because I have a genuine beef with Cryptic. They got the Star Trek IP and made a terrible game with it. I paid my $60 dollars, I'll keep pointing out their flaws on the forum sense playing the game is so boring.

    ~ Foulwin

    Sounds like you exaggerated reality and lala dream land and got burned. How is that cryptics fault?

    Btw I never remember Cryptic talking about Diplomacy. Are you sure that wasn't one of the great paper thin ideas Perpetual threw up in one of their interviews?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Obviously he's posting what he THINKS. Jesus, do we have to actually say "this is my opinion" when we post now? OBVIOUSLY It's my opinion. What are you, twelve? (that's my opinion)

    And the 45 day patch is a rainbow guys. How much you wanna bet it turns from a 45 day patch into a 120 day mini-expansion? $$$$$

    Xap
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    MrBlinker wrote:
    Sounds like you exaggerated reality and lala dream land and got burned. How is that cryptics fault?

    Btw I never remember Cryptic talking about Diplomacy. Are you sure that wasn't one of the great paper thin ideas Perpetual threw up in one of their interviews?

    Nothing Lala land about my expectations. I've played several MMORPGs going back to UO and Everquest. Star Trek as a license is based around exploration, diplomacy and action. This is seen in the TV shows, the movies and books. Expecting these aspects of play in a MMORPG is not unreasonable.

    To find only a mediocre action game with next to no storyline and absolutely no exploration and diplomacy is truly surprising and disappointing.

    ~ Foulwin
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Foulwin wrote: »
    Nothing Lala land about my expectations. I've played several MMORPGs going back to UO and Everquest. Star Trek as a license is based around exploration, diplomacy and action. This is seen in the TV shows, the movies and books. Expecting these aspects of play in a MMORPG is not unreasonable.

    To find only a mediocre action game with next to no storyline and absolutely no exploration and diplomacy is truly surprising and disappointing.

    ~ Foulwin


    Hmm... it has storyline. I remember reading quite a bit of storyline quest text.

    Also, the older shows were possibly about diplomacy and exploration, but the newer shows I hear are more about War, and are combat/action based.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    MrBlinker wrote:
    I agree with this, to an extent but honestly, you should just choose skills you think your character would have. I have Phaser specialization but seem to do little or no more damage when using phasers than when using Polaron.

    Also I don't really see how this is game breaking. You can literally not allocate skill points and still play the game pretty effectively.

    I can't even find the words to explain to you what is wrong with this statement.

    So instead I'm going to write it out the way it sounds to me, and forgive me if I'm out of line. I think I'm right on target.

    "I don't know what I'm doing. I'm just clicking blindly and I don't really understand what my skills are doing for me, but it's okay because I love Star Trek!"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Chenchuan wrote: »
    could you point to where there is ant actual info on this "45 day" patch. I havent seen anything. As near as i can tell this 45 day patch thing was started by a fanboi who he speaks to the head guys directly. So if that isnt the case please link me to where there is anything about the magic patch.

    http://forums.startrekonline.com/showthread.php?t=117693&highlight=day+patch

    There you go. I even madea whole new thread about it.

    http://www.youtube.com/watch?v=nfog_jJg_OA&annotation_id=annotation_599067&feature=iv

    around 3:10 (its actually after that but w/e)
    Xap wrote: »
    Obviously he's posting what he THINKS. Jesus, do we have to actually say "this is my opinion" when we post now? OBVIOUSLY It's my opinion. What are you, twelve? (that's my opinion)

    And the 45 day patch is a rainbow guys. How much you wanna bet it turns from a 45 day patch into a 120 day mini-expansion? $$$$$

    Xap

    see above youtube video

    even though the dude talking about it WILL NOT SAY WHAT is gonna be in it, the "upgrade" exists
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Asrayl wrote: »
    I can't even find the words to explain to you what is wrong with this statement.

    So instead I'm going to write it out the way it sounds to me, and forgive me if I'm out of line. I think I'm right on target.

    "I don't know what I'm doing. I'm just clicking blindly and I don't really understand what my skills are doing for me, but it's okay because I love Star Trek!"

    *rolls eyes* The skills tell you what they do because you can't comprehend the simple sentence structure which informs you of what they do. The devs will never give you specific numbers of what they will do.

    My point was that some skills seem to not do what they say they do (as in there isn't any noticable gain) where others seem to show noticable gain.

    I agreed they could use more information, and forgive me if I am out of line, but it seems like people just lack reading comprehension skills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    My good man, thank you for posting. I was gearing up to come online to the forums to express how frustrated I was that I have already lost interest in this game based off of everything you addressed.

    Right now, for me, the game seems like it's all about leveling, flying around in a ship, scanning, and shooting enemies. I don't know if the skills I have chosen will help or hurt me in my end-game content times and Memory Alpha is a joke.

    I have tried looking for answers on forums and online (asking for help from fellow players in-game is a joke) and just want to play a game, not spend my time devoted to a fruitless research project that often disconnects me mid-game anyway.

    My bank is FULL of artifacts and resources that I have no idea what to do with, I am juggling a large crew that I have idea how to manage well, their abilities often get UNMAPPED by themselves from my controls, it seems their abilities get lost entirely when I get new crew... the list goes on.

    Bottom line... I wanted to like it. :/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    MrBlinker - Giving two or three abilities in a list that are affected by a skill improvement... two or three of obviously several... and making no clear definition of other areas a given skill impacts is -not- enough reading material to imply that my grasp of the language is flawed.

    Garbo - I wish I could say I'm glad that I brought up most of or all of your concerns. Don't get me wrong, I'm glad the players are making themselves heard and understood, but like I said in the initial post, the issues I bring up shouldn't have made it to beta, let alone launch... I'm not sure what I'd like to say in regards to what should be done about it. On the one hand, I want to see the game fixed. I want to see it reach its potential. On the other, while we're waiting around to see if they're going to do anything at all, we're shelling out another fifteen a month per person. Money they most assuredly haven't earned.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    MrBlinker wrote:
    Hmm... it has storyline. I remember reading quite a bit of storyline quest text.

    Also, the older shows were possibly about diplomacy and exploration, but the newer shows I hear are more about War, and are combat/action based.

    Really? I remember next to nothing about the quests storyline. Some tidbits about going back in time but the only gameplay that involved was seeing the old Enterprise ship and hearing a badly done Nemoy voiceover. Did they use any interesting new maps or models for the time travel story??? No. Nothing unique at all. When thinking about the 'storylines' there is certainly nothing surprising, amusing, tragic, interesting or exciting about them.

    And do tell, what is the Klingon storyline? Surely a ST game where 1/2 the game is from the Klingon viewpoint, there must be a wonderfully involved storyline that interacts with the Federation questlines you are so fond of.

    What was it again? I can't seem to remember finding any PvE storyline at all with 1/2 the game.

    ~ Foulwin
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