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Why have transphasic, quantum, polaron torpedoes if they're no better than photon?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I've tried the transphasic MK VIII against the photon MK VIII, and the photon seems to out perform the transphasic. Really, I thought they were supposed to be better. Why invest skill points in something that is nerfed. Am I missing something here?
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Mokia wrote:
    I've tried the transphasic MK VIII against the photon MK VIII, and the photon seems to out perform the transphasic. Really, I thought they were supposed to be better. Why invest skill points in something that is nerfed. Am I missing something here?

    I could be wrong, but looking at the different types it seems to me that one is not meant to be "better" than the other, rather I think they're meant to be functionally different but balanced.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Mokia wrote:
    I've tried the transphasic MK VIII against the photon MK VIII, and the photon seems to out perform the transphasic. Really, I thought they were supposed to be better. Why invest skill points in something that is nerfed. Am I missing something here?

    Its a strong moral statement about saving yourself for marriage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    depends also what your flying as well photons are nice but if your in a cruiser and can't get as many shots in plasma or quantuims are better. when it comes to the others its the added affects they have that make them worth wild.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Read the descriptions, each type is slightly different. Transphasic, for instance has a chance to bypass shields, chroniton a chance to slow, and so on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    CapnBludd wrote: »
    Read the descriptions, each type is slightly different. Transphasic, for instance has a chance to bypass shields, chroniton a chance to slow, and so on.

    yep in my cruiser i use quantams in the front for major head on damage then as i pass over i have transphasic in the back to try to slide through the charged rear shields i have has pretty good luck like this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Torpedoes and mines are humorously the most balanced individual system in the game.
    Mokia wrote:
    I've tried the transphasic MK VIII against the photon MK VIII, and the photon seems to out perform the transphasic. Really, I thought they were supposed to be better. Why invest skill points in something that is nerfed. Am I missing something here?

    Did you level them both all the way and compair? the only projectiles that are supposed to be "better" are tricobalt , but they are much more limited in usefulness.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    yesterday a chroniton torpedo launcher dropped for me... when i was done with the mission, it turned into a photon torpedo launcher... WTF????
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    personaly i use either Quantum or Transphasic depending on my mood/enemy
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Um...so...the transphasic torpedo that could destroy a Borg cube in two shots and a sphere in one...now is just...what? Some dumbed-down version of a quantum torpedo?

    I think the photon torpedoes are good and I think the plasma torpedoes were done correctly...but so far every other projectile seems really off.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Since I pack 3 fore and aft torpedo bays, I need the longer cooldowns offered. Photon torpedoes have a 6s cd, which means I cannot rotate all 3, I'd have 2 available to fire instead, which defeats the purpose of having 3. It's all down to preference in the end: less damage but faster cooldown over more damage and longer cooldown.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tmann26 wrote: »
    Since I pack 3 fore and aft torpedo bays, I need the longer cooldowns offered. Photon torpedoes have a 6s cd, which means I cannot rotate all 3, I'd have 2 available to fire instead, which defeats the purpose of having 3. It's all down to preference in the end: less damage but faster cooldown over more damage and longer cooldown.

    Trade out trade out one of your torpedo launchers with a different model and you'll get better performance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    nixboox wrote: »
    Trade out trade out one of your torpedo launchers with a different model and you'll get better performance.

    Well, as it is now I'm always firing a torpedo. If I go with anything else with a faster cooldown just won't work as well. It'll mean there will be 2 bays ready to fire from time to time. I'm an engineer tho, so I don't really try to dps too hard. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Start with my Tach beam against the sheilds. I love the plasma torpedo in front ( and the plasma usaully catch's the ship on fire) with a dual heavy disrupterr cannon and regular dual disrupter cannons in front and a reatr quantum mines in back. I try and stay facing ( i picked up a 4695 rare sheild so that helps)and the mines wind up coming in on the target too. The plasma torp. is a little slow but when it hits it hits heavy and does massive damage. And when those lvl 20 quntum mines all pop him it hurts too. This is in an escort. LtC 9 This works for me. It has varity with punch. just a thought.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    nixboox wrote: »
    Um...so...the transphasic torpedo that could destroy a Borg cube in two shots and a sphere in one...now is just...what? Some dumbed-down version of a quantum torpedo?

    I think the photon torpedoes are good and I think the plasma torpedoes were done correctly...but so far every other projectile seems really off.

    You try to use a transphasic torpedo against a -45 borg cube and sphere and tell me the result :)

    Remember, the cube and sphere on endgame were from the past, and the armored intrepid had futuristic weaponry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I've done some testing and I've come to the conclusion that photon are the best torpedos (not counting tricobalt). Here's why:

    1. Quantums don't do that much more damage individually and with an 8 second cooldown have a lower dps overall. They also don't exploit holes in shields as well because of their lower firing rate.

    2. Plasma torpedos are useless as non-high yield due to low dps and are of questionable use when using high-yield (i.e. heavy plasma torpedos). I can see this working out if you tractor an enemy at point blank range and then let them have it with a heavy plasma torpedo... but it's not something I plan to do.

    3. Transphasic are a joke. REALLY long cooldown time, very low damage. What's the point of a shield-bypassing weapon when every other weapon in the game will hit the shields? I don't need a special finisher that much.

    4. Chroniton torpedos would be a lot more useful if they slowed every time. I could live with their low dps if that was so, but the effect doesn't trigger enough. It does seem to trigger more often when you're using it as a high-yield however... but again this isn't something I would bother to plan around.

    Best plan is to use twin photon torpedo launcher sets. You'll fire a photon every three seconds for solid damage. Great for exploiting holes in enemy shields. You may only wish to use only one or none as aft weapons if you tend to do most damage frontally but twin fore photon torpedo launchers are very, very powerful. It's what I use.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    nixboox wrote: »
    Um...so...the transphasic torpedo that could destroy a Borg cube in two shots and a sphere in one...now is just...what? Some dumbed-down version of a quantum torpedo?

    I think the photon torpedoes are good and I think the plasma torpedoes were done correctly...but so far every other projectile seems really off.

    Because the transphasic torpedoes with the destructive power seen in the series would be totally balanced in an MMO... yeah.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    NahK:
    quantum travel faster than photons, and packs a lot of damage in a single hit than photon

    the two fact combined means they are in fact the perfect torpedo to exploit shield hole...
    a single salvo of quantum torps on a shield hole will likely finish off someone compared to photons not to mention it will reach him faster than photons.

    THAT is part of the reason why EVERYONE in PvP literally packs quantum torps...

    those klingons??? they are all packing quantums... the feds??? they are all packing quantums.
    EVERYONE in PvP packs quantums... other torpedoes are far and few in between with occasional photons.
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