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suggestion: Adventure-like ground missions

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Perhaps you remember Star Trek 25th Anniversary, Judgment Rites, and even the TNG adventure named "A Final Unity". They were pretty fun to play.

What I'm suggesting is for Cryptic to do ground missions similar to these, where you actually have some sort of adventure taking place instead of shooting everything that moves. But if done properly, solving such an adventure does take its time.

Without the ability to put your progress into a savegame, many people won't be able to complete these missions. But with MMOs, people can't just save their game whenever they choose. The amount of data to handle would explode. However, it should be possible for the devs to segment each adventure into parts that take perhaps 10 to 20 minutes to solve, so the saved data for an adventure in the charfile looks like "adventure1_segment3" or something like that.

After the player has reached the end of such a segment, the state of the adventure is saved as described above. The player now has the possibilities to continue the adventure, beam to his ship and fly wherever he wants to, do other missions, or exit the game. But as soon as he chooses to return, the adventure continues from where it was saved.

Some adventures might take place on board of your own ship, as happened so often in the many ST shows. They might trigger at random when you're flying between systems, and give players the choice to ignore or accept them. It's not exactly canon giving the energy being who impregnated Troy the "can't deal with you right now" treatment, because you're up to something that's more important to you, but it's going to be a pretty welcome diversion if you're just sightseeing.

So, whatcha think?

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Many of the missions do have segments like this. Have you done Ghost Ship, or City on the Edge of Never yet? You may be missing out on content that does what you want it to, more or less. Admittedly it's still all very linear, and we could use more choices (especially since my character saw through Divide Et Imperia very quickly and yet was powerless to do anything about it) but it's less a matter of logistics, it seems, and more a matter of design I think.

    I hope they listen to you and put more flexibility and adventure-like content in though... I support this idea.
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