Could you please do something about everybody looking like a doughy guy at a distance? It's like the opposite of beer goggles, everybody turns into a largely shapeless lump of manflesh if they're not right next to you. If you really must use these figures for distance viewing, can't they be a little more in keeping with a Trek look and less like they fell out of Champions? And maybe have a female default so that we don't change gender when we get far away?
Could you please do something about everybody looking like a doughy guy at a distance? It's like the opposite of beer goggles, everybody turns into a largely shapeless lump of manflesh if they're not right next to you. If you really must use these figures for distance viewing, can't they be a little more in keeping with a Trek look and less like they fell out of Champions? And maybe have a female default so that we don't change gender when we get far away?
+5 for saying manflesh. hehe
Its the Champions engine so a lot of bad habits will cross over to STO. Its not an excuse for it to happen though. Sometimes when I log in I keep expecting to see a cape on one of the players beside me...
I feel your pain, there was a previous beloved MMO that I played where they decided to do a graphic overhaul of the game. Their lead graphic designer then promptly made manly of all the female player models. Long drawn out faces, no finely chiseled features. The most damming of them all was the MAN HANDS. We are talking fry pan skillet sized hands. Good thing a better MMO came out at that time to move over to.
I don't get this at all, but I think I know what you're talking about.
To try and boost performance I was fiddling with the graphics options the other day and one of the sliders did what you guys are talking about (I don't remember which it was). So, there is a way to get rid of it. However, my machine is probably better than the average player's (though it's far from some kind of super rig), so it may be defaulting you guys to a much lower graphics setting.
You should be able to figure out which it is by raising them all then lowering one by one until it comes back.
It's not about using the stand-in figures, I totally get that, it's about the figures being big burly doughy guys. It wouldn't take very long or very much work to make a male and female default figure that was more trek-like Honestly, especially in Spacedock, I don't /want/ to render every single person in there. It's just a matter of wishing they'd put a little care into what we get instead.
Anyway, it's a minor quibble, but it's also a really simple fix. They could take a nice middlin' mesh off one of the NPCs and neutralize it in a few moments, and add one level of checking to use a female or male one. Or even default to a really gender-neutral mesh.
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+5 for saying manflesh. hehe
Its the Champions engine so a lot of bad habits will cross over to STO. Its not an excuse for it to happen though. Sometimes when I log in I keep expecting to see a cape on one of the players beside me...
I feel your pain, there was a previous beloved MMO that I played where they decided to do a graphic overhaul of the game. Their lead graphic designer then promptly made manly of all the female player models. Long drawn out faces, no finely chiseled features. The most damming of them all was the MAN HANDS. We are talking fry pan skillet sized hands. Good thing a better MMO came out at that time to move over to.
To try and boost performance I was fiddling with the graphics options the other day and one of the sliders did what you guys are talking about (I don't remember which it was). So, there is a way to get rid of it. However, my machine is probably better than the average player's (though it's far from some kind of super rig), so it may be defaulting you guys to a much lower graphics setting.
You should be able to figure out which it is by raising them all then lowering one by one until it comes back.
Anyway, it's a minor quibble, but it's also a really simple fix. They could take a nice middlin' mesh off one of the NPCs and neutralize it in a few moments, and add one level of checking to use a female or male one. Or even default to a really gender-neutral mesh.