Ok Admiral 5 and I'm out of ideas, except for one....making my own content.
To this end- BLC offers its admirals to help ANYONE on any mission regardless of content. To get a hold of a BLC member, go to your chat channels and join BLC open chat (called BLC) and request aid on a mission. The Clan's Fury will come to the aid of any player that needs it, assuming we are free.
The only limitations:
No Defend or Fleet missions- don't want to bork it for the others.
No PVP since it it blocked by level.
But I'm sure an Admiral Soveriegn will be of some use to people whenever I'm online.
So don't be afraid to call for the cavalry should you need it :)
You know, I was really hoping they'd do something more with the rank and all these great dynamic mission generation algorithms. For example, Admirals should be able to generate missions for captains to do, and captains should be able to generate missions for Cmdr's to do, etc, etc.
An Admiral should be able to mix together and "post" a mission on the global BBS and say "Go to TRIBBLE Nebula and explore 5 systems (Cpt Rank). Players can then "pick up" these missions, complete them, and the Admiral who created the mission would get a portion of the energy credits + starfleet influence while the captain who completed the mission would get the skill points.
It would probably make mission progression more dynamic, and introduce a real bridging element between higher and lower level players.
The problem with a mission creator is that all people do is grind in them and never do anything as a team or interact with the server. It gets to be quite a lonely place.
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An Admiral should be able to mix together and "post" a mission on the global BBS and say "Go to TRIBBLE Nebula and explore 5 systems (Cpt Rank). Players can then "pick up" these missions, complete them, and the Admiral who created the mission would get a portion of the energy credits + starfleet influence while the captain who completed the mission would get the skill points.
It would probably make mission progression more dynamic, and introduce a real bridging element between higher and lower level players.