Somehow I feel that the exchange is nearly imposible to sell items and loot when there are like 1000 of that exact item you are trying to sell, so it would take literally days to months untill your item is finally on top of the food chain.
Alot of the other mmo's have a balanced in game economy, this 1 is just ridiculas, I would suggest you not use 1 global server and start thinking ahead, there is just to many players to operate on only 1 server, this economy is wacked, Im better off vendoring everything I get because it takes to long to even try to sell.
That is the only solution, or lower the drop rate of items, instead of looting items all the time, add credits to loot so we dont have a full inventory of vender junk everytime only because we cant sell anything due to the exchange having the same item worth less then that of the vendoring price.
Make it so that everytime we kill an enemy it drops ??? credits with the chance of dropping other items.
Another thing, why do batteries just happen to drop more often then I could consume them...
I want to stick around as I see the game has huge potential to be a great mmo, however it just doesnt justify me wanting to pay a monthly fee for it yet.
Sorry if there has been a similar post to this issue, but I think others would agree nontheless.
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