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now that the server is down its venting time (although constructive)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
so, just hitting commander last night and me being bored atm cause fo the downtime il start this thread about my points of annoyance so far



- Respecs
give them please, im kinda stuck with a phaser cruiser (which sucks at commander, eats wep energy like a fat guy eats mc'donalds)
preferably yesterday then tomorrow, really a next patch issue for me



- weapon energy damage scaling
this is one of my biggest annoyances, why does the level of energy have to determine the damage?
it still eats 5 energy per phaser bank, why does it matter that i have either high or low energy left after that to determine my damage?
i just think it makes for very tedious gameplay on a cruiser (basicly being forced into beam arrays) to find that you cant maintain enough energy to damage effectively

just change this into a flat dps per weapon, and a bonus for having it set to a power to weapon setting
% of power dedicated instead of flat energy lvl's

basicly copy this to the other energy sectors, % of energy to a certain system over its minimal requirement gives a bonus to its operation
and not the other way around, being every point below 100 crippling its capability

- full impulse

using this moves all power to engines, understandable
but with the already above mentioned damage scaling it just makes for forcing a long wait till you can start attacking, makes for poor gameplay

- ground combat

so many unneeded cannonfodder enemies's ARRGHH.....
please reduce the health of ground based enemies or their numbers, at least untill you make ground combat interesting
point, click, spam 2 buttons untill it dies isnt my idea of fun

- undetailed mission discriptions

minor but still annoying, a lot of missions dont list the sector block their in
leaving you to guess and just fly around looking for them

- lack of scaling up damage while lvling

weapon damage really hardly improves, you could basicly get to the lvl cap with Mk I equipment because the difference is that minimal
doesnt really add to the feel that your getting stronger either, because those torpedo's go from 2k damage to 3k over 20 lvl's :S

- spawnraping

i think everybody is familiar with this, the second you enter a DSE your rear shields are dead and hull at 30% following a pretty explosion that was your ship
bit of a nobrainer....some sort of spawn immunity would be nice, or a no fly zone for NPC's around the spawn points

- the cooldown on consumables (especially space)

5 minutes?!?!?!?
really...
make that 30 seconds, so i can circumvent that annoying delay for my weapons to charge up after full impulse

- exploits

a bit more clarity on how to cause these would be nice...
and long term change the damage modifier to like 120% instead of 300% and making it a more regular and controllable effect
so you can for a strategy around this effect, instead of the current free instant kills....
makes for better pvp as well i'd immagine




thats all i can think off right now

post your grievances below, or comment on mine :P
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    l2flowregulatenoob
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Encima wrote: »
    l2flowregulatenoob

    thank you for the amazingly constructive reply mrretardedforumtroll

    this really has nothing to do with flow, as the 'flow' is going in drop by drop while its going out with buckets at a time
    so please leave your idiotic comments at some other MMO's forums (WoW for instance, thats a nice cesspool)
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