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DS9... 1st thing you did?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Did anyone else make the voyage to DS9 before anything else in the game?
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Too many whining Bajorans out there. If only I could use my bat'leth to do something about that problem.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I have to admit I was pretty disappointed with DS9. DS9 looks better in some parts in star trek games that are more than five years older. I didn't stay very long but I think the first place I went to was quarks bar.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ryan121 wrote: »
    I have to admit I was pretty disappointed with DS9. DS9 looks better in some parts in star trek games that are more than five years older.

    Same, very underwhelmed with DS9, huge disappointment for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tried to find odo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DS9's cool ... but first thing I did was go to Romulus :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ryan121 wrote: »
    I have to admit I was pretty disappointed with DS9. DS9 looks better in some parts in star trek games that are more than five years older. I didn't stay very long but I think the first place I went to was quarks bar.

    I'll have to agree. While I didn't head to DS9 as the first thing in the game, when I progressed to that area, I thought it looked pretty cool from the outside. Inside, it was a little disappointing. Especially after hitting Quarks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There's not much wrong with the model itself, but DS9 suffers from the same problem most Cryptic locations have. They are empty. I'm sure it's a frame rate/performance decision though.

    If it were technically possible it could be fixed by opening a few stores, putting more patrolling NPCs, and having a few conversations (or arguments) here and there. Same with Quarks, it should be more crowded with more mobile NPCs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I tryed to fly through the wormhole first.
    For a few seconds i thought i was in the Gamma Quadrant.
    But when i looked back i saw Deep Space Nine.
    Wormhole was just a FX ... not a working wormhole. :rolleyes:

    Then i flew back to Deep Space Nine... and it kept getting bigger and bigger ... and i was like WTF ITS HUGE.
    I then docked at the Docking Port where the Defiant always was.
    I went into Quarks. Was hoping the Dabo tables would work, but they didnt.
    I wondered then how to get to the 2nd floor, the spiral staircases were missing.
    Then i discover the ''highway'' leading up.
    Then i tryed to get into Odo's officer but of corse it was locked.
    Couldnt get to the Habitat Ring either. Oh well.
    Then i went to Ops. And well of corse again, Siskos office was locked.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    nezzir wrote: »
    There's not much wrong with the model itself, but DS9 suffers from the same problem most Cryptic locations have. They are empty. I'm sure it's a frame rate/performance decision though.

    If it were technically possible it could be fixed by opening a few stores, putting more patrolling NPCs, and having a few conversations (or arguments) here and there. Same with Quarks, it should be more crowded with more mobile NPCs.

    Or at least more lively. Quarks seemed more like a library than the only bar on the station.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    nezzir wrote: »
    There's not much wrong with the model itself, but DS9 suffers from the same problem most Cryptic locations have. They are empty. I'm sure it's a frame rate/performance decision though.

    If it were technically possible it could be fixed by opening a few stores, putting more patrolling NPCs, and having a few conversations (or arguments) here and there. Same with Quarks, it should be more crowded with more mobile NPCs.

    I agree. The other problem is the scaling. The scale of interiors in the game is very, very large, which makes things feel out of whack. I'm not sure why this was done. Ironically, on some of the ground combat maps, the scaling is not large *enough* to prevent the sub-par away team pathing from getting stuck (I remember what a colossal PITA it was dragging my away team through the doorways in the Hirogen ship, for example). So it seems the scale was right in some ways and not in others.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i was a bit pur out by how deserted the place was,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    alreya wrote:
    I agree. The other problem is the scaling. The scale of interiors in the game is very, very large, which makes things feel out of whack. I'm not sure why this was done. Ironically, on some of the ground combat maps, the scaling is not large *enough* to prevent the sub-par away team pathing from getting stuck (I remember what a colossal PITA it was dragging my away team through the doorways in the Hirogen ship, for example). So it seems the scale was right in some ways and not in others.

    the interiors have to be so large to accomidate the camera that follows the characters.
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