I thought it might kill a few minutes for everyone to consider the state of the game at the end of the year and will you be playing some during festive season or could you go to anothe game by that time?
Also what do you think will be the biggest and best change to the game before the year ends?
I personally think it will be ship interiors with a purpose including shuttlebay. If they have shuttles flying around already then its there, there are also missions where you are in shuttle bays so thats already there too. Same with warp cores etc. However all that will be pointless unless there are onboard missions including random boarding etc.
Is there a bigger better change they could do to stop people moving to other MMO's during this year?
I have a lifetime sub, but i expect to be playing the new star wars MMO whenever it comes out for release.
I would like to see more diversity in the game, something more than just killing things and similar missions.
Something like an enhanced crafting/science profession, more social/group interaction and meeting places and the ability to personalise your ship a bit more.
I would love for them to have missions where our own ship is borded and we get to explore more of our own ship interior.
Space stations for fleets where you can have your own quartars, that would be nice.
STO is in tis early days and i hope that it will evolve because there is so mutch potential that has been missed. the game is quite sparse compared to other games which include the sci-fi theme.
I have a lifetime sub, but i expect to be playing the new star wars MMO whenever it coems out for release.
I would like to see more diversity in the game, something more than just killing things and simialr missions.
Something like an enhanced crafting/science profession, more social/group interaction and meeting places and the ability to personalise your ship a bit more.
I would love for them to have missions where our own ship is borded and we get to explore more of our own ship interior.
Space stations for fleets where you can have your own quartars, that would be nice.
STO is in tis early days and i hope that it will evolve because there is so mutch potential that has been missed. the game is quite sparse compared to other games which include the sci-fi theme.
Those are all the exact same things I'd like to see added to STO.
I thought it might kill a few minutes for everyone to consider the state of the game at the end of the year and will you be playing some during festive season or could you go to anothe game by that time?
Also what do you think will be the biggest and best change to the game before the year ends?
I personally think it will be ship interiors with a purpose including shuttlebay. If they have shuttles flying around already then its there, there are also missions where you are in shuttle bays so thats already there too. Same with warp cores etc. However all that will be pointless unless there are onboard missions including random boarding etc.
Is there a bigger better change they could do to stop people moving to other MMO's during this year?
Personally I will be back in EVE, flying my little Basilisk around doing the healer thing and alternating to a Rook or Falcon to killmail *****. I will, as always, still be lusting after a Nyx. I will still not have found a microphone that works either.
However, STO +10 months? Tricky. There is a large part of me that suggests it'll be filled with more formulaic content following the "rule of 5" and hastily lashed together ship models of something bigger and nastier than whatever a current Rear Admiral can get their hands on. Borg Hunt will still be broken. People will have paid an additional £15 for at least one expansion by this point and it will deliver more of the same. There will be talk on the forums of how the next patch or expansion will make things better. Cynics will look at whatever Champions last expansion brought to that game and simply assume it'll be reskinned and sold to them. They will be partly right and the words "It's Tabula Rasa again" will be whispered everywhere. They too are partly right.
There is an equal part of me that says the +45d patch will have fixed everything from an unoptimised graphics engine through to smashing the rule of 5. Content will become dynamic, player bridges will no longer cause the ship to despawn and actually server a useful purpose. Ground based combat will be rejigged to be less rubbish. Borg Hunt will be fixed and HULKS/HUBS and completion flags will all be avaliable. The forums will be looking forward to the next expansion whilst disecting the finer points of the previous. Cookie-cutter builds will be randomly posted for noobs to follow and a thriving community will of sprung up. People will be laughing and joking about the content the game released with possibly even necroing old threads (like this one) to laugh at the long gone morons who didn't give the game a chance.
Basically, to my mind this patch Cryptic are working on is make or break. It either fixes everything at once or the game slowly goes Tabula Rasa. That's my take on it at any rate.
I don't think I can honestly say what I will be doing a year from now, altho I hope to still be enjoying this game.
I would like to see a diplomacy system added to the game similar to the one they had n Vanguard. This game screams for a system like that, and quite frankly I am surprised they didn't have such a system.
STO will be limping on its last legs, when the 800lbs gorilla called Cataclysm tears it a new one. If they don't get their **** together.
STO really needs a death penalty to make healers and support useful, STO really needs additional PvE content, STO really needs a good PvP game, STO really needs multiple fleshed out factions (and not Cryptic Store ********).
Man, they have the perfect setting for this; neutral zone, multiple factions. How can you **** that up?
I'm taking it three months at a time.
The only I can say for sure about what may be happening with STO at the end of 2010 is people will still be whinging... 'scuse, me, QQ'ing on the forums.
I'm taking it three months at a time.
The only I can say for sure about what may be happening with STO at the end of 2010 is people will still be whinging... 'scuse, me, QQ'ing on the forums.
That dear boy goes without saying. You could make a game that pooped gold and delivered daily steak and BJ's. You'd still get people on the forums complaining it was a big gummy.
Well due to outside considerations, and if I can't get a Macro working I'll probably only be using it in a very limited manner, if there's no Autofire.
The other thing is some of the missions are a bit weak. Take the Space moth mission (first dodging the idea of space moths...).
We Beam down, then run around in circles scanning the Cocoon's. Then we Beam up. That's what I mean by a weak mission. I mean the logic and idea (exploration and acting as Intergalactic Health and safety team) is right there with star trek. However it doesn't translate to a good game experience. It'd have improved allot if say on one of the cocoon's a moth had popped out and either attacked or flown off. Get our hearts started, knock us out of the stupor.
Things I'd like to see:
Autofire. Obviously, however I don't think any more need be said on that subject. Needless to say there's some who are opposed to it for their own reasons.
Make a simple GM client. That allows GM's access to a set of tools and objects. Then recruit some player GM's. Then have blank area's where they can host events to encourage RP'ing, and bring a sense of community.
I'll be sticking around at least until the Warhammer 40k MMO comes out (though that could be a while), then, like LotRO, I'll play when the mood suits me, since I don't have to worry about keeping my sub up.
I have a lifetime sub, but i expect to be playing the new star wars MMO whenever it comes out for release.
I would like to see more diversity in the game, something more than just killing things and similar missions.
Something like an enhanced crafting/science profession, more social/group interaction and meeting places and the ability to personalise your ship a bit more.
I would love for them to have missions where our own ship is borded and we get to explore more of our own ship interior.
Space stations for fleets where you can have your own quartars, that would be nice.
STO is in tis early days and i hope that it will evolve because there is so mutch potential that has been missed. the game is quite sparse compared to other games which include the sci-fi theme.
I totally agree, I bought a lifetime sub too, however I think that gives the devs a slight reason not to put as much effort in as if I was just month to month.... They need to increase the team aspect in this game, like people said fed starbases/stations, fed space, maybe something similar to but not exactly like in EVE... and more diversity, not just combat msns
I wish there was more to anaylzing/decrypting data and using your tricorder than just clicking F and waiting a couple seconds :rolleyes: These 'Find computer terminal, click F, find another computer terminal, click F, beam up to ship' missions are so incredibly lame. I've seen a lot of boring quests in other MMORPGs but these are by far the worst. It's a real shame they reduced Star Trek to 'Click F' to investigate/analyze.
I totally agree, I bought a lifetime sub too, however I think that gives the devs a slight reason not to put as much effort in as if I was just month to month.... They need to increase the team aspect in this game, like people said fed starbases/stations, fed space, maybe something similar to but not exactly like in EVE... and more diversity, not just combat msns
Curiously a lot of EVE players (probably departed) have loved the game but wished it had been more Trek like and had stronger PvE stories to tell. A lot of MMO's set out to do their own spin on WoW, nothing shameful in plagirising the only sucsesful space based MMO to date.
Curiously a lot of EVE players (probably departed) have loved the game but wished it had been more Trek like and had stronger PvE stories to tell. A lot of MMO's set out to do their own spin on WoW, nothing shameful in plagirising the only sucsesful space based MMO to date.
Well the space combat system isn't to bad with directional shields, it is just a shame there isn't any real death penalty. Waiting 15 seconds for a respawn isn't much and doesn't hold most people back to just charge in without thinking or planning first. As you don't loose anything by getting blown up. So a sensible death penalty would give more spice to the game.
Next more open space instead of instancing everything, I'm sure they can find a better balance between it (look at CoX). Gives it a more MMO feeling instead of a single player game with multiplayer options.
Also a thing they should add gradualy is that you can beam down to any suitable planet and making it so there will be different area's on a planet. Couple that with above not instanced so you can run across other players and cities filled with npcs. It would certainly give a better immersion to the star trek universe. This probably is the part they should work on the most and I wouldn't expect it to be all in the next patch but spread over several years.
And finaly make the neutral zone more a pvp place then it is now. Hide the klingon ships for federation players and the other way around. Then put in a more sensible scanning system so you can find them and engage them. Not just in set arena's or maps like now. This would give more the feeling that there is a war ongoing between the federation and the klingon empire.
Oh forgot one thing, once the dominion has build up its forces make it unlockable to create a character on that side as well.
STO will be limping on its last legs, when the 800lbs gorilla called Cataclysm tears it a new one. If they don't get their **** together.
STO really needs a death penalty to make healers and support useful, STO really needs additional PvE content, STO really needs a good PvP game, STO really needs multiple fleshed out factions (and not Cryptic Store ********).
Man, they have the perfect setting for this; neutral zone, multiple factions. How can you **** that up?
Oh wait...
Er. How is that supposed to work when Blizzard is planning to reduce WoW's trivial death penalty even further for Cataclysm (no more massive plate repair bills, same price for all armor classes) and eliminating ammo as a consumable along with the possibility of eliminating consumable reagent costs altogether. If WoW is what STO has to be worried about then why should things that WoW is moving away from be a factor?
I'm doing one mission or two a day or I might just do some exploring or fleet battles so I'm happy enough with the game at the moment as I'm not rushing through it. As long as new content is continuously released I can see me playing it for a long time yet.
I would like more missions that involve me working with other players apart from fleet battles. Maybe missions with a small amount of players that require a bit more strategy and thought. At the moment it just feels too much like a single player game and I'm not doing enough with other players.
Comments
I would like to see more diversity in the game, something more than just killing things and similar missions.
Something like an enhanced crafting/science profession, more social/group interaction and meeting places and the ability to personalise your ship a bit more.
I would love for them to have missions where our own ship is borded and we get to explore more of our own ship interior.
Space stations for fleets where you can have your own quartars, that would be nice.
STO is in tis early days and i hope that it will evolve because there is so mutch potential that has been missed. the game is quite sparse compared to other games which include the sci-fi theme.
Those are all the exact same things I'd like to see added to STO.
Personally I will be back in EVE, flying my little Basilisk around doing the healer thing and alternating to a Rook or Falcon to killmail *****. I will, as always, still be lusting after a Nyx. I will still not have found a microphone that works either.
However, STO +10 months? Tricky. There is a large part of me that suggests it'll be filled with more formulaic content following the "rule of 5" and hastily lashed together ship models of something bigger and nastier than whatever a current Rear Admiral can get their hands on. Borg Hunt will still be broken. People will have paid an additional £15 for at least one expansion by this point and it will deliver more of the same. There will be talk on the forums of how the next patch or expansion will make things better. Cynics will look at whatever Champions last expansion brought to that game and simply assume it'll be reskinned and sold to them. They will be partly right and the words "It's Tabula Rasa again" will be whispered everywhere. They too are partly right.
There is an equal part of me that says the +45d patch will have fixed everything from an unoptimised graphics engine through to smashing the rule of 5. Content will become dynamic, player bridges will no longer cause the ship to despawn and actually server a useful purpose. Ground based combat will be rejigged to be less rubbish. Borg Hunt will be fixed and HULKS/HUBS and completion flags will all be avaliable. The forums will be looking forward to the next expansion whilst disecting the finer points of the previous. Cookie-cutter builds will be randomly posted for noobs to follow and a thriving community will of sprung up. People will be laughing and joking about the content the game released with possibly even necroing old threads (like this one) to laugh at the long gone morons who didn't give the game a chance.
Basically, to my mind this patch Cryptic are working on is make or break. It either fixes everything at once or the game slowly goes Tabula Rasa. That's my take on it at any rate.
I would like to see a diplomacy system added to the game similar to the one they had n Vanguard. This game screams for a system like that, and quite frankly I am surprised they didn't have such a system.
We will see, either way there are always ways to find enjoyment and sharing of thoughts.
And sometimes even beutiful music.
Good night all.
STO really needs a death penalty to make healers and support useful, STO really needs additional PvE content, STO really needs a good PvP game, STO really needs multiple fleshed out factions (and not Cryptic Store ********).
Man, they have the perfect setting for this; neutral zone, multiple factions. How can you **** that up?
Oh wait...
The only I can say for sure about what may be happening with STO at the end of 2010 is people will still be whinging... 'scuse, me, QQ'ing on the forums.
That dear boy goes without saying. You could make a game that pooped gold and delivered daily steak and BJ's. You'd still get people on the forums complaining it was a big gummy.
Nothing ever felt quite so Star Trek as leaving your quarters and walking the decks of the ship to go to a briefing.
Maybe even a few puzzle style mini games - like re-routing the power after an EPS conduit overloads for example.
:eek: Funny! I can just imagine people having to LITERALLY fix their ship!
There's a death penalty for you!
Optional of course!
Variety is the spice of life. It would make a decent optional way to spend waiting for the respawn timer to countdown
Well due to outside considerations, and if I can't get a Macro working I'll probably only be using it in a very limited manner, if there's no Autofire.
The other thing is some of the missions are a bit weak. Take the Space moth mission (first dodging the idea of space moths...).
We Beam down, then run around in circles scanning the Cocoon's. Then we Beam up. That's what I mean by a weak mission. I mean the logic and idea (exploration and acting as Intergalactic Health and safety team) is right there with star trek. However it doesn't translate to a good game experience. It'd have improved allot if say on one of the cocoon's a moth had popped out and either attacked or flown off. Get our hearts started, knock us out of the stupor.
Things I'd like to see:
Autofire. Obviously, however I don't think any more need be said on that subject. Needless to say there's some who are opposed to it for their own reasons.
Make a simple GM client. That allows GM's access to a set of tools and objects. Then recruit some player GM's. Then have blank area's where they can host events to encourage RP'ing, and bring a sense of community.
"How about i just slap on an armour rep and go clog up the docking ramp?" - John Rouke, Clear Skies (EVE Machima).
You broke it. YOU fix it. Or pay handsomly for the NPC's to do it for you.
I totally agree, I bought a lifetime sub too, however I think that gives the devs a slight reason not to put as much effort in as if I was just month to month.... They need to increase the team aspect in this game, like people said fed starbases/stations, fed space, maybe something similar to but not exactly like in EVE... and more diversity, not just combat msns
Curiously a lot of EVE players (probably departed) have loved the game but wished it had been more Trek like and had stronger PvE stories to tell. A lot of MMO's set out to do their own spin on WoW, nothing shameful in plagirising the only sucsesful space based MMO to date.
Well the space combat system isn't to bad with directional shields, it is just a shame there isn't any real death penalty. Waiting 15 seconds for a respawn isn't much and doesn't hold most people back to just charge in without thinking or planning first. As you don't loose anything by getting blown up. So a sensible death penalty would give more spice to the game.
Next more open space instead of instancing everything, I'm sure they can find a better balance between it (look at CoX). Gives it a more MMO feeling instead of a single player game with multiplayer options.
Also a thing they should add gradualy is that you can beam down to any suitable planet and making it so there will be different area's on a planet. Couple that with above not instanced so you can run across other players and cities filled with npcs. It would certainly give a better immersion to the star trek universe. This probably is the part they should work on the most and I wouldn't expect it to be all in the next patch but spread over several years.
And finaly make the neutral zone more a pvp place then it is now. Hide the klingon ships for federation players and the other way around. Then put in a more sensible scanning system so you can find them and engage them. Not just in set arena's or maps like now. This would give more the feeling that there is a war ongoing between the federation and the klingon empire.
Oh forgot one thing, once the dominion has build up its forces make it unlockable to create a character on that side as well.
Er. How is that supposed to work when Blizzard is planning to reduce WoW's trivial death penalty even further for Cataclysm (no more massive plate repair bills, same price for all armor classes) and eliminating ammo as a consumable along with the possibility of eliminating consumable reagent costs altogether. If WoW is what STO has to be worried about then why should things that WoW is moving away from be a factor?
I would like more missions that involve me working with other players apart from fleet battles. Maybe missions with a small amount of players that require a bit more strategy and thought. At the moment it just feels too much like a single player game and I'm not doing enough with other players.