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What Is The 'Genesis System' ?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I have seen references to the 'Genesis System' in discussions of how missions are created. Can someone explain the term to me? Thanks very much
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Basically, its STO's form of making new zones.

    In a typical MMO, the devs just make content and release it. In STO it'll be the same but they tie it in lore wise with Genesis for creating/finding new planets, systems, sectors, etc

    If you've explored some, you'll find a couple zones with nothing in them that Genesis has already deployed, more to come.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mavgeek wrote: »
    Basically, its STO's form of making new zones.

    In a typical MMO, the devs just make content and release it. In STO it'll be the same but they tie it in lore wise with Genesis for creating/finding new planets, systems, sectors, etc

    If you've explored some, you'll find a couple zones with nothing in them that Genesis has already deployed, more to come.

    Okay, I'm kinda dense. When you say 'they tie it in lore wise with Genesis for creating/finding new planets', what is 'Genesis' in that context?

    Is Genesis a tool or a database ?

    Thanks
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Its an amazing system that creates exactly the same mission again and again simply changing some of the names during dialogue. This means "THE" programmer doesnt have to worry about making any fresh content and allows him to try to cellotape the servers back together everytime they fall apart.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Watch Star Trek II: The Wrath of Kahn. It will explain everything.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's the name of the game console they use as a server at Cryptic =D

    (someone had to do it)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Rosvik wrote:
    Okay, I'm kinda dense. When you say 'they tie it in lore wise with Genesis for creating/finding new planets', what is 'Genesis' in that context?

    Is Genesis a tool or a database ?

    Thanks

    Both bascially. It's a mission/episode builder that does random / dynamic / computer generated content. Basically its a database that assembles missions from various templates / assets. Like which map, what type of mission, how many mob spawns and what type, Clutter props (scenery). It can also scale those based on other statistics (seed variables) like your character, your journal (what you've done in the past & what your doing presently), your current ship, equipment, inventory, bridge officers (and there stats / equipment).

    It's just called Genesis to keep with Star Trek lore.

    The system is very nice when working at a high level of integration with other elmenents of the game, but its also very difficult to debug and get working properly. Its also not very good in Open World environments (too many variables / factors) but very good in heavily instanced games (its strength is being able to custom tailor content for the user). Most heavily instanced games rely heavily on these systems to provide content.

    Right now, STO's Genisis system is working in minimal mode. Basically its just Dev tool right now and using very little variables in the auto-generated content. All the bugs in other systems affect it if they try tying them into each other. With the current state of game stability its not surprising.

    Hope that answers your question
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Rosvik wrote:
    I have seen references to the 'Genesis System' in discussions of how missions are created. Can someone explain the term to me? Thanks very much

    genesis means a new beginning. which could be interpruted as "what once was, can be once more but anew"

    cryptic are just saying they are developeing their very own startrek concepts races ideoligy and adding there own ideas to the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    all it does is choose

    1) Planet
    2) gas cloud backdrop
    3) asteroids

    from a preset assortment. It really isnt that impressive. They might have 10 backdrops 10 planets and 5 asteriod belts. It just mix and matches them. All the missions are basically the same.

    It no different than clicking Random at character creation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    someGit wrote: »
    It's the name of the game console they use as a server at Cryptic =D

    (someone had to do it)

    hahahahaha awesome. i love this comment, and by the stability of it i would say tis very accurate too. haha sega genesis for the win. the new sto server hardware lmao.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Both bascially. It's a mission/episode builder that does random / dynamic / computer generated content. Basically its a database that assembles missions from various templates / assets. Like which map, what type of mission, how many mob spawns and what type, Clutter props (scenery). It can also scale those based on other statistics (seed variables) like your character, your journal (what you've done in the past & what your doing presently), your current ship, equipment, inventory, bridge officers (and there stats / equipment).

    It's just called Genesis to keep with Star Trek lore.

    The system is very nice when working at a high level of integration with other elmenents of the game, but its also very difficult to debug and get working properly. Its also not very good in Open World environments (too many variables / factors) but very good in heavily instanced games (its strength is being able to custom tailor content for the user). Most heavily instanced games rely heavily on these systems to provide content.

    Right now, STO's Genisis system is working in minimal mode. Basically its just Dev tool right now and using very little variables in the auto-generated content. All the bugs in other systems affect it if they try tying them into each other. With the current state of game stability its not surprising.

    Hope that answers your question


    Yes. Thank you very much. I really appreciate it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Genesis? What's that?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Its a lie.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The genesis system is a tool the devs used to take old content and slap a different color on it to call it new content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Baltec wrote:
    Its a lie.

    The cake is a lie
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    What cake? There is no cake.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Best explanation of what is Genesis and how it works, by Daniel Stahl himself :

    http://www.mmorpg.com/blogs.cfm?isapi_rewrite_remap=Awenyddion/062009/4006&bhcp=1
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    What is Genesis? A great concept that never reached anywhere near its potential.
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