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Cryptic- Give us things to do together.. before it's too late!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I generally defend this game and looking over my posts in the past will reveal this, but the more I play this game the more clear it's becoming that we desperately need things to do together. This game cannot stand up against single player games, and yet you are playing the game mostly by yourself the majority of the time.

If this game is to survive, I believe it needs the following as soon as possible if not yesterday:

- a raidisode every tier
- More PVP options including something like an Alteric Valley (from WoW) for this game

We need group content! Fleet actions are fun but ultimately shallow. The thing that sets multiplayer games apart from single player games is the shared experience, and open PVE quests do not fully deliver.
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    My girlfriend and I manage to do everything together. Every quest, every fleet action. If we leave spacedock, we're together. We're planning on dragging a couple of friends in to join us soon. Where are you not able to do things together?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree atm, its a single player game until you decide you want to interact with other people, an mmo is supposed to be a game where you must interact with people in most of your actions in one way or the other, look at eve for example, there isnt a part of that game where you can truly say you've worked alone to do it, you can mission alone, but you must buy the ship which has been built by a player, or buy a blueprint to build the ship but then you have to buy/mine the minerals, buying comes from players selling, mining is a solo thing but you again have to buy the mining ship, and if you want high end minerals you have to go to corp/alliance space which means you need to be friends, all of which requires player interaction.

    On Star Trek, the only real forced player interaction is the player item exchange market, other than that, if you don't want to have a team doing a mission, you don't have to, I think they should re-evaluate that, for example write up some missions with split objectives that have to be completed simultaneously.

    PVP is a joke, in PVP zones people always try to work alone ( at least the feds do) which means, one guy will blindly try to take on 5 Klingon players, ridiculous to say the least, and the whole queuing system to pvp is bad to say the least, I should be able to fly into klingon territory, see a Klingon player ship and approach him like an "enemy contact" instance, and take him on one vs one, my skills vs his skills, but it seems I cant do that, I have no idea how clan warfare is gonna work in this game with the pvp queuing system either.
    Eventually I think we will need proper crafting, there's plenty of asteroids out there, itd be nice to be able to put that transporter to use collecting minerals and making my own phaser array or having torpedo launchers/mine launchers require ammo that can be crafted/bought

    Dont get me wrong I love this game, (aside from the horrible lag and disconnects ive been experiencing this week) but without a major overhaul sooner rather than later, a lot of people are gonna leave, I feel sorry for all the people whove bought lifetime subs, cause some of these in a couple of months are gonna be regretting this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Some of you must be new to MMO's.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    We need group content! Fleet actions are fun but ultimately shallow. The thing that sets multiplayer games apart from single player games is the shared experience, and open PVE quests do not fully deliver.

    1st bolded bit: we have it. I adore ground combat and just discovered the Broken Planet ground fleet event and spent 2 hours in there. LOVE. We have group content, we need more. More ground, more space.

    2nd bolded bit: yes, we can use more PVP, but the PVErs first--don't let this game fall down the tubes like WoW did for a while when they introduced Arena (note, they're finally dumping the idea) and how it altered the PVE game. All respect to the PVPers but you guys aren't the bulk of the player base in most MMOs. Carebears pay the bills. :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You can do everything with folks. I don't see the problem. Are you complaining because you aren't being 'forced' to do stuff with others. I much prefer playing with folks a like and relate to and WANT to team up with, rather than being forced to interact with the cussing, drooling, racist, homophobes that I see talking in Zone chat. if the game were designed with themed servers (ie: RP servers, PvP severs, etc) then maybe, but as it is I much prefer to choose my teams.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zilag wrote:
    2nd bolded bit: yes, we can use more PVP, but the PVErs first--don't let this game fall down the tubes like WoW did for a while when they introduced Arena (note, they're finally dumping the idea) and how it altered the PVE game. All respect to the PVPers but you guys aren't the bulk of the player base in most MMOs. Carebears pay the bills. :eek:

    Yes they do. Despite the hatred of them in places like EVE... it's to a carebear you go cap in hand and ask "Can I haz some more pew plz?" when your ship explodes. They pay the bills, they mine the minerals, they build the ships, outposts, weapons and ammunition. And charge an arm and a damn leg for it as well!

    Of course, when they're out mining such things they do need something a little meaner than an Orca to fend off high end NPC's and other people, so it all works out in the end.

    I think trying to do EVE's logistics chain and crafting system in STO would be a bad idea personally, i agree the game needs them but not in that form. A miner and friends heads in to a system, other than pulling raw ore what else do they do? Even if they did it in the middle of Klingon space they're not going to be bothered by players so no need for protection.

    What exactly are they going to craft? Ship parts? Weapons? The game already provides those in large quantities and currently you can't sell ships (which is annoying I had a fully green Miranda I wanted to give a random noob, nope, reprocessed the lot).

    Where are they going to sell it? The Exchange is universe wide, it makes economic tomfoolery difficult as you can't set out to corner the market in Mk VII photon launchers in the Sirius sector block.

    Unless Cryptic want to rip out large chunks of the game and insert a carefully worked out player driven economic system I can't honestly see it working properly or feeling as anything other than an after thought.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    zibafu wrote: »
    I agree atm, its a single player game until you decide you want to interact with other people, an mmo is supposed to be a game where you must interact with people in most of your actions in one way or the other, look at eve for example, there isnt a part of that game where you can truly say you've worked alone to do it, you can mission alone, but you must buy the ship which has been built by a player, or buy a blueprint to build the ship but then you have to buy/mine the minerals, buying comes from players selling, mining is a solo thing but you again have to buy the mining ship, and if you want high end minerals you have to go to corp/alliance space which means you need to be friends, all of which requires player interaction.

    im sorry but this is completely wrong. i do love to team but i also do most of my work in mmo's solo. you can and should be able to solo the majority of mmo's. i pay the money to play these games and i should be able to do it how ever i please. every mmo i have ever played i have done massive chunks of it on my own

    even with eve, i did everything solo until i got bored. i mined on my own, i did the story missions on my own, i traded on my own. the other players may have had a hand in the economy but it was a single player experience for me, and that was my choice.

    if mmo's ever forced people to team, that would be a mistake. it is and should always be our choice.

    i have done plenty of teaming in sto and i like it. i agree there is less need to work as a team but again for me thats brilliant, as the number of times ive played other mmo's and missions have gone wrong because of other peoples stupidity or standing waiting around whilst someone sells their junk. im never just sitting around waiting for other people
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I generally defend this game and looking over my posts in the past will reveal this, but the more I play this game the more clear it's becoming that we desperately need things to do together. This game cannot stand up against single player games, and yet you are playing the game mostly by yourself the majority of the time.

    If this game is to survive, I believe it needs the following as soon as possible if not yesterday:

    - a raidisode every tier
    - More PVP options including something like an Alteric Valley (from WoW) for this game

    We need group content! Fleet actions are fun but ultimately shallow. The thing that sets multiplayer games apart from single player games is the shared experience, and open PVE quests do not fully deliver.

    God I hope nothing from WoW PvP in incorporated in this game.
    That's not a good example of good PvP. Try Warhammer to learn what PvP is and incorporate some of those things in this game. But god please no WoW PvP TRIBBLE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If any game that isn't World of Warcraft is going to survive in the MMO market, the game needs to take into consideration a population limitation by default. A lot of folks are thinking in terms of the individual. Every episode, patrol, exploration and deep space encounter is instanced -- imagine if you were required to find a group of five folks to do every single one of these things. :eek: (in WOW you only have to group for an instance every 5-10 levels, they're not required to level / and very few quests that you can come back to when you're a few levels higher).

    This game is already a lot of fun, but when you do happen to coordinate with a full group of ... how do I put this ... folks who've spent the time researching their class, ship type, the game's abilities, etc (aka know what they're doing) and with the way things currently scale for the space encounters it can make things incredibly satisfying when you *do* group. You really start to see the dynamics mesh (I just wish they'd flesh out how threat is measured -- or maybe I just do too much damage :o ).

    Ultimately any RPG is going to be just that -- repetative. If you've actually paid attention to the quest dialogue, the story in the game is quite intriguing (especially to such a devout Trek fan). Granted, some of it is a bit out there, but cohesively it's well thought out and interesting.

    How many MMO's have you played? Ultima Online? Everquest? EQ2? Asheron's Call? Dark Age of Camelot? Lineage 1 & 2? Star Wars Galaxy? City of Heroes? City of Villans? Guild Wars? World of Warcraft? Tabula Rasa? Age of Conan? Champions Online? Aion?


    If this game is to "survive" -- as it has been put -- it needs to "Exploit" the things it does that no other MMO has, the things it will do and the things it could do. This game has been out only 12 days.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    a patch with alot of group contents for every tier would be nice
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    jamestkirk wrote: »
    God I hope nothing from WoW PvP in incorporated in this game.
    That's not a good example of good PvP. Try Warhammer to learn what PvP is and incorporate some of those things in this game. But god please no WoW PvP TRIBBLE.

    Thank you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    FFXI forced you to group in order to get anything done, or at least it did when I played. You could solo up to roughly level 10. Past that, if you wanna kill an even level MOB, you had better have some friends.

    It did make for some fun times out in the desert killing stuff with strangers, when they knew what they were doing. But if you just wanted to play by yourself, you were very limited in what you could do. Overall I thought it was a bad idea.

    If STO is going to be a casual-friendly game, requiring people to group to progress is not going to work. I think it works well the way it is now, you have the option to work as a team wherever you want with the exception of PvP and fleet actions, where team play is required. (Hear that, rogue Fed? Yeah, you, the guy who runs off to fight the Klingons 5-1 again and again, despite repeated messages to stay with the group. STOP IT.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yesterday, I noticed a trend of players kicking people out of lower level open instance groups. I know sometimes you want to get all the loot yourself, but with the excruciating load sreen times, this is a pain in the butt.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Just don't let group play be the end of a story arc with the best loot achievable as the prize.

    I cannot stand forced teamwork. I would rather sit in sickbay while they try to remove porcupine barbs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Forced teaming tends to grate on people. Turbine have learned that the hard way when everyone dumped on DDO (a game which was entirely about forced grouping when it was released) and even the well-made LOTRO suffered because the main storyline missions forced grouping, too. The reality of MMOs is that most people solo most of the time -- for practical reasons. Getting a group together, and keeping a group together, and keeping a commonly acceptable pace as a group, are all a PITA, even if the player has a set amount of time to play which accommodates playing with a group. Players are generally more tolerant of forced grouping for endgame content, where it's almost expected, than they are for leveling content. Games that have incorporated forced group concepts into their leveling game have paid the price for doing so.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Indeed.

    Just the way I feel about it!
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