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SystemSystem Member, NoReporting Posts: 178,019 Arc User
Klingon side has almost 0 content
Space combat is not a full x/y/z 360 model
the 43+ gear in the latest patch is sub par
the quality control is sub par
the customer service is almost non existant
the ground combat game is completely exploitable
server bandwith and lag are sub par
the PvP system is horrid
Klingons and Feds are at war but Feds randomly roam klingon space without consequence
O klingon crafting
leveling was wayyyyyy to easy with nothing to do at the end
tactical specced players MUST skill up escort to get full effect of spec abilities
klingon players have to wait 45 days for content that should have been available at release
most klingon players will have out leveled 90% of the 45 day content patch
no end game pvp territory gain or loss war content and nothing suggesting there will be any
instancing of cities/space stations takes away from the feel of the game.
only being able to spec 16 t5 skill points
the ability to stay connected is subpar
ship items changing or disappearing
nothing but epic engineers (do epic tacticle officers even exist?) from 40-45 for 90% of your players

on a positive note the graphics are decent
as is the customization of characters
the potential is only limited by the imagination/ attitude of the dev team

I have played/beta tested/ wokred in the mmo industry for almost 15years dating back to muds and over 30 years in the RPG field. This game has a ton of potential, and can be one of the greats, however Crytic needs to become much more customer friendly by adding bandwith, hiring more Q/A, hiring more GM's and customer server agents. Additionally they shouild setting up forum team leads for each race, class, PvP, and PvE. These folks needs to be understanding, and address the needs of your players base, in a timely fashion.

Another thing. Cryptic and the fanboys, need to be tolerant of those players who are unsatisfied with the current state of this game. People like myself who take the time to post honest, non malicious, threads that point out actual flaws in the game are a valuable source of information into the mindset of your player base. Keeping us playing, with minimal stoppages and lag, solid PvP and PvE goals and content will keep us happy and the monthly payments rolling in.

Making light of, looking down on, not taking our threads serious, not communicating honestly and openly with us, not fixing the server uptime and lag issues or addressing the issues I and others have posted without pride or prejudice will lead to a huge loss of player base and revenue. Remeber you might have worked your fingers to the bone to create this world, and you should be proud of that work, but not at the cost of your player base.

Very few online games become truly successful, but most fall to the way side because the forget that, to make money and be successful in this industry, you have to take care of your players!
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Additionally you need to hire a solid story telling team. the story line in this product is what makes ST great. You need REAL writers and story tellers who can work with developers to enhance not dtract from the story.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i can agree with quite some points you wrote there, even tho i would take it easier a bit. but this thing:

    no end game pvp territory gain or loss war content and nothing suggesting there will be any

    brought me up against you. That is the one thing i dont wanna see. PvP should be optional and absolutely avoidable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Mostly valid issues to be sure. You left a couple things out but that list pretty much covers it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Excellent list.
    The Cryptic dev's will most certainly ignore it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maldelver wrote: »
    the potential is only limited by the imagination/ attitude of the dev team

    The potential is limited by the funding given for development, support, customer service, and equipment.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I hope they never go true 360 with combat, personally. Otherwise, a fair critique for an end-user although I think a lot of those issues are already smoothing out or on the list of fixes for the first 45 days.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    And just to point out, I am actually having fun, however its the kind of fun that will quickly wear off. I dont know much about Cryptic and how they will handle everything, but there are good companies and bad ones, I hope they lean towards the WoW/Eve type Q/A customer service than the Variant/Sony/Ubi soft abomination that cant even be called Customer service.

    :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't know how many times I have to repeat myself before you people actually understand. Klingons were always meant to be a PvP faction, oriented around PvP, whose content was (surprise surprise) PvP. They are adding in PvE now because the player base has stated that they don't want Klingons to be only PvP, so Cryptic is adjusting to what the players want, as they should. Getting Klingon content should be thanked and welcomed, not see as something they "forgot" or "never implemented because they were lazy" or some other BS. You wanted PvE, they are giving it to you, it was never intended from the start, get over it.

    Heck, I'll do some searches and find the articles from before launch that CLEARLY stated, from the developers, that Klingons were all PvP. Would THAT help you understand?

    First look at Klingons: http://startrekonline.com/node/777
    Notice it says they are PvP oriented.

    http://www.startrekonline.com/node/792
    Read the question posed by Zoberraz.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thanks for sharing, but must of us are enjoying the game too much to worry about stuff Cryptic has clearly stated they are working on. It's a video game, I can wait.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maldelver wrote: »
    tactical specced players MUST skill up escort to get full effect of spec abilities

    I stopped reading here.
    There are Tac, Sci, and Eng classes. There are Tac, Sci, and Eng (essectially) based ships.
    You were expecting what? Cause the way it is now looks logical to me. If you go Tac, you gotta RUN Tac to get the most of BEING Tac.
    Whats so hard about that?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I stopped reading here.
    There are Tac, Sci, and Eng classes. There are Tac, Sci, and Eng (essectially) based ships.
    You were expecting what? Cause the way it is now looks logical to me. If you go Tac, you gotta RUN Tac to get the most of BEING Tac.
    Whats so hard about that?

    No class is pigeon holed into a specific ship EXCEPT the Tac officer. The ships we choose are what our classes are as much as what we chose in character creation. Since this is the case one spec should not HAVE to spec into a ship to get full value out of its skills. This affects klingons more as our escorts are usually not preferable to a BoP for DPS.

    It does bother me though that someone would trash a whole thought out thread based on disagreeing with one line of it. Thats what I would calla forum troll IMO
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maldelver wrote: »
    No class is pigeon holed into a specific ship EXCEPT the Tac officer. The ships we choose are what our classes are as much as what we chose in character creation. Since this is the case one spec should not HAVE to spec into a ship to get full value out of its skills. This affects klingons more as our escorts are usually not preferable to a BoP for DPS.

    It does bother me though that someone would trash a whole thought out thread based on disagreeing with one line of it. Thats what I would calla forum troll IMO

    IM a troll cause I like the system? lol
    That lable gets thrown arount far too easily on this forum
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The server issues have absolutely nothing whatsoever to do with bandwidth. At all. Not even a little.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    QLanatir wrote:
    i can agree with quite some points you wrote there, even tho i would take it easier a bit. but this thing:

    no end game pvp territory gain or loss war content and nothing suggesting there will be any

    brought me up against you. That is the one thing i dont wanna see. PvP should be optional and absolutely avoidable.

    you can have this, and still have it be optional
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    "Space combat is not a full x/y/z 360 model"

    Niether is any ship in star trek duh. how many ships did you see flying straight up and down is star trek?... not many.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    IM a troll cause I like the system? lol
    That lable gets thrown arount far too easily on this forum

    No your a troll based on your comment of... I stopped reading here...


    That is a troll comment.


    And you might like the game but that has nothing to with my thread. Like or dislike my points are valid
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    erichamby wrote: »
    "Space combat is not a full x/y/z 360 model"

    Niether is any ship in star trek duh. how many ships did you see flying straight up and down is star trek?... not many.

    Star Trek VI...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maldelver wrote: »
    No your a troll based on your comment of... I stopped reading here...


    That is a troll comment.


    And you might like the game but that has nothing to with my thread. Like or dislike my points are valid

    Ah, I see, YOU are the troll then. You had it backwards. Or thats what I call the ppl that come here just to trash the game. Especially if liking the game has nothing to do with your thread
    erichamby wrote: »
    "Space combat is not a full x/y/z 360 model"

    Niether is any ship in star trek duh. how many ships did you see flying straight up and down is star trek?... not many.

    NO! Dont do it... that one guy that had a billion links showing exactly this might come back :p
    Ugh I went looking for the post but its buried in the archives in a thread thats 65 pages deep an even IM not that committed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You have some points, but you are dead wrong about the missions. Are you even reading them? Because there are a LOT that are just awesome.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ah, I see, YOU are the troll then. You had it backwards. Or thats what I call the ppl that come here just to trash the game. Especially if liking the game has nothing to do with your thread



    NO! Dont do it... that one guy that had a billion links showing exactly this might come back :p


    No where am I "Trashing" the game. I am pointing out flaws in an honest, non malicious, way in order to facilitate improving the game. My comments are intended to be helpful to this community.

    Trolls on the other hand dont want open logical discourse. Insteadf they only to to trash someones opinion that they disagree without facts in a cliff clavin, ignorant, sort of way.


    To re iterate on the comment you decided to troll. Engineer and Science specced players are NOT required to skill up a certain ship type to improve their class abilities, where as, Tactical specced players are REQUIRED to skill up a certain ship type IF they choose to improve a class ability [Attack Pattern Alpha], and in addition they have to spec a ground based skill [Security] to improve a space based [and ground based] ability [Tactical Team].

    Now if you have something factual to add to the the thread by all means, however passing off your point of view as undebatable fact is not required.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    mrtauntaun wrote: »
    You have some points, but you are dead wrong about the missions. Are you even reading them? Because there are a LOT that are just awesome.

    The Fed side is much more polished than the Klingon Side. I have seen some very nice missions on the Fed side.

    On a side note someone said that klingons would have PvP as their main content. Nothing wrong with that however what we have is not PvP content. Queing up into 5 man PvP matches all day over and over is not content. Content has story related goals. The PvP system we current have does nothing but level and gear your character, and have no meaning once completed.

    Starfleet and the Klingon Empire are at War. That is the state of reality in this game and the game should offer rules so that all actions and consequences of this War should apply. Now these rules should not overly effect those who wish to avoid conflict. However we are roleplaying a command officer in a Navy that is in a State of War.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maldelver wrote: »
    Klingon side has almost 0 content
    Space combat is not a full x/y/z 360 model
    the 43+ gear in the latest patch is sub par
    the quality control is sub par
    the customer service is almost non existant
    the ground combat game is completely exploitable
    server bandwith and lag are sub par
    the PvP system is horrid
    Klingons and Feds are at war but Feds randomly roam klingon space without consequence
    O klingon crafting
    leveling was wayyyyyy to easy with nothing to do at the end
    tactical specced players MUST skill up escort to get full effect of spec abilities
    klingon players have to wait 45 days for content that should have been available at release
    most klingon players will have out leveled 90% of the 45 day content patch
    no end game pvp territory gain or loss war content and nothing suggesting there will be any
    instancing of cities/space stations takes away from the feel of the game.
    only being able to spec 16 t5 skill points
    the ability to stay connected is subpar
    ship items changing or disappearing
    nothing but epic engineers (do epic tacticle officers even exist?) from 40-45 for 90% of your players

    on a positive note the graphics are decent
    as is the customization of characters
    the potential is only limited by the imagination/ attitude of the dev team

    I have played/beta tested/ wokred in the mmo industry for almost 15years dating back to muds and over 30 years in the RPG field. This game has a ton of potential, and can be one of the greats, however Crytic needs to become much more customer friendly by adding bandwith, hiring more Q/A, hiring more GM's and customer server agents. Additionally they shouild setting up forum team leads for each race, class, PvP, and PvE. These folks needs to be understanding, and address the needs of your players base, in a timely fashion.

    Another thing. Cryptic and the fanboys, need to be tolerant of those players who are unsatisfied with the current state of this game. People like myself who take the time to post honest, non malicious, threads that point out actual flaws in the game are a valuable source of information into the mindset of your player base. Keeping us playing, with minimal stoppages and lag, solid PvP and PvE goals and content will keep us happy and the monthly payments rolling in.

    Making light of, looking down on, not taking our threads serious, not communicating honestly and openly with us, not fixing the server uptime and lag issues or addressing the issues I and others have posted without pride or prejudice will lead to a huge loss of player base and revenue. Remeber you might have worked your fingers to the bone to create this world, and you should be proud of that work, but not at the cost of your player base.

    Very few online games become truly successful, but most fall to the way side because the forget that, to make money and be successful in this industry, you have to take care of your players!

    I only agree with 100% of what he said!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maldelver wrote: »
    No where am I "Trashing" the game. I am pointing out flaws in an honest, non malicious, way in order to facilitate improving the game. My comments are intended to be helpful to this community.

    Trolls on the other hand dont want open logical discourse. Insteadf they only to to trash someones opinion that they disagree without facts in a cliff clavin, ignorant, sort of way.


    To re iterate on the comment you decided to troll. Engineer and Science specced players are NOT required to skill up a certain ship type to improve their class abilities, where as, Tactical specced players are REQUIRED to skill up a certain ship type IF they choose to improve a class ability [Attack Pattern Alpha], and in addition they have to spec a ground based skill [Security] to improve a space based [and ground based] ability [Tactical Team].

    Now if you have something factual to add to the the thread by all means, however passing off your point of view as undebatable fact is not required.

    So if a Science run character runs a Escort, they have full access to all their respective level skills? I thought Escorts only had 1 Science Ensign slot not 1 LT slot and a Ensign slot
    You can ONLY use attack pattern alpha in an escort type ship?

    Edit: I just got in my Science ship and used it so thats not the case
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    To the OP, I agree with much of what you wrote and disagreed with some as well.

    Here are a few points of my own:

    1. To those that complain about, no "end game" content...Cryptic has already added lvl 45+ content in the game's second week! That is the most responsive I've ever seen an MMO developer get. Second point on same topic, I will never understand those players who get through 60+ hours of content in less than 2 weeks (and Cryptic claims its 80 hours). These very same people treat the game like a job, or their life, and then complain that the Devs did not anticipate players treating their game like a job or their life.

    2. Cryptic needs to add more, non-combat content to the game in the next major patch. There really are a large number of customers out there, who love the spirit of what Star Trek is supposed to be. Sure its fine to have a war with Klingon or Romulan or Borg factions, but there is not enough humanitarian missions going on, in light of this "massive" war.

    3. Fleet Tools:

    * Fleet tags in-game are needed.

    * Fleet Bank tabs should not cost 1 million credits. They should be based on the number of members,
    perhaps 1 tab for every 10 members would be good.

    * Fleet Banks need to be secure. Already we have heard of bank thieves.

    Fleet tools are very important for creating a sense of community. If you (Cryptic) foster that sense of community, you will increase or better maintain your subscriptions.

    4. More Auto-Fire Options. Perhaps you did not realize that button mashing it takes with certain classes of ships or weapon systems. Having to replace our ketyboards or mice, is not and should not be part of the bargain.

    I could probably list a few more, but I don't want a wall of text, so i will save them for later.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    So if a Science run character runs a Escort, they have full access to all their respective level skills? I thought Escorts only had 1 Science Ensign slot not 1 LT slot and a Ensign slot

    Ahh discourse... A science run character does not have to spec into a specific ship class to improve class abilities ( IE a science vessel for example). So that science officer can choose to spec in whatever ship they feel even if it goes against their class spec. Same with an Engineer.

    Now this does nto affect the Fed players AS much, because there ships have clearly defined roles ( I still would not wish to be hooked into a specific ship class). Klingon ships, however, are not so black and white Because of universal bridge officer spots, and the battle cloak, the BoP can be effective for any class that chooses to run it.

    Thank you for making a solid post BTW I appreciate it.


    Edit no you can only Improve attack pattern alpha by speccing in the escort t2 and t3 and the non ship skill tactical officer?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ah, well thats a given tho, the Klingons are all kinds of broken. Do they even have voice overs yet?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Blodveard wrote: »
    To the OP, I agree with much of what you wrote and disagreed with some as well.

    Here are a few points of my own:

    1. To those that complain about, no "end game" content...Cryptic has already added lvl 45+ content in the game's second week! That is the most responsive I've ever seen an MMO developer get. Second point on same topic, I will never understand those players who get through 60+ hours of content in less than 2 weeks (and Cryptic claims its 80 hours). These very same people treat the game like a job, or their life, and then complain that the Devs did not anticipate players treating their game like a job or their life.

    2. Cryptic needs to add more, non-combat content to the game in the next major patch. There really are a large number of customers out there, who love the spirit of what Star Trek is supposed to be. Sure its fine to have a war with Klingon or Romulan or Borg factions, but there is not enough humanitarian missions going on, in light of this "massive" war.

    3. Fleet Tools:

    * Fleet tags in-game are needed.

    * Fleet Bank tabs should not cost 1 million credits. They should be based on the number of members,
    perhaps 1 tab for every 10 members would be good.

    * Fleet Banks need to be secure. Already we have heard of bank thieves.

    Fleet tools are very important for creating a sense of community. If you (Cryptic) foster that sense of community, you will increase or better maintain your subscriptions.

    4. More Auto-Fire Options. Perhaps you did not realize that button mashing it takes with certain classes of ships or weapon systems. Having to replace our ketyboards or mice, is not and should not be part of the bargain.

    I could probably list a few more, but I don't want a wall of text, so i will save them for later.


    Excellent points. BTW I skilled up purely enjoying PvP. It was extremely fun. however it will become tedious and repetitive without other options, and the 43+ PvP weapons are lackluster and not better than the other weapons for the most part. Additionally there were a few bugs that allowed Fed players to level 1-40 in one day. I honestly feel though that the levels came to easily and quickly with little challenge.

    Ofcourse this point is easily debatable its more of my feeling than hard fact.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    QLanatir wrote:
    i can agree with quite some points you wrote there, even tho i would take it easier a bit. but this thing:

    no end game pvp territory gain or loss war content and nothing suggesting there will be any

    brought me up against you. That is the one thing i dont wanna see. PvP should be optional and absolutely avoidable.

    You do realize PvE hits a brick wall in any MMORPG right? You are always going to get to a point where you've beaten the top boss, gotten the best gear, and explored every area of the world map. PvP helps ensure at least a certain percentage of people still being active at that point, since its player generated content (i.e. we're all fighting one another so theres something to do beyond kill boss x for the umpteenth time).

    PLUS, adding in a world pvp objective can benefit the two factions at present. Make the Neutral Zone a area that can be controlled to gain a defense buff for the owning faction? Just an example.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Nice Post..

    I agree with alot of it, I do think PVP should be optional (even tho im die hard pvp'er)

    Dont force ppl to pvp..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Blodveard wrote: »
    To the OP, I agree with much of what you wrote and disagreed with some as well.



    1. To those that complain about, no "end game" content...Cryptic has already added lvl 45+ content in the game's second week! That is the most responsive I've ever seen an MMO developer get. Second point on same topic, I will never understand those players who get through 60+ hours of content in less than 2 weeks (and Cryptic claims its 80 hours). These very same people treat the game like a job, or their life, and then complain that the Devs did not anticipate players treating their game like a job or their life.


    Honestly it took less than 5 days playtime to reach RA5 and that was not concentrating on leveling was doing crafting and sitting about chatting for large amounts of time.

    This game really really needs to take longer to level, now im not a game designer so won't even try and tell cryptic how to do it but there are single player games that can take twice as long to finish and this is supposed to be "massive".

    Oh yea and the OP missed one of the biggest flaws for me, the fact that PvE is still ridiculously easy both in space and on the ground.

    Yea it's still sorta fun but as a fed getting into the daily pvp is pretty impossible, was sat in the queue for about an hour before I gave up and played my klingon for a bit.

    My impression is not bad but must do better.
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