I'm really sorry to say this... but the new "top end" gear is absolutely appalling!!
This is my FIRST complaint about this game and I hate to say it (cause I think this game is amazing and Crypic is doin a great job) but out of all the technical and server issues this one should be corrected ASAP or even die hard Star Trek fans like myself will start to lose interest in this game.
The new "amazing" gear that we SHOULD be aspiring to get are barely upgrades to some of the green Mk X items already available IF THAT!
For example... the fact that only Antiproton and Tricobalt devices are the only new types available is ridiculous... when you think about it for a moment the 2.5% proc chance of a phaser disabling a system is FAR more desirable than a lil extra crit dmg. On top of that the DPS of the new weapons is EXACTLY THE SAME as their green counterparts... what's up with that?! Sure they might give an extra 20 crit severity and 0.1 hit.... but I have no desire whatsoever to buy these items and THAT is a fail in a game like this that centers around gear aquisition at top end. Finally the tricobalt warheads... awesome in theory execpt that most of the time they're shot down in pvp (so useless)... and they have such a huge reload timer that I can't seem to find a use for them in pve either...
The Shield arrays are ok... but again VERY similar to their blue Mk X counterparts with only slightly more regen to them.
So that being said I'm VERY Disappointed in this new "epic" gear you've released... I have had nothing to do or aspire to get for the last week or so and am sadly getting bored already.... I'm sticking to my Polaron and Phaser beam arrays and quantum torpedoes until something that's ACTUALLY better comes out... and it had better be soon....
I'm really sorry to say this... but the new "top end" gear is absolutely appalling!!
This is my FIRST complaint about this game and I hate to say it (cause I think this game is amazing and Crypic is doin a great job) but out of all the technical and server issues this one should be corrected ASAP or even die hard Star Trek fans like myself will start to lose interest in this game.
The new "amazing" gear that we SHOULD be aspiring to get are barely upgrades to some of the green Mk X items already available IF THAT!
For example... the fact that only Antiproton and Tricobalt devices are the only new types available is ridiculous... when you think about it for a moment the 2.5% proc chance of a phaser disabling a system is FAR more desirable than a lil extra crit dmg. On top of that the DPS of the new weapons is EXACTLY THE SAME as their green counterparts... what's up with that?! Sure they might give an extra 20 crit severity and 0.1 hit.... but I have no desire whatsoever to buy these items and THAT is a fail in a game like this that centers around gear aquisition at top end. Finally the tricobalt warheads... awesome in theory execpt that most of the time they're shot down in pvp (so useless)... and they have such a huge reload timer that I can't seem to find a use for them in pve either...
The Shield arrays are ok... but again VERY similar to their blue Mk X counterparts with only slightly more regen to them.
So that being said I'm VERY Disappointed in this new "epic" gear you've released... I have had nothing to do or aspire to get for the last week or so and am sadly getting bored already.... I'm sticking to my Polaron and Phaser beam arrays and quantum torpedoes until something that's ACTUALLY better comes out... and it had better be soon....
Sigh.
Let me twll you something about MMOs, man. As apparently you've never played any other one before.
Any kind of "epic" gear that comes out at endgame is going to be evolutionary, NOT gamebreaking. It has to be, otherwise it becomes must-have gear in PvP and the result is horrifying.
I remember WoW whent he only way to play PvP was in epic raid gear - anything else didn't stand a chance. Then Epic PvP gear was introduced that anyone could get BECAUSE of the fact that nobody could compete.
Auto Assault's eomplete endgame was pvP focused - people without epic PvP gear (bought with points from PvPing) didn't stand a chance. That game was fairly new when that gear was pu tin - the game its4elf was dead less than 6 months after the intro of that gear. A few diehards kept playing PvP to earn their gear, everyone else quit. The said diehards weren't enough to keep the game alive, and NCSoft pulled the plug.
STO is in a similar position - endgame can't be so epic that nobody but ultra-diehards can get it. Perhaps in a year or two once the playerbase stabilizes...right now, NO.
So deal with it for now, and take your moaning elsewhere. Cryptic was SMART to make that gear evolutionary, not a IWIN button. IWIN buttons will KILL this game before it really even gets started.
I agree. Very Rare items (Purples) should be better than what you can already get by a noticeable amount in both DPS and "extras" like +crit or +accuracy.
Otherwise why bother getting the stuff?
Also, at top tier, there should be an equal chance of getting all types of weapons at Mk X. So I should be able to buy Phaser/Disrupter/Plasma/Tetryon/Polaron/Antiproton versions of every weapon. Not just the high end stuff.
Hey, you stole my signature line! Only I can say that in this forum.
Anyway, jokes apart, the Tricobalt Device launcher isn't light gear.. Afaik you can't get that anywhere else, and for T4+ cruisers a 30sec cooldown WTFPWN torpedo is a must.
I wasn't moaning... or at least I didn't mean to.
However I'm not asking for an IWIN button either.
I've played 2 other MMOs heavily WoW and DDO... so I understand the evolution of an MMO (I've been playing WoW since vanilla MC BWL content). All I'm trying to point out is that most of the the gear isn't even SLIGHTLY better than the greens that are currently available. The extra crit severity and 0.1 hit on the antiproton beams (at the exact same DPS) doesn't really benefit more than the 2.5% chance to disable a system.... or drop all power levels by 25... or even -10% dmg resist that you can get from the other weapons types.
I stand corrected on the tricobalt device tho... yeah that would be sweet on an escort... I'm in a cruiser
I'd still like to see just more variety... a phaser beam array, a quantum torpedo or a tetryon cannon.
There needs to be enough different types of gear and all that, but the last thing I want from STO is another WoW gear grind. I would assume there are other people who feel the same. I'd prefer actual interesting content over stat increments.
For me personally looks is often a big a point of interest when getting stuff in a game, and obviously in STO items don't affect looks aside from weapon effects, and those don't change with item quality. I have my ships, I have things to shoot with, now just give me new more interesting and varying content.
I picked up a Dual Antiproton Beam Bank MK X and noted phaser relay tactical consoles due increase the damage.
When I slotted a tactical antiproton mag regulator mk x it did NOT increase the damage of the very rare weapon.
Until a patch is applied to fix this or we find out this is working as intended, the bonus only occur for those with phaser weapon skills and phaser tactical consoles.
I agree, the daily-reward anti-proton weapons provide no tangible gain and made worthless due to the high skillpoint cost to get them on equal footing of all the prior trained weapon types. Not to mention, those prior trained weapon types provide superior special properties and are far, far easier to obtain.
This isn't about an "i Win" button, it's about the fact they aren't worth the effort in time spent to acquire and not bringing anything useful to the table. They are garbage weapon systems, akin to a few other weapon types that are pretty useless as well, but at least those ones you can get your ship easily decked out in inside of a day or two.
Heck, the Tricobalt torpedo might be even more worthless then the Anti-Proton weapons, when they by default fire in a manner similar to the pathetically useless High-yield Plasma torpedo that gets shot down by several dozen different things (not to mention the automated turrets). The risk vs. reward with those two torpedo systems makes them completly worthless, unless the enemy is just oblivious or was fired at point-blank range. :rolleyes:
I completely disagree.
The Tricobalt when used correctly is an extremely devestating weapon.
In PvP its best used at very close range, and i played a battle where i scored two kills with tricobalts.
The fact that it also deals area damage that is nearly just as powerful as a direct hit makes it even deadlier.
Is it worth it? thats for you yourself to decide, but for me they are definatley a mainstay on my Sovereign along with my quantum torpedo launcher for backup.
I would also like to point out that the ground weapons cannot be given to your officers. Cryptic apparantly restriced them specifically to player characters.
Frankly, I find that appaling. If I can have this gear so should me away team and there is absolutly no reason why its overpowered to give my npcs equal gear to me. As has already been said, these weapons dont offer much of an improvement so there is no valid excuse for Bridge officers being unable to equip ANY of this gear.
If I want to waste several weeks giving my guys the best armor, shield and weapon in the game I should be allowed to do so. As it is, what could prolong the farming aspect for the people that want a 'full' away team dressed to match is now limited strictly to a week or two as players can only equip themselves.
Its also extremely annoying that this particular feature wasnt highlighted BEFORE purchasing the goods. I now have an item that is nearly useless to me because its specifically for my away team officers. Thats a days wait wasted because once again Cryptic suck at actually EXPLAINING this game.
I completely disagree.
The Tricobalt when used correctly is an extremely devestating weapon.
In PvP its best used at very close range, and i played a battle where i scored two kills with tricobalts.
The fact that it also deals area damage that is nearly just as powerful as a direct hit makes it even deadlier.
Is it worth it? thats for you yourself to decide, but for me they are definatley a mainstay on my Sovereign along with my quantum torpedo launcher for backup.
This ^^
I haven't played around with anything but the TD's, but from the looks of it you guys just need to learn how to handle them. Just like the T4+ cruisers turn rate.
I completely disagree.
The Tricobalt when used correctly is an extremely devestating weapon.
In PvP its best used at very close range, and i played a battle where i scored two kills with tricobalts.
The fact that it also deals area damage that is nearly just as powerful as a direct hit makes it even deadlier.
Is it worth it? thats for you yourself to decide, but for me they are definatley a mainstay on my Sovereign along with my quantum torpedo launcher for backup.
Yeah, any torpedo can kill, it's still an unreliable weapon that can only be effectively used on oblivious opponents or at point-blank range. Still you had to offset it's inherent design flaws with a reliable torpedo launcher. Not to forget, Tricobalt torpedoes cannot be skill modified, meaning the reliable launchers with high-yield torpedo skills will easily outpace the damage capabilities of the Tricobalt torpedo, and not mention can be fired multiple times before the Tricobalt torpedo launcher reloads. So it's pretty worthless.
I would really just like to see some purple (if not at least blue) quality Mk X phaser arrays or disruptors... etc
to provide more choice and customization at "top-end". As I was sayin earlier I don't wanna give up my green Mk X Polaron and Phaser arrays for these new Anti-proton weapons due to the proc chance of the former arrays. That just seems wrong... that a player would prefer to keep uncommon weaponry instead of "upgrading" to very rare weaponry in a progressive game. I'm not asking for any more huge increments in power or abilities... just more variation of purples available.
Comments
Sigh.
Let me twll you something about MMOs, man. As apparently you've never played any other one before.
Any kind of "epic" gear that comes out at endgame is going to be evolutionary, NOT gamebreaking. It has to be, otherwise it becomes must-have gear in PvP and the result is horrifying.
I remember WoW whent he only way to play PvP was in epic raid gear - anything else didn't stand a chance. Then Epic PvP gear was introduced that anyone could get BECAUSE of the fact that nobody could compete.
Auto Assault's eomplete endgame was pvP focused - people without epic PvP gear (bought with points from PvPing) didn't stand a chance. That game was fairly new when that gear was pu tin - the game its4elf was dead less than 6 months after the intro of that gear. A few diehards kept playing PvP to earn their gear, everyone else quit. The said diehards weren't enough to keep the game alive, and NCSoft pulled the plug.
STO is in a similar position - endgame can't be so epic that nobody but ultra-diehards can get it. Perhaps in a year or two once the playerbase stabilizes...right now, NO.
So deal with it for now, and take your moaning elsewhere. Cryptic was SMART to make that gear evolutionary, not a IWIN button. IWIN buttons will KILL this game before it really even gets started.
Otherwise why bother getting the stuff?
Also, at top tier, there should be an equal chance of getting all types of weapons at Mk X. So I should be able to buy Phaser/Disrupter/Plasma/Tetryon/Polaron/Antiproton versions of every weapon. Not just the high end stuff.
Absolutely right. Any time there is any alpha gear/class in a game the game suffers. Slightly better is the way to go.
+1, BTW
Anyway, jokes apart, the Tricobalt Device launcher isn't light gear.. Afaik you can't get that anywhere else, and for T4+ cruisers a 30sec cooldown WTFPWN torpedo is a must.
Up,Up,Down,Down,Left,Right,Left,Right,Shield,Fire,Shield,Fire,WARP!
EVERYONE NOW!!!!!!
:eek:
Uhmmm.. no.
It's not very rare if everyone has 6 of them.
There is no excuse for the numbskullness of the new Purple Loot For Everyone All The Time campaign.
meh
However I'm not asking for an IWIN button either.
I've played 2 other MMOs heavily WoW and DDO... so I understand the evolution of an MMO (I've been playing WoW since vanilla MC BWL content). All I'm trying to point out is that most of the the gear isn't even SLIGHTLY better than the greens that are currently available. The extra crit severity and 0.1 hit on the antiproton beams (at the exact same DPS) doesn't really benefit more than the 2.5% chance to disable a system.... or drop all power levels by 25... or even -10% dmg resist that you can get from the other weapons types.
I stand corrected on the tricobalt device tho... yeah that would be sweet on an escort... I'm in a cruiser
I'd still like to see just more variety... a phaser beam array, a quantum torpedo or a tetryon cannon.
For me personally looks is often a big a point of interest when getting stuff in a game, and obviously in STO items don't affect looks aside from weapon effects, and those don't change with item quality. I have my ships, I have things to shoot with, now just give me new more interesting and varying content.
When I slotted a tactical antiproton mag regulator mk x it did NOT increase the damage of the very rare weapon.
Until a patch is applied to fix this or we find out this is working as intended, the bonus only occur for those with phaser weapon skills and phaser tactical consoles.
This isn't about an "i Win" button, it's about the fact they aren't worth the effort in time spent to acquire and not bringing anything useful to the table. They are garbage weapon systems, akin to a few other weapon types that are pretty useless as well, but at least those ones you can get your ship easily decked out in inside of a day or two.
Heck, the Tricobalt torpedo might be even more worthless then the Anti-Proton weapons, when they by default fire in a manner similar to the pathetically useless High-yield Plasma torpedo that gets shot down by several dozen different things (not to mention the automated turrets). The risk vs. reward with those two torpedo systems makes them completly worthless, unless the enemy is just oblivious or was fired at point-blank range. :rolleyes:
The Tricobalt when used correctly is an extremely devestating weapon.
In PvP its best used at very close range, and i played a battle where i scored two kills with tricobalts.
The fact that it also deals area damage that is nearly just as powerful as a direct hit makes it even deadlier.
Is it worth it? thats for you yourself to decide, but for me they are definatley a mainstay on my Sovereign along with my quantum torpedo launcher for backup.
Frankly, I find that appaling. If I can have this gear so should me away team and there is absolutly no reason why its overpowered to give my npcs equal gear to me. As has already been said, these weapons dont offer much of an improvement so there is no valid excuse for Bridge officers being unable to equip ANY of this gear.
If I want to waste several weeks giving my guys the best armor, shield and weapon in the game I should be allowed to do so. As it is, what could prolong the farming aspect for the people that want a 'full' away team dressed to match is now limited strictly to a week or two as players can only equip themselves.
Its also extremely annoying that this particular feature wasnt highlighted BEFORE purchasing the goods. I now have an item that is nearly useless to me because its specifically for my away team officers. Thats a days wait wasted because once again Cryptic suck at actually EXPLAINING this game.
This ^^
I haven't played around with anything but the TD's, but from the looks of it you guys just need to learn how to handle them. Just like the T4+ cruisers turn rate.
Yeah, any torpedo can kill, it's still an unreliable weapon that can only be effectively used on oblivious opponents or at point-blank range. Still you had to offset it's inherent design flaws with a reliable torpedo launcher. Not to forget, Tricobalt torpedoes cannot be skill modified, meaning the reliable launchers with high-yield torpedo skills will easily outpace the damage capabilities of the Tricobalt torpedo, and not mention can be fired multiple times before the Tricobalt torpedo launcher reloads. So it's pretty worthless.
agreed, I have no issue with current stats on the purp stuff
to provide more choice and customization at "top-end". As I was sayin earlier I don't wanna give up my green Mk X Polaron and Phaser arrays for these new Anti-proton weapons due to the proc chance of the former arrays. That just seems wrong... that a player would prefer to keep uncommon weaponry instead of "upgrading" to very rare weaponry in a progressive game. I'm not asking for any more huge increments in power or abilities... just more variation of purples available.