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People like this is Why things are not goign to be good for STO

SystemSystem Member, NoReporting Posts: 178,019 Arc User
You heard me, I honestly predict in a month or maybe less people will start mass quitting because of today's patch. The borg part, yeah! That's great and all, but limiting the deep space missions to once every 30 minutes...do you guys realise how much of a handicap this places on the poor people who are actually trying to level now?

You want to know how much XP I earned during the past 3 hours? Nearly 7 bubbles, not even enough XP to ding from Lieutenant Commander 1 to 2, simply because I can no longer repeat the deep space missions. Couple that now with diminishing returns on completing missions that are lower level than you, even if your just one level above...you're losing out on a lot of XP, even if the mission still takes you a considerable amount of time to complete.

I completed Kasse Sector patrol, the entire thing netted me a massive 31XP for handing in the quest, Completed Kuva'Magh for a 138XP, barely made a dent in the XP bar really. Couple that with +1 xp here and there for kills, essentially all XP as of today has been majorly nerfed. Sure, its kinder understandable that Cryptic doesn't want everyone at Admiral rank 2 weeks after launch, but nerfing XP this way is the wrong way to do it, and there are many, many reasons why.

First off, there simply is not enough missions per level so the player can level up, not without hitting up multiple deep space missions, but oh wait! Now the player can only hit up one per every 30 minutes, so essentially the devs are putting limits on our play time now, there isn't much else you can do. Sure, do an exploration mission for umm? 50 or so XP, maybe a little more if your lucky and that might take you 30 minutes or so. The point is, people will get massively bored and fast by limiting this. One of the reasons why people haven't complained so much so far is the action is fast paced enough during deep space missions.

1) Get 'X' secure sector mission
2) Destroy X wave until restart time appears
3) Change instance to look for something else with shorter time limit or already started
4) Repeat X amount of times until you level

Oh wait, did I mention? You can't do this anymore. So Cryptic, please tell me....what are you supposed to do when you run out of missions and you need to level up to get more missions? Deep Space missions every 30 minutes for an entire day just to gain one level now? Sure the game has launched and its natural you guys want to use the nerf hammer, but you guys have to be careful with it...doing some major nerfs so soon will spell disaster for the future of STo, I've seen it first hand with several other launches and subsequent mass player quits.

In closing, this doesn't really affect all the current RA5 players unless they have made alts. Everybody here should know, this is a disastrous mistake and serious over-sight on behalf of Cryptic, this needs to be fixed immediately. What happened to the 80 or so hours to reach the level cap? I guess that got thrown out of the window real fast today. Its possible this could be a bug and should only limit the Borg Deep Space missions instead of limiting ALL deep space missions, if not a bug...then even Q can't save us from this tragic error in judgement.

:This isn't about Cluster missions (Exploration). This issue is about DSE (Deep Space Encounters)
__________________




This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Seadgir
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    bump bump bump
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You don't seem to see that deep space missions are a very poor way to lvl anyways O_o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    adohi wrote:
    You don't seem to see that deep space missions are a very poor way to lvl anyways O_o

    No kidding... I've been RA5 since last weekend, and I never did a single Patrol X Sector/Deep Space Encounter mission. I don't like them, so I don't do them.

    I still hit RA5 quickly, and with no content gaps.

    If it's not even necessary to do them, how will increasing the time between being able to do them hurt anyone? Just not seeing it, sorry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Horrid76 wrote: »
    do you guys realise how much of a handicap this places on the poor people who are actually trying to level now?

    I dunno why you're having such a difficult time. I leveled primarily through regular missions (got some good equipment in the process) with 1 or 2 Deep Space Encounters in each Sector and I'm RA3.
    If it's not even necessary to do them, how will increasing the time between being able to do them hurt anyone? Just not seeing it, sorry.

    Well for one thing, it might help boost server stability if players aren't infinitely hopping shards in deep space encounters to power level.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    adohi wrote:
    You don't seem to see that deep space missions are a very poor way to lvl anyways O_o



    Yes i do see and know that....i am saying that OVERALL its WAY TO easy to xp in this game. 2 weeks in and regardless what you all think there should not be ove half ther server in T5 either as a FED or Kilingon.....

    Again that is Pure and Simple truth. With no true death penalty to fast of leveling people are going to be bored afte 30 days, because lets face it.....

    Even if you are now at Captain to Admiral on either side....are you really going to want to go do the other side just because they are blue or red....when the gameplay is EXACTLY the same??? JUst pew pew pew....and no true mmo mechanics to do something else for a bit....?????

    Come on be truthful to yourselves and realize, taht Cryptic has made nothing more than a dumbed down MMO for kiddies that really and truely is a wanna be PEW PEW Fps game with levels...

    I bet you anything that as i post this, 2 weeks in they are scrambling to figure out how to slow things down for the rest that is trying the game out, trying to figure out how to keep the overwhelming numberss that are in t4 and t5 from leaving because again frankly there is nothing to do in this game but PEW PEW PEW>.........
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    adohi wrote:
    You don't seem to see that deep space missions are a very poor way to lvl anyways O_o

    My thoughts exactly. I personally find the Deep Space Missoins & Secure Sector missions a complete waste of my time. You level must faster by doing the story arc missions & exploration missions for badges to turn into gear.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    TCircuits wrote: »
    My thoughts exactly. I personally find the Deep Space Missoins & Secure Sector missions a complete waste of my time. You level must faster by doing the story arc missions & exploration missions for badges to turn into gear.



    ....whether you want it or not.....and yes I AM the self apponinted god of mmos and how they are going to turn out...i see it ....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Horrid76 wrote: »
    You heard me, I honestly predict in a month or maybe less people will start mass quitting because of today's patch. (rest snipped because of pointless wandering of thesis)

    Honestly, when someone with a crystal ball franchise breaks out a predictions of mass quitting because phasers are no longer pink, mini skirts are not realistic, tribbles do not provide enough buff, or whatever, the argument falls flat. I remember working with a young, very disturbed kid. We were driving him to school one winter morning and he said, "turn on the heat." I did, and he thanked be because everyone walking on the street was cold. He felt that his own personal experience of temperature was a universal, and that by making himself warm, he was making everyone warm.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Deep space exploration is a good way to earn ship components though. The xp isn't bad either if you think about it.

    With the right away team and equipped properly, you can face a mix of space and ground battles. At the moment, each fighting leg of the overall three mini-mission set is worth 155 XP as well as the overall mission. It's taking wougly 30 to 45 minutes (sometimes less) to earn a base 620 xp then adding all of the onsey twoseys, bringing the overall average to maybe 650'ish.

    I'm not crying about the length of time as usually you have two areas that give the same level of exploration badge. I do like that they've made the overall missions come in sets of three before a cooldown period though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Horrid76 wrote: »
    ... That's great and all, but limiting the deep space missions to once every 30 minutes...do you guys realise how much of a handicap this places on the poor people who are actually trying to level now?...
    I think this is exactly the thing that a lot of us have been expecting Cryptic to do. Place some limits on how fast people can level. There have been a ton of flames against Cryptic by people who are enraged that there is no endgame content at launch because the got to level cap in the first week and have nothing to do. No MMO is designed with the intent that a lot of people can get to level cap the first month so if a lot are getting there you have a problem. You can thank the people that have been raging on this for the change, imo.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tigorius wrote:
    I think this is exactly the thing that a lot of us have been expecting Cryptic to do. Place some limits on how fast people can level. There have been a ton of flames against Cryptic by people who are enraged that there is no endgame content at launch because the got to level cap in the first week and have nothing to do. No MMO is designed with the intent that a lot of people can get to level cap the first month so if a lot are getting there you have a problem. You can thank the people that have been raging on this for the change, imo.

    Absolutely.

    Thing is, if you have the time and the inclination, it's still easy to hit cap level in a few days.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    adohi wrote:
    You don't seem to see that deep space missions are a very poor way to lvl anyways O_o

    Are you crazy? It's not a "poor" way to level. It may not be the fastest, but it sure isn't the slowest.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Horrid76 wrote: »
    You heard me, I honestly predict in a month or maybe less people will start mass quitting because of today's patch. The borg part, yeah! That's great and all, but limiting the deep space missions to once every 30 minutes...do you guys realise how much of a handicap this places on the poor people who are actually trying to level now?

    You want to know how much XP I earned during the past 3 hours? Nearly 7 bubbles, not even enough XP to ding from Lieutenant Commander 1 to 2, simply because I can no longer repeat the deep space missions. Couple that now with diminishing returns on completing missions that are lower level than you, even if your just one level above...you're losing out on a lot of XP, even if the mission still takes you a considerable amount of time to complete.

    I completed Kasse Sector patrol, the entire thing netted me a massive 31XP for handing in the quest, Completed Kuva'Magh for a 138XP, barely made a dent in the XP bar really. Couple that with +1 xp here and there for kills, essentially all XP as of today has been majorly nerfed. Sure, its kinder understandable that Cryptic doesn't want everyone at Admiral rank 2 weeks after launch, but nerfing XP this way is the wrong way to do it, and there are many, many reasons why.

    First off, there simply is not enough missions per level so the player can level up, not without hitting up multiple deep space missions, but oh wait! Now the player can only hit up one per every 30 minutes, so essentially the devs are putting limits on our play time now, there isn't much else you can do. Sure, do an exploration mission for umm? 50 or so XP, maybe a little more if your lucky and that might take you 30 minutes or so. The point is, people will get massively bored and fast by limiting this. One of the reasons why people haven't complained so much so far is the action is fast paced enough during deep space missions.

    1) Get 'X' secure sector mission
    2) Destroy X wave until restart time appears
    3) Change instance to look for something else with shorter time limit or already started
    4) Repeat X amount of times until you level

    Oh wait, did I mention? You can't do this anymore. So Cryptic, please tell me....what are you supposed to do when you run out of missions and you need to level up to get more missions? Deep Space missions every 30 minutes for an entire day just to gain one level now? Sure the game has launched and its natural you guys want to use the nerf hammer, but you guys have to be careful with it...doing some major nerfs so soon will spell disaster for the future of STo, I've seen it first hand with several other launches and subsequent mass player quits.

    In closing, this doesn't really affect all the current RA5 players unless they have made alts. Everybody here should know, this is a disastrous mistake and serious over-sight on behalf of Cryptic, this needs to be fixed immediately. What happened to the 80 or so hours to reach the level cap? I guess that got thrown out of the window real fast today. Its possible this could be a bug and should only limit the Borg Deep Space missions instead of limiting ALL deep space missions, if not a bug...then even Q can't save us from this tragic error in judgement.

    :This isn't about Cluster missions (Exploration). This issue is about DSE (Deep Space Encounters)
    __________________




    THis was posted by a moron....crying about OMG i cant get xp or its to slow to level now...

    I am a STRONG voice in saying Cryptic screwed the pooch because it WAS WAY TO FAST to level from the beginning.

    Believe what i say or not....that is the ultimate reason why there will be a mass exodus after the 30days because they allowed players to advance to T5...plain and simple


    Umm perhapes you should do more missions and less repetable? NO? Both me and my husband grouped got enough in 2 hours to level us twice.. I just don't get all the QQ but its your thing not mine..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Honestly, though. If you play MMO's to powerlevel then STO, in general, is probably not the best choice.

    WoW is in <---- direction.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Doomicile wrote:
    Honestly, though. If you play MMO's to powerlevel then STO, in general, is probably not the best choice.

    WoW is in <---- direction.

    ...... ^
    ...../ .. \
    ....... |
    ....... |
    ....... |
    ....... |
    ....... |
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tigorius wrote:
    I think this is exactly the thing that a lot of us have been expecting Cryptic to do. Place some limits on how fast people can level. There have been a ton of flames against Cryptic by people who are enraged that there is no endgame content at launch because the got to level cap in the first week and have nothing to do. No MMO is designed with the intent that a lot of people can get to level cap the first month so if a lot are getting there you have a problem. You can thank the people that have been raging on this for the change, imo.

    I agree that the time to max out is way too short.

    Even a casual player can get to Admiral in about 3 weeks.

    Unfortunately, Cryptic had to do something.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Didnt you already post this exact same thread but under another name?

    hey lookit this:
    [url]
    http://forums.startrekonline.com/showthread.php?t=114463
    [/url]

    Its the exact same thread wtf... I smell something funny

    An why is my link coming up weird on the post?
    http://forums.startrekonline.com/showthread.php?p=2074306#post2074306

    Is the right link but when I put it up in urls it comes up different
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Barring you cheat (or are lazy) and just switch zones to nearly completed missions it takes at least half an hour to complete these DSE missions.

    Heck it can take at least 15 minutes to plow through one run out of the 3 in some cases...and the timer starts when you accept the mission not when you turn it in so by the time you've finished it you're nearly or are capable of taking it again.

    And I'm sorry but you're saying that a mass exodus will occur because people can't power level using DSEs anymore than in the same post say people will leave because they're already admirals.

    Because everyone will only play one character? Because everyone will burn through the content? because everyone will have their admiral's ships all pimped with max level purple gear as well as BOffs and themselves in ground combat?!

    There's much more to do in this game as far as general gameplay.

    Plus the space combat is just plain fun. I fight in space combat even when I don't expect much/any XP just because I enjoy it.

    If there were going to be a mass exodus it would have happened. People aren't going to torture themselves with something they find unpleasant just because they paid for it.

    Have you ever eaten a plater of food that you bought and absolutely hated the taste of? No. You just have a few bites and give up or send it back or whatever.

    People have better things to do and better games to play than one that they hate I'm sure.

    Oh, and I'm a captain 3 (nearly 4) I've had to "grind" all of 500SP in the Commander ranks and that's it.

    I never PvP'd I only did each exploration thing once I only did each DSE once if at all (later ones I still haven't done) I've never had a mission below my level they've always been above it by the time I've gotten them.

    And when I've assisted people in Lt. Cmdr and Cmdr levels with story missions I've netted around 200-300 SP for those missions when we finished, even though they were well below me.

    Patrol missions give you XP per planet AND a completion total so if you go less than a couple hundred after doing 3 or 4 planets and turning in then bug it because something is wrong since each planet completion should give some SP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Greetings,

    Since the original post is still open and not deleted, why don't you post there directly ?!

    I'll close this thread.
This discussion has been closed.