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PVP and Cloak

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in PvP Gameplay
First of all lets get the facts straight.

Any MMO which gives any one faction such a powerfull ability such as stealth, is going to cause massive amounts of unbalance.

Cloak allows uncordinated klingon teams the ability to co-ordinate against federation ships while sitting in stealth a long way away choosing targets.

Uncordinated federation teams have little to no counter to this (adding in the fact that a majority of fed 5 man groups consist of cruisers and escorts with little to no cloak spotting abilites)

If a team uses co-ordination it wins, period and i full believe that teams that work together deserve the win.

But the fact they have the ability to start the game and effectivly pause it until they are ready to fight enables them to win a majority of space engagments.

To fix this one of a number of things could be done.

A = Remove cloak and buff the klingon skips in terms of damage + dps to match the federation couterparts (not that they seem to tank or do less dps anyway)

B = Give federation cloak also. Absolutly no reason lorewise not to do this, the war is out and the old treaty would be null and void, hell at least maybe let escorts cloak (defiant-esque) so they can stay out of sight and jump of the attacks when they hit the science vessels/cruisers.

Currently a kilgon blob of 4 will go around cloaked and wait until one of the ships moves away, or is rejoining the fedball after death, and will not risk anything by attacking a singular ship.

If i see a single klingon ship i cannot attack it solo due to the fact its most likly got 3 allies cloaked next to it. The same does not happen in the reverse as they can SEE our ships always.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    klignon ships in the movies has cloaked its part of their technology, also just want to point out you sure REALLY REALLY sure you want to say the sides are inbalanced in klignon favor? Our side just got hit with a exp nerf should we give you some too?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Get Science captains with Sensor Scan. Use Charged Particle Burst.

    Problems with Battle Cloak? Use Tractor Beam.


    Still want a cloak? Re-roll to a Klingon character. Their faction numbers are low and could always use more eager cloak-enthusiasts. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    elmarko123 wrote: »
    First of all lets get the facts straight.

    Any MMO which gives any one faction such a powerfull ability such as stealth, is going to cause massive amounts of unbalance.

    Cloak allows uncordinated klingon teams the ability to co-ordinate against federation ships while sitting in stealth a long way away choosing targets.

    Uncordinated federation teams have little to no counter to this (adding in the fact that a majority of fed 5 man groups consist of cruisers and escorts with little to no cloak spotting abilites)

    If a team uses co-ordination it wins, period and i full believe that teams that work together deserve the win.

    But the fact they have the ability to start the game and effectivly pause it until they are ready to fight enables them to win a majority of space engagments.

    To fix this one of a number of things could be done.

    A = Remove cloak and buff the klingon skips in terms of damage + dps to match the federation couterparts (not that they seem to tank or do less dps anyway)

    B = Give federation cloak also. Absolutly no reason lorewise not to do this, the war is out and the old treaty would be null and void, hell at least maybe let escorts cloak (defiant-esque) so they can stay out of sight and jump of the attacks when they hit the science vessels/cruisers.

    Currently a kilgon blob of 4 will go around cloaked and wait until one of the ships moves away, or is rejoining the fedball after death, and will not risk anything by attacking a singular ship.

    If i see a single klingon ship i cannot attack it solo due to the fact its most likly got 3 allies cloaked next to it. The same does not happen in the reverse as they can SEE our ships always.


    There is nothing wrong with cloak.

    cloaking is irrelevant as long as feds are in a ball.

    thanks.

    all the complaints from fed side and nerfs they did in OB and now (exp nerf) is just killing Klingon faction. there is like 100 Klingons online and 10 000 Feds ....

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bloodlance wrote: »
    There is nothing wrong with cloak.

    cloaking is irrelevant as long as feds are in a ball.

    thanks.

    all the complaints from fed side and nerfs they did in OB and now (exp nerf) is just killing Klingon faction. there is like 100 Klingons online and 10 000 Feds ....

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea
    This kind of response doesn't help, and only drives the wedge deeper. Offer tips and solutions instead.

    You want more Klingons? You have to recruit from the Federation side, because all players must start as Federation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This kind of response doesn't help, and only drives the wedge deeper. Offer tips and solutions instead.

    You want more Klingons? You have to recruit from the Federation side, because all players must start as Federation.

    so its my job to recruit Klingons, ? hardly.

    here is a solution for the players who find Cloaking is OP : 1st you have to understand that cloaking is not the problem, the problem is you, you dont know how to play this game and thus need to learn counters and supportive skills to help your team when its needed.

    thanks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I rushed through fed to get to 6, then dumped the character entirely to start a klingon. Never looked back.

    Cloak is fine. And no it doesnt give us all that much of an advantage. Once the cloak drops the game is up. You have your fedballs and your science ships, we have our cloak.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bloodlance wrote: »
    so its my job to recruit Klingons, ? hardly.

    here is a solution for the players who find Cloaking is OP : 1st you have to understand that cloaking is not the problem, the problem is you, you dont know how to play this game and thus need to learn counters and supportive skills to help your team when its needed.

    thanks.

    Firstly, not everybody is a science officer, i have tried the only counter to cloak i have (charged partical burst)

    A 5km AOE from SELF de-cloak.

    I do know how to play this game very well, i have a RA5 federation character and currently play my klingon character..

    Guess what.

    I win every single pvp encounter with my klingon alt.

    Do my skills magically disappear when i log into my federation character?

    I'm im no way bad at this game (which is infact very easy), i was a solo pirate in eve for 5 years and the combat there makes this look like childs play.

    The FACT is that cloak allows random teams to co-ordinate, the actualy cloak is of little significance.

    Scenario A

    5 Random kligons start a game.

    All 5 cloak and move together.

    One says, ok we move close to them, then we primary..... ummm.... USS Turtledog F

    5 Random federations

    Ok, we have zero science ships and are all escorts/cruisers, anybody got a cloak counter.

    Well, ive got charged partical burst but sadly its a pile of rubbish and unless the klingon ships plan on killing me by mating with my ship its not going to do much.

    Ohhh... lets wait till they de-cloak and 1 volly one of us while the rest just use scramble sensors and other disabling abilites.

    GO BEDERFATION LOLZ
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Eject Warp Plasma.

    Also, the key to survival is that every single team member must have at least one support/healing ability, and they have to be used on the focus fire (friendly) targets whose survival abilities (Rotate Shield Frequency) are on cooldown.

    And every single team member must have basic survival abilities, especially Rotate Shield Frequency.

    Lastly, if you find yourself in groups with no Science captains... Make a team (or team up with at least 1 Science captain) before joining a queue.

    Class balance is a problem since queues aren't smart enough to know this yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    elmarko123 wrote: »
    Firstly, ...

    Yep First you get RSP, then you get Engineering I or Science team I, then you get Extend shields and then you talk more. ( this is actually the thing all of you need )

    If you dont have them, you die.

    Problem is 90% of Federation dont even know they can heal each other. thats your problem, they are solo players PvE LOL LOL i keeel bad PVE ships me so goood . When they actually arrive to PvP map and get their aft handed to them they come here to forums to QQ.

    bye.



    90% of feds are "less skilled then a targ" who simply just dont know how to play, sorry to say but the following is true over 90% of feds ... or more (as there is loads of em, and only few skilled/experienced).

    1. Feds dont know how to detect stealthers. (or they are lazy and assume someone else will)

    2. Feds dont know how to counter different CCs etc.

    3. Feds dont know how to support their team mates

    4. Feds when all the above hits them into face, QQs in forums, demanding stuff that they really shouldnt demand(with their level of competence).

    5. Feds shoot Fighters in T5 or Photonic Fleet ships(T4+T5), while they get hammered by Klingon team.

    6. Feds try to run as their self heals run out and RSP is out (no team heal, 0 support players) (basicly the run tactic is ok, but it would be better to play in a TEAM with players who actually deliver support to friends in need).

    7. Feds when they have to move the ball, leaves usually 1 player behind who is over 10km from the lead, thus meaning Klingon team takes that guy out instantly when they see it coming, resulting in cry in zone how OP Klingon cloak is when actually feds just dont know how to slide throttle down and wait for the last guy. (no team work)

    8. Feds have talent builds for PvE, and when they fail in PvP they blame Klingon stuff x instead of their build.

    9. Feds use BOffs that are made PvE in mind, and when they fail in PvP they blame Klingon stuff x instead of their BOffs PvE skills. (usually only self heals)

    10. Feds dont use batterys.

    11. Feds dont team up, and usually if they do its not a complete team.

    12. Feds dont understand how to fit their ship, seen many many times a phaser barrage that hurts like **** for the 1st and 2nd barrage but then almost 0 dmg, meaning they stack too many weapons in front and aft and just spamm space bar non stop.

    13. Feds feed the Klingons nonstop, when Klingons win the initial attack(meaning they just fly in and die 1 by 1)


    With all of the above, what do you think about Fed side players who post in these forums demanding stuff from A to Q. The above information and reasoning is compiled from my perspective playing T1-T5 @ Klingon side.

    Think about it, if they fail so bad in the game, how in the world can they have anything positive to add in the forums ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm tired of people still in tier 1 or 2 speaking about cloak like it's overpowered... sick sick tired, you noobs go on and level up to admiral and then tell me if cloak is so annoying and overpowered....
    In tier 1 klingons have insane good gear cos devs gave them basic good gear. That's why you LOOSE... after tier 1 its all good for feds...
    Only in tier 2 there may be slow matches because klingons have no cruisers!!! noone tanking! that's not a cloak issue.. after tier 3+ no problems at all. The cruisers are out, they uncloak and attack you all the time...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    elmarko123 wrote: »
    First of all lets get the facts straight.

    Any MMO which gives any one faction such a powerfull ability such as stealth, is going to cause massive amounts of unbalance.

    Cloak allows uncordinated klingon teams the ability to co-ordinate against federation ships while sitting in stealth a long way away choosing targets.

    Erm, a uncoordinated team that coordinates? Selfcontradict much?


    Uncordinated federation teams have little to no counter to this (adding in the fact that a majority of fed 5 man groups consist of cruisers and escorts with little to no cloak spotting abilites)

    Actually, I see a *lot* of Scienceships, that are extremely wellsuited and powerful against the weaker cloaked ships.. I also see a lot of extremely good healers sailing around in cruisers..

    You guys have *far* more options than we do, you simply dont use these strenghts very often..

    Our greatest advantage in PvP is not our ability to cloak, nor is it our front heavy DPS loadouts.. It is that we know *exactly* what 95% of all our opponents will do, and naturally our tactics reflect that.. Think outside the ball for a monent (pun intended)


    If a team uses co-ordination it wins, period and i full believe that teams that work together deserve the win.

    And frankly, Klingons seem to work *much* better together in fights (have been a consistent trait from T1 to T4 for me)


    But the fact they have the ability to start the game and effectivly pause it until they are ready to fight enables them to win a majority of space engagments.

    No, we win because we know exactly what/when/how you do things, but even though we know exactly what youre up to, its not given that Klingons win, sometimes the superior Federation ships/loadouts simply are too powerful, regardless of prior preparation and understanding of Fed "tactics"


    To fix this one of a number of things could be done.

    A = Remove cloak and buff the klingon skips in terms of damage + dps to match the federation couterparts (not that they seem to tank or do less dps anyway)

    Oh, Federation ships are FAR better tankers, mainly because you have specialized loadouts where the Klingons do not.. We could use a slight DPS boost in the BOP (although I believe the limit (I believe T4 Fed escorts have 4 front weapons to the T4 BOPs 3, not sure.. Only played Fed to T3) are another drawback to its cloak)

    B = Give federation cloak also. Absolutly no reason lorewise not to do this, the war is out and the old treaty would be null and void, hell at least maybe let escorts cloak (defiant-esque) so they can stay out of sight and jump of the attacks when they hit the science vessels/cruisers.

    Sure, give the defiant a cloak, then give the Klingons a speialized Scienceship for every tier (and a cruiser for T2). The boost the defensive stats for every Klingon ship and reduce the front weapons on the T4 Fed escort (if it does in fact have 4 weapons).. Lastly remove BO slots on fed ships so that they match the Klingon slots.


    Currently a kilgon blob of 4 will go around cloaked and wait until one of the ships moves away, or is rejoining the fedball after death, and will not risk anything by attacking a singular ship.

    If i see a single klingon ship i cannot attack it solo due to the fact its most likly got 3 allies cloaked next to it. The same does not happen in the reverse as they can SEE our ships always.

    No, we will attack your ball, since thats all you do.. *If* we have a ship out of combat (its not like we can just cloak midbattle you know) then obviously we will try and get a easy point, if he plays stupid and just zips around the map at full impulse..


    Remember, the more predictable (and yes, sitting 5 ships in a ball spamming mines *are* predictable) you play, the more you play into *our* game (which is based on breaking the ball)

    Ive seen some nasty Fed teams that actually worked extremely well together... So they lost 4 ships to the Klingons 3 in the first encounter.. Instead of impulsing in to assist in a losing fight, they gather elsewhere on the map (top of the craked planet is popular, just keep a single survivable ship "alone" with the rest of the team hiding just inside range, but higher up.. 2 Klingons will see the "alone" ship and engage, only to be slaughtered when the rest of the feds join in (while the other 3 Klingons will be sniffing around the previous combat area).. Ive lost more than one match in this fashion.. *Only* because Feds changed their gameplan midways..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    dear cryptic,

    This game is way unfair. I should be able to sit and spam the space bar and watch all my Klingon enemies go Poof!
    Please fix this before I EMO quit. Thanks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Get Science captains with Sensor Scan. Use Charged Particle Burst.

    Problems with Battle Cloak? Use Tractor Beam.


    Still want a cloak? Re-roll to a Klingon character. Their faction numbers are low and could always use more eager cloak-enthusiasts. :)

    Just wanted to point out Sensor Scan is worthless past 2-3km (almost right off your nose), CPB is a similar deal, very short range PBAoE, and Tractor Beam can be broken with several abilities.

    Really, Sci ships aren't any better at dealing with cloak than escorts/cruisers are. There are plenty of reasons to have Sci ships on hand, but dealing with cloak more effectively is not one of them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Every klingon seems to ignore the fact that they ALWAYS start on offense, and that first strike and suprises are very powerful tools. Reverse shield polarity wont always keep you alive with bleedthrough effects, and rotate shield frequency is an engineer only skill. Even with heals from other members if my RSF is on CD then I drop or run away, and yes I have Eng team Sci team and polarize hull. I also agree that cloak gives an advantage that klingons just try to downplay cause they are aware of the implications if they dont have it. The fact that feds should HAVE to use very important BO slots for semi-usefull moves like Charged hope you hit something burst to be able to have a chance is silly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    So,

    Basically what is your reasoning for me winning every single time i pvp with my klingon alt?

    The fact that kingons + federation have almost identical skills and use the same weaponry makes no difference ey?.

    Stop defending your obviously overpowerd advantage in PVP like some child whos about to get his playstation taken off him for misbehaving.

    I have a Klingon alt, and i win constantly with it.

    I do fit a remote healing abilty, i do use battries,i do break holds roots, i do primay the DPS ships, i have tried my crappy 5km AOE de-cloak.

    The problem is the basic tools for victory are handed to you on a platter, time to co-ordinate due to stealth.

    That is the problem.

    All this is from a t5 perspective.

    It is too difficult for you to understand this insanly simple premise?.

    A premade federation group will do ok of couse, as it will have the correct variety of ships.

    But in the case of randoms VS radoms, its not skill that causes klingons to win.

    Its not understanding of the game, as by the time ppl are in t5 combined with the fact there is little TO understand as its incredibly easy to know everything there is to know.

    Cloak is like an EVE fight, one group has vent, the other does not.

    You know who wins, the one who can call primaries.

    Cloak enables them to call primaries.

    If you dont understand that basic pvp mmo mechanic then you sir are a TRIBBLE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Anxiety wrote:
    Just wanted to point out Sensor Scan is worthless past 2-3km (almost right off your nose), CPB is a similar deal, very short range PBAoE, and Tractor Beam can be broken with several abilities.

    Really, Sci ships aren't any better at dealing with cloak than escorts/cruisers are. There are plenty of reasons to have Sci ships on hand, but dealing with cloak more effectively is not one of them.

    Funny, cuz Ive been detected at 9-10ish k range (no I dont have a screenie, because I was frantically trying to survive (think a Sci impulsing to 5-6k range before unloading a HYT load into my naked hull) and Ive head of people being detected even farther out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    elmarko123 wrote: »
    So,

    Basically what is your reasoning for me winning every single time i pvp with my klingon alt?

    The fact that kingons + federation have almost identical skills and use the same weaponry makes no difference ey?.

    Stop defending your obviously overpowerd advantage in PVP like some child whos about to get his playstation taken off him for misbehaving.

    I have a Klingon alt, and i win constantly with it.

    I do fit a remote healing abilty, i do use battries,i do break holds roots, i do primay the DPS ships, i have tried my crappy 5km AOE de-cloak.

    The problem is the basic tools for victory are handed to you on a platter, time to co-ordinate due to stealth.

    That is the problem.

    All this is from a t5 perspective.

    It is too difficult for you to understand this insanly simple premise?.

    A premade federation group will do ok of couse, as it will have the correct variety of ships.

    But in the case of randoms VS radoms, its not skill that causes klingons to win.

    Its not understanding of the game, as by the time ppl are in t5 combined with the fact there is little TO understand as its incredibly easy to know everything there is to know.

    Cloak is like an EVE fight, one group has vent, the other does not.

    You know who wins, the one who can call primaries.

    Cloak enables them to call primaries.

    If you dont understand that basic pvp mmo mechanic then you sir are a TRIBBLE.

    First of all, its possible to detect a cloak 10+ k out, if you spec right and drop all power in aux

    If you cant figure out how to do this, then try getting the Klingons to decloak before theyre ready (think 2 Klingons can resist a lone cruiser sitting in front of the portal?) by placing 1 ship as bait and the rest of the team hiding outside range.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    elmarko123 wrote: »
    Cloak enables them to call primaries.

    If you dont understand that basic pvp mmo mechanic then you sir are a TRIBBLE.

    5v5 , the initial dps Alpha comes from Fed side, thus meaning the 1st to cloak always uses RSP, even the 2nd one uses RSP if its a good team, but with a slight deley. (plus have extend shield ready from a 3rd and 4th and 5th).

    STO is a game, where it does not matter who is primary, as there is talents that lets you easily to keep 1 player alive over a minute if you desire so (if you use the correct BOffs) when you have 5 of these players, then its irrelevant who you target as long as you dps.

    Thus, your point of primary target is a lesser tactic that pugs use, but against a premade when they focus to one target from cloak.. guess what ? the Federation support player who spams space bar, sees the Klingons target from targets target and can select it and pop Extend shields => Thus resulting that its impossible to kill that one player.

    You can argue, that then the Klingons turn to the Extend player, but then again, there is 4 players left with Extend shields ability and then the wheel starts turning and coordination on the fly kicks in.

    Your post was oldskool eve dung, it is obsolete in this game where the teams are 5v5 and not 100v200.

    bye.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    All of you hardcore cloakers are forgetting one small important factor. You get to determine the terms of every engagement. That is an extremely powerful advantage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Selko wrote: »
    All of you hardcore cloakers are forgetting one small important factor. You get to determine the terms of every engagement. That is an extremely powerful advantage.

    You *let* us have this advantage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Selko wrote: »
    All of you hardcore cloakers are forgetting one small important factor. You get to determine the terms of every engagement. That is an extremely powerful advantage.

    They dont forget, they just dont want the devs to recognize it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    5v5 DM Cracked planetoid

    Feds in a ball VS Klingons in a ball

    who win ?

    If i que our premade into que, and we play like that, i can quarantee that we will win 90%+ of all fights.

    Why ? coz feds are just bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    elmarko123 wrote: »
    Well, ive got charged partical burst but sadly its a pile of rubbish and unless the klingon ships plan on killing me by mating with my ship its not going to do much.

    Ohhh... lets wait till they de-cloak and 1 volly one of us while the rest just use scramble sensors and other disabling abilites.
    GO BEDERFATION LOLZ
    You play a Klingon and win - so you should know what are the biggest problem for Klingons. The low tier Feds are starting to get their PvP act together - so some of my advice is probably very redundant, but I'll add my $.02 to keep this kind of info current on the forum. When I try PuGs with my alts to see how things are going it seems the Feds are cleaning up more often than not..

    As you said once the combat begins cloak is not a big help. Even battle cloak is too dangerous to use in combat since it takes so long to break target lock but drops shields immediately. Most players will wait until they are about 10 km out after an EM high speed retreat. They will be uncloaking within 5k if they are using cannons. For starships a condom is needed at that distance and a condom would add welcomed hull thickness to the paper thin Klingon BoP ships.

    The best use for charged particle burst is on a Klingon looking to get away just before he flees. It is fairly useless for actually trying to find cloaked vessels. The pre-order "Automated Defense Turret" (automatically attacks everything within 4k - including cloaked vessels) is more of a help than CPB to actually find a cloaked ship before an attack. It actually gives you a great indication of when to fire off CPB - hopefully this "bug" gets fixed.

    Just as the Klingons should coordinate who to attack, the Federation should coordinate who to buff and defend. If you are not hearing talk like "I will extend shields onto the science ship, who can get the escort" then the Fed group will fail as miserably as the Klingon group that does not pick targets and just keeps attacking in a flight of BoPs when they are about to lose half their forces. This happens to Klingons all the time in PuGs because it is very frustrating trying to heal shields and get back into the fight. It is much easier to die and respawn - and earn XP more quickly. I see more and more PuG Klingons just fighting until they go poof.

    I have not yet played T5 PvP since Beta but up through T4 it is very rare to be taken out in an Alpha Volley unless you are an escort who is with no support. Scramble sensors takes too long to help the initial target and is only a very minor irritation to players - hardly a disabling ability. The Beta, Charlie, and Delta Volleys are the problem if they are allowed to land on the target of the Alpha. The target should be using RSP or RSF or Feedback Pulse to discourage the or diminish the following volleys which might do them in while the first response from a cruiser or science ship or even at times another escort should be to get an engineering team and science team and extend shields etc. on them. The damage resists from some of those buffs are as important as the healing. Your "buff buddy" should be your target and your first response - but so many Fed captains scramble to attack the first Klingon that appears (you know, the only one with all the buffs and resists from the other team) instead of playing to their strength and supporting each another. The Fed damage advantage is steady DPS from nearly any angle over time. The first 4 seconds while you buff your buddy (that doesn't sound right.. sorry) will buy you the 40 seconds to drive off half the attacking Klingons and proceed to bag some kills from any that stick around or get snared.
    elmarko123 wrote: »
    A = Remove cloak and buff the klingon skips in terms of damage + dps to match the federation couterparts (not that they seem to tank or do less dps anyway)

    B = Give federation cloak also. Absolutly no reason lorewise not to do this, the war is out and the old treaty would be null and void, hell at least maybe let escorts cloak (defiant-esque) so they can stay out of sight and jump of the attacks when they hit the science vessels/cruisers.
    I am sure your skills do not disappear when you play your Klingon alt but just as PvE escort captains must fundamentally alter their strategy and skill use in PvP - you cannot play Federation using the tactics from Klingon experience and count on having wins. Federation should plan and coordinate defense just as Klingons plan to coordinate attack. Your argument seems to be that you want the two sides to be more similar so your Klingon tactics will suite Federation PuG PvP? Fed v Fed PvP will be coming and KvK is available.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fedbears won't have to worry about PvP cloaks soon. After a few weeks / month, there won't be any KDF left.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Please don't nerf the klingon cloak. I need some challenge. Blowing Birds of Prey to little bits is already way too easy.....

    And... this is Star Trek... Klingons have cloaking devices in Star Trek.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    elmarko123 wrote: »
    First of all lets get the facts straight.

    Any MMO which gives any one faction such a powerfull ability such as stealth, is going to cause massive amounts of unbalance.

    Cloak allows uncordinated klingon teams the ability to co-ordinate against federation ships while sitting in stealth a long way away choosing targets.

    Uncordinated federation teams have little to no counter to this (adding in the fact that a majority of fed 5 man groups consist of cruisers and escorts with little to no cloak spotting abilites)

    If a team uses co-ordination it wins, period and i full believe that teams that work together deserve the win.

    But the fact they have the ability to start the game and effectivly pause it until they are ready to fight enables them to win a majority of space engagments.

    To fix this one of a number of things could be done.

    A = Remove cloak and buff the klingon skips in terms of damage + dps to match the federation couterparts (not that they seem to tank or do less dps anyway)

    B = Give federation cloak also. Absolutly no reason lorewise not to do this, the war is out and the old treaty would be null and void, hell at least maybe let escorts cloak (defiant-esque) so they can stay out of sight and jump of the attacks when they hit the science vessels/cruisers.

    Currently a kilgon blob of 4 will go around cloaked and wait until one of the ships moves away, or is rejoining the fedball after death, and will not risk anything by attacking a singular ship.

    If i see a single klingon ship i cannot attack it solo due to the fact its most likly got 3 allies cloaked next to it. The same does not happen in the reverse as they can SEE our ships always.


    You sure you want cloak ? if they gave you cloak on fed side they'd have to knock 25% off your hull and shield strength , the way they did to klingons to compensate for cloak.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Warmaker01 wrote: »
    Fedbears won't have to worry about PvP cloaks soon. After a few weeks / month, there won't be any KDF left.

    Reason #26 for Open PvP with system control.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Every one here speaks of LOW TIERS, LOW TIERS!!! Get up and level up to Tier 5 and then complain if you have to but don't try to state that something is wrong when you still are not at top level.....

    Do not touch klingons there is almost noone left playing at general level, shut the hell up , feds have it very easy at T5 , mostly because klingons get always outnumbered lol.

    And really noone cares about cloak in T5, we get carriers and they cannot cloak , plus above T3 with the battle cruisers really the de-cloak waiting time is over... jeez..

    BoP also in T5 are way too weak compared to everything, remove them battle cloak and they become junk.
    (top gear BoP has around 25k hp and around 6k shield, go check your fed ships.. you had more at Lt.Com)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bloodlance wrote: »
    so its my job to recruit Klingons, ? hardly.

    here is a solution for the players who find Cloaking is OP : 1st you have to understand that cloaking is not the problem, the problem is you, you dont know how to play this game and thus need to learn counters and supportive skills to help your team when its needed.

    thanks.

    As a fed player that leveled mostly thru PVP from LTC - Admiral I compeletely agree with the above statement. A group of feds that knows what they are doing and working together make this a non issue as long as the klingons are there to fight.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Look Why do you people always go first to the it is the players fault. What I have been saying on other post and here is that you still blame everything on players or any thing else but the game. Then assume that we have never played MMOs or any game for that matter, or Tested any game. I am so Sick of the excuses. You just can not maybe accept that Other players have an other view then yours. So instead of listening to what they have to say you flame and troll them to shut up because you do not want to lose the upper hand you have.

    I am not the only one saying and as time goes on, there will be more posts like the OPs. They will be high level people and mid level players. look at http://forums.startrekonline.com/showthread.php?t=114320 I have a post that has a lot of Klingons are over powerd because of the cloak and the feds are over powerd.


    I will say this Both Sides Are Broken. PVP needs a Big Rework for both sides because the Fed ball and the cloak camp are boring and not like Space battle should be. Do you remember multi player with Star Trek, Star fleet Command one, two, or three. There were no fed balls in the game and there were no cloak camp but the game played very similar to the space fight in STO except for the exploits and you won but the fleet to fleet not by camping and waiting. Go play that game and then come back and talk. Oh, wait is that not the games that Cryptic based a lot of the space combat on? That they have stated everywhere and that is why space combat is so fun because they based it on Starfleet Command.

    So let’s just stop blaming the way we other players, play the game, and stop putting you on the pedestal like you are all god’s gift to STO. You cannot be stop because you are the best players in STO. Let’s face the facts you are not the best players on STO, you just have had more time to look for the Exploits and even then as you see in this post it is not working for either side. That is all you are not the best players, just people who found what works to exploit the game. then it becomes I have the better items, because I have grind more and had more time to find them, so I win you lose. But not what it should have been about tactic's

    Start to post what is wrong on both sides of the PVP do not be afraid to say that things are broken. Lets face it the game was not complete but they are working hard to finish it for us. Cryptic can take it they are in the business for us to make games we would buy and keep paying for. Also you will not lose your pet standing if you tell them that you do not like something in the game. I should know I have been in big trouble for standing my ground on a problem in a FSX game. Do this So Cryptic will see that both sides need work. and just because it works for you does not mean that it works for every one else please stop being so ignorant to the facts and let other players that Play games say that they feel it is broken and don't just assume they have never played the game. Then we will be all happy.
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