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Tricobalt 50k Zerg. Exploit attack in space

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Ok here's the problem with tricobalt

Miranda
mk x engine
mk x shield
tri colbalt torp. Fore
tri colbalt mine aft

all power to engines
swoop in fire tricobalt torp
tricobalt does 15000
ticolbalt w 9 skill points. 22500
tricobalt w 9 skill points and attack pattern alpha over 26000

swoop in at max impulse
fire torp
drop mine
evasive manuver away

watch enemy explode
wait 30seconds
repeat
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    That's beast. I might just have to add tricobalt to my ship when I hit admiral. Does it really do 15000 base? How much on shields?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    No way, get a tactical escort, 4 tricos in front, 2 trico mines in rear, lob them as fast as co-cooldowns complete (in a similar method to what OP posted). Plus- faster and slightly more durable... trico mines- can they go DP beta?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    evilsmoo wrote: »
    No way, get a tactical escort, 4 tricos in front, 2 trico mines in rear, lob them as fast as co-cooldowns complete (in a similar method to what OP posted). Plus- faster and slightly more durable... trico mines- can they go DP beta?

    Yeah. I love torpedo boats. Beast.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well for me just reading the tricobalt said 6xxx kinetic damage among other things, but when i equiped it it said 15,723 kinetic damage.......
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Testing a tricobalt I was hitting 17-19k on hull not specced at all into it. It does have a 50 second cooldown on it once you fire and it is like a heavy plasma torp in that it can be shot down.

    Need to get a 2nd launcher later today to see how cooldown effects that one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    15000 sounds right to me. Quantums do what 4000? That's 20,000 in 50 seconds. Makes sense that tricobalt would do less as the more burst you go, the lower your dps gets.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    And this is exploiting how? I just see making use of a clever maneuver...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    15000 sounds right to me. Quantums do what 4000? That's 20,000 in 50 seconds. Makes sense that tricobalt would do less as the more burst you go, the lower your dps gets.

    The Tricobalt is without a doubt a strategic use weapon. On a shielded target it only does like 1k damage.

    I will likely run my cruiser with 1 tricobalt front and rear with 1 quantum front and rear as well. Just need to test after daily reset how the cooldowns effect multiple launchers. If using 1 tricobalt is gonna proc the 50 second cooldown on the others no point in trying to missile boat
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