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This newer patch

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Seems like some bugs have been fixed great.... But Im sorry after reading the patch nothing seems to be of a priority to justify not waiting till Thursday... Except maybe to silence the TOS skirt kiddies...

In the future do these emergency fixes for things that matter... Like fixing the broken game mechanics or fixing the broken fleet action YOU JUST ADDED!! Like come on!! is QA asleep? how did a non functioning fleet action even make it to that patch man :/

Well Iv had a bit to drink so Im going to bed....
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dude give them a break you do realize all those big changes will take time for them to design and program. I bet it took a team of guys reading though countless lines of code just to find what was screwed up with the boff uniforms. They cant just snap their fingers and stuff magically happens. Give them time they will come through.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't agree. Considering they just put out a decent content patch yesterday, these release notes seem pretty good for just a maintenance patch.

    The skirts were overdue, and the rest of it... translations, auto teaming, video options.. seems pretty good to me.

    Some would consider me in the "hater camp" when it comes to this game, and even to me, this looks like a good list of fixes for a weekly patch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This person would complain if they put out another huge content patch along with a ton of bug fixes tomorrow. In other words, some people while moan and complain no matter what happens.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Aisling wrote:
    This person would complain if they put out another huge content patch along with a ton of bug fixes tomorrow. In other words, some people while moan and complain no matter what happens.

    Nonworking missions should never make it into a release, they should have a test server set up with people checking and double checking these things to make sure they will work when the game is live. Sure, programming is very involved and I do understand the amount of time and manpower required but if they can't get it done as is they should perhaps hire 100 extra people... boost the economy a little.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Nonworking missions should never make it into a release, they should have a test server set up with people checking and double checking these things to make sure they will work when the game is live. Sure, programming is very involved and I do understand the amount of time and manpower required but if they can't get it done as is they should perhaps hire 100 extra people... boost the economy a little.

    Uhm, just because something works fine in test doesn't mean it's necessarily going to work when it gets pushed to live. Things can and do break every so often when they get pushed to live when they were working in test.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I expect a new MMO to get patched basically every day for the first 60 days or so. They're doing great with their schedule for STO so far.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Nonworking missions should never make it into a release, they should have a test server set up with people checking and double checking these things to make sure they will work when the game is live. Sure, programming is very involved and I do understand the amount of time and manpower required but if they can't get it done as is they should perhaps hire 100 extra people... boost the economy a little.

    I don't have a link, and I'm in no mood to search for one, but I swear I've seen official mention of a test shard on the way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think its funny when people cry because they don't like the way the game is, and the cry when they fix things. It makes a lot of sense.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't have a link, and I'm in no mood to search for one, but I swear I've seen official mention of a test shard on the way.

    I believe it is coming online soon. I thought I saw something about it coming on tonight. ( dev post in other thread. )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Aisling wrote:
    This person would complain if they put out another huge content patch along with a ton of bug fixes tomorrow. In other words, some people while moan and complain no matter what happens.

    Well Im glad you know me and Im glad you CANT read. Im not against patches Im against unneeded downtime these are non critical problems that could of waited for Thursdays patch

    EDIT: wow most of these posts are trolling morons who CANT read apply above to the obvious users :/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    That doesn't seem very nice, telling all of the French and German Star Trek fans "Wait until next Thursday!"

    It also looks like they've specifically added or optimized code to improve performance of the game. That likely affects all players. And you want them to wait until Thursday?

    Come on, let them patch it when they need to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Pasquatic wrote:
    I expect a new MMO to get patched basically every day for the first 60 days or so. They're doing great with their schedule for STO so far.

    The thing I find a little interesting there is the amount of post-launch problem if STO was really beta'd with any real UAT. Server capacity I can understand, though I would have thought they'd have tools to stress test that as well. I've never been involved with developing or deploying an MMO, but I've just been surprised at the number of problems, which cooler heads have said is pretty standard for an MMO launch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Nonworking missions should never make it into a release, they should have a test server set up with people checking and double checking these things to make sure they will work when the game is live. Sure, programming is very involved and I do understand the amount of time and manpower required but if they can't get it done as is they should perhaps hire 100 extra people... boost the economy a little.

    I'm sure they'd be happy to do that as soon as you're prepared to convince everyone to pay triple for the game and subscriptions...
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