Seems like some bugs have been fixed great.... But Im sorry after reading the patch nothing seems to be of a priority to justify not waiting till Thursday... Except maybe to silence the TOS skirt kiddies...
In the future do these emergency fixes for things that matter... Like fixing the broken game mechanics or fixing the broken fleet action YOU JUST ADDED!! Like come on!! is QA asleep? how did a non functioning fleet action even make it to that patch man

Well Iv had a bit to drink so Im going to bed....
Comments
The skirts were overdue, and the rest of it... translations, auto teaming, video options.. seems pretty good to me.
Some would consider me in the "hater camp" when it comes to this game, and even to me, this looks like a good list of fixes for a weekly patch.
Nonworking missions should never make it into a release, they should have a test server set up with people checking and double checking these things to make sure they will work when the game is live. Sure, programming is very involved and I do understand the amount of time and manpower required but if they can't get it done as is they should perhaps hire 100 extra people... boost the economy a little.
http://www.youtube.com/watch?v=COSeM2EVkDc
Uhm, just because something works fine in test doesn't mean it's necessarily going to work when it gets pushed to live. Things can and do break every so often when they get pushed to live when they were working in test.
I don't have a link, and I'm in no mood to search for one, but I swear I've seen official mention of a test shard on the way.
I believe it is coming online soon. I thought I saw something about it coming on tonight. ( dev post in other thread. )
Well Im glad you know me and Im glad you CANT read. Im not against patches Im against unneeded downtime these are non critical problems that could of waited for Thursdays patch
EDIT: wow most of these posts are trolling morons who CANT read apply above to the obvious users
It also looks like they've specifically added or optimized code to improve performance of the game. That likely affects all players. And you want them to wait until Thursday?
Come on, let them patch it when they need to.
The thing I find a little interesting there is the amount of post-launch problem if STO was really beta'd with any real UAT. Server capacity I can understand, though I would have thought they'd have tools to stress test that as well. I've never been involved with developing or deploying an MMO, but I've just been surprised at the number of problems, which cooler heads have said is pretty standard for an MMO launch.
I'm sure they'd be happy to do that as soon as you're prepared to convince everyone to pay triple for the game and subscriptions...