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Someone please explain to me....

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Skill caps and why they are a bad thing?

If I am understanding the issue correctly, players can not continuously dump an infinite amount of points into their skill tree to come up maxed out in EVERY SKILL. Is this correct?

And this is bad?

Every MMO I’ve played has caps to prevent that very thing from happening, so we don’t end up with 100 identical warriors or rogues or mages, etc. By placing a cap in the skill tree it forces the player to think about what path they are going to take. Do you want that T5 cruiser or escort? Do you want to specialize in energy weapons or mines? Do you want to kick TRIBBLE on ground missions or PvP?

If every player can max out every skill, then why bother having Tactical/Engineering/Science trees at all?

That is, if I am understanding the issue correctly. If not, will someone please illuminate?

‘Cause right now all I see are people complaining that their l33t uber sky captain can’t be quite as l33t….


Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think the point though is that if you play it long enough - you should be able to have skills in every single thing - without limitations. If someone wants to play until they're Rear Commodore Admiral 391st class, then you should let them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Some are angry because Cryptic initially said that there would be no cap, thus allowing players to use all the ship types effectively.

    Others argue that the skill tree should have been reworked after the decision to cap was made, because it was designed with no cap in mind.

    I agree that there should be some kind of cap.

    I don't know how I feel about whether or not it's balanced for a cap, because I haven't gotten far enough to see that for myself yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The problem is that the dev in other game make it that from the design stage, so that most skills will compliment each other.

    Unfortunately, cryptic started with no cap in mind, and then changed at last minute, which now means that a lot of skills become useless once you reach a certain lvl. Like the individual ship skills.

    You also have too spend x amount of skills to move too next tier, which sometimes leaves you with no choice but too take these less than useful skills, maybe missing out on higher tier skills.

    Also they reduced the cap by 5 lvls meaning less SP than planned, which again means less point to put in the more used skills at cap.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Hmmmm.... well, if the skill tree is broken then I agree it needs to be corrected.

    "You also have too spend x amount of skills to move too next tier, which sometimes leaves you with no choice but too take these less than useful skills, maybe missing out on higher tier skills."

    THIS I do not agree with either. It sounds buggy and needs to be fixed.... AND, when they fix the tree they're going to have to reset everyone's points so we can then build our tree correctly.

    Still, not a fan of no skill caps, tho.

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cap or no cap that is the question.

    One thing that need to be added - by maxing all your skill you wont be that much more powerful. Lot of skills boosts different weapons or ships, so you wont be able to use them all additively.

    Also no cap actually adds to variety, lots of people right now go for phasers/distruptors and quantums/photons because they are cheapest to build up. So with no cap, more people will go for admiral level weapons.
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