All right so I shelled out the 55 dollars for this game figure what the heck I got nothing to lose. Now I'm wishing I had held on to my money. This game doesn't even feel like Star Trek. I like the look of the game, especially the ships but sadly that is about all I like.
1.) The tutorial sucks beyond words. There is nothing worse then watching a tons of other players running around trying to do the same exact thing you are. Even worse was the space combat about the time I had something targeted and got to it was destroyed by another player. The tutorial should have been set in the holo deck with out any other players.
2.) Ground base combat is a bore plain and simple. Combat is way to slow.
3.) Space combat blows chunks beyond all words. I found it difficult to rotate my ship so that I kept the enemy was firing on one part of my ship, plus trying to shoot, and to top it off keep in certain distance from my targets. Now for a player who use point and click with his mouse this is a mean chore and left me more frustrated then anything else. I died trying to destroy the Drones over Vega, partly because I got gang rapped by a TRIBBLE load of them.
Needless to say that as soon as I beamed down to Vega and saw the hordes of players running around I decided that Star Trek Online is not for me. This game does not feel like Star Trek at all. Well I'm out here gone go back to WoW, Enjoy.
All right so I shelled out the 55 dollars for this game figure what the heck I got nothing to lose. Now I'm wishing I had held on to my money. This game doesn't even feel like Star Trek. I like the look of the game, especially the ships but sadly that is about all I like.
1.) The tutorial sucks beyond words. There is nothing worse then watching a tons of other players running around trying to do the same exact thing you are. Even worse was the space combat about the time I had something targeted and got to it was destroyed by another player. The tutorial should have been set in the holo deck with out any other players.
2.) Ground base combat is a bore plain and simple. Combat is way to slow.
3.) Space combat blows chunks beyond all words. I found it difficult to rotate my ship so that I kept the enemy was firing on one part of my ship, plus trying to shoot, and to top it off keep in certain distance from my targets. Now for a player who use point and click with his mouse this is a mean chore and left me more frustrated then anything else. I died trying to destroy the Drones over Vega, partly because I got gang rapped by a TRIBBLE load of them.
Needless to say that as soon as I beamed down to Vega and saw the hordes of players running around I decided that Star Trek Online is not for me. This game does not feel like Star Trek at all. Well I'm out here gone go back to WoW, Enjoy.
You have to realize this post will not be well received. You have a history of making 1 complaint about short Beta, bought the game anyway, then come on to vent spleen. Even if you have valid points they will be lost. STO is not for you, people will say, good. The community is better off without you.
A closed, typed letter that says the same thing to Cryptic, mailed with a real stamp, will seem like less a grand stand, and more of an honest communication.
Huh. Other players in an MMO? Who'd have figured that? Weird.
Also, don't blame your total ineptitude at controlling your ship on Cryptic. Most players find it quite easy and fluid and ironically, it uses much the same controls as WoW.
Thanks, and just for the record I'm not bashing the game per say. This game just isn't for me, the review is just my personal opinion. I think if any one plays it and loves it more power to them, I'm glad some of you are enjoying it. I probably would have given it more of a chance had space combat not been so difficult but it is way to difficult for me. Any way like said if you enjoy the game I'm happy for ya and glad you love the game.
TLDR version: I spent an hour with STO and it wasn't immediately familiar to me, so it must suck. Also, I'm not good at action games or anything thats not auto-attack, and hate change, so I'm out.
Ship turning gets easier as you level.. As you put skill points into it..
Eh.. I don't get what you mean by point and click with your mouse? Do you mean clicking the phaser icon instead of pressing spacebar? Or do you mean clicking each enemy to target it before you fire on it?
If your shield is going down, then try clicking it to reallocate power to it? You can also choose to switch main power to attack, defense, or acceleration..
Maybe you glitched or something? The first and only time I've died in this game so far was from a random space encounter in the beginning area where ships blew me up in seconds!
All jokes about the OP getting killed by the noob drones aside, I do agree the tutorial could use some work.
After rolling an alt recently, I did find it a bit frustrating trying to get to the probes in time. Like the exploration missions, it can sometimes boil down to a race, which I don't believe was the intent.
I call troll because it's near impossible to die in the tutorial. Ground combat and space combat are done the Star Trek way, this isn't Call of Duty or Ace Combat.
All right so I shelled out the 55 dollars for this game figure what the heck I got nothing to lose. Now I'm wishing I had held on to my money. This game doesn't even feel like Star Trek. I like the look of the game, especially the ships but sadly that is about all I like.
1.) The tutorial sucks beyond words. There is nothing worse then watching a tons of other players running around trying to do the same exact thing you are. Even worse was the space combat about the time I had something targeted and got to it was destroyed by another player. The tutorial should have been set in the holo deck with out any other players.
2.) Ground base combat is a bore plain and simple. Combat is way to slow.
3.) Space combat blows chunks beyond all words. I found it difficult to rotate my ship so that I kept the enemy was firing on one part of my ship, plus trying to shoot, and to top it off keep in certain distance from my targets. Now for a player who use point and click with his mouse this is a mean chore and left me more frustrated then anything else. I died trying to destroy the Drones over Vega, partly because I got gang rapped by a TRIBBLE load of them.
Needless to say that as soon as I beamed down to Vega and saw the hordes of players running around I decided that Star Trek Online is not for me. This game does not feel like Star Trek at all. Well I'm out here gone go back to WoW, Enjoy.
Can I have your stuff? Oh, wait you did not get out of the tutorial.
Well I died cause I had like 10 of them all firing at me at once, some how I ended up in the thick of them. This was in partly due to the fact that I was trying to get use to controlling my ship in combat. I know some of you think it use the basic functions as wow and to a degree it does but in other ways it is completely different. In WoW I don't have to rotate my character so I can keep the mob shooting on one part of my toon while at the same time shooting back.
You can call me what you like your not gone hurt my feelings. I wasn't grandstanding and yes I do think they rushed the game out the door and it shows. Your more then welcome to disagree. As I said might have been more willing to give the game more of a chance but the space combat really kicked my butt it just didn't feel natural to me.
Also the game in no way makes me feel or reminds me of the Star Trek universe. Almost every aspect of the Tutorial was focused on Combat and to me that's not all Star Trek is about. If that's all they show in first hour of play that is big turn off for me.
Like said you can say what you like about me, your not hurting my feelings any.
Nope actually quite decent at WoW. Also the only reason that I am playing WoW is cause right now it's the only thing worth even playing. I just hope Bioware does much better Job with KOTOR then Cryptic did with Star Trek.
Also I hate to break it to you but Star Trek was not about combat, it was about exploration. Gene Roddenberry must be rolling over in his grave right now, because if he were alive he would never have let this game come out like this. He would made them focus on Space Exploration and not combat. I'm sorry but first two hours of game play is all combat from what I saw, not what I imagine when I think Star Trek, sorry just my personal opinion.
Any way I'm out here I'm gone go to sleep now, have fun bashing me, hehe.
Died... in tutorial.... :eek::eek::eek::eek: HAHAHAHAHAHAHAHAHA, oh my, must stop the HAHAHAHAHA.... wow, you circle enemy, push space bar, win. It's not... hard. And if you think the turning is bad, try playing a t4/5 Cruiser, if you have hair, you'll have less trying to get to loot behind you.
All right so I shelled out the 55 dollars for this game figure what the heck I got nothing to lose. Now I'm wishing I had held on to my money. This game doesn't even feel like Star Trek. I like the look of the game, especially the ships but sadly that is about all I like.
1.) The tutorial sucks beyond words. There is nothing worse then watching a tons of other players running around trying to do the same exact thing you are. Even worse was the space combat about the time I had something targeted and got to it was destroyed by another player. The tutorial should have been set in the holo deck with out any other players.
2.) Ground base combat is a bore plain and simple. Combat is way to slow.
3.) Space combat blows chunks beyond all words. I found it difficult to rotate my ship so that I kept the enemy was firing on one part of my ship, plus trying to shoot, and to top it off keep in certain distance from my targets. Now for a player who use point and click with his mouse this is a mean chore and left me more frustrated then anything else. I died trying to destroy the Drones over Vega, partly because I got gang rapped by a TRIBBLE load of them.
Needless to say that as soon as I beamed down to Vega and saw the hordes of players running around I decided that Star Trek Online is not for me. This game does not feel like Star Trek at all. Well I'm out here gone go back to WoW, Enjoy.
1.) You hated the tutorial because you had to be around other players? This is an MMORPG, not a single player game.
2.) Too slow? If they made it any faster it would be like SWG after the NGE hit. No thanks, the combat is fast enough.
3.) Welcome to an MMORPG that doesn't lead you by the hand and make everything simple. There are some things you have to find by yourself. Would you believe that there players of this game who think it isn't hard enough?
Soon as you posted "back to World of Warcraft" I saw all I needed to see. You're used to an MMO that lays every out in real simple terms , is easy to pick up and use without too much hassle, and points you in every direction that you have to go. This game isn't anything like that and I'm glad that Cryptic decided not to go the "WOW in space" route. We already have enough clones of that game.
The first time I played through the tutorial it took me a few minutes to get a hang of the space combat, and I consider myself a long term gamer. The trick is that you can't just control you ship, you also have to control your camera, things will come at you from any direction.
However for the OP, it doesn't sound like this is your game. Not sure why you would care enough to post your dissatisfaction as a "review" after less than an hour, but I hope you enjoy your time back in WoW and that seeing another game has brought joy back in that for you.
All right so I shelled out the 55 dollars for this game figure what the heck I got nothing to lose. Now I'm wishing I had held on to my money. This game doesn't even feel like Star Trek. I like the look of the game, especially the ships but sadly that is about all I like.
1.) The tutorial sucks beyond words. There is nothing worse then watching a tons of other players running around trying to do the same exact thing you are. Even worse was the space combat about the time I had something targeted and got to it was destroyed by another player. The tutorial should have been set in the holo deck with out any other players.
2.) Ground base combat is a bore plain and simple. Combat is way to slow.
3.) Space combat blows chunks beyond all words. I found it difficult to rotate my ship so that I kept the enemy was firing on one part of my ship, plus trying to shoot, and to top it off keep in certain distance from my targets. Now for a player who use point and click with his mouse this is a mean chore and left me more frustrated then anything else. I died trying to destroy the Drones over Vega, partly because I got gang rapped by a TRIBBLE load of them.
Needless to say that as soon as I beamed down to Vega and saw the hordes of players running around I decided that Star Trek Online is not for me. This game does not feel like Star Trek at all. Well I'm out here gone go back to WoW, Enjoy.
I read the first part then skipped to see what the replies said. At first I thought why is everyone on this guy's case? I mean except for your first sentence in your #1, I agree with you. I wondered why the tutorial has so many then other parts of the game you are pretty much alone in some cases. The tutorial is so easy I blow through it now. And sorry to the guy who sent me a team invite in the tutorial. NOT HAPPENING. Sorry but the tutorial is one thing I refuse to take my time on having someone else slow me down. I've done the SS Azura mission many times with alts both deleted and not but I still will take my time reading that stuff more than the tutorial. I think the tutorial would be better served instanced like much of the rest of the game.
However I read the rest of your post and if you died in the tutorial at any point, maybe it's best for you NOT being instanced. So it seems like the game is too hard for you in the tutorial. At least you learned now instead of when you faced the Romulans for the first time. You think those puny tutorial Borg are tough, the Romulans are a lot tougher than those tutorial Borg. And those Romulans would put you in the fetal position if you died in the tutorial.
people familliar with other ST titles will have an easier time with the flight dynamic.
starships are not f-14s, its a whole different ball of wax to drive a capital ship especially when you have shield status adding to your piloting decisions
All right so I shelled out the 55 dollars for this game figure what the heck I got nothing to lose. Now I'm wishing I had held on to my money. This game doesn't even feel like Star Trek. I like the look of the game, especially the ships but sadly that is about all I like.
1.) The tutorial sucks beyond words. There is nothing worse then watching a tons of other players running around trying to do the same exact thing you are. Even worse was the space combat about the time I had something targeted and got to it was destroyed by another player. The tutorial should have been set in the holo deck with out any other players.
2.) Ground base combat is a bore plain and simple. Combat is way to slow.
3.) Space combat blows chunks beyond all words. I found it difficult to rotate my ship so that I kept the enemy was firing on one part of my ship, plus trying to shoot, and to top it off keep in certain distance from my targets. Now for a player who use point and click with his mouse this is a mean chore and left me more frustrated then anything else. I died trying to destroy the Drones over Vega, partly because I got gang rapped by a TRIBBLE load of them.
Needless to say that as soon as I beamed down to Vega and saw the hordes of players running around I decided that Star Trek Online is not for me. This game does not feel like Star Trek at all. Well I'm out here gone go back to WoW, Enjoy.
here is a real review from "Cik" a member of STO. He said it better than I did.
"More are disappointed than you would think.
- There doesn't seem to be much respect for the Star Trek IP.
- Space is space-less. Each map is nothing more than a confining shoe-box, a small space of nothing to interact with.
- There is no game-play freedom of exploration. No exploration to other planets or discovery; again, your confined to your shoe-box instance. There's nothing dynamically to do in this game that would be reminiscent of Star Trek.
- If you do see a planet on an instanced map, there is no "away-team" capability to freely explore its surface. Its nothing more than a static inactive marble that you bounce off of in your confined instance.
- Space flight is confining and lacks freedom. There's a limited z-axis that prevents looping or gaining weapons locks on ships that are above or below, yet in front of you in many cases. It just adds to the unnecessary maneuvering of your ship.
- Space is life-less, other than the instance nodes that you bump into to enter for a ship pve encounter, or to wait in a long line of trying to perform pvp with other players; its esentially a single-player lobby system game that your forced to pay $15 a month for. If you see an opposing faction player on a system map, there is absolutely no engagement.
- Content is sorely lacking to the point where very very early on in this game, the 'instanced' pve quests are nothing more than similar repeatable maps and mobs of previous quests done; the static nature of pve and its' redundancy is astounding.
- Quest copywriting seems very week that leads to weak story engagement or sense of draw that your actually contributing to a story-arc or meaningfully contributing to federation or klingon game-play.
- Space and ground game-play combat has the most limiting, redundant, Quake 3rd-person shooter type feel of any game in the mmorpg market; its shallow.
- There is no physics to ground combat as there is no physics to space combat that factor into game-play.
- Ground and Space pvp combat amounts to a frag-fest of limited players and non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a 3rd-person or first-person shooter, the player-vs-player stuff is without any game-play contributory value, other than winning a small confining map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- There is no reasonable complimentary opposite to winning. You win in space and on ground, you get a battery or such (a weak reward), you lose on space or on ground, you miraculously reappear next to the fight to battle like a button mashing mindless drone without consequences again. Lack of consequences to death has turned this title into a series of suicide runs for the same exact reward I get for battling tactically and strategically. The grossly equivalent rewards for those that die often is enough to leave this game.
- The community (massively multiplayer) element of this mmorpg is very fragmented (as opposed to expanded and cooperative) due to the great number of single-player feel instances. Community feels fragmented to one of those several small instanced zones that does nothing to encourage the feel of massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant."
Feb 12, 2010. Cik. Page 2 "Disapointent" thread. Star Trek Online discussion
These are sound logical thoughts that would've given the game more realism and less fluff.
here is a real review from "Cik" a member of STO. He said it better than I did.
"More are disappointed than you would think.
- There doesn't seem to be much respect for the Star Trek IP.
- Space is space-less. Each map is nothing more than a confining shoe-box, a small space of nothing to interact with.
- There is no game-play freedom of exploration. No exploration to other planets or discovery; again, your confined to your shoe-box instance. There's nothing dynamically to do in this game that would be reminiscent of Star Trek.
- If you do see a planet on an instanced map, there is no "away-team" capability to freely explore its surface. Its nothing more than a static inactive marble that you bounce off of in your confined instance.
- Space flight is confining and lacks freedom. There's a limited z-axis that prevents looping or gaining weapons locks on ships that are above or below, yet in front of you in many cases. It just adds to the unnecessary maneuvering of your ship.
- Space is life-less, other than the instance nodes that you bump into to enter for a ship pve encounter, or to wait in a long line of trying to perform pvp with other players; its esentially a single-player lobby system game that your forced to pay $15 a month for. If you see an opposing faction player on a system map, there is absolutely no engagement.
- Content is sorely lacking to the point where very very early on in this game, the 'instanced' pve quests are nothing more than similar repeatable maps and mobs of previous quests done; the static nature of pve and its' redundancy is astounding.
- Quest copywriting seems very week that leads to weak story engagement or sense of draw that your actually contributing to a story-arc or meaningfully contributing to federation or klingon game-play.
- Space and ground game-play combat has the most limiting, redundant, Quake 3rd-person shooter type feel of any game in the mmorpg market; its shallow.
- There is no physics to ground combat as there is no physics to space combat that factor into game-play.
- Ground and Space pvp combat amounts to a frag-fest of limited players and non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a 3rd-person or first-person shooter, the player-vs-player stuff is without any game-play contributory value, other than winning a small confining map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- There is no reasonable complimentary opposite to winning. You win in space and on ground, you get a battery or such (a weak reward), you lose on space or on ground, you miraculously reappear next to the fight to battle like a button mashing mindless drone without consequences again. Lack of consequences to death has turned this title into a series of suicide runs for the same exact reward I get for battling tactically and strategically. The grossly equivalent rewards for those that die often is enough to leave this game.
- The community (massively multiplayer) element of this mmorpg is very fragmented (as opposed to expanded and cooperative) due to the great number of single-player feel instances. Community feels fragmented to one of those several small instanced zones that does nothing to encourage the feel of massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant."
Feb 12, 2010. Cik. Page 2 "Disapointent" thread. Star Trek Online discussion
These are sound logical thoughts that would've given the game more realism and less fluff.
Now there's a well constructed personal review. To bad that the author couldn't find fun in the game.
Thankfully, the only other MMO's i've played were WoW and EVE. EVE is different enought that no comparasions may be drawn, and WoW is.. well.. tolkienesque.. i prefer sci-fi.
So only other ST game i've been spending time with so far is SFC3. And STO feels like an improved SFC3 so.. i'm enjoying myself
Comments
You have to realize this post will not be well received. You have a history of making 1 complaint about short Beta, bought the game anyway, then come on to vent spleen. Even if you have valid points they will be lost. STO is not for you, people will say, good. The community is better off without you.
A closed, typed letter that says the same thing to Cryptic, mailed with a real stamp, will seem like less a grand stand, and more of an honest communication.
Somehow died to the drones?
Cool story, bro.
Also, don't blame your total ineptitude at controlling your ship on Cryptic. Most players find it quite easy and fluid and ironically, it uses much the same controls as WoW.
Dying from the drones is an easy indication that the OP has some severe mental disability and you guys shouldn't be so mean to special people.
Eh.. I don't get what you mean by point and click with your mouse? Do you mean clicking the phaser icon instead of pressing spacebar? Or do you mean clicking each enemy to target it before you fire on it?
If your shield is going down, then try clicking it to reallocate power to it? You can also choose to switch main power to attack, defense, or acceleration..
Maybe you glitched or something? The first and only time I've died in this game so far was from a random space encounter in the beginning area where ships blew me up in seconds!
That made me lol.
Most people complain that all the combat is too simple and because of this I award the OP the "Irony Award", congratulations.
After rolling an alt recently, I did find it a bit frustrating trying to get to the probes in time. Like the exploration missions, it can sometimes boil down to a race, which I don't believe was the intent.
Can I have your stuff? Oh, wait you did not get out of the tutorial.
You can call me what you like your not gone hurt my feelings. I wasn't grandstanding and yes I do think they rushed the game out the door and it shows. Your more then welcome to disagree. As I said might have been more willing to give the game more of a chance but the space combat really kicked my butt it just didn't feel natural to me.
Also the game in no way makes me feel or reminds me of the Star Trek universe. Almost every aspect of the Tutorial was focused on Combat and to me that's not all Star Trek is about. If that's all they show in first hour of play that is big turn off for me.
Like said you can say what you like about me, your not hurting my feelings any.
I'd ask if I could have your stuff, but I've got enough tribbles already.
Also I hate to break it to you but Star Trek was not about combat, it was about exploration. Gene Roddenberry must be rolling over in his grave right now, because if he were alive he would never have let this game come out like this. He would made them focus on Space Exploration and not combat. I'm sorry but first two hours of game play is all combat from what I saw, not what I imagine when I think Star Trek, sorry just my personal opinion.
Any way I'm out here I'm gone go to sleep now, have fun bashing me, hehe.
1.) You hated the tutorial because you had to be around other players? This is an MMORPG, not a single player game.
2.) Too slow? If they made it any faster it would be like SWG after the NGE hit. No thanks, the combat is fast enough.
3.) Welcome to an MMORPG that doesn't lead you by the hand and make everything simple. There are some things you have to find by yourself. Would you believe that there players of this game who think it isn't hard enough?
Soon as you posted "back to World of Warcraft" I saw all I needed to see. You're used to an MMO that lays every out in real simple terms , is easy to pick up and use without too much hassle, and points you in every direction that you have to go. This game isn't anything like that and I'm glad that Cryptic decided not to go the "WOW in space" route. We already have enough clones of that game.
However for the OP, it doesn't sound like this is your game. Not sure why you would care enough to post your dissatisfaction as a "review" after less than an hour, but I hope you enjoy your time back in WoW and that seeing another game has brought joy back in that for you.
I read the first part then skipped to see what the replies said. At first I thought why is everyone on this guy's case? I mean except for your first sentence in your #1, I agree with you. I wondered why the tutorial has so many then other parts of the game you are pretty much alone in some cases. The tutorial is so easy I blow through it now. And sorry to the guy who sent me a team invite in the tutorial. NOT HAPPENING. Sorry but the tutorial is one thing I refuse to take my time on having someone else slow me down. I've done the SS Azura mission many times with alts both deleted and not but I still will take my time reading that stuff more than the tutorial. I think the tutorial would be better served instanced like much of the rest of the game.
However I read the rest of your post and if you died in the tutorial at any point, maybe it's best for you NOT being instanced. So it seems like the game is too hard for you in the tutorial. At least you learned now instead of when you faced the Romulans for the first time. You think those puny tutorial Borg are tough, the Romulans are a lot tougher than those tutorial Borg. And those Romulans would put you in the fetal position if you died in the tutorial.
starships are not f-14s, its a whole different ball of wax to drive a capital ship especially when you have shield status adding to your piloting decisions
Goodbye, Fwancis.
"More are disappointed than you would think.
- There doesn't seem to be much respect for the Star Trek IP.
- Space is space-less. Each map is nothing more than a confining shoe-box, a small space of nothing to interact with.
- There is no game-play freedom of exploration. No exploration to other planets or discovery; again, your confined to your shoe-box instance. There's nothing dynamically to do in this game that would be reminiscent of Star Trek.
- If you do see a planet on an instanced map, there is no "away-team" capability to freely explore its surface. Its nothing more than a static inactive marble that you bounce off of in your confined instance.
- Space flight is confining and lacks freedom. There's a limited z-axis that prevents looping or gaining weapons locks on ships that are above or below, yet in front of you in many cases. It just adds to the unnecessary maneuvering of your ship.
- Space is life-less, other than the instance nodes that you bump into to enter for a ship pve encounter, or to wait in a long line of trying to perform pvp with other players; its esentially a single-player lobby system game that your forced to pay $15 a month for. If you see an opposing faction player on a system map, there is absolutely no engagement.
- Content is sorely lacking to the point where very very early on in this game, the 'instanced' pve quests are nothing more than similar repeatable maps and mobs of previous quests done; the static nature of pve and its' redundancy is astounding.
- Quest copywriting seems very week that leads to weak story engagement or sense of draw that your actually contributing to a story-arc or meaningfully contributing to federation or klingon game-play.
- Space and ground game-play combat has the most limiting, redundant, Quake 3rd-person shooter type feel of any game in the mmorpg market; its shallow.
- There is no physics to ground combat as there is no physics to space combat that factor into game-play.
- Ground and Space pvp combat amounts to a frag-fest of limited players and non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a 3rd-person or first-person shooter, the player-vs-player stuff is without any game-play contributory value, other than winning a small confining map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- There is no reasonable complimentary opposite to winning. You win in space and on ground, you get a battery or such (a weak reward), you lose on space or on ground, you miraculously reappear next to the fight to battle like a button mashing mindless drone without consequences again. Lack of consequences to death has turned this title into a series of suicide runs for the same exact reward I get for battling tactically and strategically. The grossly equivalent rewards for those that die often is enough to leave this game.
- The community (massively multiplayer) element of this mmorpg is very fragmented (as opposed to expanded and cooperative) due to the great number of single-player feel instances. Community feels fragmented to one of those several small instanced zones that does nothing to encourage the feel of massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant."
Feb 12, 2010. Cik. Page 2 "Disapointent" thread. Star Trek Online discussion
These are sound logical thoughts that would've given the game more realism and less fluff.
Agreed. These are stupid reasons to leave a game. Mine are actually good reasons.
Now there's a well constructed personal review. To bad that the author couldn't find fun in the game.
Thankfully, the only other MMO's i've played were WoW and EVE. EVE is different enought that no comparasions may be drawn, and WoW is.. well.. tolkienesque.. i prefer sci-fi.
So only other ST game i've been spending time with so far is SFC3. And STO feels like an improved SFC3 so.. i'm enjoying myself