After the patch last week, your tricorder, or ship sensors, would point to the nearest interact-able object, including objectives, I could finish those find and scan missions much faster. Now, it doesn't do that any more, it just detects anomalies again. Why'd they change that back? It took me 2 hours last night to scour that asteroid field in the Teneebia system for those 5 Rubindium rocks that I had to destroy before I could deploy the minefield, because they were so hard to spot. There's a lot of missions like that where you'd need a long and tedious grid search to find anything. The fact that earlier in that same mission, the objective crates were hidden behind stacks of non objective crates didn't help either.
Oh, and I noticed something else that was unrelated to this but kinda weird, for some reason, all the Romulan troops at the Sierra outpost were female, I'm sure it was just a random fluke of whatever algorithm cryptic used in the random enemy spawning system, but it just struck me as odd.
Am I doing something wrong? My scanner ONLY finds anomolies The stupid rubindium mission is driving me nuts. I have been stuck for hours looking - it's not fun. Someone PLEASE help!
After the patch last week, your tricorder, or ship sensors, would point to the nearest interact-able object, including objectives, I could finish those find and scan missions much faster. Now, it doesn't do that any more, it just detects anomalies again. Why'd they change that back? It took me 2 hours last night to scour that asteroid field in the Teneebia system for those 5 Rubindium rocks that I had to destroy before I could deploy the minefield, because they were so hard to spot. There's a lot of missions like that where you'd need a long and tedious grid search to find anything. The fact that earlier in that same mission, the objective crates were hidden behind stacks of non objective crates didn't help either.
Oh, and I noticed something else that was unrelated to this but kinda weird, for some reason, all the Romulan troops at the Sierra outpost were female, I'm sure it was just a random fluke of whatever algorithm cryptic used in the random enemy spawning system, but it just struck me as odd.
They only point to anomalies as far as I know...since at least open beta... when they added the pointing system...
Maybe you just think they pointed to interact-able objects because anomalies are often near them?
No there were changed by the end of closed beta to point to any interactable. Were a godsend for finding things like small flat rocks on ground missions.
Really made quite a bit of sense given that the setting and established lore of the game.
No there were changed by the end of closed beta to point to any interactable. Were a godsend for finding things like small flat rocks on ground missions.
Really made quite a bit of sense given that the setting and established lore of the game.
Interesting....I'd have thought that in bringing up three characters I would have seen it happen...
But on the other hand, I still went by what I knew in beta, so I guess I just never used it at the right time...
'learn something knew every day (after it's borked...of course) =D
I just logged on to check on this and the scanner is still pointing at the closest usable object for me, both on ground combat and space.
If it keeps pointing at just an anomaly, either grab the anomaly or (if it's a glitched ground one) move away from it and hope that the mission object gets closer to you than the anomaly so the scanner points at the mission object instead.
Nothing was changed. The Teneebia mission is one of the few missions where the scanner does not show all objects (if I remember right it's even the only mission).
Nothing was changed. The Teneebia mission is one of the few missions where the scanner does not show all objects (if I remember right it's even the only mission).
And those are targets- not usable objects, so working as intended.
Nothing was changed. The Teneebia mission is one of the few missions where the scanner does not show all objects (if I remember right it's even the only mission).
The only other mission that I've seen with the same problem is the one where you have to rescue the researchers from the fire. The scanner doesn't point to the various missing researchers so you have to scout around to find them.
They are a bit hard to spot, I found that they don't even show up unless you are within about 10 Km of them, it took me a couple hours of flying search patterns before I found them. Oh, and ignore the Nav beacons for now, those come into play later, when you are laying the mines.
I've noticed that the scanner comes and goes, sometimes it points to everything, sometimes it just points to anomalies only.
After the patch last week, your tricorder, or ship sensors, would point to the nearest interact-able object, including objectives, I could finish those find and scan missions much faster. Now, it doesn't do that any more, it just detects anomalies again. Why'd they change that back? It took me 2 hours last night to scour that asteroid field in the Teneebia system for those 5 Rubindium rocks that I had to destroy before I could deploy the minefield, because they were so hard to spot.
Your neutrino emitters from the number 12 microfusion nano relays are .123 microns out of alignment. Talk with your chief engineer and ask if he's got a phasic subatomic scrambler or a micro flux inverter relay to help realign the xynotropic diffuser inside your sensor/tricorder.
Comments
They only point to anomalies as far as I know...since at least open beta... when they added the pointing system...
Maybe you just think they pointed to interact-able objects because anomalies are often near them?
Really made quite a bit of sense given that the setting and established lore of the game.
Interesting....I'd have thought that in bringing up three characters I would have seen it happen...
But on the other hand, I still went by what I knew in beta, so I guess I just never used it at the right time...
'learn something knew every day (after it's borked...of course) =D
If it keeps pointing at just an anomaly, either grab the anomaly or (if it's a glitched ground one) move away from it and hope that the mission object gets closer to you than the anomaly so the scanner points at the mission object instead.
The only other mission that I've seen with the same problem is the one where you have to rescue the researchers from the fire. The scanner doesn't point to the various missing researchers so you have to scout around to find them.
The 5 rocks are basically near together, so don't search far away. Fly slow in circles and look up and down.
I've noticed that the scanner comes and goes, sometimes it points to everything, sometimes it just points to anomalies only.
Your neutrino emitters from the number 12 microfusion nano relays are .123 microns out of alignment. Talk with your chief engineer and ask if he's got a phasic subatomic scrambler or a micro flux inverter relay to help realign the xynotropic diffuser inside your sensor/tricorder.
That should do it. Hope it helps.