BUMP this if you like the idea!!
Real simple:
- For patrol and exploration missions.
- Two sliders: Type and Location.
- Percentage sliders, from 1%-100%, but only let us range it from 15%-85% to keep some random luck in there.
- Type: the odds of a random mission being combat or science/exploraiton.
- Location: the odds of a random mission being space or ground based.
- That's it.
I bet this would make the appeal of exploration missions MUCH stronger, and put the Trek more into this game. If someone wants to play a crazy Section 31 commando squad, they can do 85% ground and 85% combat, and kick TRIBBLE all day. If someone wants to be a science officer exploring, go 85% non-combat and mix up the space/ground 50/50.
Like for me, I actually prefer ground missions. I'd probably do something like 75% ground for Location, 50/50 split on combat vs non-combat under Type, on my main character. On my other characters, I'd go differently.
Good idea or bad?
Comments
Assuming that the Genesis system is playing random odds, it probably wouldn't be too difficult to expose those controls, and to make them easy to change.
It would also extend play of this game DRAMATICALLY, in theory. If I'm feeling like not fighting one night but just want to chat with people and "immerse", I could toss everything over to one end of the spectrum. If I want to work on gearing up my ground combat on BOFFs the next few days after I can spend all my time beaming down and saving colonists or stopping Orion looters. And so on...
Content Sliders + Difficulty Sliders + eventually having something like a "Holodeck" to design our own Episodes or multi-episode Arcs = pretty much a long-term Win for this game's longevity and playability.
Thanks! The more that do...
This is one of the major things that disappointed me about STO. I wish they had added several fleshed out missions and then had randomly generated missions in-between like: Rescue such a body from planet X and kills so many on planet X and so on.
When you go into clusters, Those missions are not random. They have made several and its just random chance which of those 7 come up. I have played the same mission several times.
The crafted one may as well of been random generated because 90% of them are poor to say the least.
Shame really. large opportunity missed. Like a poster said before. Anarchy Online rocked at the time because of this little feature.
In the first release/iteration of the game, it's not an opportunity missed. In my opinion pre-original Naxxaramas World of Warcraft was crappy compared to the Burning Crusade era, which I think was half-arsed compared to the final Lich King era with the introduction of their Dungeon Finder tool, which was massively fundamental change to the game mechanics and dynamics. Everyone I know said that the Dungeon Finder would drive off some of the Uber L33t Hardcore players as it devalues them, but would add years of fun and life to the game for other 95% of the player base.
I think everyone is giving up on STO too early--it's not even two weeks in.
You better come back and bump it again!
Hopefully a dev will weigh in.
I never even thought of that angle for play, from that perspective.
you seem to want to add flexability to cover a larger group of play styles. Sorta like the idea of having that same customization within the mission itself by the mission actually having player decisions and choices, you can play it different ways and have different risk rewards.
Exactly! Half the complaints are all about various aspects of the game not being preferred, or not fitting their ideal play style (or envisioned play style).
Taken simply, and being stereotypical:
The Picard fan may take 75/25 space/ground and 25/75 combat/non-combat.
The Sisko fan may take 15/85 space/ground and 75/25 combat/non-combat.
The Janeway fan may take 85/15 space/ground and 50/50 combat/non-combat.
The Archer fan may take 60/40 space/ground and 70/30 combat/non-combat.
...all based on what I recall of the trends of each television show.
Do you mean like certain sectors, or instances?
Sectors, would mean they have to add more sectors though ideally. Or make a "dark half" and a "light half", there certainly is room for more star cluster sectors though, some of them abut two grids when they are only 1x1, could make those ones 2x1 and have one half be more aggro oriented than the others.
Your thread is fantastic, but hugely broader in scope than mine...!
because anyone who wants to level would just do exploration and nothing else, since there is no combat there would be faster xp gain
This explicitly isn't about making the game harder or easier. For some people ground vs space is harder; and other still don't want to pew pew constantly--or some do.
This is basically to let people in the half of the game that isn't designed Episodes play it Their Way, which also fits in the whole Trek thing. Not everyone wants to be a Kirk. Some want to be a Picard.