test content
What is the Arc Client?
Install Arc

Suggestion: implement actual XP

SystemSystem Member, NoReporting Posts: 178,019 Arc User
If we got actual XP (experience points) we would not need a skill cap. The max level could be set for whatever and then people could gain and spend skill points as they wished without it ever causing issues with what level they became, much as they already gain BO skill points and merits.

We already get two kinds of skill points and merits when we complete a mission - why not one more stat? It would solve so many problems.

I think this would help with game design and balance going forward, and since we're still so new this is a good time to implement it.

For backwards compatibility, I would suggest crediting all existing players with enough XP to cover their current rank and grade and possibly to half of their current grade.

What do you think?
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Going to a lvl and a sort of talent tree specialization? That would work, and it would simplify things.

    However, they could accomplish the same thing with simply changing the currently skill tree to something that fits a skill cap. The current tree was not designed with that in mind.

    But yes, I agree 100% a change is needed to the current skill tree / skill gain / skill setup.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    then what would be the point of leveling any further?


    exp is a good thing yes, but in this system it has no place

    so you get to 45 with exp, and cap every skill
    when they raise the cap to 50, what do you have to go with? you have no incentive to actualy level because you have everything
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I actually wrote a thread about it (in the wrong forum probably). Why SP = XP is bad that is. I agree with the Op, they need to implement proper XP so that they can balance the level curve separately from the power curve.

    http://forums.startrekonline.com/showthread.php?t=114451
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    thevedis wrote: »
    then what would be the point of leveling any further?


    exp is a good thing yes, but in this system it has no place

    so you get to 45 with exp, and cap every skill
    when they raise the cap to 50, what do you have to go with? you have no incentive to actualy level because you have everything

    No, they add more skills concurrently. The point is that XP takes the pressure off using skill points as the levelling system, thus giving them freedom to design more as they wish.

    We already have a level-tier system for skills, i.e. lieutenant commander skills are for levels 11 through 20; you can train them later, but not prior - this matches the method by which most MMO's operate.

    I can see absolutely no downside to this, and it would resolve problems we can't even see yet - although getting rid of the skill cap, which was never intended to exist when they designed the current skill system, is a huge plus already.
This discussion has been closed.