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PVP or get slaughtered by Klingons

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Did something change since beta? I haven't done much PVP since release, but in Beta things seemed more balanced. I just did 3 PVP sessions, in each one there were at least 4 Klingon ships at +8 and one at + 0 while all the Starfleet ships were at my level C2 (+0). Needless to say the score each time was 0 to 15, I think we managed to kill one of them once.. After 3 runs it seems kinda one sided, something needs to be done to balance this out.
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    crypic doesn't balance they are either one extreme or the other...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    well let me explain the main issue

    1) your team had alot of new people to that rank, thats always a disadvantage(not really something that can be balanced)
    2) klingons are bred for pvp, its what we do from level 6 onward, we know how to fight it because its what we do, feds on the other hand, do ALOT of pve, which doesnt compare to what is usualy needed on the level on pvp, so klingon advantage there(something that cant be balanced, its the feds fault for not pvping as much)
    3) strategy, ALOT of feds have none, they ball up and wait for the klingons to attack them, which of course either works or it doesnt as can be told by the first attack. klingons have cloaks, and we like to sit and pick our kill order before attacking, then we kill the weakest and move on to the strongest last.
    4) in addition to #3 most feds come racing back to combat at full impulse, which is a good laugh cuz then all their weapons and shields systems are at their weakest, also sinse we probly have picked off 1-2 more, the fight is heavily favored for us klingons with our FULL energy pallets, and our FULL regiment of fighters as compared to the feds who are racing back to their deaths 1 by 1


    its not game mechanics that are killing you, its feds not knowing how to pvp is my conclusion
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    thevedis wrote: »
    well let me explain the main issue

    1) your team had alot of new people to that rank, thats always a disadvantage(not really something that can be balanced)
    2) klingons are bred for pvp, its what we do from level 6 onward, we know how to fight it because its what we do, feds on the other hand, do ALOT of pve, which doesnt compare to what is usualy needed on the level on pvp, so klingon advantage there(something that cant be balanced, its the feds fault for not pvping as much)
    3) strategy, ALOT of feds have none, they ball up and wait for the klingons to attack them, which of course either works or it doesnt as can be told by the first attack. klingons have cloaks, and we like to sit and pick our kill order before attacking, then we kill the weakest and move on to the strongest last.
    4) in addition to #3 most feds come racing back to combat at full impulse, which is a good laugh cuz then all their weapons and shields systems are at their weakest, also sinse we probly have picked off 1-2 more, the fight is heavily favored for us klingons with our FULL energy pallets, and our FULL regiment of fighters as compared to the feds who are racing back to their deaths 1 by 1


    its not game mechanics that are killing you, its feds not knowing how to pvp is my conclusion

    what I find is funny is klingons are warlike and scary and stuff yet humans own them in combat on the shows all the time.. like when riker was on the klingon ship as part of the exchange program or in ds9 with sisko and obrien in thier many encounters lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    you have to understand the mechanics of the "plot"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well klingons can take their time to regroup while cloaked... when a federation ship die and spawn in different sides of map of course they race back to where other fed ships are before they get picked off 1 by 1 by cloaked klingons.
    And pvp is never even... one side is overpowered in every tier of pvp. Tier 1 being most laughable where 3 feds shoot at you and you don't even notice it. (played from both sides) Klingon vs Klingon is balanced and so will be Fed vs Fed. Klingon vs Fed on all tiers needs a lot more work put into it to be fair and balanced.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ajac09 wrote: »
    what I find is funny is klingons are warlike and scary and stuff yet humans own them in combat on the shows all the time.. like when riker was on the klingon ship as part of the exchange program or in ds9 with sisko and obrien in thier many encounters lol

    Keep on trolling!

    P.S Those Klingons were low level ensigns. Sisco and Riker are obviously commander. That's +20 levels on them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    thevedis wrote: »
    well let me explain the main issue

    1) your team had alot of new people to that rank, thats always a disadvantage(not really something that can be balanced)
    2) klingons are bred for pvp, its what we do from level 6 onward, we know how to fight it because its what we do, feds on the other hand, do ALOT of pve, which doesnt compare to what is usualy needed on the level on pvp, so klingon advantage there(something that cant be balanced, its the feds fault for not pvping as much)
    3) strategy, ALOT of feds have none, they ball up and wait for the klingons to attack them, which of course either works or it doesnt as can be told by the first attack. klingons have cloaks, and we like to sit and pick our kill order before attacking, then we kill the weakest and move on to the strongest last.
    4) in addition to #3 most feds come racing back to combat at full impulse, which is a good laugh cuz then all their weapons and shields systems are at their weakest, also sinse we probly have picked off 1-2 more, the fight is heavily favored for us klingons with our FULL energy pallets, and our FULL regiment of fighters as compared to the feds who are racing back to their deaths 1 by 1


    its not game mechanics that are killing you, its feds not knowing how to pvp is my conclusion


    I am A Fed and i would have to agree with this .....It really ****es me off when players that are new to PvP come in thinking just because they are a "PvE" Killer that they are going to murder the Comp. to be honest most Feds Suck at PvP ...Example: I was in a match yesterday with a fleetmate of mine and 2 other ppl we had 4 and klingons had 2 they slammed us because 1 person on our team had no idea what they were doing and kept getting annilalated the worst part is they just were not getting it and kept doing the same thing wrong I play an Eng in a Deep Space Cruiser needless to say i have built a pretty decent tank and i even kept giving them shields , hull and so on the second issue is the fact that most Feds dont under stand that your PvE setups WILL NOT WORK AGAINST REAL PLAYERS!!!! In order to be good at PvP you need to really understand what your weapons do and how to use them .

    Want to improve here are some tips(for Feds)

    1 Learn the differences between the weapons and what they actualy do!
    2 Learn how and when to use those weapons(it is pointless to fire a TRIBBLE load of high yeild when all the enimes shields are at full) ( i witnessed this one personnaly)
    3 Build a Setup that has diffrent types of weapons or carry different types with you (if something is not working change it)
    4 Find 3-4 People and a voice server(skype,Vent) and practice formations and stratagies know your job in the team if your the tank dont think your the dps just be the tank
    5 and the most important is practice PvP is just about all the Klingons Do stop whining about loseing and find the ship and setup that works for you , oh and if you are new to PvP and a team mate tells you not to do something or to stay close to them please please do it IT IS NOT COOL FOR YOU TO BE THE REASON THE TEAM LOST PPL WILL NOT LIKE YOU THAT WAY


    in closing i just want to say this system IS unbalenced , But NOT Because Klingons Have a Benifit of something we dont its because we pretty much suck as a whole, dont get me wrong if the feds follow what I have Given here They will improve ( not saying im a great PvP god just saying Use Your Head PPl)

    Note: this is just my 2 cents take it or leave it but ask yourself "Am I Really Doing What Needs To Be Done, Or Am I Just Expecting To Get Good At Something Without Working At It"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cloak = all the skills required to win as a klingon....drop out cloak in group pew pew the nearest escort re cloak repeat. Alpha strike is king in this game and klingons have the perfect tool that is not counterable. The fed ball helps but cloak is honestly the only serious balance issue in pvp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I didn't do any fed pvp in beta, but did a ton of pvp on the klingon side. In release I figured I'd give the fed side a try and was a little disappointed in space combat. The feds when they died liked to trickle back to the battle one at a time and then immediately die from massed klingon firepower. I sat back from the battle hoping they'd eventually hang back and wait for the rest of the team. It never happened.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    calgrissom wrote: »
    Cloak = all the skills required to win as a klingon....drop out cloak in group pew pew the nearest escort re cloak repeat. Alpha strike is king in this game and klingons have the perfect tool that is not counterable. The fed ball helps but cloak is honestly the only serious balance issue in pvp.

    you obviously dont know pvp

    cloak has nothing to do with it

    read MANY of the above longer posts, they explain it all from a fed and a klingon
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ajac09 wrote: »
    what I find is funny is klingons are warlike and scary

    Except Gowron, who looks like the love-child of Mr Bean and Noddy Holder.... :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I hate WOW but.... same as Alliance vs Horde
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ridgelon wrote: »
    Did something change since beta? I haven't done much PVP since release, but in Beta things seemed more balanced. I just did 3 PVP sessions, in each one there were at least 4 Klingon ships at +8 and one at + 0 while all the Starfleet ships were at my level C2 (+0). Needless to say the score each time was 0 to 15, I think we managed to kill one of them once.. After 3 runs it seems kinda one sided, something needs to be done to balance this out.

    Shut up Francis! it's just too hard for you... tooooo hardddddd.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    IM a fed and yes Klingons are winning PvP BUT i have to say with 100 people in line waiting to PvP im ready to Klingon...And thats the Rub right there---people who ardently want to kill and PvP Have to play Klingon to PvP or they will wait forever----just call up the queue window and see-- So u have the more hardcore PvP type playing Klingon, then u have those guys forming fleets being on vent calling out targets and u get a slaughter as feds try to type run their WASD controls and Bo powers... if they type at all

    So u get this skewed deal where the clingons Seem powerful....but they sorta just have the more hardcore not wanna wait in a line for PvP type players
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    thevedis wrote: »
    well let me explain the main issue

    1) your team had alot of new people to that rank, thats always a disadvantage(not really something that can be balanced)
    2) klingons are bred for pvp, its what we do from level 6 onward, we know how to fight it because its what we do, feds on the other hand, do ALOT of pve, which doesnt compare to what is usualy needed on the level on pvp, so klingon advantage there(something that cant be balanced, its the feds fault for not pvping as much)
    3) strategy, ALOT of feds have none, they ball up and wait for the klingons to attack them, which of course either works or it doesnt as can be told by the first attack. klingons have cloaks, and we like to sit and pick our kill order before attacking, then we kill the weakest and move on to the strongest last.
    4) in addition to #3 most feds come racing back to combat at full impulse, which is a good laugh cuz then all their weapons and shields systems are at their weakest, also sinse we probly have picked off 1-2 more, the fight is heavily favored for us klingons with our FULL energy pallets, and our FULL regiment of fighters as compared to the feds who are racing back to their deaths 1 by 1


    its not game mechanics that are killing you, its feds not knowing how to pvp is my conclusion

    Perfect post. organization and focus fire trumps all. there is a lot of little details and strategy but the most organized team wins period. Klings are forced to organize from day one. feds don't have to learn as PvE is easy and usually solo able. Sure there are lots of other little balance tweaks that need to be made. Klings have an advantage with feedback as more fed use arrays than klings. They also have an advantage with rapid fire cannon as more kling ship can use cannons effectively. Feds have an advantage as they have more access to t4 boff powers. feds have an advantage in cruisers with much tougher hulls and science with much tougher shields than any comparable kling ship. But organization outshines any of those minor difference by such a large magnitude as to make those differences approach 0.

    I personally believe any single fed ship is slightly more powerful than any single kling ship of same tier. The jury is still out on the carrier of course with loud voices on both sides of the fence. But from personal experience as a sci/sci fed I've yet to lose a single 1 on 1 against any klingon. And only once was there a stalemate where I failed to get the kill. I even win the majority of 1 v 2 (this was at the t2 and t3 I'm just now getting into t4) however in 5 v 5 I either get rolled or roll them and there's very little middle ground.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Lx31 wrote:
    Shut up Francis! it's just too hard for you... tooooo hardddddd.

    awww no fair, you beat me too it
    I demand BALANCE in the forums! :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Klingons seem to assist better than feds, although it's not usually organisation, it's usually a fleet of cloaked jackals waiting to see which fed gets fired on first, then the pack descends.

    I personally stopped playing Klingon, it's just too easy. There is a mission to die 25 times in space pvp.......i'll be lvl 45 before i even get close to that number.

    Sure blasting fed ships to pieces is fun for a while, but it's no challenge and playing as a fed is boring as an escort pilot, I spend all my time waiting to be pounced on by multiple BoP's and dead before i even realise i have been targetted.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    calgrissom wrote: »
    Cloak = all the skills required to win as a klingon....drop out cloak in group pew pew the nearest escort re cloak repeat. Alpha strike is king in this game and klingons have the perfect tool that is not counterable. The fed ball helps but cloak is honestly the only serious balance issue in pvp.

    Alpha Strike is Counterable, I wish everyone will stop saying its not..

    Reverse Shield Polarity is a perfect example. I proved my point once. i flew into the center of Fed Ball with 3 Escorts. I decloak, Put up RSP and Took only 10% to hull, Then on the 12 second mark. I put Power to Engine, Polarize my hull, Evasive maneuvers and got the hell out of dodge.. While my Brothers were able to attack since thier alpha strikes were all gone for that minute.

    You just have to know how to Command your ship..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The biggest advantage the Klingon's have in PvP isn't the cloak, it is the lack of PvE content. :D
This discussion has been closed.