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Your new Daily Missions == TRIBBLE

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Logged in this morning cause I have a flip type work schedule to find out that you can't do dailies on a /gasp 'daily' basis. Why did you design these so they reset 24 hours after you do them last? They should reset on the day not on the individual completion.

This will also conflict on the weekends when maybe I would like to do these missions with friends or fleetmates. Not everybody will have finished them at the same time or have them available at the same time. This system needs to be retrofitted immediately.

I am still unsure why it is you guys come up with the most difficult, longest possible solution for a great many things. haven't you guys ever heard the term K I S S?

Keep
It
Simple
Stupid
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Actually, the way they did it probably was the simplest method. The timer starts upon completion... easy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Warhammer had the same structure.
    It's not a big deal.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yea, I agree it's TRIBBLE. Timer starting upon completion. But I can understand it with their 1-server-structure.

    Had they made it like 3 a.m PST it would've been 12 p.m. EU and even later in Oceania. Still I would prefer a set time where all dailies reset.

    Start a survey Cryptic, if you plan to change it, and see at which time people most desire it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Actually, the way they did it probably was the simplest method. The timer starts upon completion... easy.

    how is that easy? You have to set up individual timers for every character doing them. Placing flags in their database to allow contacts to talk to you about it. Instead of making it a global thing where the contacts reset their mission every day at the same time.

    Not sure how adding database information about irrelevant missions is easier than 1 global.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yea, I agree it's TRIBBLE. Timer starting upon completion. But I can understand it with their 1-server-structure.

    Had they made it like 3 a.m PST it would've been 12 p.m. EU and even later in Oceania. Still I would prefer a set time where all dailies reset.

    Start a survey Cryptic, if you plan to change it, and see at which time people most desire it.

    The time won't matter. Because even if you're EU if you complete it before the switch over you could theoretically be able to do it twice in a short while, but having wait an extremely long time to do it again. As long as the reset is 24 hrs apart, the reset time doesn't really matter.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Actually, the way they did it probably was the simplest method. The timer starts upon completion... easy.

    Actually, it probably would have been easier to have a global GMT reset time instead of tracking each individual player's completion time for the reset.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    agreed the timers should reset at midnight PST or something, not be based on when you did it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    They have a 24 hr timer? for real? Boy, what a lousy way to do things. So people will normally lose a few minutes each day when doing the mission so they will not be able to do one per day. That sucks.

    Missions should reset at a set time as the OP says, or they should have a 23 hour timer. So people can do them at the same time every day, since people tend to play at the same time every day.

    Sheez, talk about not being careful with decisions...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You see this kind of timer set up in many MMOs. FFXI had spells with 24 hour cooldowns and I know that a bunch of TRIBBLE in WoW was based off of completion times (especially crafting) This is not a stupid way of doing dailies and there is no right or wrong way of doing dailies. I know it will take a great deal of mental prowess and planning to say to your friends, "Hey guys if you want to run the dailies this weekend make sure that they are up at 3:00 p.m.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Divinerath wrote: »
    You see this kind of timer set up in many MMOs. FFXI had spells with 24 hour cooldowns and I know that a bunch of TRIBBLE in WoW was based off of completion times (especially crafting) This is not a stupid way of doing dailies and there is no right or wrong way of doing dailies. I know it will take a great deal of mental prowess and planning to say to your friends, "Hey guys if you want to run the dailies this weekend make sure that they are up at 3:00 p.m.

    Could you be any more wrong?

    Blizzard actually saw the problem with this, and changed the 24 hour timer to 20 hours. So people could do them once per day when they play:

    http://www.wowhead.com/?spell=17559

    That's just one spell example. I did remember reading that in some patch notes though. They want people to have some flexibility, and blizzard shows, once again, how smart they are.

    Did cryptic learn from that? nope... They go ahead and make the same damn stupid mistake. I thought they were supposed to learn from others mistakes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Could you be any more wrong?

    Blizzard actually saw the problem with this, and changed the 24 hour timer to 20 hours. So people could do them once per day when they play:

    http://www.wowhead.com/?spell=17559

    That's just one spell example. I did remember reading that in some patch notes though. They want people to have some flexibility, and blizzard shows, once again, how smart they are.

    Did cryptic learn from that? nope... They go ahead and make the same damn stupid mistake. I thought they were supposed to learn from others mistakes.

    yea, EQ2 did the same thing with their lockout timers, 20 hrs etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    And yes, I could be very very more wrong. I said that other games use individual timers and cooldowns. And yes in FFXI there are spells with 24 hour CDs and I did not state the CD time in WoW, you jumped to that conclusion all by yourself. Other then that I do agree that it should not be a full 24 hour CD for those of us that can only play for the same 2-3 hours a day, but it is not something that is a deal breaker for me either, if I have to skip one day out of 3 or four.....ok.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Divinerath wrote: »
    And yes, I could be very very more wrong. I said that other games use individual timers and cooldowns. And yes in FFXI there are spells with 24 hour CDs and I did not state the CD time in WoW, you jumped to that conclusion all by yourself. Other then that I do agree that it should not be a full 24 hour CD for those of us that can only play for the same 2-3 hours a day, but it is not something that is a deal breaker for me either, if I have to skip one day out of 3 or four.....ok.

    That's cool, but for people that play only a few hours per day, they may have to skip the mission 1-2 times per week. That is just not cool. I remember when I had the exact 4 day cooldown on making mooncloth on WoW. I had to be there, and actually watch the clock on the day of the cooldown so I could do it as quick as possible so the next cooldown I would not have to stay up later or something stupid just to make 1 piece of cloth that has a 4 day cooldown!!! It's just a lousy mechanic.

    I'm just saying that other games changed their 24hr cooldown periods and with very good reasons behind them. Cryptic should have looked into that and implemented something similar. They are just making the same mistakes other developers have in the beginning which shows they are not researching properly.

    Can it be changed? sure. Will Cryptic change it? I have no idea...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Warhammer had the same structure.
    It's not a big deal.

    Off topic but I really loved tiers 1 and 2 of warhammer. It was very fresh and fun. I loved scenarios but in a sense, they ruined WAR......
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'd prefer a global reset also
This discussion has been closed.